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1) Move closer
2) Continue the Anthem
Performance check for Fascinating Performance vs Keff Will DC: 1d20 + 8 ⇒ (10) + 8 = 18
3) Raise shield

GM J |

The lion doesn't even notice Ramona because of the fight around.
If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait.
Ramona sustains her encouragements to her companions and herself to fight the magnificent and powerful lion and approaches raising her shield.
Why does the salad stay behind? I want to eat them with my meat.
LEOPARDS OR LIONS AND KEFF
★★★
Lair! Round 3
Courageous Anthem in effect
──────────
BEFORE YOUR TURN:
──────────
Name :
Seelah - Reflex save
──────────
BOLD IS UP!:
──────────
➤ Haohji (47/50 HP)
➤ Seelah (20/20 HP) No Shield
➤ Ramona (26/26 HP)
➤ Veiled Lady (28/28 HP)
➤ Keff -9

Seelah, Paladin of Iomedae |

DC ? Reflex save: 1d20 + 4 ⇒ (5) + 4 = 9 vs Electric Arc
"If you want salad, you will have to go through me! Seelah exclaims and slashes Keff with her longsword!
Longsword Attack, CA: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage, CA: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12 slashing damage
Longsword Attack, CA, MAP1: 1d20 + 6 + 1 - 5 ⇒ (8) + 6 + 1 - 5 = 10
Damage, CA: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10 slashing damage
Longsword Attack, CA, MAP2: 1d20 + 6 + 1 - 10 ⇒ (1) + 6 + 1 - 10 = -2
Damage, CA: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8 slashing damage
◆ Strike
◆ Strike
◆ Strike
↺ Retributive Strike if triggered
Damage, CA: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11 slashing damage

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Veiled Lady chuckles at the attempted insult on her. She is unbothered, though. Seeing that their champion has broken her shield and thrown it aside, she creates a magical ward for Seelah against Keff's attacks after she gets closer.
◆ Stride
◆◆ Forbidding Ward (+1 status bonus to AC and saving throws vs Keff's attacks, spells, and other effects)

GM J |

Seelah is zapped by the electricity. But he nevertheless hit the lion once.
Ah ah, you feel tense. I don't like tough meat. Wait I will tender you.
And he bites the champion.
Jaws: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d10 + 3 ⇒ (1) + 3 = 4
And he slashes him.
Claws: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
And again.
Claws: 1d20 + 9 - 8 ⇒ (16) + 9 - 8 = 17
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
But he only hit once.
LEOPARDS OR LIONS AND KEFF
★★★
Lair! Round 4
Courageous Anthem in effect
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
➤ Haohji (47/50 HP)
➤ Seelah (8/20 HP) No Shield, +1 AC, saves
➤ Ramona (26/26 HP)
➤ Veiled Lady (28/28 HP)
➤ Keff -21

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Ramona will continue the Anthem, then will cast Soothe on Seelah.
Healing for Seelah: 1d10 + 4 ⇒ (2) + 4 = 6

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Haohji slips around to flank, giving Seelah a better angle provoking an Reactive Strike, if it has one and harries the lion!
◆ Stride, ◆ Snagging Strike, ◆ Snagging Strike
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.
Unarmed: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Unarmed: 1d20 + 10 + 1 - 4 ⇒ (6) + 10 + 1 - 4 = 13
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Seelah, Paladin of Iomedae |

Seelah keeps swinging her longsword against Keff while her allies keep her alive and defended.
Longsword Attack, CA: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 vs Keff
Damage, CA: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5 slashing damage
Longsword Attack, CA, MAP1: 1d20 + 6 + 1 - 5 ⇒ (8) + 6 + 1 - 5 = 10 vs Keff
Damage, CA: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8 slashing damage
Longsword Attack, CA, MAP2: 1d20 + 6 + 1 - 10 ⇒ (10) + 6 + 1 - 10 = 7 vs Keff
Damage, CA: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12 slashing damage
◆ Strike
◆ Strike
◆ Strike
↺ Retributive Strike if triggered
Damage, CA: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5 slashing damage

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Veiled Lady heals Seelah to keep her alive.
2-action Heal w Healing Hands: 1d10 + 8 ⇒ (10) + 8 = 18
She also sustains the ward for Seelah against Keff.
◆◆ Heal
◆ Sustain Forbidding Ward (+1 status bonus to AC and saving throws vs Keff's attacks, spells, and other effects)

GM J |

Ramona and the Veiled Lady are both around to do that Seelah stays standing. Haohji and Seelah each hit the lion once.
And the lion bites the champion again.
Jaws: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d10 + 3 ⇒ (1) + 3 = 4
And slashes him.
Claws: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
And again.
Claws: 1d20 + 9 - 8 ⇒ (20) + 9 - 8 = 21
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
And perhaps it is because Keff becomes angry with its wounds, but he takes down the champion with its third attack which slashed Seelah right in a weak spot.
LEOPARDS OR LIONS AND KEFF
★★★
Lair! Round 5
Courageous Anthem in effect
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
➤ Haohji (47/50 HP)
➤ Seelah (0/20 HP) No Shield, +1 AC, saves, DYING 2
➤ Ramona (26/26 HP)
➤ Veiled Lady (28/28 HP)
➤ Keff -33

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Continue Courageous Anthem.
Telekinetic Projectile on Keff: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27for: 2d6 ⇒ (1, 2) = 3 slashing damage

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Haohji curses when he sees Seelah drop again and just unloads on the lion!
◆ Snagging Strike, ◆ Snagging Strike, ◆ Snagging Strike
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.
Unarmed: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Unarmed: 1d20 + 10 + 1 - 4 ⇒ (14) + 10 + 1 - 4 = 21 I am sure this one hit, so that makes the Lion Off-Guard for Ramona's spell, hopefully!
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Unarmed: 1d20 + 10 + 1 - 8 ⇒ (1) + 10 + 1 - 8 = 4
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

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"Maybe I'll just keep you lying down for now." Veiled Lady Stabilizes Seelah. She then climbs the ladder.
◆◆ Stabilize Seelah
◆ Stride

GM J |

Haohji and Ramona with a crit! begin to make a lot of damage on the poor lion.
But this one is happy to see that the Veiled Lady stabilizes Seelah.
Well done. So my meal will stay alive. Now that I tendered the meat it's a good thing. And this time I will eat something else than the obvious goblins like everytime. Changes are good in food. And today I've also got a salad. A meal for a king.
And the lion bites the fighter who seems the more hostile right now.
Jaws: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
And slashes him.
Claws: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
And again.
Claws: 1d20 + 9 - 8 ⇒ (5) + 9 - 8 = 6
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
And he can bite really in the fighter's flesh.
Ah you'll be tender enough soon, you too.
LEOPARDS OR LIONS AND KEFF
★★★
Lair! Round 6
Courageous Anthem in effect
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
➤ Haohji (21/50 HP)
➤ Seelah (0/20 HP) No Shield, +1 AC, saves, unconscious, wounded 1
➤ Ramona (26/26 HP)
➤ Veiled Lady (28/28 HP)
➤ Keff -53

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Haohji grunts in pain with the bite, fending off the raking claws! He punches at the lion's ribs, again and again, trying to interfere with its breathing, all while invoking his arcane protections!
◆ Snagging Strike, ◆ Snagging Strike, ◆ cast shield
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.
Cast ◆ verbal
Duration until start of next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.
While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.
Unarmed: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Unarmed: 1d20 + 10 + 1 - 4 ⇒ (3) + 10 + 1 - 4 = 10
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

GM J |

No, why is the meat so tough? I wanted just...
And the lions falls...
Combat over
What are you doing?

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Haohji plops down on his behind and catches his breath, Is Seelah okay?
EDIT: If we have the time, Haohji will Treat Wounds on Seelah.

GM J |

All seems quiet...
I let the time for all to post until 19th GMT+1.

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Haohji pulls his healer's tools around and begins tending to Seelah...
Medicine: 1d20 + 7 ⇒ (6) + 7 = 13 Dammit...
Ah, to the hells with it! the fighter scrambles about his bag and produces his lesser healing potion from the lodge and tilts the champion's head back!
potion: 2d8 + 5 ⇒ (3, 1) + 5 = 9

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After tending Seelah and helping Ramona, Haohji will search the rest of the cave...
Perception, if needed: 1d20 + 7 ⇒ (6) + 7 = 13

GM J |

The feline’s lair is filled with the bodies of goblins and other creatures that have been killed by the group of felines. A variety of odds and ends can be found among the fallen, including 36 gp in assorted coins.

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Any personal effects that I can bring back to the goblins for peace of mind?

GM J |

On the bodies there are here one ring, there an empty bag and so on.

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I am back from vacation and slowly updating the games.
Veiled Lady quickly goes to Haoji to treat his wounds.
DC 15 Medicine to Treat Wounds: 1d20 + 8 ⇒ (5) + 8 = 13
Failing to treat him, she heals the fighter magically instead.
2-action Heal (1st Rank): 2d8 + 8 ⇒ (3, 6) + 8 = 17 HP for Haoji

Seelah, Paladin of Iomedae |

"Let's bring this carcass as proof that the enemy is taken care of." Seelah suggests, though she imagines how they will bring it out of the cave.

GM J |

You go back to the camp where the goblins are delighted that you were able to erase the threat for the bridge's construction and constructors.
Then you return to Yigrig once the bridge is completed and you are rewarded with a sack of gold.
Thank you, Pathfinders. You saved my family and its honor. I knew I could count on the Pathfinder Society in such a trouble time.
THE END

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Each of you have arrived in Minkai within the past few months, shortly after your last mission. Since then, you have been working with Venture-Captain Amara Li See slide 3 to help lay the groundwork for a lodge in Minkai, performing a variety of tasks that are well-suited to each of your individual skills.
You know that the Venture Captain has been collecting relics from across the
world to house in a new museum with a focus on relics from Minkaian history that have been kept in other nations. To this end, she has been traveling all over the nation to pursue leads. These relics have come from a combination of
purchases and donations, and she has occasionally called on local Pathfinders to guard the relics.
Currently, you are working in Sakakabe, a prosperous city famous for its trade in silver and pearls.
--
Each of you have received a summons to meet with VC Amara Li in one of the gardens of the Kiniro Kyomai teahouse, a famous teahouse run by geisha. The quality of the Kiniro Kyomai’s tea, food, and shamisen music make it a popular
destination for locals and travelers alike. You are greeted warmly by the Venture Captain, and she allows you to you enjoy the tea and music a bit before turning to more serious matters...
Please add your tokens to slides 1 and 2, as appropriate.

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Veiled Lady asks for the spent tea leaves instead of the tea itself, putting the moist leaves into her rubbery skin.
"It makes skin supple, you know." she says, as if mockingly.
"Gozreh's blessings be upon us. I am Krinolyn 'Veiled Lady' Styncorn, but you can just call me Veiled Lady." she introduces herself, now adding spent tea leaves onto her face.

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Toasty! bounces a bit.
"Greetings fellow Pathfinders! Maybe you've seen my sideshow around Absalom... Will...it... BURN!?!"
Toasty! beams for a moment, showing off his rather burnt staff.
"The show where for a nominal fee we take your items and find out how flammable they are." Long way from home now, but Toasty! can still probably find way to help."

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You see a halfling-sized scarecrow, dressed in worn, mismatched leathers. He has a Jack o’ lantern for a head. A crow looks around from his shoulder; at second glance, it appears to be made of blackened wicker.
He removes the top of his head, and tips it like a hat. ”Blackfeather Jack, at your service!”, he says. ”The atmosphere here is just delightful!”

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The steady blue skinned hobgoblin looks with his beady eyes at the new companions, his bold head turning right and left. So it seems we've got reinforcements since the last mission. I hope good soldiers. Difficult to find some of them.
Wearing a chain mail, a buckler strapped on his left arm, he carries a breaching pike with a weapon siphon.
My name's Horul. I expect we get a mission soon now.

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Amara Li waits patiently for you to settle in before starting, I fear that misfortune may have struck some of your fellow agents. I hope that you can help them return here to safety, but I fear the task I have to request of you may instead center around recovering what you can from your fallen allies and, if it is safe to do so, completing the mission in their stead.
She pauses briefly to see if any of you balk at the thought, seeing that you are all intent on the mission, she continues, Last year, I received a donation of relics from Taldor. The route is lengthy and complicated, so I will spare you unnecessary details. A caravan carrying the relics safely arrived in Hongal to the north, where it met up with a pair of Pathfinder agents, Lin Po and Ti Lan. These agents inspected the cargo, sent me a missive indicating that all was in order, and joined a second caravan to take the Spirit Road through the Forest of Spirits. The journey is understandably long, taking over two months to complete. Still, the caravan is late, and I fear that they may have run into trouble along the way. They were supposed to reach Sakakabe two weeks ago.
While it’s possible that they were waylaid in the northernmost parts of Minkai, I believe it’s far more likely that they ran into trouble in the Forest of Spirits, a mystical place that shelters departed souls and most of the world’s kami. Kami are spiritual guardians with a deep connection to certain living locations or living things. The locals pay great respect to the kami, never intruding further into the forest than their one coastal road, the Spirit Road, and a number of small settlements built around shrines. This should make tracking the caravan simple, since there’s only a single road along which they should have had to rest or resupply at some point. I need you to check each of the roadside settlements until you find the last one to have seen the caravan, then track it from there and figure out what happened.
Be sure to respect the kami and the local traditions honoring them; I don’t want you to come to harm in your journey. The kami are mostly benevolent, so long as they receive the proper respect, but there are some dangers that
might have harried the caravan. Bandits, hobgoblins, and giants, among other creatures, dwell within the forest. The forest also hosts some aggressive plants and animals, not to mention malign spirits such as the oni, the sworn enemies of the kami. The locals will know more than I of what perils to expect.
Toasty! and Blackfeather Jack, please add yourself into the Macro List.

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"Those departed souls, are they hostile? How about the kami?" she asks while soaking herself with the spent moist tea leaves.

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So it’s a mission: save the soldiers Lin Po and Ti Lan. Can we get a map of the region to make a plan?

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”Oh my!”, Jack gasps. ”I hope they’re alright!”
He ponders the situation a moment, then adds, ”Do you know about the proper respect and traditions, or should we ask the locals about that too?”
The Venture Captain frowns, It is not my specialty, but treat them with respect and perhaps the villagers can give you information on particular traditions. Each kami probably has their own traditions and observances...
"Those departed souls, are they hostile? How about the kami?" she asks while soaking herself with the spent moist tea leaves.
Amara Li scrunches up her face, Many souls that cannot move on can be hostile, so it would serve you to be wary. Though most just wander. If you stay on the path, you should be okay... The kami, on the other hand are not normally hostile. There have been known instances of them attacking, but normally something would have to be very wrong for them to lash out.
So it’s a mission: save the soldiers Lin Po and Ti Lan. Can we get a map of the region to make a plan?
Of course, she unfurls a map onto the table, after the geisha clean the empty tea cups and plates from it. This is a very basic map of the region. Follow the main road through the forest, since that is the path that your predecessors took, and hopefully, you can find clues as to their whereabouts... They do not give any map more that what is in the slides, so it is pretty linear. She gives you the map she has so you have one in-game.

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The hobgoblin looks at the soldiers he has got for the mission storing the map in his backpack.

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”Oh, I heard something about the kami”, says Jack. ”They can show you their memories, if you let them inhabit you”
The hobgoblin looks at the soldiers he has got for the mission storing the map in his backpack.
Jack gives him a cheery wave.

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"You are right." Veiled Lady nods in agreement to what Blackfeather Jack has said. "I think we should get ready. Time is running out for them if we keeps staying here." she adds, now that she quickly removes the spent leaves from her body and puts them on the empty cups.

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Ramona seems distracted. "Oh, no questions. We've got a map. We've got a quest. Kami aren't necessarily against us. Let's go."

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Although Sakakabe is the closest city to the forest of Spirits, it still takes several weeks of travel on a road that winds through the Osogen Grasslands to reach the Forest of Spirits. Along the way, you cross paths with travelers
heading south into Minkai, as well as the nomadic herders who call the rolling plains home, but none of them has seen the missing caravan.
When you enter the Forest of Spirits, the atmosphere changes drastically. The forest is cool, damp, and profoundly alive. Snow blankets the ground and clings to branches of towering pine and spruce trees. Birds, rodents, foxes, deer, bears, and numerous other creatures roam through the woods, keeping their distance from the road. The density of the trees suggests that logging is almost unheard of in this forest. Animals are not the only creatures moving out in the woods; you occasionally see unexplained movement in the trees and rocks or feel like someone is watching them. As you all progress through the forest, you visit several small villages, none of which have seen the caravan you are looking for. You can find signs of passage from several caravans and groups that travelled on foot, and the remains of campsites right next to the trail. However, there are no indications that any of these groups came to harm.
Eventually, you arrive at a village called Suboyashi. The village is thriving, with the villagers bustling about. Oddly, it is breezy, with almost a constant wind gently blowing through the boughs of the pines surrounding the village.

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Ramona takes the others aside, "I believe that an honest direct approach would be best. It would probably be best if I did not approach the first villager."

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Mmhh. You seem good with that talking indeed. Why don’t you want to talk to the villagers?

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I believe Ramona was saying that she SHOULDN'T approach them first... Begging the question, why? ;)

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"Ah, what a windy place. It will make my skin dry." Veiled Lady complains to herself while feeling her rubbery skin if it is already dry with the wind blowing on them.
Seeing that no one wants to communicate with the villagers, Veiled Lady takes the task to do it.
"Greetings! We are Pathfinders and are looking for our comrades who might have lost their way going back and hopefully were able to pass through your place safely. It is a caravan of some sort with our two agents on it." Veiled Lady asks one villager she passes by.