GM Ladile |
**HOUSE GM ANNOUNCEMENT**
Qxal’s animal allies have been defeated! The animals that remain may even aid us in battle.
GMs, the Animals Defeated condition on page 8 is in effect.
______________
**HOUSE GM ANNOUNCEMENT**
The Thorned Monarch has enchanted the plants of this area, but they were no match for the Pathfinders! The enchanted plants have been defeated.
GMs, the Plants Cut Down condition on page 8 is in effect.
GM Doug H |
MEGA 2 wants the large undead out of the way so it can batter Fafrd more.
I can't seem to find info on Rhob regarding AC etc. Please let me know if I am at fault for not being able to find it on your sheet. I will wait for the player to let me know how much damage I do. If Rob gets taken out (doubtful) the rest of the attacks go to fafrd.
Bite: 1d20 + 21 - 3 ⇒ (19) + 21 - 3 = 37
P: 2d10 + 10 - 3 ⇒ (6, 8) + 10 - 3 = 21
Mangling Rend 1: 1d20 + 21 - 4 ⇒ (10) + 21 - 4 = 27
B: 2d8 + 10 - 3 ⇒ (8, 8) + 10 - 3 = 23
Mangling Rend 1: 1d20 + 21 - 8 ⇒ (17) + 21 - 8 = 30
B: 2d8 + 10 - 3 ⇒ (4, 3) + 10 - 3 = 14
Extra Bludgeoning if both Mangling Rends connected: 2d6 ⇒ (5, 6) = 11
Character Turn Emulation Drone |
Iarann grumbles no one could bother helping him set up a flank so he does it on his own, clambering p the difficult terrain to flank with Makai — he's grateful for the healing!
Axe: 1d20 + 18 ⇒ (20) + 18 = 38
S, Cold: 2d12 + 7 + 1d6 ⇒ (10, 2) + 7 + (3) = 22
More Axe: 1d20 + 18 - 5 ⇒ (14) + 18 - 5 = 27
S, Cold: 2d12 + 7 + 1d6 ⇒ (9, 12) + 7 + (4) = 32
GM Doug H |
Iarann's axe cuts through the creature's leg, severing it clean off. Like a mighty ancient mahogany, the MEGA totters… then falls with a thunderous crash! Kill! Iarann moves to the next nearest targets with his third action.
⚘ ⚘ ⚘
Fafrd is Up! Round 2
Terrain: Slopes are difficult terrain
Battlemap
──────────
BOLD IS UP!:
──────────
Fafrd (58/96 HP) │ Frightened 1
MEGA 2 (-94 HP) │ Hunted by Fafrd, Enfeebled 3
Iarann (86/145 HP) │ Immune to Terrifying Display, AOO avail
➤ Morgan (71/71 HP)
➤ Rhob (87/87 HP) │ Might be hurt or destroyed
➤ Bair (138/138 HP) │ 11 temp HP, Raging, AOO avail
➤ Makai (87/87 HP) │ Reactive Shield
➤ Kamil (52/64 HP)
not mega 2 (-36 HP)
not mega 1 (-10 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Success The creature is unaffected.
Failure The creature is frightened 1.
Critical Failure The creature is frightened 2 and fleeing until the end of its next turn.
Kamil Durus |
Kamil moves to have a clear line with the small and quite bigger creature and calls for the last time of the fight his ancestral blood to breath some electricity on the two creatures.
Hi mouth goes wide and a line of electricity zaps the big #2 and bigger #2 mega.
Dragon's Breath, E (Basic Reflex Save DC25): 7d6 ⇒ (6, 4, 4, 6, 2, 3, 1) = 26
(◆) Stride
(◆◆) Cast a spell: Dragon Breath
Morgan Titchwillow |
Morgan's eyes seem to blaze with fury as her zombie minion is pulverized by the large creature. "A week's worth of work you set me back, you stupid ape!"
She points, speaking a series of arcane words before an electric arc flies out towards the remaining Mega and the smaller creature.
Electric Arc vs 2 & 2, DC 25 Reflex: 4d4 + 4 ⇒ (1, 3, 1, 3) + 4 = 12
She then casts another shielding spell to protect herself.
Makai Goldenoak |
Makai runs in front of Kamil after he breathes electricity.
Then she prays for an instant and hits the creature. Her hammer begging to emanate darkness
Channel Smite (2nd lvl Harm), Warhammer@not Mega 2: 1d20 + 16 ⇒ (19) + 16 = 35
Damage,b: 2d8 + 4 ⇒ (6, 3) + 4 = 13
Harm, negative: 2d8 ⇒ (7, 3) = 10
If crit => prone
GM Doug H |
Unmodified ref, big, small: 2d20 ⇒ (18, 18) = 36 S, S
Unmodified ref, big, small: 2d20 ⇒ (14, 4) = 18
Electricity flies, zapping the remaining creatures. The smaller gorilla drops before Makai can get to it. May change your turn, as you can't reach MEGA 2 & smite it. If I don't hear back by the time Bair posts I will have her crit the remaining smaller ape (1) using that Channel Smite.
⚘ ⚘ ⚘
Bair and makai are Up! Round 4
Terrain: Slopes are difficult terrain
Battlemap
──────────
BOLD IS UP!:
──────────
Fafrd (58/96 HP)
MEGA 2 (-113 HP) │ Hunted by Fafrd, Enfeebled 3
Iarann (86/145 HP) │ Immune to Terrifying Display, AOO avail
Morgan (71/71 HP)
➤ Bair (138/138 HP) │ 11 temp HP, Raging, AOO avail
➤ Makai (87/87 HP) │ Reactive Shield
Kamil (52/64 HP)
not mega 1 (-10 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Success The creature is unaffected.
Failure The creature is frightened 1.
Critical Failure The creature is frightened 2 and fleeing until the end of its next turn.
Bair Mann |
The brute suddenly charges at the biggest one (I’m assuming no climbing necessary?) and unleashes two wicked slashes.
”I AM DA KINGA DIS MOUNTIN!”
+1 Wounding Striking Silver Halberd vs FF: 1d20 + 17 ⇒ (3) + 17 = 20 for Slashing/Silver + W.S. + Rage: 2d10 + 4 + 2 + 6 ⇒ (9, 6) + 4 + 2 + 6 = 27 (hit is 1d6, crit adds 1d12 persistent bleed)
+1 Wounding Striking Silver Halberd - MAP vs FF: 1d20 + 17 - 5 ⇒ (6) + 17 - 5 = 18 for Slashing/Silver + W.S. + Rage: 2d10 + 4 + 2 + 6 ⇒ (6, 8) + 4 + 2 + 6 = 26
But his blades find nothing but really thick toenails to chop.
GM Doug H |
Makai moves to the other target and smites it.
Bair clips some toenail.
The last small ape runs away! It looks like the territorial beasts are breaking…
⚘ ⚘ ⚘
Fafrd is Up! Round 5
Terrain: Slopes are difficult terrain
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Fafrd (58/96 HP)
MEGA 2 (-113 HP) │ Hunted by Fafrd, Enfeebled 3
Iarann (86/145 HP) │ Immune to Terrifying Display, AOO avail
Morgan (71/71 HP)
Bair (138/138 HP) │ 11 temp HP, Raging, AOO avail
Makai (87/87 HP) │ Reactive Shield
Kamil (52/64 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Success The creature is unaffected.
Failure The creature is frightened 1.
Critical Failure The creature is frightened 2 and fleeing until the end of its next turn.
Fafrd the Grey Mouse |
1 person marked this as a favorite. |
”Go, beast. Do not make me destroy you. Live to hunt another day. ”
Nature: 1d20 + 12 ⇒ (14) + 12 = 26
GM Doug H |
The beast snarls — grins? — at Fafrd and lopes away. You see it disappear over the rise, lost in the deep jungle. Who knows, somewhere out there maybe there are even bigger gorillas!
Out of combat!
GM Doug H |
Morgan is able to get Rhob back to unlife. I will assume Morgan has an oil of unlife or similar. Companions go to Dying in 2e PFS and undead companions are not destroyed at 0 per Book of the Dead.
______
More than a little pulverized, bruised, and dented, you return to camp to see what tomorrow brings. The house is very close to part 2, (maybe starting within 24 hours!) so we will not begin the next optional encounter. Plus this one beat y'all up a bit and you deserve a rest!
PAUSE FOR PART 3.
GM Ladile |
**HOUSE GM ANNOUNCEMENT**
"Those hazards were no match for our trailblazers, Pathfinders. The new course has been charted!"
GMs, the Course Charted condition on page 8 is in effect.
______________
**HOUSE GM ANNOUNCEMENT**
"Qxal’s forces were tricky, but we came out on top! The shifted forces have been defeated!"
GMs, the Shifters Defeated condition on page 8 is in effect.
GM Ladile |
**HOUSE GM ANNOUNCEMENT**
At last, you see an archway of woven vines in the distance, filled with a shimmering pool of magic. Pathfinders, the Door of Seasons is almost within your grasp!
______________
GMs, this is your one-day warning. Please wrap up your current encounters and prepare to move to Part 2.
Morgan Titchwillow |
Morgan, who had prepared magic for this situation, begins her own spellcasting.
Necromancer'Generosity (2nd): 2d8 + 8 ⇒ (1, 1) + 8 = 10
She then employs a wand with similar magic in it.
Necromancer'Generosity: 1d8 + 4 ⇒ (4) + 4 = 8
And given than the zombie will be in a state for some time, she calls forth her familiar. "Rhob, stay at the camp. Simril the Thriceborn, come with me."
The floating head comes to his mistress. It's obviously not happy about the danger.
GM Ladile |
**HOUSE GM ANNOUNCEMENT**
The assembled Pathfinders set up camp before the shimmering doorway, the healers among the group offering their magic to heal any remaining wounds and cure any lingering ailments before the company beds down for the evening.
The following morning, Oraiah Tolal addresses the assembled Pathfinders standing beside the portal. ”Well, everyone, this is it. We have reached the Door of Seasons. This crown should allow us to open it. We don’t know exactly what awaits us on the other side, though we do know that it is not of this world. Be prepared for anything. May Alseta guide us through this passageway.” She holds the crown in front of the Door, and the shimmering magic within dissipates.
The demiplane on the other side of the door is green and vibrant, but the plants take on an otherworldly quality. A half-orc man, his age difficult to determine, is bound by vines and flowers. He looks up. His voice is halting and hoarse, as though he had not used it in a long time, “Can it be...Pathfinders?”
After a moment, Oraiah Tolal realizes who he is. “How can this be? Gregaro Voth! You’re still alive!”
The man replies, “It is me. How many years has it been? Wait, there’s no time. That crown! It’s the key to this plane! We’ve got to use it!” As Oraiah Tolal places the crown on Voth’s head, a strange wave emanates from the crown and passes over the assembled Pathfinders. Voth looks hopeful for a moment but then struggles against his bonds, still held fast.
“That would have been too easy. It’s going to take some time to harness the magic to unlock the power of the crown, and Qxal won’t wait long.”
Oraiah Tolal begins to direct the assembled forces. “Pathfinders, it’s time to act! Some of you need to help Voth with the crown. I’m sure we have a ritual to help him attune to it. The rest of you, be on alert! The Thorned Monarch could attack at any time!”
______________
GMs, please begin Part 2. Everyone had a chance to rest overnight, and should begin this section fully healed.
GM Doug H |
“This crown is the key to everything! To Voth’s freedom, to the Thorned Monarch’s power, everything.” Fola Barun speaks with conviction. “To have any hope of victory, we can’t let them reclaim that power. It’s up to us to help Voth master the crown!”
You can help Gregaro Voth use the crown by performing a ritual to attune him to the artifact. The demiplane is infused with vast stores of primal magic and is particularly mutable; together, these factors allow this ritual to be conducted swiftly and without the ritual casters needing their own source of magic.
Those of you who played #1–17: The Perennial Crown Part 2: The Thorned Monarch gain a +1 circumstance bonus to all checks performed in the ritual from prior experience with the crown.
How the ritual works
One PC acts as the primary caster for the ritual, but this PC does not need to be a spellcaster. The primary caster acts last. (In this case, just roll with everyone else but put it in a spoiler.)
Secondary Casters
Each other PC can act as a secondary caster but is not required to do so; these PCs likewise do not need to be spellcasters to perform this role. Each secondary caster attempts skill check from the following options. All DCs are 24, except for the spell slot usage.
⠀➤ Arcana to tap into magical forces.
⠀➤ Nature to control the primal magic involved.
⠀➤ Occultism to know about binding souls to objects.
⠀➤ Performance to add finesse to the ritual.
⠀➤ Survival to find appropriate components.
⠀➤ Thievery to manipulate the ritual components.
⠀➤ Any appropriate Lore. (herbalism sounds good to me, labor to help organize)
⠀➤ Use of a thematic non-cantrip spell with no skill check needed (or your highest level for a crit success)
A critical success generates 2 Ritual Points, a success generates 1 Ritual Point, a failure generates no Ritual Points, and a critical failure removes 1 Ritual Point.
Primary Caster
The Primary Caster can only attempt an Arcana or Nature check and can’t substitute a spell for the skill check. The DC of the check is 27, but the Primary Caster receives a status bonus to the check equal to the number of Ritual Points generated by the secondary casters.
A critical success generates 4 Ritual Points, a success generates 2 Ritual Points, a failure generates no Ritual Points, and a critical failure removes 2 Ritual Points.
Decide on who's the primary (the skill macros sheet can be useful for this; Morgan is by far the best with +18); they can roll in a spoiler. The other PCs can roll and we'll se how you do. If the total number of Ritual Points is at least equal to the number of PCs, the ritual succeeds.
⚘ ⚘ ⚘
The Attunement Round 1
Terrain: SECONDARY: DC 24 Arcana, Nature, Occultism, Performance Survival, Thievery, Lore, non-cantrip spell
PRIMARY: DC 27 Arcana or Nature
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Bair (138/138 HP)
➤ Makai (87/87 HP)
➤ Iarann (145/145 HP)
➤ Morgan (71/71 HP)
⠀⠀➤ Rhob (87/87 HP)
➤ Fafrd (96/96 HP)
➤ Kamil (64/64 HP)
Iarann Thunderstriker |
"Methinks I should have gone where the fightin' is. Not sure you even want me here." Iarann is untrained in every possible option, with a threat of a crit fail on Aiding for more than one of them. Neither of his Lore skills is close enough for me to rationalize...
Iarann Thunderstriker |
Iarann grumbles at the ridiculousness of it all, "Silly-hoighty toighty-haigh'-falutin-tree-hugging-bunny-licking-mushroom-dancers." He slinks off to go help some straight forward others, BOOST IT: 1d20 + 18 ⇒ (13) + 18 = 31
Morgan Titchwillow |
"Allow me to lead this," Morgan says, walking the others through what she needs before beginning herself.
And if that's a failure, hero point will be used
Arcana: 1d20 + 18 ⇒ (11) + 18 = 29
GM Doug H |
Morgan helps prepare the ritual, comfortable in the lead role.
⚘ ⚘ ⚘
Secondary Casters: Go!
Checks: DC 24 Arcana, Nature, Occultism, Performance Survival, Thievery, Lore. (GM allowed herbalism, labor, non-cantrip spell
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Bair (138/138 HP)
➤ Makai (87/87 HP)
Iarann (145/145 HP)
Morgan (71/71 HP)
⠀⠀Rhob (87/87 HP)
➤ Fafrd (96/96 HP)
➤ Kamil (64/64 HP)
Fafrd the Grey Mouse |
Fafrd tries to help with his nimble fingers.
Thievery(E): 1d20 + 19 ⇒ (7) + 19 = 26
Bair Mann |
Bair considers what he knows, then just shrugs and yells, ”Danyuh! Help dis lady. Tanks.”
Then wanders off to find some leftover breakfast.
A well dressed half-orc forest ranger slips out of the nearby brush and introduces himself, ”Daniel Thrace, at your service. I think I have some herbs here I dug up this morning that should help the ritual.”
Survival (E): 1d20 + 12 ⇒ (18) + 12 = 30 (Hireling)
GM Doug H |
You make excellent progress!
⚘ ⚘ ⚘
Secondary Casters: Go!
SECONDARY: DC 24 Arcana, Nature, Occultism, Performance Survival, Thievery, Lore, non-cantrip spell
Battlemap
──────────
BOLD IS UP!:
──────────
Bair (138/138 HP) │ Success
➤ Makai (87/87 HP)
Iarann (145/145 HP) │ Pass
Morgan (71/71 HP) │ Will get at least +3 to her roll, result Pending in spoiler
⠀⠀Rhob (87/87 HP)
Fafrd (96/96 HP) │ Success
Kamil (64/64 HP) │ Success
GM Doug H |
Apologies! These scenes have art. Please see Slide 1 for art of Voth. Please see Slide 2 for some art with the ritual's portal to the demiplane.
GM Doug H |
Voth's eyes focus on Morgan, filled with gratitude as the ritual succeeds… with ease. "You snap these chains with such ease, necromancer. 7 successes as you helped push Morgan's check to a crit. No hero point is needed.
“You’ve done it! You’ve attuned!” Barun exclaims. “I know that can’t have been easy, but you’re not alone anymore. Quick, let’s help you get free!”
Voth's muscles bulge as he struggles to break free from the vines that bind him to the demiplane. But he needs assistance breaking these chains.
This time each of you can attempt TWO skill checks; the DC is 25. Roll them both at once. If you use the same skill for the second check you take a -2 circumstance penalty. We want at least 6 successes.
⠀➤ Arcana to use knowledge of magical forces.
⠀➤ Athletics to physically help pull Voth from the ties that bind him to the plane.
⠀➤ Diplomacy to encourage Voth about what he needs to do.
⠀➤ Nature to use knowledge of the planes.
⠀➤ Occultism to use knowledge about strange artifacts.
⠀➤ Performance to inspire Voth.
⠀➤ Any appropriate Lore. (Sell me.)
⚘ ⚘ ⚘
Another Ritual
DC 25: Arcana, Athletics, Diplomacy, Nature, Occultism, Performance, Lore
Ritual Art
──────────
BOLD IS UP!:
──────────
➤ Bair (138/138 HP)
➤ Makai (87/87 HP)
➤ Iarann (145/145 HP)
➤ Morgan (71/71 HP)
➤ Fafrd (96/96 HP)
➤ Kamil (64/64 HP)
Bair Mann |
Bair pulls out a really nice crowbar and starts prying bolts out of the wall to release the chains, ”PULL!!”
Athletics (T) + Levered Crowbar: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
Athletics (T) + Crowbar - repeat: 1d20 + 14 + 1 - 2 ⇒ (20) + 14 + 1 - 2 = 33
Fafrd the Grey Mouse |
First, Fafrd attempts to help with brute force.
Athletics: 1d20 + 13 ⇒ (9) + 13 = 22
Then with his knowledge of nature and the planes.
Nature: 1d20 + 12 ⇒ (13) + 12 = 25
He is more successful using his brain than his brawn this time.
GM Doug H |
The bruisers rip away vines with crowbar and self-assurance. Voth is almost free and then Fafrd removes the rest of the vines with his Natural skills!
Success; complete! I'll move us on to combat tonight.
GM Doug H |
Makai Goldenoak's Initiative Using Scout: 1d20 + 14 ⇒ (3) + 14 = 17
Bair's Initiative Using Search, Battle Cry free Demoralize: 1d20 + 13 ⇒ (12) + 13 = 25
Morgan's Initiative Using Detect Magic: 1d20 + 11 ⇒ (1) + 11 = 12
Kamil Durus's Initiative Using Avoid Notice / Deception: 1d20 + 11 ⇒ (5) + 11 = 16
Fafrd the Grey Mouse's Initiative Using Search (Scout's Warning): 1d20 + 17 ⇒ (19) + 17 = 36
1: 1d20 + 13 ⇒ (13) + 13 = 26
2: 1d20 + 13 ⇒ (19) + 13 = 32
3: 1d20 + 13 ⇒ (17) + 13 = 30
As Voth tears free of the last vines, there's a loud bark! Mahki the husky, Venture-Captain Torrsen’s companion, is alert to danger!
The trees surrounding the glen begin to move… one of them seems to uproot itself and step forward. The very trees around you have awoken, brought to life by the Thorned Monarch’s magic. They lumber forward to attack!
⚘ ⚘ ⚘
There is unrest in the forest Round 1
Terrain: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult trerrain. The brown-ish shallow strerams that form a path through (upon whicj your PCs are now standing) are not difficult terrain.
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Fafrd (96/96 HP)
Tree 2 (-0 HP)
Tree 3 (-0 HP)
Tree 1 (-0 HP)
Bair (138/138 HP)
Iarann (145/145 HP)
Makai (87/87 HP)
Kamil (64/64 HP)
Morgan (71/71 HP)
⠀⠀Rhob (87/87 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 32 (crit success), second success by another PC, or DC 24 as second check after first success:
Fafrd the Grey Mouse |
"They are sending the very trees at us?"
Fafrd tries to recall knowledge, using his research bonus, but to no avail.
Nature: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
He then hunts #2, and then uses a hunted shot, at range.
+1 Striking frost composite shortbow: 1d20 + 17 - 2 ⇒ (7) + 17 - 2 = 22
piercing: 2d6 + 3 ⇒ (2, 5) + 3 = 10 | cold: 1d6 ⇒ 1 | deadly: 1d10 ⇒ 6
+1 Striking composite shortbow, flurry: 1d20 + 17 - 3 - 2 ⇒ (13) + 17 - 3 - 2 = 25
piercing: 2d6 + 3 ⇒ (3, 4) + 3 = 10 | cold: 1d6 ⇒ 4 | deadly: 1d10 ⇒ 7
GM Doug H |
Fafrd strikes twice, but disco overs the trees resist piercing damage.
The trees slowly move closer.
⚘ ⚘ ⚘
There is unrest in the forest Round 1-2
Terrain: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult trerrain. The brown-ish shallow strerams that form a path through (upon whicj your PCs are now standing) are not difficult terrain.
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Fafrd (96/96 HP)
Tree 2 (-20 HP) │ Hunted by Fafrd
Tree 3 (-0 HP)
Tree 1 (-0 HP)
➤ Bair (138/138 HP)
➤ Iarann (145/145 HP)
➤ Makai (87/87 HP)
➤ Kamil (64/64 HP)
➤ Morgan (71/71 HP)
⠀⠀➤ Rhob (87/87 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 32 (crit success), second success by another PC, or DC 24 as second check after first success:
Bair Mann |
The goblin drops his nice crowbar and pulls out his big blade. He rushes the slightly injured tree yelling, "CHOP CHOP GOES BEAR MAN DA LUMBAHJACK!"
Free, interact, sudden charge.
+1 Wounding Striking Silver Halberd at #2: 1d20 + 17 ⇒ (7) + 17 = 24 for Slashing/Silver + W.S.: 2d10 + 4 + 2 ⇒ (7, 7) + 4 + 2 = 20 (hit adds 1d6 persistent bleed, crit adds 1d12)
Iarann Thunderstriker |
"OHMYITSMADEFORAXIN!" Training and a bit of magic help Iarann's legs move fast enough to close in.
AXE!: 1d20 + 18 ⇒ (18) + 18 = 36 for DMG: 2d12 + 7 ⇒ (2, 12) + 7 = 21 and Cold: 1d6 ⇒ 1
AXE!: 1d20 + 13 ⇒ (4) + 13 = 17 for DMG: 2d12 + 7 ⇒ (6, 3) + 7 = 16 and Cold: 1d6 ⇒ 2
GM Doug H |
1 person marked this as a favorite. |
Bair rushes in and slashes at the tree, lopping off a limb. Then Iarann swoops in and cuts halfway through the trunk! He discovers it is, indeed, made for axis' as it seems vulnerable to axes!
⚘ ⚘ ⚘
Oh My It's Made for Axin' Round 1-2
Terrain: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult trerrain. The brown-ish shallow strerams that form a path through (upon whicj your PCs are now standing) are not difficult terrain.
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Fafrd (96/96 HP)
Tree 2 (-80 HP) │ Hunted by Fafrd, bleeding 1d6
Tree 3 (-0 HP)
Tree 1 (-0 HP)
Bair (138/138 HP)
Iarann (145/145 HP)
➤ Makai (87/87 HP)
➤ Kamil (64/64 HP) │ 10 temp hp (redo your turn!)
➤ Morgan (71/71 HP) │ 10 temp hp
⠀⠀➤ Rhob (87/87 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 32 (crit success), second success by another PC, or DC 24 as second check after first success:
Kamil Durus |
Kamil moves next to the tree and draw and strike in one fluid movement the tree.
KIAII!
+1 cold iron katana: 1d20 + 14 ⇒ (17) + 14 = 31
Damages, S: 2d10 + 4 ⇒ (7, 1) + 4 = 12
Then strike again.
+1 cold iron katana: 1d20 + 14 - 5 ⇒ (18) + 14 - 5 = 27
Damages, S: 2d10 + 4 ⇒ (3, 2) + 4 = 9
(◆) Stride
(◆) Quick Draw
(◆) Strike
GM Doug H |
Kamil strikes in the giant crack left by Iarann's axe… timber! The tree falls!
⚘ ⚘ ⚘
Oh My It's Made for Axin' Round 1-2
Terrain: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult trerrain. The brown-ish shallow strerams that form a path through (upon which your PCs now standing) are are just ankle-deep muck and are not difficult terrain.
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Fafrd (96/96 HP)
Tree 3 (-0 HP)
Tree 1 (-0 HP)
Bair (138/138 HP)
Iarann (145/145 HP)
➤ Makai (87/87 HP)
Kamil (64/64 HP) │ 10 temp hp (redo your turn!)
➤ Morgan (71/71 HP) │ 10 temp hp
⠀⠀➤ Rhob (87/87 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 32 (crit success), second success by another PC, or DC 24 as second check after first success:
Morgan Titchwillow |
"Let's get another body on this field of battle."
She works through one of her most powerful necromantic spells, harnessing dark energy that dredges up the remains of a skeletal giant. Appearing behind Kamil, it signals its presence with a clattering of bones.
"Slay the tree folk, my servant."
It does its best, swinging an incredibly large glaive.
Glaive vs 1: 1d20 + 12 ⇒ (6) + 12 = 18
Damage (S): 1d8 + 7 ⇒ (7) + 7 = 14
Glaive vs 1: 1d20 + 7 ⇒ (11) + 7 = 18
Damage (S): 1d8 + 7 ⇒ (5) + 7 = 12
HP 50 (negative healing); Immunities death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Fafrd the Grey Mouse |
Fafrd takes a step to get a clear shot on #1, hunts it, and then takes a hunted shot at it.
The shots add together for determining resistance and weakness
+1 Striking frost composite shortbow: 1d20 + 17 ⇒ (4) + 17 = 21
piercing: 2d6 + 3 ⇒ (4, 5) + 3 = 12 | cold: 1d6 ⇒ 1 | deadly: 1d10 ⇒ 4
+1 Striking composite shortbow, flurry: 1d20 + 17 - 3 ⇒ (15) + 17 - 3 = 29
piercing: 2d6 + 3 ⇒ (4, 2) + 3 = 9 | cold: 1d6 ⇒ 3 | deadly: 1d10 ⇒ 9
Makai Goldenoak |
Makai runs towards one of the trees and swing her hammer at it
Warhammer@Tree 1: 1d20 + 16 ⇒ (19) + 16 = 35
Damage, b: 2d8 + 4 ⇒ (6, 5) + 4 = 15 If crit than makes the creature prone
Reaction: Reactive shield
GM Doug H |
Fafrd sinks but one arrow into the bark. Woof.
Makai rusjes in and knocks over the tree!
______
Tree 3 moves forwards a bit and slams Bair with two branches!
Branch, 15' reach: 1d20 + 16 ⇒ (4) + 16 = 20
Branch, 15' reach: 1d20 + 16 - 5 ⇒ (11) + 16 - 5 = 22
… well, tries to at least.
Tree 1 stands and tries to trip Makai back! don;t think anyone is close enough for the AOO
Trip: 1d20 + 14 ⇒ (1) + 14 = 15
Roots wrap around the dwarf's ankles… but Makai stands so strong the tree only pulls ITSELF down!
Then it stands again.
⚘ ⚘ ⚘
Oh My It's Made for Axin' an' Trippin' Round 2-3
Terrain: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult trerrain. The brown-ish shallow strerams that form a path through (upon which your PCs now standing) are are just ankle-deep muck and are not difficult terrain.
Battlemap
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BOLD IS UP!:
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➤ Fafrd (96/96 HP)
Tree 3 (-0 HP)
Tree 1 (-37 HP)
➤ Bair (138/138 HP)
➤ Iarann (145/145 HP)
➤ Makai (87/87 HP)
➤ Kamil (64/64 HP) │ 10 temp hp (redo your turn!)
➤ Morgan (71/71 HP) │ 10 temp hp
⠀⠀➤ Rhob (87/87 HP)
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RECALL KNOWLEDGE:
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DC 32 (crit success), second success by another PC, or DC 24 as second check after first success:
Kamil Durus |
Kamil moves next to the tree and casts haste on himself.
As he casts his spell, some bluish scales appears on Kamil's skin.
(◆) Stride
(◆◆) Cast a spell: Haste (Bloodline Bonus: Kamil gains a +1 Status bonus to AC)
Fafrd the Grey Mouse |
Fafrd puts away his bow, and looks to the fight. "You all have this. No need for me to waste arrows on their tough bark"
He then pulls out his silver hammer, and gives is a focus. It shifts into a hatchet.
Done
Makai Goldenoak |
Makai prays to Torag for his blessing "Forge-father, guide my hammer and arms of my allies against our foes!" Casting Bless
Warhammer@Tree 1, bless: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
Damage, b: 2d8 + 4 ⇒ (4, 7) + 4 = 15 If crit than makes the creature prone
Reaction: Reactive shield