[PF2E] Otari/Abomination Vaults Adventure Path

Game Master Sam C.

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Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision

As Eser methodically destroys the trap, Rik'tik meditates on what might lie beyond. As the trap is finally destroyed, Rik'tik hisses at Grasz, who heads into the fountain to bask in it. He'd been out of the water long that it was a welcome relief.

Rik'tik holds up his torch, lighting the way forward. "Maybe koboldsss make lasssst ssstand ahead? Be ready."


Status: | HP 17/17 | AC 18 | Fort +8 Ref +8 Will +3 | Perception 3; Low-light & Darkvision

"Careful, there's plenty of high ground. Might be a shooting gallery if we aren't careful. But at least we could leave." Hellewen expects the kobolds to pop up at any moment now and start pelting them with things. Just insults if they were lucky ...


Hp 19/21 +0 temp hp | AC 18 (-1 rage, -1 ovr weapons)| Fort +8, Ref +6, Will +8 | Per +8 | khakarra +6 (1d8+3 1h, 1d12+3 2h) | conditions:

"Bah!" Eser exclaims, clacking her beak together. "I shall put myself between you and their tiny arrows! They will be like mosquitoes biting at a... a..."

Eser's brow furrows; she thinks over a raft of animals - largely harmless - before her gaze settles on Grasz. "A crocodile!" Shall we go swat them?


Otari Map|Otari Level 2 Map| Party Info|Campaign Rules

Having clambered out of the fountain with her loot, Pfil buzzes her wings a few times to get them--and, somewhat less effectively, herself as well--dry before scampering up to the door and peering curiously into the room beyond. "Yeah, I'm in favor of swatting, lots of swatting. But I think we're going to need more light in there, especially if Rik'tik needs to use both hands or something." And so, with a thought, Pfil begins to glow brightly. Afterward, she points her finger threateningly at the tipped tables and benches. "Alright, I'm ready! Time to charge and swat those kobolds," she declares. As Rik'tik moves forward with Eser close behind, Pfil begins to hum a rather jaunty tune that has a definite martial air to it.

Pfil is using inspire courage, +1 to the party's attack, damage, and saves against fear effects.

Further back, Surla likewise prepares herself with a rather worn sigh. "Indeed, I'd like to see us end this business of the pilfered fish and the thieves responsible for it before it grows dark outside." Stretching a bit to loosen her back, the older woman continues. "I'd rather forgotten how tiring and demanding this sort of thing can get, and my retirement hasn't done me any favors in maintaining the sort of condition needed for this."


Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision

"I can fight one-handed," insists Rik'tik as he continues with the magical shortsword in one hand, and torch in the other. Though his torch hand occasionally seems to move toward his trident--a weapon he might choose to throw when the time is right.


Status: | HP 17/17 | AC 18 | Fort +8 Ref +8 Will +3 | Perception 3; Low-light & Darkvision

"Very well. Let us see what welcome they've prepared for us!" Hellewen boldly states and less boldly waits for one of the beefier party members to lead the way. Hopefully.

Initiative rolling time then :)?


Hp 19/21 +0 temp hp | AC 18 (-1 rage, -1 ovr weapons)| Fort +8, Ref +6, Will +8 | Per +8 | khakarra +6 (1d8+3 1h, 1d12+3 2h) | conditions:

"They are small and not to be feared! I will run them over like a boulder running downhill! Like a dog rolling on grass! Like a..."

Eser trails off, unable to think of another metaphor, and gripping her weapon, keeps pace with Rik'tik.


Otari Map|Otari Level 2 Map| Party Info|Campaign Rules

Apologies for the delay. Between trying to give Pfil more time to get back and some stuff going on on my end that just sapped my energy completely, I've let things go for a bit too long, even if this is supposed to be a relaxed pace campaign.

A bit of explanation about the map. You'll see I've made a few clumsy additions to it, in the form of two brown blobs and two black lines. The blobs are the crates that are depicted at the far end of the room, the thin black line represents the benches braced against the crates to form a crude barricade, and the thick black line is the table tipped up on its side to likewise make a barricade.

The benches provide standard cover (+2 AC) to adjacent creatures, the table provides greater cover (+4 AC to adjacent creatures. The crates, which are in terrible condition, provide lesser cover (+1 AC) to adjacent creatures. The large chest provides standard cover.

Finally, you'll notice two squares with a 'T' in them, those are traps. No roll needed to detect them or anything, they're quite obviously visible.

Initiative (Eser): 1d20 + 8 ⇒ (6) + 8 = 14
Initiative (Hellewen): 1d20 + 3 ⇒ (18) + 3 = 21
Initiative (Pfil): 1d20 + 3 ⇒ (15) + 3 = 18
Initiative (Rik'tik): 1d20 + 7 ⇒ (7) + 7 = 14
Initiative (Surla): 1d20 + 3 ⇒ (10) + 3 = 13

Initiative (Kobold Warriors): 1d20 + 3 ⇒ (17) + 3 = 20
Initiative (Kobold Trapmaster): 1d20 + 6 ⇒ (2) + 6 = 8

And the order is Hellewen, warriors, rest of the party, trapmaster.

Between Pfil and the torch grasped by Rik'tik, there's enough light that everyone can see--well, insofar as the narrow corridor allows--a number of kobolds peering cautiously over and around the makeshift furniture defenses. For whatever reason, they seem content to remain on the defensive for the moment, but they're clearly ready for a fight. Hellewen can also see, on the floor between the two fighting positions, a pair of the same traps that almost ended Pfil's life not too long ago.


Status: | HP 17/17 | AC 18 | Fort +8 Ref +8 Will +3 | Perception 3; Low-light & Darkvision

Hellewen notes the vast amount of kobolds arrayed against her and promptly dives back for cover. But she leaves a parting gift for one of the kobolds. And maybe it'd come in handy next turn ...

>Gather Air, >>Boomerang! (+15' move from Air Junction)

DC 16 reflex vs 2d4 slashing. And left the boomerang spinning in the kobols square (path is marked by a line)


HP: 2/17 | AC: 17 | Fort: +6, Ref: +6, Will: +5 | SAR: 7, SDC: 17 | Perception: +3

"What's up? Scared?", Pfil pulls out her collection of teeth, including some Kobold ones, dangling them in the short corridor from behind the corner, "I understand that. You should be. It's very brave that you lot decided to die here - but we can streamline if you just come hop into that alligator instead of making the whole thing into a long and painful slaughtering."

Pfil was well aware that - to her knowledge anyway - none of the Kobolds were capable of understanding common, but the standoff she found herself in prompted her to speak up nonetheless. The silence was too deafening, otherwise.


Otari Map|Otari Level 2 Map| Party Info|Campaign Rules

Reflex Save: 1d20 + 7 ⇒ (4) + 7 = 11
Aerial Boomering Damage: 2d4 ⇒ (2, 1) = 3

Even though the kobold's are ready and waiting, Hellewen's sudden appearance was still startling enough that the hissing reptilian targeted by her attack was unable to avoid it, and it curses in its native tongue as a rapidly spinning blade of compressed air opens gashes on its unprotected face. After a moment, it darts away from the dubious safety of the rotting crate which it had been hiding behind, leaving it perfectly positioned to launch a spear down the corridor at Rik'tik before it takes shelter with the duo covering behind the table.

Ranged Strike (spear): 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7

However, the attack does little beyond wasting a spear, the thrown projectile not even reaching the lizardman before it collides with the corridor wall and clatters uselessly to the floor. The remaining kobold warriors each prepare a spear to launch at the first of the invaders foolish enough to make themselves a proper target.
The kobolds will attack with their readied strikes as soon as someone enters the blue square on the map.

Ranged Strike (spear) Readied Action #1: 1d20 + 5 ⇒ (16) + 5 = 21
Spear Damage (piercing): 1d6 + 1 ⇒ (5) + 1 = 6

Ranged Strike (spear) Readied Action #2: 1d20 + 5 ⇒ (14) + 5 = 19
Spear Damage (piercing): 1d6 + 1 ⇒ (1) + 1 = 2

Ranged Strike (spear) Readied Action #3: 1d20 + 5 ⇒ (11) + 5 = 16
Spear Damage (piercing): 1d6 + 1 ⇒ (5) + 1 = 6

Ranged Strike (spear) Readied Action #4: 1d20 + 5 ⇒ (9) + 5 = 14
Spear Damage (piercing): 1d6 + 1 ⇒ (2) + 1 = 3

Ranged Strike (spear) Readied Action #5: 1d20 + 5 ⇒ (20) + 5 = 25
Spear Damage (piercing): 1d6 + 1 ⇒ (5) + 1 = 6
This attack will do double damage as a critical hit

Stand-off time, who will enter and receive the kobolds' welcome? ;p


Status: | HP 17/17 | AC 18 | Fort +8 Ref +8 Will +3 | Perception 3; Low-light & Darkvision

What a shame Hellewen already had her turn. Otherwise she'd totally put her face in harms way >.>

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