brvheart |
Well it appears the Rhaym on the map is not movable by me. I suppose we need to fix that at some point.
I thought I fixed that earlier, but you know how Roll20 is. I think it is fixed now. You are DeJens? I double moved you up.
Tal'ariel Rhuidon |
Hey folks,
Sorry for the delay. I've come to the conclusion that I want to wind down my PbP games. I've done PbPs for a long time and enjoyed them, but I've been struggling with checking in regularly.
With that said, I'd like to finish up the adventuring day, then call it. My goal is to post more regularly until that happens.
brvheart |
Well I have enjoyed having you with us and think of us if time permits in the future.
"Slim" Jim |
Hey Tal, thanks for letting us know. I'm sure we've all seen players vanish without a word from the forums and it always leaves me what happened and if they're ok.
Ciri Princess of Cintra |
I personally will miss you, check in occasionally just to say hi. I think you and your characters add value and personality, it won't be the same, but hopefully we can keep up the hi quality of character development you established.
I would hope you character could role play their exit with the party to explain in character why you need to leave and how to find you if your needed again.
Sir Rhaym . |
I just arrived Tal but I get the feeling I am going to miss out on experiencing a quality player. May life treat you well.
.
Hey GM has Rhaym acquired any XP prior to the xp=145 each that you just handed out?
brvheart |
Ciri is tracking the experience for the group. Let her figure it out and post please.
brvheart |
https://www.d20pfsrd.com/classes/core-classes/cleric/gods-3rd-party-publish ers/gods-frog-god-games/Iluvatiar/
Ciri Princess of Cintra |
spider XP=50 each
swarm XP=150 each
Desperado Xp=2400/5=480 each
Scorpions XP=another 480 each
Bar fight=XP=2686
Avaakris 9600
Merth the Sheriff 9600
Bolt of the North Marches 1600
Harmon Hellriser 1600
Seth the Huge 2400
C) Guards 3 x 800 2400
B) Guards 3 x 800 2400
A) Guards 3 x 1200 3600
Wormgear Bonegnawer 2400
Succubus half xp 1600
37200 or each 5314
ghoul. XP=200 each, 2 ghoul friends 125xp
26 dead goblins and 6 dead dire wolves for 1385 XP each.
Trap 1067xp, big Sam xp=3200 each. Trap XP=1467
Jail guards xp each=1277, three giants are down. xp=1400ea, Wizard 1633
Snake in basin xp=200 each, DC 27 heat metal wire net XP traps = 933, snake = 200, ghouls xp=433 each, 4 orcs xp=245 each, cocatrice and snake
xp=145 each,
Ciri Princess of Cintra |
We started 6th level here 23,000 xp plus what's posted. Slow track is possible but here may not be recommended.
59137 + 23000
Total 82137, if I am correct
Table: Character Advancement and Level-Dependent Bonuses
Character Level Experience Point Total Feats Ability Score
Slow Medium Fast
1st — — — 1st —
2nd 3,000 2,000 1,300 — —
3rd 7,500 5,000 3,300 2nd —
4th 14,000 9,000 6,000 — 1st
5th 23,000 15,000 10,000 3rd —
6th 35,000 23,000 15,000 — —
7th 53,000 35,000 23,000 4th —
8th 77,000 51,000 34,000 — 2nd
9th 115,000 75,000 50,000 5th —
10th 160,000 105,000 71,000 — —
35k 7th
51k 8th
75k 9th
Seems we missed leveling twice per dm of course
Seems some of the experience wasnt divided
Avaakris 9600 - 1600 each
Merth the Sheriff 9600 - 1600 ea
ENCOUTER LEVEL. AWARD EACH
5th 1,600 265
6th 2,400 400
Bolt of the North Marches 265 each
Harmon Hellriser 265
Seth the Huge 400
C) Guards 3 x 800 400
B) Guards 3 x 800 400
Wormgear Bonegnawer 400
brvheart |
Avaakris 9600
Merth the Sheriff 9600
Bolt of the North Marches 1600
Harmon Hellriser 1600
Seth the Huge 2400
C) Guards 3 x 800 2400
B) Guards 3 x 800 2400
A) Guards 3 x 1200 3600
Wormgear Bonegnawer 2400
Succubus half xp 1600
37200 or
each 5314
Is how it was posted, so in all of that the xp was 5314! You not only did not divide it, but doubled it.
Total xp = 22870
level 6 23000
45870
On medium track.
Sir Rhaym . |
Well its good we are got that out in the open so that everyone can be on the same page. Couple of questions though:
So the divisor is 7 not 5 is that correct?
Are the following part of Avaakris -- or -- were okay and thus not brought to light?
Spider XP=50 each
Swarm XP=150 each
Desperado XP=480 each
Scorpions XP=480 each
Bar Fight XP=2686 each? -- or XP=537 (/5) or XP=384 each (/7)
Total 1,697 (1,544) (if the Bar Fight was a total)
Total 3,846 (if the Bar Fight was an each)
As the above are the ones on Ciri's list that proceeded Avaakris.
---------------------------------------------
Next are the following to be added in to the 45,870 as these follow the Succubus half on Ciri's list? Or should some of them be ignored or refactored?
ghoul XP=200 each
2 ghoul friends XP=125 ??each
26 dead goblins and 6 dead dire wolves XP=1385 each
Trap XP=1067 ??each
Big Sam XP=3200 each
Trap XP=1467 ??each
Jail Guards XP=1277 each
Three Giants XP=1400 each
Wizard XP=1633 ??each
Snake in Basin XP=200 each
DC 27 Heat Metal Wire Net Trap XP=933 ??each
Snake XP=200 ??each
Ghouls XP=433 each
4 Orks XP=245 each
Cocatrice and Snake XP=145 each
Total Each (assuming ?? were each) 13,910XP
23,000 + 1,544 + 5,314 + 13,910 = 20,768 ?? <> 22,870 ??
If I take the medium 1st number I would get the following:
23,000 + 1,697 + 5,314 + 13,910 = 20,921 ?? <> 22,870 ??
If I take the larger 1st number I would get the following:
23,000 + 3,846 + 5,314 + 13,910 = 23,070 ?? <> 22,870 ??
So where am I off -- I mean I am okay with the 22,870 just curious why I cannot come up with that number.
Sir Rhaym . |
brvheart wrote: 1) Click on Edit My profile on your Alias. Sorry was not understanding what you were asking.
Okay but were do I put the information I tried Full Name but that did not make it appear.
Ciri Princess of Cintra |
The ones prior to avvakris are not in the 1st group total, they are to be added to the 5314 and after the succubus add to that total minus 200 for the extra snake posted in error.
Also, the barfight is already 2886 each
Any information posted on class/levels shows on post
DeJoker |
Okay Ciri if I understood you correctly the entries that appear before Avaakris are simply part of the 5,314 total somehow and as such can be ignored.
Then after Succubus half -- drop the Snake XP=200 as it is redundant.
That drops my grand total even more.
23,000 + 5,314 + 13,710 = 19,024 ?? <> 22,870 ??
Note the numbers in Bold seem to solidly correct. So I am still off by 3,836 do not even see where that comes into play.
Avaakris . XP=9600 . or 1,371 each
Merth the Sheriff . XP=9600 . or 1,371 each
Bolt of the North Marches . XP=1600 . or 229 each
Harmon Hellriser . XP=1600 . or 229 each
Seth the Huge . XP=2400 . or 343 each
C) Guards 3 x 800 . XP=2400 . or 343 each
B) Guards 3 x 800 . XP=2400 . or 343 each
A) Guards 3 x 1200 . XP=3600 . or 513 each
Wormgear Bonegnawer . XP=2400 . or 343 each
Succubus half . XP=1600 . or 229 each
Which is the 5,314 (or 5,315 if you do individual rounding)
ghoul . XP=200 each
2 ghoul friends . XP=125 each
26 dead goblins and
6 dead dire wolves for . XP=1385 each
Trap . XP=1067 each
Big Sam . XP=3200 each
Trap . XP=1467 each
Jail Guards . XP=1277 each
Three Giants are down . XP=1400 each
Wizard . XP=1633
Snake in basin . XP=200 each
DC 27 heat metal wire net traps . XP=933 each
ghouls . XP=433 each
4 orcs . XP=245 each
cocatrice and snake . XP=145 each
Which is a total of 13,710 which takes me back to that previous total which is off by 3,836 -- so completely scratching my head on this one.
Ciri Princess of Cintra |
Okay Ciri if I understood you correctly the entries that appear before Avaakris are simply part of the 5,314 total somehow and as such can be ignored. (Incorrect, opposite way)
Then after Succubus half -- drop the Snake XP=200 as it is redundant. (Correct and add the rest straight)
That drops my grand total even more.
23,000 + 5,314 + 13,710 = 19,024 ?? <> 22,870 ??
Note the numbers in Bold seem to solidly correct. So I am still off by 3,836 do not even see where that comes into play.
Avaakris . XP=9600 . or 1,371 each
Merth the Sheriff . XP=9600 . or 1,371 each
Bolt of the North Marches . XP=1600 . or 229 each
Harmon Hellriser . XP=1600 . or 229 each
Seth the Huge . XP=2400 . or 343 each
C) Guards 3 x 800 . XP=2400 . or 343 each
B) Guards 3 x 800 . XP=2400 . or 343 each
A) Guards 3 x 1200 . XP=3600 . or 513 each
Wormgear Bonegnawer . XP=2400 . or 343 each
Succubus half . XP=1600 . or 229 eachWhich is the 5,314 (correct because the dm says so)
ghoul . XP=200 each
2 ghoul friends . XP=125 each
26 dead goblins and
6 dead dire wolves for . XP=1385 each
Trap . XP=1067 each
Big Sam . XP=3200 each
Trap . XP=1467 each
Jail Guards . XP=1277 each
Three Giants are down . XP=1400 each
Wizard . XP=1633
Snake in basin . XP=200 each
DC 27 heat metal wire net traps . XP=933 each
ghouls . XP=433 each
4 orcs . XP=245 each
cocatrice and snake . XP=145 eachWhich is a total of 13,710 which takes me back to that previous total which is off by 3,836 -- so completely scratching my head on this one.
See my sheet
Divide by 6 not 7
Add to total
Spider XP=50 each
Swarm XP=150 each
Desperado XP=480 each
Scorpions XP=480 each
Bar Fight XP=2686 each
brvheart |
Sir Rayhm, your total xp as well as everyone else's should be 45870. We sat down and figured it out this afternoon. Everything is posted on Ciri's sheet for the running total. I am having one person track xp for the group so that we don't get 7 different numbers. Sometimes there were 7 people, sometimes there was 8 and a few times only 6 so you can't go back and try and recreate the wheel.
Just take that figure please or start at the beginning of level 7.
Sir Rhaym . |
Hey as I said I had no problem with the total I was just trying to figure out why I was off when I was looking through them is all.
Further I have absolutley no issue with one person tracking those numbers -- I was just a bit curious about them was all. To me its part of getting into the character kind of thing.
Ciri Princess of Cintra |
Understood, but I am the only one who gets to argue with the dm, I'm married to him. I usually still loose. LOL
Now we have a scorpion to kill, and he pulled a McDonald's on us and gave us free upsize!!!
Ps you can always post your turn before it's your initiative, even 2 or 3 actions ahead if needed, DM will apply it on your turn.
Sir Rhaym . |
I was not arguing -- I was asking where I was off -- because obviously the GM is always correct which means I am wrong.
Ah okay will post then -- uh a free upsize? You had smaller scorpions before?
Interestingly enough it kind of looks as if we had kept this door closed this scorpion could simply have been avoided.
brvheart |
Yeah, I figured the party was tired of fighting CR 3s and could use the experience from the next size up. You WILL need it before you are done.
A lion headed Warrior gives you a vision:
"AT HIGHEST PEAKS, THERE EVIL DWELLS LONG DEAD BUT NEVER DYING!"
Ciri Princess of Cintra |
Felix,when we cleaned out the town, you took a monk's amulet as part of your treasure so you could beat people up better. I don't see it on your sheet. Please add your Amulet of mighty fist +2
brvheart |
The vision was for Thoron, so it is up to what you think Sir Rhaym will do. She is the Mother Superior so watch out!
brvheart |
Howdy, folks!
Trapseeker and troublemaker extraordinaire, reporting for duty!
Everyone please welcome Reldak Vol, your new compatriate!
Reldak, here is the link to Roll20
"Slim" Jim |
Welcome!
Ciri Princess of Cintra |
All this climbing would be great for my Skull&Shackles game as a rigger, but not all that useful here. Albeit, with the lack of Slashing Grace
brvheart wrote:Everything seems fine except the cost of a couple of items
I've adapted to your version. :D Except for the fact that he has Precise Shot and not Precise Strike, which I've edited.You did not account for favored class bonus so add 7 hp
THAT I will most happily do. Thanks for the heads up!
You dotted Skull&Shackles lol Need to try again with Dark Tower
* face-palm * whoopsbrvheart 04:38 am | FLAG | LIST | REPLY
1 person marked this as a favorite.+
Ambrose
Reldak Vol
Male elf (Forlorn) rogue 7
NG Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +15
--------------------
Defense
--------------------
AC 22, touch 16, flat-footed 17 (+5 armor, +1 deflection, +5 Dex, +1 shield)
hp 62 (7d8+21)
Fort +4, Ref +11, Will +3; +2 vs. enchantments
Defensive Abilities evasion, trap sense +2, uncanny dodge; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 dagger +12 (1d4+3/19-20) or
. . +1 keen cup-hilt rapier +11 (1d6+3/15-20) or
. . cestus +10 (1d4+2/19-20) or
. . dagger +11 (1d4+2/19-20) or
. . aldori dueling sword +10 (1d8+2/19-20) or
. . elven curve blade +10 (1d10+3/18-20) or
. . unarmed strike +10 (1d3+2 nonlethal)
Ranged mwk composite longbow +12 (1d8+3/×3)
Special Attacks sneak attack +4d6
Spell-Like Abilities (CL 7th; concentration +7)
. . 1/day—comprehend languages, detect magic, detect poison, read magic
--------------------
Statistics
--------------------
Str 14, Dex 21, Con 12, Int 16, Wis 10, Cha 10
Base Atk +5; CMB +7; CMD 23
Feats Point-Blank Shot, Precise Shot, Quick Draw, Skill Focus (Perception), Toughness, Weapon Finesse, Weapon Focus (dagger)
Traits pragmatic activator, reactionary
Skills Acrobatics +20, Appraise +11, Bluff +10, Climb +12, Craft (Cooking) +7, Disable Device +20, Disguise +5, Escape Artist +15, Intimidate +4, Knowledge (dungeoneering) +9, Knowledge (local) +9, Perception +15, Sense Motive +4, Sleight of Hand +12, Stealth +15, Swim +6, Use Magic Device +13; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Goblin, Orc
SQ rogue talents (combat trick, finesse rogue, weapon training), trapfinding +3
Combat Gear potion of cure light wounds (3), caltrops; Other Gear +2 studded leather, darkwood buckler, +1 dagger, +1 keen cup-hilt rapier, aldori dueling sword[ISWG], cestus[APG], dagger (3), elven curve blade, mwk composite longbow (+2 Str) with 20 arrows, belt of incredible dexterity +2, boots of elvenkind, cloak of resistance +1, handy haversack, ring of protection +1, bandolier[UE], bedroll, belt pouch, chalk (2), flint and steel, grappling hook, masterwork thieves' tools, silk rope (50 ft.), sunrod (2), trail rations (6), waterskin, light horse, 991 gp, 8 sp, 8 cp
--------------------
Tracked Resources
--------------------
+1 dagger - 0/1
Arrows - 0/20
Comprehend Languages (1/day) (Sp) - 0/1
Dagger - 0/3
Detect Magic (1/day) (Sp) - 0/1
Detect Poison (1/day) (Sp) - 0/1
Potion of cure light wounds - 0/3
Read Magic (1/day) (Sp) - 0/1
Sunrod - 0/2
Trail rations - 0/6
--------------------
Special Abilities
--------------------
Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.
Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
--------------------
Reldak was raised in an orphanage with a rather diverse group of children and took to the streets at a young age.Over time he grew in skill to the point where he became a burgler for hire, who chose his jobs with care so as not try not steal from those who couldn't afford it, and primarily from those who actually "deserved" it. Most of the time.
In any event, he considers himself a professional, and holds himself to a rather high standard of professionalism. When jobs are scarce, he acts as a treasure hunter, and after a recent job went...sideways, and he barely excaped capture with his life, Reldak sought out new horizons and adventures.
As an aside, he is not particularly religious, but devoutly and anonymously donates 10% of his earnings to the orphanage where he was raised.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.here is a stat block
So I notice your AC HIT points are still at reduced amounts, please see above and welcome.
From what you previously posted prior to update:
Defense
--------------------
AC 19, touch 14, flat-footed 16 (+5 armor, +1 deflection, +3 Dex)
hp 52 (7d8+14)
Fort +4, Ref +11, Will +3; +2 vs. enchantments
Should read:
Defense
--------------------
AC 22, touch 16, flat-footed 17 (+5 armor, +1 deflection, +5 Dex, +1 shield)
hp 62 (7d8+21)
Fort +4, Ref +11, Will +3; +2 vs. enchantments
Fralk ibn Sabbah |
2 people marked this as a favorite. |
I'm imagining Fralk being in a clockwork cockpit inside the steel ball... part hamster wheel, but the effort magnified by the clockwork gears.
And two levers for steering like the old school Green Machines.
Ciri Princess of Cintra |
Horrible hall of the silent ball is a classic trap, a little bit before a gamer named Spielberg decided to use it in a great movie named raiders of the lost ark. Ya, you will probably recognize some things thematically as being from the entertainment industry, but this was before the movies but some itemss from conans book.
brvheart |
I'm imagining Fralk being in a clockwork cockpit inside the steel ball... part hamster wheel, but the effort magnified by the clockwork gears.
And two levers for steering like the old school Green Machines.
Here is your link for Roll20
Reldak Vol |
Hey, guys.
I'm just going to go straight to the point, as ridiculous as it makes me sound, considering I JUST started playing in your game. I am going to have to drop out, at least for the next month, possibly longer.
Due to our production being behind at work, this week they put us on OT for 10 - 12 hour days, 6 days a week til the end of the year. I work on an assembly line, and the OT is mandatory. This was unexpected, and
I thought at first that rping would still be doable, and that I could simply write short posts for the time being. But, as much as I like the game, sadly, I'm finding that I'm not only exhausted, but feeling "brain dead" by the time I get home and that what time I do have is (understandably) desired by my wife and kids.
I'm really sorry to do this, but rather than limp and struggle through and still end up letting you down, I thought it best to withdraw before things really get underway. And to be clear, it's NOT your game that's at issue, here. It's me.
Again, my apologies.
brvheart |
I understand RL has to take priority, take whatever time you need. We will keep your seat warm:)
Fralk ibn Sabbah |
Oh snap! Sorry to see you go/delay.
@brvheart - I didn't optimize for Disable Device... But, if I'm going to be the one defusing the bombs for the time being, may I?
Currently, I think Felix is better at it.
brvheart |
Oh snap! Sorry to see you go/delay.
@brvheart - I didn't optimize for Disable Device... But, if I'm going to be the one defusing the bombs for the time being, may I?
Currently, I think Felix is better at it.
You have a +20, I think you are fine. Besides, someone is trying to get your attention.
brvheart |
It is before and I posted for the ball. Kara wants to know if you are still mapping?