DM Salsa Presents - Chronicles of Kassen

Game Master AdamWarnock

BattleMaps | Chronicles of Kassen | HeroLab Files | Loot Sheet | Downtime Asset Tracker | Downtime Activity Tracker

Perception Rolls:

[dice=Betzolte Percepiton]1d20+6[/dice]
[dice=Erigga Perception]1d20+11[/dice]
[dice=Ethulfel Perception]1d20+10[/dice]
[dice=Grobradon Perception]1d20+10[/dice]
[dice=Maidie Perception]1d20+6[/dice]
[dice=Tanglefoot Perception]1d20+7[/dice]
[dice=Moon Perception]1d20+11[/dice]

[dice=Meep Perception]1d20+6[/dice]


Initiative Rolls:

[dice=Betzolte Initiative]1d20+3[/dice]
[dice=Erigga Initiative]1d20+4[/dice]
[dice=Ethulfel Initiative]1d20+1[/dice]
[dice=Grobradon Initiative]1d20+1[/dice]
[dice=Maidie Initiative]1d20+8[/dice]
[dice=Moon Initiative]1d20+3[/dice]

[dice=Meep Initiative]1d20+3[/dice]


251 to 300 of 840 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Kassen Battle Maps | RotRL Battle Maps

Thanks! I think one of the best things about PBP is that it's helped my writing a lot. Glad you enjoyed it, too. They're fun for me to write, but really if y'all don't enjoy them, then it's just self-indulgence.


Female human conjurer 3 | HP 19/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +4, Ref:+4, Will: +7 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

Great and gruesome writeup, Adam. Looks like we haven’t seen the last of Lugruk and his croonies. And I’d like to apologize to the whole group for my part in NPC’s now wetting themselves every chance they get.

With GM approval, I’d like to scribe my uncast obscuring mist spell to a scroll, then make a few adjustments to my spell selection (switch obscuring mist for color spray and prestidigitation for dancing lights).


Kassen Battle Maps | RotRL Battle Maps

That's fine by me.

And to be honest, with how much damage Moon was pumping out, even if you hadn't had Maidie wet herself, it wouldn't have changed much.

Well that and Rooshi really is that much of a coward.


Kassen Battle Maps | RotRL Battle Maps

Hope y'all are liking Meep so far. I'm having fun writing her dialogue and I'm looking forward to the next adventure. I've got some things planned to get y'all from Level 2 to Level 3.

Also, I figured I'd let you know what's going on with the Survival check.

Y'all beat the DC, so you'll make it to the Crypt this evening. My thinking was that if y'all didn't get to 25, I'd roll to see if y'all managed to avoid running into any goblins. I'm now thinking that it might be better to turn this into a skill challenge and try to get everyone involved.

Do y'all have any feelings one way or another? Would you rather I just jump to arriving at the Crypt?


Half-Elf Ranger 3 :: HP:26 | AC:18 ; T:14 ; FF:14 ; CMD:20/16 | Fort:+4 ; Ref:+7 ; Will:+5 | Init:+3 (+5 total in forests) ; PER:+11 (Low Light Vision)

I figured Grob with all the help had the survival roll in the bag. It never occurred to me that higher results would have bennies. I could throw in an AA roll, if you want it.

In terms of a bit of adventure, an encounter with gobbos, a skill challenge, or a Fast Forward... I'd vote for dealer's (DM's) choice. You are doing the heavy lifting of crafting the adventure so if one of those makes you smile, go with that option!


Kassen Battle Maps | RotRL Battle Maps

Yeah, I probably should have been up front about potential benefits of a high roll. I had that in mind when I asked for the check. Then thought about going for a skill challenge instead.

So it seems like we have one DM's choice and one for jumping straight to the crypt if Maidie's post is anything to go by.

Speaking of Maidie's post, y'all just keep busting out the $5 vocabulary on poor Meep. Poor thing's not fluent in Taldane just yet. :P


Female human conjurer 3 | HP 19/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +4, Ref:+4, Will: +7 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

Oh, please don’t take my post as a vote for skipping further encounters or skill challenges on the way to the crypt. I simply was not paying attention.


Duly noted. Your vote has been struck from the record.

- The Elvish Inquisition


Half-Elf Ranger 3 :: HP:26 | AC:18 ; T:14 ; FF:14 ; CMD:20/16 | Fort:+4 ; Ref:+7 ; Will:+5 | Init:+3 (+5 total in forests) ; PER:+11 (Low Light Vision)

* Gasp *

Nobody expects the Elvish Inquisition!


Kassen Battle Maps | RotRL Battle Maps

I still can't believe I was the one that made that profile. I was shocked that it hadn't been nabbed years ago when I made it earlier this year.


Kassen Battle Maps | RotRL Battle Maps

I know it's the weekend, but I like the momentum we have and want to keep things moving. So, I'm going to make an executive decision and go for ice cream-- I mean, go with the skill challenge.

Skill Challenge Rules
- The Challenge will last three rounds.
- Each skill check is DC 15.
- Natural 20's count as two successes. Natural 1's count as two failures.
- To avoid the goblins and other hazards, you'll have to win two of the three rounds.
- To win a round, you'll have to succeed four times before you fail four times.
- Each of you will go once before anyone can go again. Meep will go last since she's an NPC, but she's still part of the party.
- No two characters can use the same skill in a given round.
- No character can use the same skill twice.
- You have to describe how you're using the skill you've picked to help the group succeed in overcoming an obstacle.

An example
Bob, Mob, and Rob are trying to escape the lair of the Dragon of Abhorrent Admiration and her retinue of kobold minions. Our dashing heroes have caught the dragon's eye and she's making wedding plans before the first date's even over. They have one round to escape and need three successes before three failures.

Bob uses his skill in stealth to help lose the kobolds that were supposed to track them down when they escaped by finding some good spots for him and his fellow heroes to hide while the guards scurry past in their frenzied search. He rolls a 17 which beats the DC.

Mob uses his skill in the arcane arts (Knowledge(Arcana)) to help the trio get past a cleverly hidden and implemented secret door that leads to a shortcut. He believes that the riddle hidden in the mural is about a famous sphinx. However, he rolls a 5 on his check and it turns out that it's actually about a more obscure lamia. The heroes are forced to flee by other means when the kobolds approach.

Rob sees a group of kobolds blocking the way out and decides to try intimidating them. He bellows about how he'll use their skulls for his fine china as he charges in. He rolls a Nat 1 and is tripped up halfway through the Fee-fi-fo-fum part of his routine by a group of clever kobolds who strung a rope across the corridor and yanked it taut just as Rob approached.

The valiant trio are captured and taken to the Dragon of Abhorrent Admiration's throne room where they are judged and sentenced to her bedchamber for execution by snu-snu. Alas for our poor heroes.

===

As is hopefully clear in the above example, players pick the skill, describe the obstacle they intend to overcome using it, and describe how they intend to use the skill. They roll to see if they succeed.

I intend to us the degree by which y'all succeed or fail to inform what happens, so even if it's a forgone conclusion about how a round turns out, it's still worth it to make a roll since it can affect how things go. I don't intend to run all three rounds if y'all win the first two, but I will run the third just to see how hot the water you're in is if you lose the first two.

Hopefully this all makes sense and I didn't just confuse everyone.


Male Half Orc Druid 3 (HP: 17/22; AC 19, (t11, ff17); F+4,R+2,W+6; init +1/Per +10)

Sorry ,folks, busy weekend so I'm way behind on... well, everything.


Female human conjurer 3 | HP 19/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +4, Ref:+4, Will: +7 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

No worries…just nice to see your dice can roll higher than a miserable 3


Male Half Orc Druid 3 (HP: 17/22; AC 19, (t11, ff17); F+4,R+2,W+6; init +1/Per +10)

Yes. I full expect him to nat 1 his first save ;O


Kassen Battle Maps | RotRL Battle Maps

No worries. It happens. I like the use of create water to mask the trail.


1 person marked this as a favorite.
LG Human Divine Defender of Dammerich 2 | HP: 7/13 | AC: 18, T: 10, FF: 18) | CMB: +6, CMD: 15 (25 vs disarm) | F: +8, R: +3, W: +8 +2 trait bonus on all saving throws against charm and compulsion effects | Init: +0 | Perc: +3 Sense Mot: +2 | Speed 20ft | Active conditions: None |

I HAVE TWO SKILLS.

TWO!


Female human conjurer 3 | HP 19/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +4, Ref:+4, Will: +7 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A
Casina Brochus wrote:

I HAVE TWO SKILLS.

TWO!

BUT YOU USE THOSE SKILLS SO WELL!


2 people marked this as a favorite.
LG Human Divine Defender of Dammerich 2 | HP: 7/13 | AC: 18, T: 10, FF: 18) | CMB: +6, CMD: 15 (25 vs disarm) | F: +8, R: +3, W: +8 +2 trait bonus on all saving throws against charm and compulsion effects | Init: +0 | Perc: +3 Sense Mot: +2 | Speed 20ft | Active conditions: None |

That made me choke on my spit lol


Kassen Battle Maps | RotRL Battle Maps
Casina Brochus wrote:

I HAVE TWO SKILLS.

TWO!

Well, you could always try you luck with the others. :P

Honestly, I've never understood why Fighters, Paladins, and Clerics got so few skill points. It does really hamper them outside of combat situations.


1 person marked this as a favorite.
Male Half Orc Druid 3 (HP: 17/22; AC 19, (t11, ff17); F+4,R+2,W+6; init +1/Per +10)
DM-Salsa wrote:
Casina Brochus wrote:

I HAVE TWO SKILLS.

TWO!

Well, you could always try you luck with the others. :P

Honestly, I've never understood why Fighters, Paladins, and Clerics got so few skill points. It does really hamper them outside of combat situations.

It's part of the bard rogue conspiracy


Kassen Battle Maps | RotRL Battle Maps

I have to ask, did anyone think to ask Grobradon what he thought about defacing these poor trees. :P


Female Dwarf [Transmuter 2/Unchained Barbarian 1, AC15, T11, FF14 | HP 27/27, F+6 R+3 W+4 | CMB +4, CMD 15 | Init +3, Perc. +6 | Telekinetic Fist 6/6]

DESPERATE TIMES CALL FOR DESPERATE MEASURES! :P


Male Half Orc Druid 3 (HP: 17/22; AC 19, (t11, ff17); F+4,R+2,W+6; init +1/Per +10)

Ack. I may have missed the tree defacement


Kassen Battle Maps | RotRL Battle Maps

Yup, Casina said she was carving the symbols of gods the goblins fear. Several of the trees have gone from knotty to naughty.


Female Dwarf [Transmuter 2/Unchained Barbarian 1, AC15, T11, FF14 | HP 27/27, F+6 R+3 W+4 | CMB +4, CMD 15 | Init +3, Perc. +6 | Telekinetic Fist 6/6]

And now Betzolte is doing similar with magic words, hoping the goblins' superstitions about the written word will scare them off the trail.


Kassen Battle Maps | RotRL Battle Maps

Those trees will also be going from knotty to naughty, but for an entirely different reason. :P


Female human conjurer 3 | HP 19/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +4, Ref:+4, Will: +7 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

If it can help us avoid more tree-cutting, Maidie has plenty of ink and writing utensils.


2 people marked this as a favorite.
LG Human Divine Defender of Dammerich 2 | HP: 7/13 | AC: 18, T: 10, FF: 18) | CMB: +6, CMD: 15 (25 vs disarm) | F: +8, R: +3, W: +8 +2 trait bonus on all saving throws against charm and compulsion effects | Init: +0 | Perc: +3 Sense Mot: +2 | Speed 20ft | Active conditions: None |
DM-Salsa wrote:
I have to ask, did anyone think to ask Grobradon what he thought about defacing these poor trees. :P

HAH! If nature is real, how come it's not stopping me now, Druid?!


Kassen Battle Maps | RotRL Battle Maps

The shadows are deep and dark under the boughs of the trees. You are likely to be eaten by a grue.

In other news, we're just missing a roll from Grobradon and a roll from Moon. I'm looking forward to writing this post. It's going to be fun. :D

In other, other news, I've been thinking about the direction of this game, and the more I do, the more likely it seems that I won't be running the trilogy as written. For that matter, I'm not really enthused about running the last part now that I've gotten it and read through it. I've got some ideas and I want to see how this plays out in a more organic fashion, you could say.

I guess what I'm trying to ask here is if anyone would be disappointed or upset if I didn't run this as written and the game transitioned more into home-brew territory? (Well, even more into home-brew territory. I'm not exactly running Crypt of the Everflame as written either.)


1 person marked this as a favorite.
Female human conjurer 3 | HP 19/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +4, Ref:+4, Will: +7 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

I love the game, the characters, the players, the GM, the homebrew elements and Meep.

I think we have gone through the initial expected player attrition that plagues most PbPs and settled in a very strong place. And I fully trust you, Adam, to sense the collective mood of the group and steer the story in the right direction.

Steady as she goes. That is all.


1 person marked this as a favorite.
Half-Elf Ranger 3 :: HP:26 | AC:18 ; T:14 ; FF:14 ; CMD:20/16 | Fort:+4 ; Ref:+7 ; Will:+5 | Init:+3 (+5 total in forests) ; PER:+11 (Low Light Vision)

Some call it homespun... I call it artisanal, and people pay good cash money for that! :)

In other words, muck it up.


1 person marked this as a favorite.
LG Human Divine Defender of Dammerich 2 | HP: 7/13 | AC: 18, T: 10, FF: 18) | CMB: +6, CMD: 15 (25 vs disarm) | F: +8, R: +3, W: +8 +2 trait bonus on all saving throws against charm and compulsion effects | Init: +0 | Perc: +3 Sense Mot: +2 | Speed 20ft | Active conditions: None |

A Deconstructed Price of Immortality, if you will.


Half-Elf Ranger 3 :: HP:26 | AC:18 ; T:14 ; FF:14 ; CMD:20/16 | Fort:+4 ; Ref:+7 ; Will:+5 | Init:+3 (+5 total in forests) ; PER:+11 (Low Light Vision)

A Deconstructed Price of Immortality, if you will... on a bed of arugula with a blackberry balsamic vinaigrette.


Male Half Orc Druid 3 (HP: 17/22; AC 19, (t11, ff17); F+4,R+2,W+6; init +1/Per +10)

Sorry if you were waiting on me. Though with that roll, I do not think I contributed this round.

Homebrew is fine with me. You gotta have fun too, GM


1 person marked this as a favorite.
Kassen Battle Maps | RotRL Battle Maps

I am having fun, so don't worry about that. I just wanted to be open about what I was thinking since I advertised this as running through the Price of Immortality trilogy. I would have felt like I was doing a rug pull if I hadn't told y'all what I was thinking as far as where this game is going.

As long as y'all are having fun, then I've done my job. I'm pretty easy to keep entertained. :)


1 person marked this as a favorite.
LG Human Divine Defender of Dammerich 2 | HP: 7/13 | AC: 18, T: 10, FF: 18) | CMB: +6, CMD: 15 (25 vs disarm) | F: +8, R: +3, W: +8 +2 trait bonus on all saving throws against charm and compulsion effects | Init: +0 | Perc: +3 Sense Mot: +2 | Speed 20ft | Active conditions: None |

but that elm over there is swaying a bit more menacingly


1 person marked this as a favorite.
Half-Elf Ranger 3 :: HP:26 | AC:18 ; T:14 ; FF:14 ; CMD:20/16 | Fort:+4 ; Ref:+7 ; Will:+5 | Init:+3 (+5 total in forests) ; PER:+11 (Low Light Vision)

First rule of the Super Brave Adventurer's Club, we don't poop ourselves until AFTER the elm starts chuckling evilly.


2 people marked this as a favorite.
Kassen Battle Maps | RotRL Battle Maps

Picture of Betzolte and her father when Betzolte was a wee lass.


Male Half Orc Druid 3 (HP: 17/22; AC 19, (t11, ff17); F+4,R+2,W+6; init +1/Per +10)

Thanksgiving stuff ongoing so I may not be posting regularly until Friday


Kassen Battle Maps | RotRL Battle Maps

Same here, possibly. We'll see how things go.

Hope y'all have either a great Thanksgiving or a great Thursday. :)


2 people marked this as a favorite.
Female human conjurer 3 | HP 19/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +4, Ref:+4, Will: +7 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

It’s the “just another Thursday”-option here in Denmark, but have a great holiday all you US-types. Don’t choke on the turkey!


2 people marked this as a favorite.
LG Human Divine Defender of Dammerich 2 | HP: 7/13 | AC: 18, T: 10, FF: 18) | CMB: +6, CMD: 15 (25 vs disarm) | F: +8, R: +3, W: +8 +2 trait bonus on all saving throws against charm and compulsion effects | Init: +0 | Perc: +3 Sense Mot: +2 | Speed 20ft | Active conditions: None |

Don't you dare tell me what to do with my freedom bird!


1 person marked this as a favorite.
Female Dwarf [Transmuter 2/Unchained Barbarian 1, AC15, T11, FF14 | HP 27/27, F+6 R+3 W+4 | CMB +4, CMD 15 | Init +3, Perc. +6 | Telekinetic Fist 6/6]
DM-Salsa wrote:

The shadows are deep and dark under the boughs of the trees. You are likely to be eaten by a grue.

In other news, we're just missing a roll from Grobradon and a roll from Moon. I'm looking forward to writing this post. It's going to be fun. :D

In other, other news, I've been thinking about the direction of this game, and the more I do, the more likely it seems that I won't be running the trilogy as written. For that matter, I'm not really enthused about running the last part now that I've gotten it and read through it. I've got some ideas and I want to see how this plays out in a more organic fashion, you could say.

I guess what I'm trying to ask here is if anyone would be disappointed or upset if I didn't run this as written and the game transitioned more into home-brew territory? (Well, even more into home-brew territory. I'm not exactly running Crypt of the Everflame as written either.)

Sorry I hadn't said something sooner: I was sidetracked by holiday prep and work.

As far as diverging from the original intended route of the story, I was honestly expecting it to a certain degree. While I did say one of my goals was to play through the trilogy back during recruitment, I'm enjoying the roleplay and cinematicness so much that I don't mind going in a new direction at all! I haven't read the Price of Immortality trilogy anyway (unlike the adventure paths that I collect compulsively), so I don't have any expectations to upset.


Female Dwarf [Transmuter 2/Unchained Barbarian 1, AC15, T11, FF14 | HP 27/27, F+6 R+3 W+4 | CMB +4, CMD 15 | Init +3, Perc. +6 | Telekinetic Fist 6/6]

Sorry for the double-post so soon, but Happy Turkey Day to all my fellow Americans and Happy Thursday to everyone else! Hope you have yourselves a Thanksgiving dinner that couldn't be beat!


Female human conjurer 3 | HP 19/25 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:12 | Fort: +4, Ref:+4, Will: +7 | Perc: +6 , Init:+8 | (Shift (5 ft) 7/7) | Hero Points: 3 | Status: N/A

It’s my understanding that a big part of celebrating the glorious Freedom Bird Day is that you don’t ever have to apologize for anything!!

But what do I know, I’m just a lowly Socialist European. Please don’t invade my country or kick us out of NATO

:-)


1 person marked this as a favorite.
Kassen Battle Maps | RotRL Battle Maps

Happy Thanksgiving my fellow Americans. Happy Thursday to everyone else! (Apologies for not calling your countries out, I only know one of you that's for sure not American and I'm not 100% on where they are from.)

I'm thankful that y'all gave me a chance to run this and have been amazing players. :)

@Maidie: No worries, I think we're far too preoccupied with what's going on inside our own borders to even worry about it. Besides, unless I miss my guess about where you live, between Lego and not being a jerk like a couple of other NATO and EU members I could name, I think you're good.


Male Half Orc Druid 3 (HP: 17/22; AC 19, (t11, ff17); F+4,R+2,W+6; init +1/Per +10)

I am..returned!


1 person marked this as a favorite.
Female Dwarf [Transmuter 2/Unchained Barbarian 1, AC15, T11, FF14 | HP 27/27, F+6 R+3 W+4 | CMB +4, CMD 15 | Init +3, Perc. +6 | Telekinetic Fist 6/6]

Wanna run an idea by you folks: originally my plan was to dip into Fighter to qualify for Eldritch Knight, but as I've been roleplaying Betzolte I'm wondering if it might be more fun for a BARBARIAN dip, so Betzolte's anger can give herself some more "OOMPH!" and it already is kind of a thematic fit considering her dad is the "barbarian mentor" in Kassen!

It doesn't synergize quite as well, but since not much will actually change about Betzolte's final build, I figured the only major differences would be flavor. What do you think? Barbarian Betz?


Half-Elf Ranger 3 :: HP:26 | AC:18 ; T:14 ; FF:14 ; CMD:20/16 | Fort:+4 ; Ref:+7 ; Will:+5 | Init:+3 (+5 total in forests) ; PER:+11 (Low Light Vision)

I never looked at your build plans (if you posted them) so I just assumed you were working towards a little Barb fun given how Betz is rolling... :D So I think you could have some serious fun with that.


Kassen Battle Maps | RotRL Battle Maps

Oh that does sound fun!

251 to 300 of 840 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Seven Silvers: A Discussion thread for DM Salsa's The Price of Immortality All Messageboards

Want to post a reply? Sign in.