Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Male Human Rogue6/Clr1 Current Map

Are we ready to move on?


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

"Let's take them to the jail--they should be more secure there," suggests Korbin, now sporting some new protective gear at least temporarily thanks to the generosity of the party. "Then we can get back to our main task," he adds.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Yes


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Nodding in agreement with Korbin, Ratel turns to the prisoners. Grasping two by the scruff of the neck he proceeds to drag the prisoners back the way they party had come.

Can we lock up the prisoners off screen and return here to continue, or do you want us to RP locking them up and coming back?


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Male Human Rogue6/Clr1 Current Map
Ratel Dier wrote:

Nodding in agreement with Korbin, Ratel turns to the prisoners. Grasping two by the scruff of the neck he proceeds to drag the prisoners back the way they party had come.

Can we lock up the prisoners off screen and return here to continue, or do you want us to RP locking them up and coming back?

no need to rp lcoking them up


Male Human Rogue6/Clr1 Current Map

Ok, the party is back on level three at a door.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin makes his ready to the door, eyeing it judiciously.

Perception, find traps: 1d20 + 26 ⇒ (16) + 26 = 42


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Hoping the prisoners stay put, Ratel follows the goblin, keeping his long spear poised over the little fellows head, hoping to be able to defend the brave scout.


Male Human Rogue6/Clr1 Current Map

You are pretty sure there are no traps on the door. I have seen higher DCs, but not often.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin turns his head, Maybe safe... but. Maybe you step back little.

With that and giving folks a moment, he tries to open the door.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim cautiously watches while the little goblin opens the door.


Male Human Rogue6/Clr1 Current Map

A black, 8' tall basalt statue of the god Set stands between two
unlit braziers. The north wall is a black drapery. The statue
has glass eyes.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin's jaw drops... Ohhh... dis scupt... dems bigun biguns black gawd... Anabyss sometin', neh? Creepy eyes, dems.

He enters the room, keeping an eye on the eyes to see if they are following him.

Perception, anything, +4 if hidden/secret: 1d20 + 20 ⇒ (3) + 20 = 23


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Ninja'd by 'no me name' I'll leave as is.

Moving nearer the door, Ratel glares at the idol of his god's hated enemy. Turning to their scout he asks the wizardly-rogue, "Can you tell if any of this is magical?" As he asks he attempts to discern if the statue itself was evil, or if it was just a carved piece of rock.

Using detect evil on the statue


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Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Tell magic would make steal- exploring easy. I no know dat stuff. But, I do know... creepy eyes.

I end carry so much stuff, most it junk.

Casting a spell, he tosses a mudball at the statue's face.

Mudball <<< Link DC13 Reflex negates.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

"Hopefully we can destroy that abomination..." muttered Jim, nonplussed at seeing evidence of Set worship.


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

Tell magic would make steal- exploring easy. I no know dat stuff. But, I do know... creepy eyes.

I end carry so much stuff, most it junk.

Casting a spell, he tosses a mudball at the statue's face.

Mudball <<< Link DC13 Reflex negates.

reflex: 1d20 + 3 ⇒ (15) + 3 = 18

The statue comes to life after being attacked with the mudball.
It shoots a ray out of each eye. One at Fralk
damage: 5d4 + 5 ⇒ (2, 2, 2, 4, 4) + 5 = 19
and one at Ratel
damage: 5d4 + 5 ⇒ (4, 3, 4, 1, 4) + 5 = 21

Everyone roll init please.


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Korbin recoils at the evil looking statue, hoping the mudball from the unnamed goblin blinds its menacing eyes.

initiative: 1d20 + 2 ⇒ (17) + 2 = 19


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

@Brvheart, what knowledge check?

Init: 1d20 + 2 + 3 ⇒ (6) + 2 + 3 = 11
+2 dex +3 cunning Initiative

After Korbin's last channel (+18 hp), HP 54/63


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Init: 1d20 + 7 ⇒ (13) + 7 = 20


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Goblin Initiative: 1d20 + 6 ⇒ (16) + 6 = 22

Any Save on those rays?


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

[dice=Goblin Initiative]1d20+6

Any Save on those rays?

None, they strike as magic missiles.


Male Human Rogue6/Clr1 Current Map

It is a construct
init: 1d20 + 4 ⇒ (19) + 4 = 23


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

init: 1d20 + 2 ⇒ (3) + 2 = 5

Frowning as the magic-missile-like rays strike him, Ratel growls, "We shall destroy it."

But apparently he's going nearly last


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Failing to dodge the beams... FRALK!

I told you dems be creepy eyes, neh?! He massages his shoulder.


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Male Human Rogue6/Clr1 Current Map

Ciri is too busy looking at cats. We lost ours last week and are looking for a new one.
init Ciri: 1d20 + 4 ⇒ (18) + 4 = 22


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Statue went
Fralk
Ciri
Jim
Korbin
Terodius Mitrakin
Ratel


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

I'm a try behind it...

The goblin tries to defy death and moves around the large moving statue.

Acrobatics, boots, underfoot: 1d20 + 22 + 5 + 4 ⇒ (13) + 22 + 5 + 4 = 44

atk, +2 adamantine dogslicer: 1d20 + 16 ⇒ (11) + 16 = 27
dmg, +2 adamantine dogslicer: 1d4 + 8 ⇒ (2) + 8 = 10

Wishlist: item that increased speed/movement.


Male Human Rogue6/Clr1 Current Map

Leave it to No mi name to bypass its DR!


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

move up, dimensional hop pulling sword,
and cast defensive to touch Nomi and cast enlarge person

concentration: 1d20 + 15 ⇒ (16) + 15 = 31


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Wounded by the statues eye rays, Ratel turns to Jim, "I will use the belt and enlarge to full density, becoming a golem, give me space."

Just a little fluff, going last Ratel will enlarge, so please leave him room everyone :)


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Heyyy... what this... bigun stuff? The goblin feels himself getting larger.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

@Ciri, as a note for future reference, enlarging Fralk is a bad plan. He grows from small to medium, and loses dex (he's a dex based combatant). So he's at -2 to hit, -2 to AC, -1 to damage (although his die size increases), and doesn't gain any reach....

@Jim, as we are apparently making spacing requests, leave me the pink box square please. I flank with Fralk there and we both get sneak attack...


Male Human Rogue6/Clr1 Current Map

But his weapon goes up in size also so you have to take that into account. Ciri plays scouts so she is very familiar with the class.


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

On Korbin’s turn he moves far enough down the hall to be able to see what everyone is doing, then casts a spell, saying, ”Gods of Light bless you as you destroy this image of Set!”

Blessing of Fervor for all!:

With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.


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Male Human Rogue6/Clr1 Current Map
Korbin_Tealeaf wrote:

On Korbin’s turn he moves far enough down the hall to be able to see what everyone is doing, then casts a spell, saying, ”Gods of Light bless you as you destroy this image of Set!”

** spoiler omitted **

Blessing of Fervor - Always a good choice early in the combat. Was the favorite of a certain dwarven cleric I used to run!


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Making way for Ratel, Jim vaulted forwards towards the statue hoping to avoid any attack. Once in position he remarked to nobody in particular, "Wacking this thing is going to wreck my sword..."

Acrobatics to avoid AOO: 1d20 + 14 ⇒ (7) + 14 = 21

Standard attack, sabre, flank, precise strike: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23Damage: 1d6 + 10 + 9 ⇒ (6) + 10 + 9 = 25

Opportune Parry:

Parry?: 1d20 + 18 ⇒ (15) + 18 = 33
Riposte!: 1d20 + 18 ⇒ (1) + 18 = 19Damage: 1d6 + 10 + 9 ⇒ (5) + 10 + 9 = 24
Parry #2: 1d20 + 18 ⇒ (18) + 18 = 36
Parry #3: 1d20 + 18 ⇒ (13) + 18 = 31


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

True to his word, RAtel commands the belt and he enlarges as he changes, for all intents and purposes, into an Iron Golem. As he does so, he drops the longspear and draws the greatsword.

If I remember correctly activating the belt is a standard, so he has a move left and will draw his blade.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Terodius sighs as he realizes the opponent is a construct. He uses a command word to deactivate the merciful enchantment on his blade, and then takes advantage of Korbin's blessing to move all the way around the thing to flank it...


Blessing of Fervor +30' move
Free action - Knowledge check
standard action - deactivate merciful enchantment
move action - 55'. This will not draw an AoO due to solo tactics and the escape route feat.

Knowledge, K arcana: 1d20 + 4 + 3 + 1 + 1 + 3 + 2 ⇒ (13) + 4 + 3 + 1 + 1 + 3 + 2 = 27
4 ranks +3 trained +1 int (+1 FCB +3 monster lore to ID)+2 heroism


Male Human Rogue6/Clr1 Current Map
Terodius Mitrakin wrote:

Terodius sighs as he realizes the opponent is a construct. He uses a command word to deactivate the merciful enchantment on his blade, and then takes advantage of Korbin's blessing to move all the way around the thing to flank it...


Blessing of Fervor +30' move
Free action - Knowledge check
standard action - deactivate merciful enchantment
move action - 55'. This will not draw an AoO due to solo tactics and the escape route feat.

[dice=Knowledge, K arcana]1d20+4+3+1+1+3+2
4 ranks +3 trained +1 int (+1 FCB +3 monster lore to ID)+2 heroism

Terodonus, you can eventually make a knowledge check but it takes at least three rounds. First of all you need to cast detect magic.

Quote:


You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of magical auras.

2nd Round: Number of different magical auras and the power of the most potent aura.

3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see Spellcraft).


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:

Making way for Ratel, Jim vaulted forwards towards the statue hoping to avoid any attack. Once in position he remarked to nobody in particular, "Wacking this thing is going to wreck my sword..."

[dice=Acrobatics to avoid AOO]1d20+14

[dice=Standard attack, sabre, flank, precise strike]1d20+18+2[dice=Damage]1d6+10+9

** spoiler omitted **

As Jim's blade skidders across the stone (a/c is 24).


Male Human Rogue6/Clr1 Current Map
Terodius Mitrakin wrote:

Terodius sighs as he realizes the opponent is a construct. He uses a command word to deactivate the merciful enchantment on his blade, and then takes advantage of Korbin's blessing to move all the way around the thing to flank it...


Blessing of Fervor +30' move
Free action - Knowledge check
standard action - deactivate merciful enchantment
move action - 55'. This will not draw an AoO due to solo tactics and the escape route feat.

AOO

slam: 1d20 + 12 ⇒ (18) + 12 = 30 damage: 2d10 + 9 ⇒ (4, 7) + 9 = 20


Male Human Rogue6/Clr1 Current Map

On its turn the statue fires magic missiles at Jim
damage: 5d4 + 5 ⇒ (3, 3, 2, 4, 2) + 5 = 19

and Ciri
damage: 5d4 + 5 ⇒ (2, 4, 1, 2, 4) + 5 = 18


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Statue went
Fralk
Ciri
Jim
Korbin
Terodius Mitrakin
Ratel


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Ok, who adjusted Ratel's position on the map by 5' after I posted yesterday? When I posted he was in the yellow box, thereby forcing me to a) go all the way around for a flanking position, and b) allowing me to use my [url=https://aonprd.com/FeatDisplay.aspx?ItemName=Escape%20RouteEscape Route[/url] Teamwork feat and Solo Tactics to avoid the AoO that this movement would normally generate...
In the interests of not eating an unnecessary AoO, can I either a) be back in the green box (assuming Ratel is where he's showing, not in the yellow box), or b) can Ratel be in the yellow box (where he was last night) - which would prevent said AoO through Escape Route.


Male Human Rogue6/Clr1 Current Map

I do not see a yellow box. I put him back where you moved him is all. If you have means to avoid the AOO that is fine, but we are not redoing actions because they don't turn out exactly as you intended them.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Ok, yes, I have the means to avoid the AoO.
Also, I have just managed to delete Ratel while cleaning up what I had drawn... My apologies for making work for you.


Male Human Rogue6/Clr1 Current Map

Fralk?


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

NEVER check the thread before bed, without posting! Assuming flanked and susceptible to precision damage.

Fralk is bigger and emboldened... just moments before considering cowing in some corner and crevasse.

Bigun dog-slicer... Dog-Face!

The goblin is still under five feet in height, but is adamantine blade finds purchase!

atkf, +2 adamantine dogslicer, fervor, flank: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
dmgf, +2 adamantine dogslicer, sneak: 1d6 + 7 + 3d6 ⇒ (2) + 7 + (5, 5, 2) = 21

atk1, +2 adamantine dogslicer, flank: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30
dmg1, +2 adamantine dogslicer, sneak: 1d6 + 7 + 3d6 ⇒ (3) + 7 + (5, 4, 5) = 24

atk2, +2 adamantine dogslicer, flank: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
dmg2, +2 adamantine dogslicer, sneak: 1d6 + 7 + 3d6 ⇒ (6) + 7 + (4, 3, 1) = 21

Using Blessing of Fervor, extra attack @ highest, Enlarge Str bonus doesn't mean much, but -2 Dex penalty is worked in.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Forums ate my post!

Jim gritted his teeth and tried not to flinch when the missiles slammed into his flesh. By instinct Jim felt an opening and lashed out, he winced as his sword struck sending sparks flying and as the jolt of impact shot up his arm!

Sabre, primary, flank, precise strike: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36Damage: 1d6 + 10 + 9 ⇒ (3) + 10 + 9 = 22
Crit?: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39Crit Damage: 1d6 + 10 + 9 ⇒ (2) + 10 + 9 = 21
Sabre, iterative, flank, precise strike: 1d20 + 18 + 2 - 5 ⇒ (2) + 18 + 2 - 5 = 17Damage: 1d6 + 10 + 9 ⇒ (4) + 10 + 9 = 23

Jim expected another barrage of missiles but he was ready to parry in case it made any physical attack.

Opportune Parry:

Parry?: 1d20 + 18 ⇒ (14) + 18 = 32
Riposte!: 1d20 + 18 ⇒ (19) + 18 = 37Damage: 1d6 + 10 + 9 ⇒ (1) + 10 + 9 = 20
Parry #2: 1d20 + 18 ⇒ (9) + 18 = 27
Parry #3: 1d20 + 18 ⇒ (13) + 18 = 31

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