Ratfolk Caravan Guard

Scerzaq Jinwoo's page

183 posts. Organized Play character for Tyranius.


Full Name

Scerzaq Jinwoo

Race

Ratfolk| HP 51/51 | AC: 21 (22) | F: +10 R: +13, W: +10 | Perception: +8 (T, Low-Light) | Default Exploration: Avoid Notice (+11)

About Scerzaq Jinwoo

95737-2015 Scerzaq Jinwoo
Male ratfolk magus 5 (Advanced Player's Guide 20, Lost Omens Ancestry Guide, Lost Omens Gods & Magic, Secrets of Magic 35)
Uncommon, CN, Small, Humanoid, Ratfolk
Heritage shadow rat
Background time traveler
Perception +8; low-light vision
Languages Aklo, Common, Gnoll, Goblin, Ysoki
Skills Acrobatics +12, Arcana +10, Aspis Consortium Lore +10, Assassin Lore +10, Athletics +10, Dimension Of Time Lore +10, Intimidation +10, Medicine +9, Pathfinder Society Lore +10, Performance +7, Stealth +11, Thievery +11, Underworld Lore +10
Str 16 (+3), Dex 19 (+4), Con 12 (+1), Int 16 (+3), Wis 12 (+1), Cha 10 (+0)
Items +1 striking shortsword, dagger (4), backfire mantle[SoM], backpack, bedroll, boots of elvenkind, chalk (10), flint and steel, healer's gloves, healer's tools, minor healing potion, rations (1 week) (2), rope (foot) (50), soap, Spellbook, splendid skull mask[LOAG], thieves' tools, torch (5), wand of longstrider (2nd level), waterskin, purse (24 gp, 3 sp, 2 cp)
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AC 21; Fort +10; Ref +13 (+14 vs. allied spells); Will +10
HP 51; Resistances allied alchemical item splash 3
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Speed 30 feet
Melee [1] [i]+1 striking shortsword[/i] +14 (magical, versatile S, agile, finesse), Damage 2d6+3 P
Melee [1] dagger +13 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+3 P
Ranged [1] dagger +13 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+3 P
Arcane Magus Spellcasting DC 20, attack +10; 3rd hydraulic push, shocking grasp 2nd true strike (2) Cantrips (3rd) gouging claw[SoM], mage hand, read aura, shield, tanglefoot
Focus Spells 2 Focus Points, DC 20; 3rd Cloak of Shadow, Dimensional Assault
Bend Time [F] (occult, transmutation) Frequency once per day Trigger Your turn begins Effect You are quickened this turn. You can use your extra action to Stride.
Ancestry Feats Cornered Fury[LOAG], Skull Creeper[LOAG]
General Feats Fleet
Skill Feats Battle Medicine, Experienced Professional, Intimidating Glare, Underwater Marauder
Other Abilities arcane spellcasting, conflux spells, field-commissioned agent, hybrid study, spellbook
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Hunter trapped here from the future that decided to make the best of circumstances and hunter of Rare and exotic creatures. (Assassin). Hired by both the Aspis Consortium and Pathfinder Society as neither are nearly as good as they seem so what's the point. Make some extra coin.

Take powerful leap spell and anything that increases leap.

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Abilities:

  • Arcane Cascade +1 (1 action)- After cast a Spell or Spellstrike use 1 action to assume this stance. Melee strikes deal 1 extra damage (Arcane trait and magical). If spell dealt damage it is the same effect as the school.
    • Abjuration or Evocation force
    • Conjuration or Transmutation same type as your weapon or unarmed attack
    • Divination, Enchantment, or Illusion mental
    • Necromancy negative

  • Bend Time - 1/Day Quicken for an extra stride action

  • Laughing Shadow - While in Arcane Cascade stance movement is +10 while unarmored. (+5 if armored). If have a free hand in the stance and the creature is flat-footed then Arcan Cascade stance is +3

  • Spellstrike- (2 action) - Cast a 1-2 action spell with a spell attack roll. Deals weapon damage and spell damage to the target. Cannot use again until spend 1 action to recharge or cast a conflux spell (Dimensional Assault)
  • Attacks:

    ◇ Bend Time (Stride)
    ◆◆ Spellstrike
    ◆ Arcane Cascade Stance (+10 Speed and +3 Damage with strikes)

    ◆ Dimensional Assault (15 feet) into a flank (Resets Spellstrike)
    ◆◆ Spellstrike

    [dice=Spellstrike]1d20+14[/dice]
    [dice=Shortsword Damage (Slashing)]2d6+3[/dice]
    [dice=Gouging Claw Spell Damage (Slashing/ Piercing)]3d6+3[/dice] 3d4 Persistent Bleed on a Crit
    [dice=Arcane Cascade Damage (Slashing)]1 or 3 if Flat-Footed[/dice]

    [dice=Spellstrike]1d20+14[/dice]
    [dice=Shortsword Damage (Slashing)]2d6+3[/dice]
    Tanglefoot -10 to Speed for 1 round (Escape DC 15). If crit also gains Immobilized condition.
    [dice=Arcane Cascade Damage (Slashing)]1 or 3 if Flat-Footed[/dice]

    [dice=Spellstrike]1d20+14[/dice]
    [dice=Shortsword Damage (Slashing)]2d6+3[/dice]
    [dice=Hydraulic Push Spell Damage (Bludgeoning)]7d6[/dice] + Knocked Back 5 Feet [dice=Crit Damage]10d6[/dice] + Knocked Back 10 Feet
    [dice=Arcane Cascade Damage (Force)]1 or 3 if Flat-Footed[/dice]