DM S's "Battle for Star's Fate" [Outpost VI] (Inactive)

Game Master Chris Marsh

Quickpost:

[dice=Hostiles]d20[/dice]
[dice=Caitlin]d20+9[/dice]
[dice=Gruntarr]d20+10[/dice] ???
[dice=Mandoo]d20+11[/dice]
[dice=Rawiri]d20+10[/dice]
[dice=Scerzaq]d20+8[/dice]
[dice=Vandren]d20+13[/dice]

Tactical Map | Handouts | NPCs



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Welcome!

Vigilant Seal

male HP 92/92| AC 25 | Fortitude** +14, Reflex** 13, Will* +11| Perception** +11 + initiative | Stealth* +5 speed 25 | Focus 2/2| Active Conditions: ---Neutral Good Human Magus (Inexorable Iron) 7

hello

Horizon Hunters

N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

Looks like a reunion of the old Crashing Wave gang. Hello again to Scerzaq and Gruntarr.

Verdant Wheel

Male Human Cleric 5

I guess I'll be the outsider then (and get this character profile set up before start date since he hasn't done anything via forum before).

I do need to discloce that I have run this scenario, so I'll be in "figure out how to help with other people's plans" mode, not "present major course of action to the party" mode.

Vigilant Seal

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Mostly human precision ranger 5 | AC 23 | HP 63/63 | P +11 F +10 R +13 W +11 | Def. Expl.: Seek | | ◆ | ◇ ◈ | ↺ |

I originally signed up with my wizard but then realised this is the second half of a pair where my ranger has done the first part, so I'm bringing her. My sheet needs updating as the first part took her to 4th.

I will join Vandren as an outsider :)

Verdant Wheel

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N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Hey folks, I missed when this table was created. I will bring Rawiri (flames oracle) with his fiery leopard (Hoya).

I played the first part with the same character. And I have 1 glyph => so I will give out hero point to the PC with lowest lvl (which I think is Caitlin)

Vigilant Seal

Ratfolk| HP 51/51 | AC: 21 (22) | F: +10 R: +13, W: +10 | Perception: +8 (T, Low-Light) | Default Exploration: Avoid Notice (+11)

Purchases for Chronicle:

  • 2nd Level Wand of Longstrider (160 GP)
  • Boots of Elvenkind (145 GP)
  • Healer's Gloves (80 GP)

  • Vigilant Seal

    Mostly human precision ranger 5 | AC 23 | HP 63/63 | P +11 F +10 R +13 W +11 | Def. Expl.: Seek | | ◆ | ◇ ◈ | ↺ |

    I also have a glyph - I'll give it to the other 4th level (summoner?)

    Verdant Wheel

    Male Human Cleric 5

    And I have 2, so let's drop those on Rawiri and Scerzaq.

    Horizon Hunters

    N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:
    Caitlin Berrigan wrote:
    I also have a glyph - I'll give it to the other 4th level (summoner?)

    Hey, that's me! Thanks.

    Vigilant Seal

    Ratfolk| HP 51/51 | AC: 21 (22) | F: +10 R: +13, W: +10 | Perception: +8 (T, Low-Light) | Default Exploration: Avoid Notice (+11)

    I have 3 glyphs and a coin so we all start with 2.


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    Apologies for not doing this part earlier:

    Module Tier: 3-6, Minimum level 3.

    Caitlin: Level 4 = 3 CP
    Gruntarr: Level 6 = 6 CP
    Mandoo: Level 4 = 3 CP
    Rawiri: Level 5 = 4 CP
    Scerzaq: Level 5 = 4 CP
    Vandren: Level 5 = 4 CP

    Challenge Point Total: 24 (High Level range)


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    Sorry, rough day at work. This is my first game to focus on in the morning.

    Horizon Hunters

    N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

    The BATTLEMAP appears to be read-only.


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    Oops. Fixed

    Horizon Hunters

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    N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:
    Dungeon Master S - 2e wrote:

    Libitina arrives just in time to slash the spark bat atwain, leaving only the two thunderclouds on the field!

    ...

    I dropped her token on the map to make sure it was there before I switched to mobile. You are correct on the math. Thanks for the fix! For the self harming fix and the crit kill, take a Hero Point!

    That was the bats next to Mandoo? I thought it was the thundercloud that zapped him. (Zooms into token on map) Yep, those are definitely thunderclouds.

    Thanks for the Hero Point. That maxes him out at 3. I guess I'll need to burn one soon to make room for another :)

    Horizon Hunters

    N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

    Are these thunderclouds close enough to the ground to target with a Strike from an adjacent square?


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    good question. No 20' up. I'm on my way home shortly so I'll be able to post soon

    Horizon Hunters

    N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:
    Dungeon Master S - 2e wrote:
    I'll allow Bless this way as Repeat a Spell says only "typically" a cantrip, but the nature of the spell seems to fit.

    Okay, that's great. How many rounds of the spell have elapsed before the start of the encounter? Assuming N rounds, the emanation will now be 5*N feet wide, with only 10-N rounds of spell time remaining.


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    It's an RPG lets say you cast it with Rounds Elapsed: 1d3 ⇒ 1

    Heads up everyone, a woman who works for me lost her home in a fire today. I'm going to be focusing on that for a few days, so I'm going to be slow until Sunday.


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    Hey everyone. I've got a real world thing that's going to tie me up without internet access until Sunday noon (Eastern) sorry :-(

    Horizon Hunters

    N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:
    Dungeon Master S - 2e wrote:
    Yes, 1 roll per PC, and the prose doesn't make it clear, but even digging nets you an influence, so pick an NPC from the list Mandoo

    Ah, right. I figured that helping Star would give us influence with Star and helping the camp would give us influence with someone else.

    How about Mandoo chats up Rasool Alame some more while Libitina works.


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    It would make sense, not sure why the author makes star off limits for this scene.

    Horizon Hunters

    N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

    Has the tactical map been updated? GM's last post says that red charged forward and kicked sand at Vandren, but I don't see any bugbear anywhere near Vandren. Am I looking at the wrong map? Can I get a confirmation before I post for Mandoo, because if Red is next to Vandren then that changes things. Or maybe he ran forward, kicked sand and ran back, but I can't imagine that bugbears are that quick.


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    sorry, I did up date it. Checking now. Weird. I definitely did.... Fixed.


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    Hey everyone, we're close to the end, but this fight isn't in the bag. As a heads up I'll be on international travel from April 20 to 29th essentially. I THINK we'll wrap up before then, but it might take some dedicated posting...


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    Home! I am really messed up from travel. Awake for about 34 hours, but only 4 have passed on the clock. I'm going to focus on resetting my internal clock. Should be up and running tomorrow night.

    Wow, eight days in Japan. Trip of a lifetime.

    Horizon Hunters

    N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:
    Dungeon Master S - 2e wrote:
    They can be targeted with ranged weapons. You also have Potions of Leaping to get up there for melee.

    Unfortunately, Libitina can't use the the Potions of Leaping because... Eidolon. Mandoo could use one, but he's pretty useless in melee and is unlikely to be able to do enough damage to get through the hardness of the canons. The only thing Mandoo/Libitina can do is for Mandoo to cast Spiritual Weapon and hope that occasionally the 1d8+4 damage will chip away a few hitpoints here and there. He'll start with that next turn.

    Verdant Wheel

    Male Human Cleric 5

    I'm just holding off for the last of those reflex saves, to see how bad things are, so I can try to keep people upright.

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