Berkanin Ardoc

Edwin Wagner's page

264 posts. Alias of Dennis Harry.


Full Name

Childe of Hans Schmidt

Race

Edwin Wagner 12th Generation Tremere | Will 6 | Blood Pool 11/12 |

About Edwin Wagner

XP 23 - Spent
Thaumaturgy 3 (10), Presence 2 (7), Dominate 2 (5)

1 XP Remaining

Strength 1
Dexterity 2
Stamina 3

Charisma 4
Manipulation 4
Appearance 2

Perception 3
Intelligence 2
Wits 2

Talents: (Primary)
Leadership 2
Intimidation 2
Alertness 2
Awareness 3
Subterfuge 4

Skills: (Tertiary)
Melee 2
Performance 1
Survival 2

Knowledge: (Secondary)
Occult 4
Politics 4
Investigation 1

Conscience 2
Self - Control 3
Courage 5

Humanity 5
Willpower 6

Disciplines:
Thaumaturgy (Blood Path) 3
Auspex 1
Dominate 2
Presence 2

Rituals:

1 - Clinging of the Insect - Gives the caster the ability to cling to walls like a spider.
1 - Deflection of Wooden Doom
2 - Ishtar's Touch - The caster turns a dose of their own vitae into a narcotic, 'truth-serum' like substance that leaves a victim more suggestible and vulnerable to mind-affecting Disciplines like Presence and Dominate.
3 - Illusion of Perfection - Conceals the caster's appearance into that of a nondescript individual, similar to the Obfuscate ability Mask of a Thousand Faces

Backgrounds:
Herd 3
Retainers 2
Resources 2

Merit:Language 1
Merit: Occult Library 2

Flaws (Increase Freebies):
Silver Bane +2
Enemy +1
Mask Flaw Known Blankbody +2

History:

Edwin Wagner is from Austria. He grew up in a Lutheran household, his Father a Pastor in the religion.
Attending University of Salzburg majoring in Political Science he fell in with a crowd that became enamored with the book Dianetics in the 1980s. Post graduation in the late 80s Edwin staffed campaigns for politicians in the early 90s. By 1995, Scientology became a recognized religion in the US, due to a case with the IRS and Edwin quickly switched gears from a staffer to a founder of the Church of Scientology in Vienna. Having grown up with an interest in the Occult, Edwin used his new position to manipulate his closest followers into a “mystery sect” within Scientology.

He used his newfound influence to expand the religion in Vienna and by 2003 had caught the attention of the Tremere who saw his mix of mysticism and modern religion as a potent boon. The Clan dispatched Hans Schmidt, who was visiting the Prime Chantry from DC to reward Edwin with the Embrace.

A chance meeting with a Ducheski Revenant, which prompted a trip away from Vienna and to Bavaria allowed Edwin to escape the razing of the Prime Chantry though he was known by the Second Inquisition and thus unable to return to his home base. With his newfound Retainer, Ladislav Ducheski, Edwin decided to travel the world to find a suitable place to set down roots.

The upheaval in the Clan made such a transition difficult but he finally settled on Chicago as a place of sufficient size and influence to begin once again begin building his scientology based mystery cult.

Edwin Wagner v 5:

Conviction: "Knowledge is Power".
Touchstone: Edwin's relationship with the Ducheski. He seeks to expand upon this relationship as the more he learns, the more he can expand his own power and through that, gain more followers.

Conviction: "A spiritual revolution only comes through me".
Touchstone: Edwin's relationship with the Blood Cult. Edwin is the source of the mysteries beyond getting Clear, there are deeper mysteries and only those who prove worthy can discover them.

Conviction: "True Loyalty is rare and should be reciprocated".
Touchstone: Ladislav Ducheski, his main Retainer. Outside of himself, Edwin values Ladislav without who, Edwin may well have met the Final Death at the hands of the Second Inquisition.

XP - 3

XP Spent - 5 (Dot 2 of Auspex)

Tremere 12th Gen | Blood Potency 1 | Health 6 | Willpower 6 | Humanity 7 | Hunger 2

Tremere 12th Generation childe of Hans Schmidt
Predator Type Osiris

Strength 1
Dexterity 2
Stamina 3

Charisma 2
Manipulation 4
Composure 3

Intelligence 2
Wits 2
Resolve 3

Health 6
Willpower 6
Humanity 7
Blood Potency 1

Melee 2
Survival 2

Insight 2
Leadership 1
Performance 1
Persuasion 4 (Specialty Fast Talk)
Subterfuge 1

Awareness 3
Occult 3 (Specialty Blood Magic)
Politics 3

Blood Sorcery 3
Auspex 2
Dominate 1
Presence 1

Blood Sorcery Rituals:

1 - Clinging of the Insect - Gives the caster the ability to cling to walls like a spider.
2 - Ishtar's Touch - The caster turns a dose of their own vitae into a narcotic, 'truth-serum' like substance that leaves a victim more suggestible and vulnerable to mind-affecting Disciplines like Presence and Dominate.
3 - Illusion of Perfection - Conceals the caster's appearance into that of a nondescript individual, similar to the Obfuscate ability Mask of a Thousand Faces

[spoiler=Auspex 2]

Premonition
The vampire experiences flashes of insight. These may take the form of raised hackles, sudden inspiration or even vivid visions. While never too precise, these visions can nudge the vampire out of harm’s way or reveal a truth previously overlooked.
■ Cost: Free or one Rouse Check

■ Dice Pools: Resolve + Auspex

■ System: Whenever the Storyteller deems it appropriate, this power gives the character a sudden hint that aids them in some way: letting them find a clue they’ve missed or saving them from danger. Whether it gives the character a sudden vision of themselves walking into a trap, an inviting red glow over the second right turn during a chase, or the brief flash of a skeleton beneath the floorboards in the Prince’s office, this power always gives the Storyteller license to subtly speed up play or move the story onto a desired track. The suggested limit is one premonition per scene, even if more than one character has Premonition.

■ The user can also actively provoke a premonition by focusing on a subject, making a Rouse Check and rolling Resolve + Auspex. The number of successes rolled determines the level of insight on the subject, if any.

■ Duration: Passive

So the way I read it, the majority of the time it's on me to give you a premonition (requiring no rouse roll, but I would still ask for the Resolve + Auspex roll to determine the degree of the premonition). On the other hand, you can force the issue, trying to gain supernatural insight into a subject by Rousing the blood, and then making the Resolve + Auspex roll.

Advantages/Backgrounds/Flaws

Linguistics 1 (English - German language of birth)
Feeding Bloodhound (1)

Loresheet Ducheski (1) (Nourishing Blood)
Loresheet Ducheski (3) (Research Team)

Herd 3
Fame 1
Resources 2
Retainer 3 (Personal Ducheski Ghoul + Team of Ducheski Researchers 2 -5)

Folkloric Bane (Silver)
Enemy 1

Mask Flaw (2) - Known Blankbody - escaped from Vienna but his existence is known.[/spoiler]