Conviction: "Knowledge is Power".
Touchstone: Edwin's relationship with the Ducheski. He seeks to expand upon this relationship as the more he learns, the more he can expand his own power and through that, gain more followers.
Conviction: "A spiritual revolution only comes through me".
Touchstone: Edwin's relationship with the Blood Cult. Edwin is the source of the mysteries beyond getting Clear, there are deeper mysteries and only those who prove worthy can discover them.
Conviction: "True Loyalty is rare and should be reciprocated".
Touchstone: Ladislav Ducheski, his main Retainer. Outside of himself, Edwin values Ladislav without who, Edwin may well have met the Final Death at the hands of the Second Inquisition.
XP - 3
XP Spent - 5 (Dot 2 of Auspex)
Tremere 12th Gen | Blood Potency 1 | Health 6 | Willpower 6 | Humanity 7 | Hunger 2
Tremere 12th Generation childe of Hans Schmidt
Predator Type Osiris
Strength 1
Dexterity 2
Stamina 3
Charisma 2
Manipulation 4
Composure 3
Intelligence 2
Wits 2
Resolve 3
Health 6
Willpower 6
Humanity 7
Blood Potency 1
Melee 2
Survival 2
Insight 2
Leadership 1
Performance 1
Persuasion 4 (Specialty Fast Talk)
Subterfuge 1
Awareness 3
Occult 3 (Specialty Blood Magic)
Politics 3
Blood Sorcery 3
Auspex 2
Dominate 1
Presence 1
Blood Sorcery Rituals:
1 - Clinging of the Insect - Gives the caster the ability to cling to walls like a spider.
2 - Ishtar's Touch - The caster turns a dose of their own vitae into a narcotic, 'truth-serum' like substance that leaves a victim more suggestible and vulnerable to mind-affecting Disciplines like Presence and Dominate.
3 - Illusion of Perfection - Conceals the caster's appearance into that of a nondescript individual, similar to the Obfuscate ability Mask of a Thousand Faces
[spoiler=Auspex 2]
Premonition
The vampire experiences flashes of insight. These may take the form of raised hackles, sudden inspiration or even vivid visions. While never too precise, these visions can nudge the vampire out of harm’s way or reveal a truth previously overlooked.
■ Cost: Free or one Rouse Check
■ Dice Pools: Resolve + Auspex
■ System: Whenever the Storyteller deems it appropriate, this power gives the character a sudden hint that aids them in some way: letting them find a clue they’ve missed or saving them from danger. Whether it gives the character a sudden vision of themselves walking into a trap, an inviting red glow over the second right turn during a chase, or the brief flash of a skeleton beneath the floorboards in the Prince’s office, this power always gives the Storyteller license to subtly speed up play or move the story onto a desired track. The suggested limit is one premonition per scene, even if more than one character has Premonition.
■ The user can also actively provoke a premonition by focusing on a subject, making a Rouse Check and rolling Resolve + Auspex. The number of successes rolled determines the level of insight on the subject, if any.
■ Duration: Passive
So the way I read it, the majority of the time it's on me to give you a premonition (requiring no rouse roll, but I would still ask for the Resolve + Auspex roll to determine the degree of the premonition). On the other hand, you can force the issue, trying to gain supernatural insight into a subject by Rousing the blood, and then making the Resolve + Auspex roll.