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About Ra'uf Steelwheels, Dog of WarChampion 5
Perception +11 (+2 initiative); Low-Light Vision
========================================== AC 25; Fort +12, Ref +9, Will +12
↺ Shield Block Trigger While you have your shield raised, you would take damage from a physical attack.
↺ Liberating Step Trigger An enemy damages, Grabs, or Grapples your ally, and both are within 15 feet of you.
◆ Golden Legion Epaulet Command Frequency once per day; Effect Issue an order as part of the command. You and each ally within 60 feet who follows that order gain a +1 status bonus to attack rolls, damage rolls, and saving throws against fear until the beginning of your next turn. ========================================== Speed 20 feet
◆ Battle Medicine (General, Healing, Manipulate, Skill) Prerequisites trained in Medicine Requirements You are holding or wearing healer's tools.
◆ Wayfinder (Uncommon, Evocation, Invested, Magical) Activate command; Effect The wayfinder is targeted by a 1st-level light spell. ========================================== Divine Known Spells DC 21, attack +12; 1st ◆-◆◆◆ Heal ☆ (1 slots); Cantrips ◆◆ Detect Magic, ◆◆ Divine Lance Focus Spells (1 points) ◆◆ Cry of Destruction Area 15-foot cone Saving Throw basic Fortitude
◆ Lay on Hands Range touch; Targets 1 willing living creature or 1 undead creature
========================================== Additional Feats Armor Assist, Basic Sorcerer Spellcasting, Bloodhound Shoony, Deity's Domain, Esteemed Visitor, Forager, Incredible Initiative, Intimidating Glare, Shoony Lore, Sorcerer Dedication
========================================== Home Region Absalom (Escadar, Starstone Isles)
in case Twitter dies:
Ra'uf is a shoony (doggofolk) liberator champion of Milani. He uses a number of items designed by mustangsart for #Pathfinder 2E appearing in Lost Omens Grand Bazaar: traveler's chair, griffon cane and wheel spikes.
Ra'uf's father was a dockworker in Escadar, and by the age of 7, Ra'uf was in training to be one as well. Shortly before completing his apprenticeship. he fell from the rigging and through a rotted deck board on a ship he was working on. The awkward landing damaged his spinal cord. He dreamed of rose petals after he blacked out, then woke to the discovery that his legs were constantly in pain and he was only sometimes able to walk after the accident. His father enlisted in the Absalom Royal Navy after this and rarely returned, but his mother and siblings scrounged some money for a visit to Morhen's and a chair. He remained in the city, where he quickly moved up in social circles as he found new jobs - first as a scribe, then copying or altering coats of arms for nobles. Eventually, one baronet decided that his laborer's frame would be better suited to a battlefield, and he was apprenticed to a knight retainer of the household. He developed an unorthodox fighting style that used his chair and cane as weapons, though he had the most facility with an axe. Although skilled as a warrior, Ra'uf found himself drawn to the Temple District, and finding a rose-covered shrine to Milani was a revelation to him. He began worshipping there during his free time, and discovered that he was a fair hand with divine spellcasting in addition to the blade. When his time as a squire ended, he requested and was granted his release from daily service, on his oath that he would return to defend the lord and his family in an emergency. Since then, he has worked with the Pathfinder Society, which allows him to develop both his martial and magical skills. ================================================================== Botting Instructions:
In combat, Ra'uf is most likely to move to the nearest creature and attack as many times as possible.
◆ Strike [dice="+1 Striking Greataxe"]1d20+16[/dice]
◆ Strike [dice="+1 Striking Greataxe"]1d20+16-5[/dice]
◆ Strike [dice="+1 Striking Greataxe"]1d20+16-10[/dice]
If slashing is resisted, he can swap to a Griffon Cane (+15 attack; 1d6+5 bludgeoning, two-hand d10) or Wheel Spikes (+15 attack; 1d4+5 piercing). He can also treat his allies' wounds. ◆ Battle Medicine [dice="Medicine"]1d20+10[/dice]
He can use magic as a pseudo-detect evil or to attack from range. ◆◆ Divine Lance [dice="Spell Attack"]1d20+12[/dice]
He has no shield, so will use the Liberating Step reaction the first time each round that it is triggered. ↺ Liberating Step Trigger An enemy damages, Grabs, or Grapples your ally, and both are within 15 feet of you. You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape. Updated 15 July 2023 Non-Bumped Stats:
Champion 5 CG | Small | Shoony | Bloodhound Shoony | Humanoid Perception +9 (+4 initiative); Low-Light Vision
========================================== AC 24; Fort +11, Ref +8, Will +11
↺ Shield Block Trigger While you have your shield raised, you would take damage from a physical attack.
↺ Liberating Step Trigger An enemy damages, Grabs, or Grapples your ally, and both are within 15 feet of you.
◆ Golden Legion Epaulet Command Frequency once per day; Effect Issue an order as part of the command. You and each ally within 60 feet who follows that order gain a +1 status bonus to attack rolls, damage rolls, and saving throws against fear until the beginning of your next turn. ========================================== Speed 20 feet
◆ Battle Medicine (General, Healing, Manipulate, Skill) Prerequisites trained in Medicine Requirements You are holding or wearing healer's tools.
◆ Wayfinder (Uncommon, Evocation, Invested, Magical) Activate command; Effect The wayfinder is targeted by a 1st-level light spell. ========================================== Divine Known Spells DC 21, attack +10; 1st ◆-◆◆◆ Heal ☆ (1 slots); Cantrips ◆◆ Detect Magic, ◆◆ Divine Lance Focus Spells (1 points) ◆◆ Cry of Destruction Area 15-foot cone Saving Throw basic Fortitude
◆ Lay on Hands Range touch; Targets 1 willing living creature or 1 undead creature
========================================== Additional Feats Armor Assist, Basic Sorcerer Spellcasting, Bloodhound Shoony, Deity's Domain, Esteemed Visitor, Forager, Incredible Initiative, Intimidating Glare, Shoony Lore, Sorcerer Dedication
========================================== Home Region Absalom (Escadar, Starstone Isles)
[spoiler="in case Twitter dies"]Ra'uf is a shoony (doggofolk) liberator champion of Milani. He uses a number of items designed by mustangsart for #Pathfinder 2E appearing in Lost Omens Grand Bazaar: traveler's chair, griffon cane and wheel spikes. Ra'uf's father was a dockworker in Escadar, and by the age of 7, Ra'uf was in training to be one as well. Shortly before completing his apprenticeship. he fell from the rigging and through a rotted deck board on a ship he was working on. The awkward landing damaged his spinal cord. He dreamed of rose petals after he blacked out, then woke to the discovery that his legs were constantly in pain and he was only sometimes able to walk after the accident. His father enlisted in the Absalom Royal Navy after this and rarely returned, but his mother and siblings scrounged some money for a visit to Morhen's and a chair. He remained in the city, where he quickly moved up in social circles as he found new jobs - first as a scribe, then copying or altering coats of arms for nobles. Eventually, one baronet decided that his laborer's frame would be better suited to a battlefield, and he was apprenticed to a knight retainer of the household. He developed an unorthodox fighting style that used his chair and cane as weapons, though he had the most facility with an axe. Although skilled as a warrior, Ra'uf found himself drawn to the Temple District, and finding a rose-covered shrine to Milani was a revelation to him. He began worshipping there during his free time, and discovered that he was a fair hand with divine spellcasting in addition to the blade. When his time as a squire ended, he requested and was granted his release from daily service, on his oath that he would return to defend the lord and his family in an emergency. Since then, he has worked with the Pathfinder Society, which allows him to develop both his martial and magical skills. ================================================================== Botting Instructions:
In combat, Ra'uf is most likely to move to the nearest creature and attack as many times as possible.
◆ Strike [dice="+1 Striking Greataxe"]1d20+14[/dice]
◆ Strike [dice="+1 Striking Greataxe"]1d20+14-5[/dice]
◆ Strike [dice="+1 Striking Greataxe"]1d20+14-10[/dice]
If slashing is resisted, he can swap to a Griffon Cane (+13 attack; 1d6+4 bludgeoning, two-hand d10) or Wheel Spikes (+13 attack; 1d4+4 piercing). He can also treat his allies' wounds. ◆ Battle Medicine [dice="Medicine"]1d20+9[/dice]
He can use magic as a pseudo-detect evil or to attack from range. ◆◆ Divine Lance [dice="Spell Attack"]1d20+10[/dice]
He has no shield, so will use the Liberating Step reaction the first time each round that it is triggered. ↺ Liberating Step Trigger An enemy damages, Grabs, or Grapples your ally, and both are within 15 feet of you. You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape. Updated 15 July 2023
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