Riding Dog

Ra'uf Steelwheels, Dog of War's page

369 posts. Organized Play character for cmlobue.


Race

| HP 52/90 | AC 28 | Fortitude +13, Reflex +10, Will +13 | Perception +11 | Speed 25 | Low-Light Vision

Classes/Levels

| Default Exploration: Shortcut Through the Wastes +11 (+2 Init.) | Spells 2nd 1/1 1st 1/1 | Focus 1/2 | Hero Points 1 | Provisions: Moderate Healing Potion 1/1 | Active Conditions: None | ◆◇↺

Gender

Male CG Shoony (Bloodhound) Core Champion (Liberator) 7

About Ra'uf Steelwheels, Dog of War

Core Champion 7
Small | Shoony | Bloodhound Shoony | Humanoid

Perception +11 (+2 initiative); Low-Light Vision
Languages Common, Erutaki, Shoony
Skills Acrobatics +10, Athletics +13, Diplomacy +12, Intimidation +16, Lore: Pathfinder Society +9, Lore: Sailing +9, Lore: Shoony Lore +9, Medicine +13, Nature +11, Religion +11, Society +9, Survival +11
Str +4 ⇪, Dex +1, Con +2, Int +0, Wis +2, Cha +3
Items +1 Full Plate, Golden Legion Epaulet, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Crowbar, Grappling Hook, Dueling Cape, Healing Potion (Minor), Traveler's Chair, Impulse Control, Wayfinder, Clothing (Explorer's), Fishing Tackle, Climbing Kit, Writing Set, Healer's Toolkit, Religious Symbol (Silver), Boots of Bounding, Aeon Stone (Pearly White Spindle), Aeon Stone (Preserving), Cold Iron Chunk, Silver Chunk; 33 pp, 8 gp, 2 sp, 1 cp

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AC 28; Fort +13, Ref +10, Will +13
HP 90

↺ Shield Block Trigger While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack.
You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

↺ Liberating Step Trigger An enemy damages, grabs, or restrains your ally, and both are in your champion’s aura.
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. Whether or not it needed to escape, the ally can then Step as a free action if it’s able to move.

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Speed 25 feet
Melee +1 Striking Greataxe +16 (Sweep, Magical, Holy), Damage 2d12+6 S
Melee Griffon Cane +15 (Backswing, Two-Hand d10, Holy), Damage 1d6+6 B
Melee Wheel Spikes +15 (Agile, Attached, Free-Hand, Holy), Damage 1d4+6 P
Melee Fist +15 (Agile, Finesse, Nonlethal, Unarmed, Holy), Damage 1d4+6 B
Ranged Chakram (x5) +15 (Thrown 20 ft., Holy), Damage 1d8+8 S

◆ Battle Medicine (General, Healing, Manipulate, Skill
Prerequisites trained in Medicine Requirements You are holding or wearing a healer's tookit
You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.

◆ Golden Legion Epaulet (General, Healing, Manipulate, Skill)
Activate Command Frequency once per day; Effect Issue an order as part of the command. You and each ally within 60 feet who follows that order gain a +1 status bonus to attack rolls, damage rolls, and saving throws against fear until the beginning of your next turn.

◆ Wayfinder (Uncommon, Evocation, Invested, Magical) Activate Light (concentrate);
The wayfinder is targeted by a 1st-rank light spell.

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Primal Known Spells
DC 22, attack +12
2nd Water Breathing (1 slots); 1st ◆-◆◆◆ Heal (1 slots); Cantrips ◆◆ Know the Way, ◆◆ Needle Darts

Focus Spells (2 points) ◆◆ Cry of Destruction, ◆ Lay on Hands

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Additional Feats Aura of Courage, Basic Sorcerer Spellcasting, Bloodhound Shoony, Breath Control, Deity's Domain, Esteemed Visitor, Incredible Initiative, Intimidating Glare, Intimidating Prowess, Shoony Lore, Sorcerer Dedication, Underwater Marauder
Additional Specials Anathema, Blessing of the Devoted (Blessed Armament), Bloodline (Elemental (Metal)), Champion Consecration (Holy Aura), Champion's Aura, Deific Weapon, Deity Skill, Deity and Cause (Liberation Cause), Deity's Domain (Destruction), Devotion Spells (Lay on Hands), Sanctification

Edicts oppose slavery and tyranny, fight for others’ freedom to make their own decisions, respect choices others make for their own lives
Anathema force or threaten someone to act a certain way, engage in slavery or tyranny

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Home Region Absalom (Escadar, Starstone Isles)
Faction Radiant Oath

Background and Portrait

text from above link:
Ra'uf is a shoony (doggofolk) liberator champion of Milani. He uses a number of items designed by mustangsart for #Pathfinder 2E appearing in Lost Omens Grand Bazaar: traveler's chair, griffon cane and wheel spikes.

Ra'uf's father was a dockworker in Escadar, and by the age of 7, Ra'uf was in training to be one as well. Shortly before completing his apprenticeship. he fell from the rigging and through a rotted deck board on a ship he was working on. The awkward landing damaged his spinal cord. He dreamed of rose petals after he blacked out, then woke to the discovery that his legs were constantly in pain and he was only sometimes able to walk after the accident. His father enlisted in the Absalom Royal Navy after this and rarely returned, but his mother and siblings scrounged some money for a visit to Morhen's and a chair.

He remained in the city, where he quickly moved up in social circles as he found new jobs - first as a scribe, then copying or altering coats of arms for nobles. Eventually, one baronet decided that his laborer's frame would be better suited to a battlefield, and he was apprenticed to a knight retainer of the household. He developed an unorthodox fighting style that used his chair and cane as weapons, though he had the most facility with an axe.

Although skilled as a warrior, Ra'uf found himself drawn to the Temple District, and finding a rose-covered shrine to Milani was a revelation to him. He began worshipping there during his free time, and discovered that he was a fair hand with divine spellcasting in addition to the blade.

When his time as a squire ended, he requested and was granted his release from daily service, on his oath that he would return to defend the lord and his family in an emergency. Since then, he has worked with the Pathfinder Society, which allows him to develop both his martial and magical skills.

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Botting Instructions:
◆ Strike

[dice="+1 Striking Greataxe"]1d20+16[/dice]
[dice="Slashing Damage"]2d12+6[/dice]

◆ Strike

[dice="+1 Striking Greataxe"]1d20+16-5[/dice] +1 if a different target
[dice="Slashing Damage"]2d12+6[/dice]

◆ Strike

[dice="+1 Striking Greataxe"]1d20+16-10[/dice] +1 if a different target
[dice="Slashing Damage"]2d12+6[/dice]

Updated 8 Nov 2024