'23-'24 Round Robin w/ S01-06 Lost on the Spirit Road (Inactive)

Game Master Frozen Frost

Round Robin Calendar:

□) #1-01 "The Absalom Initiation" w/ GM rainzax @ June/July/Aug '23
□) #4-01 "Year of Boundless Wonder" w/ GM Kwinten Aug/Sept/Oct '23
□) #3-01 "Year of Shattered Sanctuaries" w/ GM Frost @ Oct/Nov/Dec '23
□) #1-10 "Tarnbreaker's Trail" w/ TechnoDM @ Nov/Dec/Jan '23/'24
□) #1-14 "Lions of Katapesh" w/ GM J.G @ Jan/Feb/Mar '24
□) #1-06 "Lost on Spirit Road" w/ GM Aeshuura @ Mar/Apr/May '24


901 to 950 of 1,240 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

Ramona begins her Courageous Anthem (+1 attack/damage/save vs fear).

She then casts Runic Weapon on Seelah's weapon (Making it +1 Striking).


Q7 RPG chronicles Q7 Slides 1-14 Slides

Sorry but Runic weapon has range touch and you're two squares from Seelah.

Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

You're absolutely right. Here's the retcon for the spell:

Raise shield and move through barrier


Q7 RPG chronicles Q7 Slides 1-14 Slides

Ramona begins to sing to give courage to her companions and raises her shield before to go the other side of the barrier.

LEOPARDS OR LIONS

★★★
Camp Attack! Round 2
──────────
Conditions:

Courageous Anthem (+1 attack/damage/save vs fear)
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
Seelah (20/20 HP)
➤ Beast green
➤ Veiled Lady (28/28 HP)
➤ Haohji (40/50 HP)
➤ Beast blue
➤ Beast red (-9 HP)
➤ Ramona (26/26)


Female Skilled Human Paladin Champion of Iomedae 1 | Street Urchin | HP 20/20, AC 17 (19 w Steel Shield raised), Fortitude** +7, Reflex* +4, Will* +5, Perception* +3, Stealth* +4 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Seelah goes around the fence and meets Ramona to corner the beast!

◆ Stride
◆ Stride
◆ Stride


Q7 RPG chronicles Q7 Slides 1-14 Slides

Seelah moves around the fence to face the blue beast with Ramona.

The green beast moves out from the infirmary and rushes towards the supplies.

LEOPARDS OR LIONS

★★★
Camp Attack! Round 2
──────────
Conditions:

Courageous Anthem (+1 attack/damage/save vs fear)
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
➤ Seelah (20/20 HP)
➤ Beast green
Veiled Lady (28/28 HP)
Haohji (40/50 HP)
➤ Beast blue
➤ Beast red (-9 HP)
➤ Ramona (26/26)

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Sorry, remember that I am a fighter, not a monk, so I get Reactive Strike on Red when it leaves. Should I be making a note at the end of each of my turns?

Unarmed: 1d20 + 10 ⇒ (13) + 10 = 23 Dang, was hoping for the crit... I guess it frees me up for Blue!
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Haohji looks at the retreating leopard and to the command tent, Damn!

The brawler rushes and vaults the fence to back up Seelah! I think I can get there in two Strides! If I do not have enough movement to treat the fence as difficult terrain, I will happily make an Athletics check.

Unarmed Strike, Flanked with Seelah: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Q7 RPG chronicles Q7 Slides 1-14 Slides

Kaiii! The red beast cries when it moved away from Haohji. But it continues its movement then.

Haohji moves himself towards the command tent as the blue beast went over there. And the fighter places an attack well helped by Ramona flank bonus and Courageous Anthem.

LEOPARDS OR LIONS

★★★
Camp Attack! Round 2
──────────
Conditions:

Courageous Anthem (+1 attack/damage/save vs fear)
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
➤ Seelah (20/20 HP)
➤ Beast green
Veiled Lady (28/28 HP)
➤ Haohji (40/50 HP)
➤ Beast blue (-5 HP)
➤ Beast red (-13 HP)
➤ Ramona (26/26)

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Veiled Lady blasts another mental jolt at Green who keeps looking around for the goblins. She then shakes her body, sprouting thorns out of her old leathery skin.

◆◆ Daze, DC 18 basic Will save vs 1d6 ⇒ 3 mental damage (and Stunned 1 if Crit Fail)
◆ Vibrant Thorns


Q7 RPG chronicles Q7 Slides 1-14 Slides

The Veiled Lady tries to impress the green beast with a mental jolt.

Will: 1d20 + 5 ⇒ (12) + 5 = 17

The beast shakes its head because of the pain.

Seeing it is flanked the blue beast tries to bite Haohji.

Jaws: 1d20 + 10 ⇒ (9) + 10 = 19

Damage: 1d10 + 3 ⇒ (4) + 3 = 7

Hitting him before to strike Ramona with its claw.

Claw: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17

Damage: 1d6 + 3 ⇒ (4) + 3 = 7

But the animal misses her. Then it flees Reactive strike from Haohji finding Seelah in its way.

Having looked in the whole camp the red beast comes to the point the goblins are assembled in the command tent and makes its way there.

LEOPARDS OR LIONS

★★★
Camp Attack! Round 2/3
──────────
Conditions:

Courageous Anthem (+1 attack/damage/save vs fear)
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
Seelah (20/20 HP)
➤ Beast green (-4 HP)
➤ Veiled Lady (28/28 HP)
➤ Haohji (33/50 HP)
➤ Beast blue (-5 HP)
➤ Beast red (-13 HP)
Ramona (26/26)

Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

1) Continue Courageous Anthem
2&3) Telekinetic Projectile vs Red Beast: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28for: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6 bludgeoning damage.


Female Skilled Human Paladin Champion of Iomedae 1 | Street Urchin | HP 20/20, AC 17 (19 w Steel Shield raised), Fortitude** +7, Reflex* +4, Will* +5, Perception* +3, Stealth* +4 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Seelah welcomes Blue with her longsword!
Longsword Attack, CA vs Blue: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage, CA: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7 slashing damage

And again!
Longsword Attack, MAP vs Blue: 1d20 + 6 + 1 - 5 ⇒ (17) + 6 + 1 - 5 = 19
Damage, CA: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12 slashing damage

She then raises her steel shield to protect herself.

◆ Strike
◆ Strike
◆ Raise Steel Shield
↺ Shield Block


Q7 RPG chronicles Q7 Slides 1-14 Slides

Ramona: I transfer your crit on the blue one as the red one is impossible to hit from where you stand.

Fleeing the blue beast is hit in the back by a nasty rock and at the same time it encounters Seelah's longsword which cut deep inside it once.

Hearing its comrades scream the green one decides it's over for it and moves away.

LEOPARDS OR LIONS

★★★
Camp Attack! Round 3
──────────
Conditions:

Courageous Anthem (+1 attack/damage/save vs fear)
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
➤ Seelah (20/20 HP)
➤ Beast green (-4 HP)
Veiled Lady (28/28 HP)
➤ Haohji (33/50 HP)
➤ Beast blue (-29 HP)
➤ Beast red (-13 HP)
➤ Ramona (26/26)


Q7 RPG chronicles Q7 Slides 1-14 Slides

Haohji can play as well. I forgot to mark him bold, sorry.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Sorry, the holiday had me away from the computer yesterday!

Reactive Strike: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

--

Seeing Red leap over the fence, Haohji looks at Seelah, You got that one? I'm going after the other!

◆ Battle Medicine; ◆ Stride; ◆Snagging Strike

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Medicine: 1d20 + 7 ⇒ (12) + 7 = 19 2d8 ⇒ (2, 7) = 9 Current hp 42/50

Unarmed: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Q7 RPG chronicles Q7 Slides 1-14 Slides

The fighter kills the blue beast or, more exactly, Seelah finishes it off after the reactive strike of Haohji who moves then to strike the red beast.

LEOPARDS OR LIONS

★★★
Camp Attack! Round 3
──────────
Conditions:

Courageous Anthem (+1 attack/damage/save vs fear)
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
➤ Seelah (20/20 HP)
➤ Beast green (-4 HP)
Veiled Lady (28/28 HP)
➤ Haohji (42/50 HP)
➤ Beast blue (-29 HP) DEAD
➤ Beast red (-23 HP)
➤ Ramona (26/26)

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Is Red inside the tent, or was it not able to make it in?


Q7 RPG chronicles Q7 Slides 1-14 Slides

still outside but at one claw to get inside.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji grabs the cat by the tail and tries to yank it out of the tent!

◆ Reposition; ◆ Snagging Strike; ◆ Shield cantrip

Athletics v. Fortitude DC: 1d20 + 8 ⇒ (6) + 8 = 14 You know what? Hero Point on that.

Hero Point: 1d20 + 8 ⇒ (10) + 8 = 18 If success, I pull it 5 feet out of the tent next to me.

Unarmed: 1d20 + 10 + 1 - 4 ⇒ (17) + 10 + 1 - 4 = 24
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Shield Cantrip:
abjuration, cantrip, force
Cast ◆ verbal
Duration until start of next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.

While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.


Q7 RPG chronicles Q7 Slides 1-14 Slides

Sorry but it's not your turn. Currently waiting on the Veiled Lady.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Just queuing up so you don't have to wait for me! ^_^

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Veiled Lady moves close to the wooden enclosure and sends a mental jolt at Red!

◆ Stride
◆◆ Daze, DC 18 basic Will save vs Spell Damage, CA: 1d6 + 1 ⇒ (5) + 1 = 6 mental damage (and Stunned 1 on Crit Fail)


Q7 RPG chronicles Q7 Slides 1-14 Slides

Will: 1d20 + 5 ⇒ (5) + 5 = 10

The red beast shakes its head in pain.

Near death the animal tries to flee but is killed by Haohji's reactive strike. I took your normal roll for Reactive strike

END OF COMBAT

The goblins are now bursting from the tent and fleeing in all directions.

Ahh the beasts are coming back!

And they flee.

I told you we would die here. adds Muckmuck.

And they all rushes in the whole camp.

What are you doing?

Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

Ramona will cast Bullhorn.

"Attention! Attention! Your heroes have vanquished the lions that were attacking you. Everything is safe. You are safe. Please return to your normal tents. I repeat. You are safe."

Performance in the place of Diplomacy via Versatile Performance: 1d20 + 8 ⇒ (17) + 8 = 25

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji spends his time, during the commotion dragging the corpses out to near the fire in the middle of camp. Then sets to treat his wounds, leaving the more charismatic of his fellows to calm the goblins.

Medicine: 1d20 + 7 ⇒ (20) + 7 = 27 Critical! Unless we do not have the 10 minutes, I will take the healing. Just let me know.

4d8 ⇒ (7, 4, 6, 7) = 24 Which would bring me to full.

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Veiled Lady takes her time to Refocus.

"Maybe we can look around and find where they might come from? There might be others, and these poor goblins will still not be safe."


Q7 RPG chronicles Q7 Slides 1-14 Slides

Ahhh she says we won’t be safe… We will all die. That’s the end of the goblin race. Muckmuck is very optimistic as usual.

But fortunately the other goblins are more confident after Ramona’s performance.


Q7 RPG chronicles Q7 Slides 1-14 Slides
Ramona said wrote:

Ramona will entertain the goblins.

"There are probably more. Is there any way we could track them to their lair and get rid of the problem completely?"

A goblin replies: They left tracks for sure. You could perhaps follow them once you have found them.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Is this something we can do tonight? Or something we should wait for sunrise first?


Q7 RPG chronicles Q7 Slides 1-14 Slides

You can sleep and wait the next day. You can look for tracks if you have a way to see in the darkness.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Let us rest the night, I will take the rest of this watch and wake Seelah up for the last watch.

Haohji stretches his limbs and moves to sit near the fire...

I vote for rest up, as I have no low-light vision. So heading out in the natural light would be more beneficial to me.


Q7 RPG chronicles Q7 Slides 1-14 Slides

Nothing more happens during the night. When you all wake up in the morning the camp is already in activity with the goblins building the bridge.

One goblin says:
The quicker we have finished to build this the quicker we can go away from here. Well if they let the bridge standing then.
Another replies:
All in all we would be safe then.
Muckmuck has to say something as usual:
We will all die I told you. The beasts will come back and eat us alive, alive do you hear?

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Veiled Lady ignores Muckmuck and all of his negativities. "Let's follow the tracks they might have left and see where they are hiding."
Survival to Track: 1d20 + 8 ⇒ (4) + 8 = 12

Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

Ramona will cast Light on whoever is scouting.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji can aid.

Survival: 1d20 + 5 ⇒ (4) + 5 = 9 Or not.


Q7 RPG chronicles Q7 Slides 1-14 Slides

Ramona and Seelah can attempt a Survival check as well.

The Veiled Lady and Haohji try to find out some tracks on the soil but they only find rocks and sand.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji crouches over the trail, What have we overlooked?


Female Skilled Human Paladin Champion of Iomedae 1 | Street Urchin | HP 20/20, AC 17 (19 w Steel Shield raised), Fortitude** +7, Reflex* +4, Will* +5, Perception* +3, Stealth* +4 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Survival (Untrained): 1d20 + 0 ⇒ (12) + 0 = 12

Seelah attempts to track the feline creatures that had attacked the other day.

Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

Survival: 1d20 + 0 ⇒ (3) + 0 = 3


Q7 RPG chronicles Q7 Slides 1-14 Slides

None of the Pathfinders finds any tracks. The beasts seem to have arrived and gone without trace. Maybe were they teleported. Maybe were they walking in the air. For now the mystery remains.

What are doing now?

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji will use some of the wood to build a lookout so we can see all four directions from inside the walls...

Craft, w specialty crafting: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 Assuming that takes about a half-day, he will head up and set to watching, I guess, unless we have a better idea...


Q7 RPG chronicles Q7 Slides 1-14 Slides

You can do this but it will take the whole day if you want to construct something with stairs and platform.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Unless anyone has a better idea, Haohji will set to work.

EDIT: I can build a lookout tower, but it will likely take all day. Does anyone else have any other ideas?

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"If we can't find them, we can wait them to get back," Veiled Lady agrees to Haoji in making a lookout tower.


Q7 RPG chronicles Q7 Slides 1-14 Slides

The Pathfinders construct a lookout tower during their daylight activity.

I've placed a square for the tower. Feel free to displace it where you want. Feel free to take others barricades to make the tower larger.

I will move the game on in 24h.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Moved. I am assuming that the goblins will still be staying in the command tent.


Q7 RPG chronicles Q7 Slides 1-14 Slides

Yes, they are if you want so as no one was killed last night. Please place yourselves on the map.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Done

Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

Ramona will climb up on top of the makeshift barrier.

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Veiled Lady positions herself close to the tent.

901 to 950 of 1,240 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / '23-'24 Round Robin w / Absalom Initiation (Gameplay) All Messageboards

Want to post a reply? Sign in.