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About MandooName: Mandoo
Level: 6
Max HP: 74; Resistances: negative 1 (Aeon Stone: Pearly White Spindle - In Wayfinder)
Ability Scores: Str +0, Dex +2, Con +1, Int +1, Wis +4, Cha +4 (19)
Paizo Profile for Libitina, Mandoo's Psychopomp Eidolon Description:
Age: 27 Gender: Male (he/him/his) Height: 70" (178cm) Weight: 140lbs (64kg) Skin: Pale (slightly sallow) Eyes: Black Hair: Black (graying at temples) Mandoo is a handsome and relatively young man of 27 years of age, though he looks to be at least 10 years older than that. He is slightly above average height, but his frame is quite thin and fragile looking. His somewhat pale sallow skin, weary countenance, and prematurely graying temples do nothing to reduce this impression of seniority. Only his dark penetrating eyes and strong voice belie his apparent age. His usual apparel is a good-quality dark gray wool suit comprised of a long coat, waistcoat and long pants. He wears well-made and durable black leather shoes that are still in excellent condition despite having seen much use. Under the waistcoat, he wears a white high-collared shirt with a royal blue formal cravat around the neck that is tucked into the top of his waistcoat. The silver tie pin securing the folds of the cravat is in the form of a spiraling comet. Hanging from his leather belt is a sheathed dagger and a short bronze rod with the form of a serpent coiled around it; a white marble staff with strange carvings hangs from his backpack within easy reach. Backstory:
Mandoo grew up in Vigil, the capital of Lastwall. His father was one of the Watcher-Lord's best horsemasters, known for breeding and training the mighty destriers that bore the cavaliers of Lastwall into battle. His mother was a physician, and it was to medicine that the young Mandoo was drawn. Under his mother's instruction, he turned into a skilled doctor. He went into military service as a combat medic and saw much action along the border with the Hold of Belkzen where he treated soldiers wounded in battle against the orcs of that ruthless land. The orcs were savage fighters and had no mercy for the fallen; many of the dying could not be saved and Mandoo found that much of his time was spent easing their passing into the next world. It was during these bleak years that his devotion turned to Pharasma, and he found solace in helping the Gray Lady shepherd to their final reward the souls of those he could not save. When the Whispering Tyrant Tar-Baphon destroyed Vigil with his Radiant Fire, killing everyone including Mandoo's parents, the medic was in the field and so avoided their fate. He did not have long to wait before the now freed Tyrant and his undead army swept out of Virlych. The necromancers of the Whispering Way went to great lengths to transform the fallen soldiers of Lastwall to their side and Mandoo worked ceaselessly to free the souls of his countrymen from the clutches of undeath and help them find their way to face Pharasma's judges in the Boneyard. The undead hordes could not be held at bay for long and its few remaining defenders were quickly overwhelmed and pushed out of Lastwall as the Tyrant's forces transformed it into the undead-haunted wasteland now known as the Gravelands. Watcher-Lord Ulthun II retreated to Absalom with the tattered remains of his army, including the now very ill Mandoo. It turns out the medic had contracted a case of Zombie Rot from one of the fallen and would soon become a zombie himself if he did not shake off the disease. Pharasma herself took note of the her devotee's dire condition and rather than risk losing Mandoo's soul to undeath, she dispatched one of her lesser psychopomps to his side to see what could be done. Together, Mandoo and the vanth fought for many weeks against the ravages of the disease, forming a tight bond in the process. Eventually, Mandoo pulled through and survived, though much weakened by the ordeal. His bond with the vanth persisted and they soon became inseparable. Pharasma decided not to interfere with this state of affairs and even gave her blessing to the union; Mandoo was one of her best foot-soldiers against the corruption of undeath and she was happy to lend him one of her minor psychopomps for a while if it would help him free more souls from its evil clutches. That is how Mandoo and the vanth psychopomp Libitina became a couple. Vanths don't usually have genders, but due to the strong connection she had formed with Mandoo, Libitina began identifying as female in a natural response to his heterosexuality. With Lastwall no more, Mandoo and Libitina found themselves in Absalom looking for opportunities to work for the benefit of their patron, the Lady of Graves. And that is how they eventually made their way to the gates of the Grand Lodge looking to join the Pathfinder Society. With the resources and support of the Society, Mandoo and Libitina would be able to take their fight against undeath to every corner of Golarion.
Abilities:
Act Together (◆ to ◆◆◆) Frequency once per round Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. For example, if you spent 2 actions to Act Together, you could cast burning hands (2 actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you could Stride (1 action). This lets you each use separate exploration activities like Avoid Notice as you travel. Manifest Eidolon (◆◆◆)
Share Senses (◆)
Feats:
Battle Medicine (◆) (Medic Dedication) Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day. Extend Boost
Incredible Initiative
Assurance: Medicine
Medic Dedication
Ward Medic
Continual Recovery
Alacritious Action
Clever Improviser
Untrained Improvisation (Clever Improviser)
Eidolon's Opportunity (↺)
Treat Condition (◆◆)
Skills:
Acrobatics: +5 (U) Arcana: +4 (U) Athletics: +11 (E) (Lifting Belt) Crafting: +4 (U) Deception: +13 (T) (Ventriloquist's Ring) Diplomacy: +13 (T) (Diplomat's Badge) Intimidation: +13 (T) (Demon Mask) Lore: Pathfinder Society: +9 (T) Lore: Undead: +9 (T) Medicine: +15 (E) (Battle Medic's Baton) Nature: +12 (T) Occultism: +4 (U) Performance: +12 (T) Religion: +14 (E) Society: +4 (U) Stealth: +5 (U) Survival: +12 (T) Thievery: +5 (U) Attacks:
Melee (1) Staff of Final Rest +8 (Two-Hand 1d8), Damage 1d4 B Melee (1) Dagger +10 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P/S Melee (0) +1 Striking Fist +11 (Agile, Finesse, Nonlethal, Unarmed, Magical), Damage 2d4 B Defenses:
Unarmored Defense (T) Spells:
Divine spells: +11 (T) Divine spell DC: 21 (T) Cantrip: Detect Magic (◆)
Daily Slots: 2 2nd Level, 2 3rd Level (all signature)
Level 2: Faerie Fire (◆◆)
Level 3: Heal (H+2) (◆-◆◆◆)
Focus Pool: 2
PFS Information:
PFS Number: 2380483#2001 Faction: Horizon Hunters (Reputation: 68) Faction: Vigilant Seal (Reputation: 2) Training: Spells Bonus Lore: Lore: Pathfinder Society Bonus Feat: ??? Bonus Consumable: Scroll (L3:Haste) Boons:
Advanced: - Frequent Shopper (Historia Reliquary)
Faction Boons:
Wayfinder To guide your path, your faction has secured a wayfinder (Pathfinder Core Rulebook 617) for you to carry on your journeys and serve as a badge of office in the Pathfinder Society. This wayfinder has an effective sale price of 0 gp. Rugged Mentor (Horizon Hunters)
Horizon Hunters Gear
Storied Talent (Horizon Hunters)
Heroic Hustle (Horizon Hunters)
Exotic Edge (Horizon Hunters)
Equipment:
Adventurer’s Pack Backpack - Worn Bedroll - Stowed Chalk (10 pieces) - Stowed Flint and Steel - Stowed Rope (50 feet) - Stowed Rations (2 weeks) - Stowed Soap - Stowed Torches (5)- Stowed Waterskin - Stowed +1 Explorer’s Clothing
Healer's Tools - Worn +1 Striking Handwraps of Mighty Blows - Worn (gloves) Battle Medic's Baton - Held
Wayfinder - Worn
Aeon Stone: Pearly White Spindle - In Wayfinder
Diplomat's Badge - Worn (Invested)
Ventriloquist's Ring - Worn (Invested)
Demon Mask - Worn (mask) (Invested)
Staff of Final Rest - Worn
Lifting Belt - Worn (belt) (Invested)
Cash Left: 164gp 4sp 4cp - Worn
Daily Preparations:
Meditate and wrap +1 Striking Handwraps of Mighty Blows around hands. Recharge Staff of Final Rest with 3 charges. Invest the following items:
Botting Instructions:
Exploration: Mandoo's default exploration mode is Detect Magic, unless someone else already is, in which case he will Search. Libitina default exploration mode is Scout, unless someone else already is, in which case she will Search. Encounter: Mandoo will send Libitina into battle with his Staff of Final Rest and his Battle Medic's Baton held in his his hands wrapped with +1 Striking Handwraps of Mighty Blows. He will support her from a distance with buffing spells and in a pinch, may even attempt to provide flanking for her using his staff if feasible.
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