
Ciri Princess of Cintra |

Honestly no ARMOR in the set, just magic items
Kinda like in Diablo where you get bracers that Grant extra powers when combined, but this was before video games grabbed the concept.

brvheart |

Hm, so if the rest of the set involves shiny armor that disrupts spellcasting, I may regret putting the ring on!
My availability ebbs and flows, but I'll do my best to keep us going!
Nothing that would affect your spellcasting negatively

brvheart |

Appearance and background is ready.
Your appearance at present is rather beaten and bedraggled tied up in the back of the goblin practice hall having been used as a practice dummy. Your gear is all haphazardly stocked in the corner. Current HP 0, damage 7 and 50 non lethal.
Sir Rhaym de Wymund a tad over eager, set out from the capitol city Khartous three weeks ago accompanied only by his man servant to rid the world of evil or more specifically to recover holy relics of Mitra for the temple. Ignoring the advise to get help, he was eager to "make a difference fighting evil directly as he has trained to instead of performing his “Shining Knight” role in court." About three days ago he was beset upon by a host of riders with nets, captured and rendered unconscious.
Welcome to the party camris!

brvheart |

You will have to ask Thoron to be sure, but the party just rested before these last couple of fights and sustained few injuries. The party started with a cleric, a paladin and a warpriest so healing was not an issue. I made your wounds mostly non lethal so that a cure light should take care of most if not all of them.

brvheart |

Ok, we have always house ruled non lethal was healed at a Rate of around 4 to 1 in addition to the actual damage

"Slim" Jim |

Re XP and character advancement, are we on the Medium track? If so there's 12000 xp between 6 and 7 and unless I missed something (entirely possible) I think Jim isn't quite there yet.
Page 2: swarm 150xp
Page 3: undead gunslinger 480xp
Page 4: scorpion 480xp
Page 8: fight at the inn 2686 xp
Page 12: fight with the sheriff 5314 xp
Page 16: ghouls 200xp
Page 17: ghoul 125xp
Page 19: big battle 1385 xp
Page 19: trap 1067 xp
Total: 50+150+480+480+2686+5314+200+125+1385+1067 = 11937

brvheart |

Re XP and character advancement, are we on the Medium track? If so there's 12000 xp between 6 and 7 and unless I missed something (entirely possible) I think Jim isn't quite there yet.
** spoiler omitted **
That close? How about I give everyone 100 xp for rescuing Ray here.
Everyone else level up.
Tal'ariel Rhuidon |

Booyah!
Hey Felix, want the +2 Ring of Protection? From one pirate to another?

Ciri Princess of Cintra |

He has a earing of protection 1 listed, we had 3 rings +1 last go round and 2 +2 rints, I think the cleric and tal got those, but I will check.
7th level: 1d6 + 3 ⇒ (2) + 3 = 5

Tal'ariel Rhuidon |

Here's my proposed level-up:
Arcane Trickster
HP: 1d6 + 3 ⇒ (4) + 3 = 7
Ref / Will +1
3rd level spells
Ranged legerdemain (can Disable Device or Sleight of hand at 30' range with a -5 penalty)
Feat: Spell Penetration
Skills: Disable Device, K. Religion, Perception, Spellcraft x3, Stealth

Sir Rhaym |

Add one level of Paladin.
HP roll: 1d10 ⇒ 1
Add +1/+1 BAB
Add another Smite Evil/day.
Add a rank of Use Magic Device
Add a rank of Diplomacy.
Add a rank of Sense Motive.
Add Feat: Toughness

"Slim" Jim |

HP: 1d10 + 2 ⇒ (6) + 2 = 8
BAB +1
FCB: +1 skill point
Skills: +1 Acrobatics, +1 Diplomacy, +1 Escape Artist, +1 Intimidate, +1 Kn: Local, +1 Perception
Feat: Steadfast Personality (Cha bonus instead of wisdom bonus for mind affecting saving throws, gives him +9 will save vs mind affecting which I think is quite respectable for a swashbuckler)
Class features: Superior Feint (not sure when this will ever get used), Swashbucklers Grace (move at full speed when using acrobatics to move through enemy space), Targeted Strike, Nimble +2 (AC goes up by one)
Most hoped for items: Cloak of resistance +2, Ring of protection +2

brvheart |

[dice=HP]1d10+2
BAB +1
FCB: +1 skill point
Skills: +1 Acrobatics, +1 Diplomacy, +1 Escape Artist, +1 Intimidate, +1 Kn: Local, +1 Perception
Feat: Steadfast Personality (Cha bonus instead of wisdom bonus for mind affecting saving throws, gives him +9 will save vs mind affecting which I think is quite respectable for a swashbuckler)Class features: Superior Feint (not sure when this will ever get used), Swashbucklers Grace (move at full speed when using acrobatics to move through enemy space), Targeted Strike, Nimble +2 (AC goes up by one)
Most hoped for items: Cloak of resistance +2, Ring of protection +2
Slim, I only count to 67 hp. Did I miss something?
Superior Feint - this would work well coordinating with Felix so he can get sneak damage. Tal could get some but no where near as much.
brvheart |

Here's my proposed level-up:
Arcane Trickster
[dice=HP]1d6+3
Ref / Will +1
3rd level spells
Ranged legerdemain (can Disable Device or Sleight of hand at 30' range with a -5 penalty)
Feat: Spell Penetration
Skills: Disable Device, K. Religion, Perception, Spellcraft x3, Stealth
Just need to add your spells

brvheart |

Felix
Level 7 Rogue (Thug)
[Dice=HP]1d8+2
Favorite CB (1/6 of an extra rogue talent)
Skills:
Acro, Bluff, Disable D., Escape A., Intimidate, Perception, Stealth, Swim, Use Magic Device,
[Dice= Reroll HP]1d8+2 I keep the 3 :-)
Feat: Hurtful
Feat: Hurtful Prerequisite(s): Str 13, Power Attack.
also you are entitled to another rogue talent at this level

brvheart |

Felix
Level 7 Rogue (Thug)
[Dice=HP]1d8+2
Favorite CB (1/6 of an extra rogue talent)
Skills:
Acro, Bluff, Disable D., Escape A., Intimidate, Perception, Stealth, Swim, Use Magic Device,
[Dice= Reroll HP]1d8+2 I keep the 3 :-)
Feat: Hurtful
Feat: Hurtful Prerequisite(s): Str 13, Power Attack.
also you are entitled to another rogue talent at this level
And another trait
Fate's Favored
The fates watch over you
are the same trait

Tal'ariel Rhuidon |

@Slim Jim--please take Tal'ariel's Ring of Protection +2! It is mostly redundant for her given the special ring she now has.

brvheart |

Arg read the prereqs from the feat above.
Then its dazzling display.
Also Fates favoreds fluff text is the fates watch over you ;-)
Its not two traits its one trait and its fluff text.
That's fine. You still are allowed another trait and now a rogue talent.

"Slim" Jim |

Ok thanks Tal!
Re HP yeah I made a mistake in my herolab setup when initially rolling Slim. Corrected now!

"Slim" Jim |

Brv would you mind re rolling that attack Vs Slim? I don't know if it hit or not.

brvheart |

Brv would you mind re rolling that attack Vs Slim? I don't know if it hit or not.
Yeah, seems it missed lol

brvheart |

So, does this game use Fumbles? Asking for a friend.
As a reminder, my house rules are listed in Gameplay.
2) Fumbles: Rolling a natural 1 in combat will result in a fumble ending the player action for the turn.
So with the '1' you are done for the round. Very simple fumbles. I have rules for much more complex fumbles if you all wish, <WEG>

Tal'ariel Rhuidon |

Did we officially level up yet or is that after we rest? I ask because Tal technically won't have Knowledge (religion) until after the level-up.

brvheart |

The DC is low enough that is not a problem:) Can roll and Int check or untrained

Ciri Princess of Cintra |

Sir Rhaym wrote:So, does this game use Fumbles? Asking for a friend.As a reminder, my house rules are listed in Gameplay.
2) Fumbles: Rolling a natural 1 in combat will result in a fumble ending the player action for the turn.
So with the '1' you are done for the round. Very simple fumbles. I have rules for much more complex fumbles if you all wish, <WEG>
NO THANK YOU PLEASE

brvheart |

so did some figures, from the Treasure chest in Town you should have about 90gp, 2pp, and 200sp each added to your sheets.

Ciri Princess of Cintra |

SILENCE
School: illusion (glamer)
Level: Bard: 2; Cleric: 2; Antipaladin: 2
Casting Time: 1 round
Components: V, S
Area: 20-ft.-radius emanation centered on a creature, object, or point in space
Duration: 1 round/level (D)
Saving Throw: Will negates; see text or none (object)
Spell Resistance: yes; see text or no (object)
Mythic: Has Mythic version
Source: Core Rulebook
Summary: Negates sound in 20-ft. radius.
Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary.
An unwilling creature can attempt a Will save to negate the spell and can use spell resistance.
School: illusion (glamer)
Level: Bard: 4
Casting Time: 1 round
Components: V, S
Range: personal
Area: 5-ft.-radius emanation centered on you
Duration: 1 hour/level (D)
Source: Core Rulebook
Summary: Keeps eavesdroppers from overhearing you.
you manipulate sound waves in your immediate vicinity so that you and those within the spell's area can converse normally, yet no one outside can hear your voices
Anyone who enters the zone immediately becomes subject to its effects, but those who leave are no longer affected.
Note, however, that a successful DC 20 Linguistics check to read lips can still reveal what's said inside a zone of silence.
The first spell prevents casting but allows a save and covers the area in silence and the second spell is only 5 ft from the point being cast and allows conversation in its area just keeps it private.
So what is the save dc

brvheart |

An unwilling creature can attempt a Will save to negate the spell and can use Spell Resistance, if any.
That only applies if the spell is cast upon you. There is no save if it is cast on an object or a point in space.

Ciri Princess of Cintra |

Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability's effect cannot be dispelled and is not subject to counterspells. See Table: Special Ability Types for a summary of the types of special abilities.
Table: Special Ability Types
Extraordinary Spell-Like Supernatural
Dispel No Yes No
Spell resistance No Yes No
Antimagic field No Yes Yes
Attack of opportunity No Yes No
Dispel: Can dispel magic and similar spells dispel the effects of abilities of that type?
Spell Resistance: Does spell resistance protect a creature from these abilities?
Antimagic Field: Does an antimagic field or similar magic suppress the ability?
Attack of Opportunity: Does using the ability provoke attacks of opportunity the way that casting a spell does?

Ciri Princess of Cintra |

Booyah!
Hey Felix, want the +2 Ring of Protection? From one pirate to another?
& Slim Jim--please take Tal'ariel's Ring of Protection +2! It is mostly redundant for her given the special ring she now has.
So which of the 2 claimed the ring +2, as treasurer, I just want to keep track?
Not to mention Tal also has that ring of couterspells.
You can own many but only wear 2 unless you get a hand of the mage, which I could make given access to components. Unfortunately it requires the desiccated hand off a elven mage, don't have any of those lying around.
Edit looks like slim added it to his sheet and the cleric has the second one, so does anyone need a +1 Ring of protection.

Ciri Princess of Cintra |

So one problem with the crowd of images, logically where did they come from, it's a result of a magic effect, spell or summoning that occurred the instant the trap on the door was set off. So what kind of spells do that?