Classes/Levels |
HP: 2/17 | AC: 17 | Fort: +6, Ref: +6, Will: +5 | SAR: 7, SDC: 17 | Perception: +3 |
About Pfil
Bard(xxx Archetype) Level 1
Chaotic Good Tiny Sprite
Senses Low-Light Vision, Perception
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Spells
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Spell List occult
* indicates Signature Spell
Known Spells:
Cantrips: , Summon Instrument, Telekinetic Projectile, Phase Bolt, Mage Hand, Prestidigitation
1st Level: 3/3 :Unseen Servant, Biting Words, Soothe
2nd Level: :
3rd Level:
4th Level:
5th Level:
6th Level:
7th Level:
8th Level:
9th Level:
Innate Spells:
Cantrips: Detect Magic(Arcane)
Spell Attack Roll: 7 = 1(Level)+2(Trained)+4(Cha)
Spell DC: 17 = 7+1(Level)+2(Trained)+4(Cha)
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Defense
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AC 17 10+3(Dex)+1(Armor)+1(Level)+2(Trained), ACP = 1
hp 17 = 6(Sprite)+1*(8(Bard)+3(Con))
Trained in light armor
Trained in unarmored defense
Untrained in all other armor
6 Fort , 6 Ref , 5 Will
1(Level) + 2 Trained in Fortitude + 3(Con)
1(Level) + 2 Trained in Reflex + 3(Dex)
1(Level) + 4 Expert in Will + 0(Wis)
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Offense
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Speed 20 ft
RANGED 30 feet
RANGED 120 feet
RANGED 30 feet
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Statistics
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Str 11, Dex 17, Con 17, Int 16, Wis 11, Cha 18
Languages: Common, Sylvan, + Gnomish, Elven, Halfling
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Polymath Muse
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=====Bard Feats=====
Level 1(Muse): Versatile Performance - (You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. You can use your proficiency rank in Performance to meet the requirements of skill feats that require a particular rank in Deception, Diplomacy, or Intimidation.)
Level 2:
Level 4:
Level 6:
Level 8:
Level 10:
Level 12:
Level 14:
Level 16:
Level 18:
Level 20:
=====Gear=====
15 GC Budget
1 - 2 GC Leather Armor
L - 2 GC Clothing (Fine)
1 - 1.5 GC Adventurer's Pack
- - 1 GC Marked Playing Cards
L - 1 GC Writing Set
- - 1 GC Mirror
L - 0.8 GC Tent (Pup)
1 - 0.8 GC Musical Instrument (Handheld)
L - 0.4 GC Rations
Total Bulk:
Bulk Limit:
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Class Abilities
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=====Archetype: =====
Level 2: Dedication
=====Skills=====
Being trained, expert, master, or legendary adds your level plus 2, 4, 6, or 8
Class Skills: Occultism, Performance
Background Skills: Acrobatics, Arcana, Lore(Absalom), Lore(Library)
Extra Skills: 4+3(Int) : Athletics, Deception, Diplomacy, Nature, Society, Stealth, Thievery
6 Acrobatics = 3(Dexterity)+2(trained)+1(level)
6 Arcana = 3(Intelligence)+2(trained)+1(level)
3 Athletics = 0(Strength)+2(trained)+1(level)
Crafting = 3(Intelligence)
7 Deception = 4(Charisma)+2(trained)+1(level)
7 Diplomacy = 4(Charisma)+2(trained)+1(level)
Intimidation = 4(Charisma)
6 Lore(Absalom) = 3(Intelligence)+2(trained)+1(level)
6 Lore(Library) = 3(Intelligence)+2(trained)+1(level)
Medicine = 0(Wisdom)
3 Nature = 0(Wisdom)+2(trained)+1(level)
6 Occultism = 3(Intelligence)+2(trained)+1(level)
7 Performance = 4(Charisma)+2(trained)+1(level)
Religion = 0(Wisdom)
6 Society = 3(Intelligence)+2(trained)+1(level)
6 Stealth = 3(Dexterity)+2(trained)+1(level)
Survival = 0(Wisdom)
6 Thievery = 3(Dexterity)+2(trained)+1(level)
=====General Feats: =====
Level 3: Ancestral Paragon
=====Skill Feats: =====
Level 1(Background): Arcane Sense
Your study of magic allows you to instinctively sense its presence. You can cast 1st-level detect magic at will as an arcane innate spell. If you’re a master in Arcana, the spell is heightened to 3rd level; if you’re legendary, it is heightened to 4th level.
Level 1(Background): Steady Balance
You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the Balance action, you get a critical success instead. You’re not flat-footed while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance, you can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.
Level 2:
=====Backgrounds=====
Bibliophile (Primary - AP)
You love few things more than a good book, and as a result, Odd Stories is your favorite shop in Otari. The bookseller Morlibint supplies you with fiction, anthologies, and other delightful reads, and he's always eager to discuss his latest finds with you. You know that imagination is the greatest magic, but a working knowledge of actual magic helps, too.
Benefit: Choose two one ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.
You're trained in the Arcana skill, and the Library Lore skill. You gain the Arcane Sense skill feat.
Child of the Puddles (Secondary - Regional Absalom)
You grew up in the soggy, squalid quarter of Absalom known as the Puddles. You’re at home in tightly packed urban environments.
Benefit: You're trained in the Acrobatics skill, and the Absalom Lore skill. You gain the Steady Balance skill feat.
=====Ancestry=====
Luminous Sprite
ou glow with magical luminance. You naturally shed light as a torch; this light has the evocation, light, and primal traits. You can extinguish, rekindle, or change the color of this light using a single action, which has the concentrate trait.
Ancestry Feat:
Level 1: Evanescent Wings
You've manifested wings that can flutter for brief spurts. You don't need to spend any additional actions to reach something in your space that a Medium creature could reach. For instance, if you wanted to open a cookie jar located four feet off the ground, you only need to spend a single Interact action to do so. When you use Evanescent Wings to flutter to a higher place in your space, your action gains the move trait.