Without Snarlfist, we have five players. Should I recruit a sixth, or should we proceed with five?
I made the Slides for this game by duplicating the one from To Seek the Heart of Calamity, so some of you may not have to add anything to it.
Though it sounds like Aldonza leveled up, and we have a different Champion.
And I know you were all desperate for more Hero Points last time, so make sure to distribute any extras from Glyphs.
Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain
I signed up to join you all, but will wait for confirmation I am good to go before introducing Farryn in gameplay.
I’ve been looking for a nice scenario to dip back into society play again, and this one looked perfect for my little alchemist. He does have assurance in Medicine and Field Medic. Plus some healing elixirs.
Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min
Well, incredibly enough I managed to play two adventures in between with Angvim and I decided to burn a boon to adjust him a tad now that I know so much more about everything than we I started playing him.
Long story short, mostly same old, but now with assurance in medicine and an amulet implement instead of the weapon one he had before. The rest of the changes I made will only come to shine after level 7.
On the Tome implement, I was made aware that the free recall knowledge is actually a level 7 adept feature and not a level 5 one, so my bad on the previous game.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Unlike Starfinder, being Flat-footed doesn't prevent you from taking reactions. So if it is a critical miss when you include the prone penalty, you could take the Opportune Riposte.
I'm leaving for a business trip today and may not be able to post again until next Friday (the 25th).
My character will hit things and liberating step allies to the best of his ability most of the time, but heal in a pinch, and if there's any social rounds left, focus on Star or the toymaker
Far enough that I'm going to suggest everyone takes a look at RPG Chronicles to verify that everything looks right, and that anyone who wants to roll downtime here should do so.
I want to make sure the last two people have a chance to answer Star's question before I post the conclusion, but that's the end of the adventure and I've gotten the paperwork done.
Rewards breakdown, for those interested:
Spoiler:
Star controls the daggers, so I check box A.
The Pathfinder Society does not control the daggers, so I do not check box B.
Primary objective: Defend Star from Aslynn's forces. Complete for 2 Reputation with your faction.
Secondary objective: Earn enough Influence that Star asks the party for their advice for the future. Complete for 2 Reputation with your faction.
There were four thresholds here. The worst result is that Star demands the daggers and immediately leaves; since you get several Influence with Star for your previous relationship and for protecting them, this basically requires either completely ignoring influencing them, or getting a low influence score and then forcing them to fight with Weapons Systems Activate several times. Next Threshold Star demands the daggers, but asks the Pathfinders advice--minimum to clear the Secondary Objective. Next Star requests the daggers, but trusts the Pathfinders to keep them if they disagree, then asks for advice (where you landed). Best result is Star asks for the PFS to keep the daggers safe, then asks for advice (just shy).
Faction Mission: Obtain the prototype sealing chest from Induren, then keep the daggers secure either by putting them in the chest or returning them to Star.
Treasure Bundles:
One each for successfully Influencing Croll, Induren, Brinna, and Star.
Two for defeating the air elementals.
Two for defeating the bandits and locating their stash.
Two for defeating Aslynn's forces.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
I asked lots of questions, especially about applicability, and kind of stretched the rules. He also has lots of stuff I constantly remind folks about (Gang up, Deny Advantage, Weapon Critical effects, etc.)