Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:

Are there any visible enemies?

PS Jim killed the wizzard.

There is one orc in the other room, but you cannot see him at present. The rest are all invisible. You can roll perception to perceive where any of them are.


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Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

https://www.oprahdaily.com/entertainment/a32598018/harry-potter-spells-list /

Some good words for spells


Male Human Rogue6/Clr1 Current Map

We have not heard back from Sir Rhaym for almost a month. I pmed him a week ago and no response. Have posted out for a replacement. Thoron, please continue to bot him until we have a replacement.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Oh dear what will become of Planchet!

Anyway is there anything else to do on this level?


Male Human Rogue6/Clr1 Current Map

Yes, as I said earlier there are two doors close by. One in the room and I put you in front of the door in the room to the north. Actually, there is almost a third of the level to explore.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Do we want to take the basin with us, I can shrink it to 1/16 size and take up top.


Male Human Rogue6/Clr1 Current Map

There is no shrinking the basin as it is a relic and it is far too big to carry around.

On the question of a replacement for Sir Rhayam, I have one person who has brought up the suggestion of taking over and existing character that has lost its player. If we went to that, we also have Iz, it the past I have always been rather hesitant about playing someone's player character after they have gone. Thoughts?

Grand Lodge

Male Dwarf Cleric/6

I'm on the fence with this myself. Its just that if someone doesn't respond within 2 weeks it seems to me that the player has abandoned the character. Therefore, if you need someone else to take over the character I don't see a problem.


Male Human Rogue6/Clr1 Current Map

Two weeks we can go without hearing from someone and just PM them especially if they have let us know in advance like the Alaska trip and Tal but when we hear nothing for over three weeks it a about time to look for a replacement especially when they do not reply to a pm for over a week.


Male Kelish/Dervish Warpriest Crusader 7 init +1, HP 66, Perception +15, AC 28; Fort +11, Ref +5, Will +11

Hi, I can help


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Nice!


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Guess I'll wait till the ghouls have moved before posting an action.


Male Human Rogue6/Clr1 Current Map

People's thoughts on someone taking over Sir Rhaym? Or even Iz?

Grand Lodge

Male Dwarf Cleric/6

I'd be OK with either option.


Male Human Rogue6/Clr1 Current Map

Tal, Jim. Felix your opinions?


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Is the question whether one of us will take over Sir Rhaym? I am fine if someone else wants to.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

It's a little unusual but maybe it can work.


Male Half-orc Rogue (Thug) 7

I am on the fence to be honest.
On the one side taking over an existing character is easy, but on the other side, can you ever feel it?

Grand Lodge

Male Dwarf Cleric/6

Troops, I'm not going to be available for the next couple of weeks. I'm having to have a Pacemaker put in.

Please play me, and I'm out of channels, so the party needs to rest soon.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

So there were beds back in the wizards room, 4 of them. We can bed down there.


Male Half-orc Rogue (Thug) 7

Best of look for your operation!


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Male Half-orc Rogue (Thug) 7

of course Luck!!!


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Indeed, Thoron you'll be in our thoughts and prayers. I hope all goes well!


Male Human Rogue6/Clr1 Current Map

The procedure I do believe is scheduled for this afternoon. It should be routine but out of an abundance of caution his decided to not drive until he had gotten used to it, probably another week. That and his sister is on town looking after him.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Hope everything went well with the procedure.

Grand Lodge

Male Dwarf Cleric/6

I came out of the procedure OK. I'm trying to take it easy for the next 2 weeks or so. Thanks for the thoughts.


Male Human Rogue6/Clr1 Current Map

Please all. The original author Jennel Jaquays is in the hospital in Dallas in serious condition with Guillan Barre Syndrome. I hereby dedicate the rest of his game on her behalf.

Grand Lodge

Male Dwarf Cleric/6

Let's hope for a full recovery.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

That's terrible. Hope she's improving and has a swift recovery.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Hey brvheart I was curious I see that this character took 2 Traits were you allowing an extra Trait with a Drawback as I was thinking of perhaps adding a Drawback that reflected the character's attributes and/or denoted personality.

To which if you (brvheart) or one of the other players might have a suggestion for a quality Drawback that they feel fits the character as they were being played that would be good start, assuming Drawbacks are an option.

Been working on moving things to the new character sheet.

Oh and it does not appear that Rhaym is in the current battle which means I have more time to read up on how they were being played. Still if any of the other players want to provide their impression of Sir Rhaym and/or his interaction with the rest of the group that would be appreciated as that will simply help me fast track the role playing of his personality and stay even truer to the current perceived perspective.


Male Human Rogue6/Clr1 Current Map

I don't allow drawbacks, sorry:) He has a servant Planchet. I run him. Sir Rhaym is a court knight so before coming here he had not ever actually been in combat, lol.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Okay thanks for the update on the Drawbacks, forgot to state I did not have to have it -- just thought it might a little extra spice if they were allowed.

I do recall the Servant and the non-combat tested Court Knight information that we talked about earlier.

Still has anyone noticed how the previous player was playing this character's average Intelligence and low Wisdom score? Ya know, if you noticed anything in their role playing that stood out to you saying this was guy while not a butter knife still was not all sharp of a knife and while he might know what to do sometimes, he often did not always know when to do it -- kind of thing. Or however this player may or may not have portrayed these aspects of the character. As that up front will also help me adhere to what others have observed with this character.

I do plan to read all the back posts but that is a lot of reading to fully catch up on so any insights would be helpful should things get underway with this character before I finish reading it all.

Thanks in adavance


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Hey brvheart I ran Rhaym's Attributes through my calculator and there seems to be something askew.
.
.
.
.
Attributes
Str: 22 (+6 from Magic Belt) so Base: 16 Cost: 10
Con: 12 so Cost: 2
Dex: 15 (+1 at 4th-Level) so Base: 14 Cost: 5
Int: 10 so Cost: 0
Wis: 8 so Cost: -2
Cha: 16 (+2 from Race) so Base: 14 Cost: 5

Total Cost: 10 + 2 + 5 + 0 - 2 + 5 = 20

The Campaign Tab says Point Buy 25 was that changed from 20 earlier or was there a mathematical error here?

If there was an error, how would you like me to go about fixing the error. Aka where do you want me to put the 5 extra points in order to keep this character homongenous with how they were played?


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Male Half-orc Rogue (Thug) 7

Well I talked to my wive, who has had quite a few patients like that. There is no recovery, but you can have good days and bad days.

I wish her a lot of the first. AND I gladly dedicate this game in her name.

BTW Brvheart, you do allow drawbacks. You made me play the vanilla rogue!
:-)


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:

Hey brvheart I ran Rhaym's Attributes through my calculator and there seems to be something askew.

.
.
.
.
Attributes
Str: 22 (+6 from Magic Belt) so Base: 16 Cost: 10
Con: 12 so Cost: 2
Dex: 15 (+1 at 4th-Level) so Base: 14 Cost: 5
Int: 10 so Cost: 0
Wis: 8 so Cost: -2
Cha: 16 (+2 from Race) so Base: 14 Cost: 5

Total Cost: 10 + 2 + 5 + 0 - 2 + 5 = 20

The Campaign Tab says Point Buy 25 was that changed from 20 earlier or was there a mathematical error here?

If there was an error, how would you like me to go about fixing the error. Aka where do you want me to put the 5 extra points in order to keep this character homongenous with how they were played?

You are off somewhere here. His CON is 15, not 12

STR 16/22 Base Value 13 3 points +2 from Race +1 from level 4
DEX 15 Base Value 7 points
CON 15 Base Value 7 points This is where the other 5 points are.
INT 10 0 points
WIS 8 -2 points
CHR 16 10 points

Sir Rhaym de Wymund
Human paladin (warrior of the holy light) 6 (Pathfinder RPG Advanced Player's Guide 118)
LG Medium humanoid (human)
Init +2; Senses Perception -1
Aura courage (10 ft.), power of faith
--------------------
Defense
--------------------
AC 22, touch 11, flat-footed 21 (+10 armor, +1 Dex, +1 natural)
hp 55 (6d10+18)
Fort +10, Ref +7, Will +7
Immune disease, fear
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 bastard sword +7/+2 (1d10+9/19-20) or
handaxe +6 (1d6+4/×3) or
heavy shield bash +8/+3 (1d4+8)
Ranged mwk light crossbow +9 (1d8/19-20)
Special Attacks channel positive energy 3/day (DC 16, 3d6), smite evil 2/day (+3 attack and AC, +6 damage)
Paladin Spell-Like Abilities (CL 6th; concentration +9)
At will—detect evil
--------------------
Statistics
--------------------
Str 18, Dex 15, Con 15, Int 10, Wis 8, Cha 16
Base Atk +6; CMB +8; CMD 22
Feats Exotic Weapon Proficiency (bastard sword), Improved Shield Bash, Power Attack, Two-weapon Fighting
Skills Acrobatics -2 (-6 to jump), Diplomacy +9, Handle Animal +7, Heal +3, Intimidate +4, Knowledge (nobility) +5, Knowledge (religion) +6, Ride +3, Sense Motive +3, Swim +1
Languages Common
SQ divine bond (weapon +1, 1/day), lay on hands 7/day (3d6), mercies (shaken, sickened)
Combat Gear potion of enlarge person (3), potion of lesser restoration, potion of lesser restoration, potion of lesser restoration, potion of resist acid 10, potion of resist electricity 10, potion of resist fire 10; Other Gear +1 full plate, +1 heavy steel shield, +1 bastard sword, barbed bolt (20), bolas bolts (10), crossbow bolts (10), handaxe, mwk light crossbow, amulet of natural armor +1, belt of giant strength +2, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Mitra)[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Mitra, 1,518 gp
--------------------
Special Abilities
--------------------
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Lay on Hands (3d6 hit points, 7/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 3d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Power of Faith (30', +1) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spell
Smite Evil (2/day) (Su) +3 to hit, +6 to damage, +3 deflection bonus to AC when used.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Male Human Rogue6/Clr1 Current Map
Felix "Lucky Gits" Season wrote:

Well I talked to my wive, who has had quite a few patients like that. There is no recovery, but you can have good days and bad days.

I wish her a lot of the first. AND I gladly dedicate this game in her name.

BTW Brvheart, you do allow drawbacks. You made me play the vanilla rogue!
:-)

The last update was they were going to have to trach her to continue machine assisted breathing...

I have known Jennel for about 38 years now. We met at GenCon many, many years ago. That was before her involvement with ID doing Quake levels.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Ah okay thanks that adds up much better. Still kind of off by one point if one were to use the most effective math but its close enough. Further the 1 extra point would only mean he would either had an 11 Intelligence or 9 Wisdom and neither of those affect him much.

In case you are curious on what I mean, here it is. However, this is just an FYI -- I will be going with your numbers.

Str 10 + 5 (Cost 7) + 1 Level = 16
Con 10 + 5 (Cost 7) = 15
Dex 10 + 5 (Cost 7) = 15
Int 10 + 0 (Cost 0) = 10
Wis 10 - 2 (Cost -2) = 8
Cha 10 + 4 (Cost 5) + 2 Race = 16

Total Cost: 7 + 7 + 7 + 0 - 2 + 5 = 24

Oh and here is wishing better health and a quick recover-ish to your friend.


Male Human Rogue6/Clr1 Current Map

link for Roll20

https://app.roll20.net/join/14799271/fFyvDA

Grand Lodge

Male Dwarf Cleric/6

Damn that's not good. Hope she comes out and recovers fully.


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:

Ah okay thanks that adds up much better. Still kind of off by one point if one were to use the most effective math but its close enough. Further the 1 extra point would only mean he would either had an 11 Intelligence or 9 Wisdom and neither of those affect him much.

In case you are curious on what I mean, here it is. However, this is just an FYI -- I will be going with your numbers.

Str 10 + 5 (Cost 7) + 1 Level = 16
Con 10 + 5 (Cost 7) = 15
Dex 10 + 5 (Cost 7) = 15
Int 10 + 0 (Cost 0) = 10
Wis 10 - 2 (Cost -2) = 8
Cha 10 + 4 (Cost 5) + 2 Race = 16

Total Cost: 7 + 7 + 7 + 0 - 2 + 5 = 24

Oh and here is wishing better health and a quick recover-ish to your friend.

Yes, but what I gave you is how he put the character together. I just do a check on it with HeroLab


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

It's okay brvheart I was just sharing the numbers with you to let you know is all. I will leave it as is.

Oh and I noticed on the map that my character is there, and I assume he is holding down the rear or at least that is what it seems like what he is doing. So let me know if or when you want me to chime in. Otherwise I will continue reading up on how he was played to make sure I have a more solid understanding of how to role play him going forward.

That being said, if the GM is okay with me joining the fray and someone wants to come back (when due to current injuries or such dictates) and help hold down the rear then Rhyam would gladly take their place in the combat.


Male Human Rogue6/Clr1 Current Map

In the rear with the gear, and some times the gear even talks to you. They are just battling a few low level Orcs. Now that the party has found the way into him it should be over soon. Although Ciri and Jim are hurt so he can do some healing if you want to roll init for that.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Wow thanks -- and uh wow interesting, most unexpected, I like it -- well I can see I will need to speed up my reading, or maybe do a recent past and then continue finishing up the entire past. So that I can respond properly fairly soon.

So to do a recent past to bring me up to what is going on now, enough so that I understand this object talking to Rhaym -- what page should I go back to?


Male Human Rogue6/Clr1 Current Map

https://paizo.com/campaigns/v5748p75ivmsn/gameplay&page=35


Male Human Rogue6/Clr1 Current Map

You can play him however you want. My wife (Ciri) sees him as a pompous ass while I kind of see him as kind of a Dudley Dooright Character. Wanting to do good, but having no idea how to do it!


Thanks for those insights as those were the kind of things I was asking for.


Male Human Rogue6/Clr1 Current Map
Felix "Lucky Gits" Season wrote:

Well I talked to my wive, who has had quite a few patients like that. There is no recovery, but you can have good days and bad days.

I wish her a lot of the first. AND I gladly dedicate this game in her name.

BTW Brvheart, you do allow drawbacks. You made me play the vanilla rogue!
:-)

Felix, I am playing an even more vanilla rogue in our ftf game homebrew. Hey, someone has to play the rogue!

Grand Lodge

Male Dwarf Cleric/6

I'm with Ciri on how I feel about him. He's like my sister that wants to do right, but his manner and ordering people around grates on me.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Oh okay, I have not gotten to the part where he was ordering folks around.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Well it appears the Rhaym on the map is not movable by me. I suppose we need to fix that at some point.

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