Doug's King in Thorns (Tier 7-8; Outpost VI) (Inactive)

Game Master Doug Hahn

Maps & Handouts | Character Macros | Hero Points


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Grand Archive

Human Sorcerer (rogue) 8 | AC 26 (27 wShield) | HP (10)72/72| F +14 R +14 W +13| Spells: 1: 4/4 2: 4/4 3: 4/4 4: 4/4 | SP: 2/2 | HeroPoint: 2/2

After his comrades moved, Kamil follows to place himself to a good position so he can use his most powerful spell in the most efficient way.

Once placed, he calls for his draconic blood to spit a line of electricity on the creatures.

By the Dragon!

Lightning (level 4th) Basic Reflex Save DC25: 5d12 + 4 ⇒ (8, 3, 3, 12, 9) + 4 = 39

(◆) Step
(◆◆) Cast a spell (Lightning)


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Makai

Makai hammers the bush again! Yes, I think you did it the best way, in narrative order

She finds herself able to overcome the draining thorns, but not the screeching creature's eerie voice.

______
Iarann

The other dwarf has a similar experience, feeling sick by the tuber's howl but withstanding the draining thorns nonetheless.

Iarann focuses on the vines holding him, only managing to connect once.

______
Bair

Bair rushes in, and brings his axe to bear in a blow that splinters the bush's trunk! It does indeed bleed; in fact, the barbarian may be surprised to see blood instead of sap pouring forth!

______
Fafrd

Fard's arrow pierces the tuber's hide; it sticks but doesn't seem to do any extra damage. Perhaps these particular creatures are not actually fey? I will assume you save any other CI arrows.

His next two mundane arrows stick into the thing's tough hide, making it squeal in pain as it dies. Last arrow killed it. Iarann's left leg is free! One-third of the way there!

______
Kamil

Kamil calls upon his heritage to bring a jagged crack of lightning across the battlefield — BOOM!

ref bush, before modifier added: 1d20 ⇒ 5
ref tuber, before modifier added: 1d20 ⇒ 4

⚘ ⚘ ⚘
Fewer Plants Want a Piece of Iarann Round 1-2

Battlemap

──────────
BOLD IS UP!:
──────────
Iarann (85/145 HP) │ Grabbed by Bush 2, Grabbed by Tuber 2, AOO avail, Sick 1
Big Bush 1 (-39 HP)
Makai (66/87 HP) │ Shield up, Sick 1
Child-shaped Tuber 3 (-0 HP) │ Shriek used
Big Bush 2 (-87 HP) │ Bleeding 1d12
Child-shaped Tuber 4 (-39 HP)
Child-shaped Tuber 2 (-0 HP)
Fafrd (96/96 HP)
Kamil (64/64 HP)
➤ Morgan (71/71 HP)
⠀⠀➤ Rhob (87/87 HP)
Bair (138/138 HP) │ 11 temp hp, raging

──────────
RECALL KNOWLEDGE:
──────────

DC 25 (Nature, Fey) on Floating Large Bush:
This is a drainberry bush, they cab drain blood (fort save or damage and drains you)
DC 35 (crit success), second success by another PC, or DC 27 as second check after first success:
Spoiler:
They have a storm of vines that allows them to attack up to 4 creatures at once with great accuracy

DC 19 (Nature, Plant) on Child-shaped Tuber:
This is a mandragora, a small plant whose thorny vines can poison you making you stupefied and eventually confused.
DC 29(crit success), second success by another PC, or DC 21 as a second check after first success:
Spoiler:
They are weak to fire.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Tuber Scream :
Piercing Shriek (auditory, evocation, mental, primal)]
Critical Success The creature is unaffected.
Success The creature is sickened 1.
Failure The creature is sickened 2.
Critical Failure The creature is sickened 2 and slowed 1. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.)

Big Plant Drain :
You take 2d8+10 untyped damage and are Drained 1. On a crit fail double this damage and Drained 2.

Grand Archive

Human Sorcerer (rogue) 8 | AC 26 (27 wShield) | HP (10)72/72| F +14 R +14 W +13| Spells: 1: 4/4 2: 4/4 3: 4/4 4: 4/4 | SP: 2/2 | HeroPoint: 2/2

@GM with their save roll, isn't that a crit fail against my DC25? (taking twice the damage)

Horizon Hunters

N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
Stats:
AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

Morgan shakes her head, seeing how spread out the group's efforts are. "Fine, run amok. I'll take care of this one."

She points at the nearest tuber, releasing a ray of frost at it.
Ray of Frost vs Tuber 4: 1d20 + 15 ⇒ (7) + 15 = 22
Damage (Cold): 4d4 + 4 ⇒ (2, 1, 1, 3) + 4 = 11

"What are you waiting for? Get in there, Rhob."

The zombie complies, making a single step before swinging a meaty fist.
Fist vs Tuber 4: 1d20 + 12 ⇒ (18) + 12 = 30
Damage (B): 2d8 + 3 ⇒ (4, 1) + 3 = 8


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Morgan's ray rimes a tree trnk, but Rhob's meaty fist gives a satisfying, meaty thwack against Number 4, driving it down a few inches into the dirt.

______
Big Bush 1

Bush 1 floats closer to the back line… and then unleashes a storm of vines! It seems to have intelligence, attacking the living and not the dead.

Vine Storm vs Iarann: 1d20 + 17 ⇒ (7) + 17 = 24

Vine Storm vs Makai: 1d20 + 17 ⇒ (8) + 17 = 25

Vine Storm vs Fafrd: 1d20 + 17 ⇒ (4) + 17 = 21

Vine Storm vs Morgan, Cover: 1d20 + 17 - 1 ⇒ (14) + 17 - 1 = 30
B: 2d8 + 10 ⇒ (5, 3) + 10 = 18 and Improved grab

All for very little gain as the vines flail uselessly around, bt one finds Morgan and reaps around her throat. Eats through False Life's 10 HP, then 8 more

⚘ ⚘ ⚘
Fewer Plants Want a Piece of Iarann Round 1-2

Battlemap

──────────
BOLD IS UP!:
──────────
Iarann (85/145 HP) │ Grabbed by Bush 2, Grabbed by Tuber 2, AOO avail, Sick 1
Big Bush 1 (-39 HP)
➤ Makai (66/87 HP) │ Shield up, Sick 1
Child-shaped Tuber 3 (-0 HP) │ Shriek used
Big Bush 2 (-87 HP) │ Bleeding 1d12
Child-shaped Tuber 4 (-47 HP)
Child-shaped Tuber 2 (-0 HP)
Fafrd (96/96 HP)
Kamil (64/64 HP)
Morgan (63/71 HP) │ Grabbed by Bush 1
⠀⠀Rhob (87/87 HP)
Bair (138/138 HP) │ 11 temp hp, raging

──────────
RECALL KNOWLEDGE:
──────────

DC 25 (Nature, Fey) on Floating Large Bush:
This is a drainberry bush, they cab drain blood (fort save or damage and drains you)
DC 35 (crit success), second success by another PC, or DC 27 as second check after first success:
Spoiler:
They have a storm of vines that allows them to attack up to 4 creatures at once with great accuracy

DC 19 (Nature, Plant) on Child-shaped Tuber:
This is a mandragora, a small plant whose thorny vines can poison you making you stupefied and ventually confused.
DC 29(crit success), second success by another PC, or DC 21 as second check after first success:
Spoiler:
They are weak to fire.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Tuber Scream :
Piercing Shriek (auditory, evocation, mental, primal)]
Critical Success The creature is unaffected.
Success The creature is sickened 1.
Failure The creature is sickened 2.
Critical Failure The creature is sickened 2 and slowed 1. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.)

Big Plant Drain :
You take 2d8+10 untyped damage and are Drained 1. On a crit fail double this damage and Drained 2.

Horizon Hunters

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N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
Stats:
AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

That's actually a crit on Morgan. So she's down 26hp

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 9 | HP 127/127 | AC 28(30 w shield) | F +17 R +13 (+3 Bulwark) W +19 (resolve) | Perc +16 (Darkvision) | Stealth +1 | 30 ft. | Heal 2/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 3/3 5th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind

delay to join the init group of others. Don't want to allow down things


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Makai delays.

______
Tuber 3

Tuber 3 chomps on Iarann!

Jaws vs Sick, Flankled AC: 1d20 + 14 ⇒ (11) + 14 = 25
P: 2d8 + 14 ⇒ (7, 3) + 14 = 24

Because the dwarf is flanked by the tree behind him and sick the little teeth find their way in, chewing on his skin. The creature then hungrily sucks blood.

Blood Drain: 2d6 ⇒ (6, 2) = 8 No save, max HP reduced per drain

Strike grab drain

______
Bush 2

The large bush shakes again, letting go before unleashing another vine storm! This time it has three targets: Iarann, Makai, and Bair!

Vine vs Iarann: 1d20 + 17 ⇒ (17) + 17 = 34
B: 2d8 + 10 ⇒ (1, 1) + 10 = 12 and Improved grab

Vine vs Makai, Flanked, Sick AC: 1d20 + 17 ⇒ (5) + 17 = 22

Vine vs Bair: 1d20 + 17 ⇒ (17) + 17 = 34
B: 2d8 + 10 ⇒ (8, 4) + 10 = 22 and Improved grab

The thorns torment Iarann more, and almost snap off a piece of Bair's skull. 11 damage net after the temp hp.

It then drains a cluster of red berries on itself, healing itself.

Drain berries to heal: 2d8 + 10 ⇒ (5, 6) + 10 = 21

Bleed: 1d12 ⇒ 7
Flat: 1d20 ⇒ 19

Red berries on its vine wither and dry up, as it also stops bleeding.

storm + imp grab, drain

______
Tuber 4

E-E-E-E-E-E-E-E-E-K Tuber 4 looks around and shrieks! Everyone DC 25 Will save. This may affect later things in the round. Don't forget to include SIckened if you are sick

Piercing Shriek (auditory, evocation, mental, primal):

Critical Success The creature is unaffected.
Success The creature is sickened 1.
Failure The creature is sickened 2.
Critical Failure The creature is sickened 2 and slowed 1. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.)

Then it lashes at Makai with a vine —

Vine vs Makai Flanked possibly sick: 1d20 + 14 ⇒ (1) + 14 = 15
S: 2d4 + 4 ⇒ (4, 2) + 4 = 10

— missing yet again. Frustrated, it turns to Kamil:

Vine vs Kamil possibly sick: 1d20 + 14 ⇒ (13) + 14 = 27
S: 2d4 + 4 ⇒ (2, 4) + 4 = 10 Kamil please make a DC 21 Fort vs Poison. will tell you what happens with the poison if you fail your save.

This time the thorn finds an easier target; the charismatic rogue feels the vines inject poison into his veins.

Shriek strike srtike

______
Tuber 2

Tuber 2 hungrily sucks blood…

Blood Drain: 2d6 ⇒ (5, 3) = 8
Blood Drain: 2d6 ⇒ (2, 4) = 6

And then spends its last action digging its teeth in deeper, hanging on.

Drain drain maintain grab

⚘ ⚘ ⚘
Pieces of Iarann Round 3-4

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Iarann: DC 25 Will vs Shriek
Makai: DC 25 Will vs Shriek
Fafrd: DC 25 Will vs Shriek
Kamil: DC 25 Will vs Shriek, then a DC 21 vs Poison
Morgan: DC 25 Will vs Shriek
Rhob: Feels so numb
Bair: DC 25 Will vs Shriek
──────────
BOLD IS UP!:
──────────
➤ Iarann (43/137 HP) │ Grabbed by Bush 2, Grabbed by Tuber 2, AOO avail, Sick 1, Drained 1
Big Bush 1 (-39 HP)
Child-shaped Tuber 3 (-0 HP) │ Shriek used, Grabbing Iarann (left leg)
Big Bush 2 (-73 HP) │ Grabbing Iarann (torso), Grabbing Bair, 1 berry cluster used
Child-shaped Tuber 4 (-47 HP)
Child-shaped Tuber 2 (-0 HP) │ Grabbing Iarann (right leg)
➤ Makai (66/87 HP) │ Shield up, Sick 1
➤ Fafrd (96/96 HP)
➤ Kamil (54/64 HP)
➤ Morgan (45/71 HP) │ Grabbed by Bush 1
⠀⠀➤ Rhob (87/87 HP)
➤ Bair (127/138 HP) │ Raging, Grabbed by Bush 2

──────────
RECALL KNOWLEDGE:
──────────

DC 25 (Nature, Fey) on Floating Large Bush:
This is a drainberry bush, they cab drain blood (fort save or damage and drains you)
DC 35 (crit success), second success by another PC, or DC 27 as second check after first success:
Spoiler:
They have a storm of vines that allows them to attack up to 4 creatures at once with great accuracy

DC 19 (Nature, Plant) on Child-shaped Tuber:
This is a mandragora, a small plant whose thorny vines can poison you making you stupefied and ventually confused.
DC 29(crit success), second success by another PC, or DC 21 as second check after first success:
Spoiler:
They are weak to fire.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Tuber Scream :
Piercing Shriek (auditory, evocation, mental, primal)]
Critical Success The creature is unaffected.
Success The creature is sickened 1.
Failure The creature is sickened 2.
Critical Failure The creature is sickened 2 and slowed 1. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.)

Big Plant Drain :
You take 2d8+10 untyped damage and are Drained 1. On a crit fail double this damage and Drained 2.

Drained :
When a creature successfully drains you of blood or life force, you become less healthy. Drained always includes a value. You take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. You also lose a number of Hit Points equal to your level (minimum 1) times the drained value, and your maximum Hit Points are reduced by the same amount. For example, if you’re hit by an effect that inflicts drained 3 and you’re a 3rd-level character, you lose 9 Hit Points and reduce your maximum Hit Points by 9. Losing these Hit Points doesn’t count as taking damage.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 9 | HP 127/127 | AC 28(30 w shield) | F +17 R +13 (+3 Bulwark) W +19 (resolve) | Perc +16 (Darkvision) | Stealth +1 | 30 ft. | Heal 2/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 3/3 5th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind

Will save, DC25, sickened: 1d20 + 14 - 1 ⇒ (13) + 14 - 1 = 26

Makai withstands the worst of the scream, she swings her hammer at teh plant

Warhammer@plant2, flanked: 1d20 + 16 - 1 ⇒ (3) + 16 - 1 = 18
Damage, b: 2d8 + 4 ⇒ (2, 5) + 4 = 11

Than she looks at Iarann and sends healing magic his way

Heal 4th lvl@Iarann, 2-action: 4d8 + 32 ⇒ (8, 8, 6, 1) + 32 = 55

Strike, heal, reaction: reactive shield


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

When makai heals Iarann, I\t restores his drained blood too; the dwarf looks less injured and far less pale. Healing of any kind or a count removes drained!

⚘ ⚘ ⚘
Heal Spells Coming Out Round 3-4

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Iarann: DC 25 Will vs Shriek
Fafrd: DC 25 Will vs Shriek
Kamil: DC 25 Will vs Shriek, then a DC 21 vs Poison
Morgan: DC 25 Will vs Shriek
Rhob: Feels so numb
Bair: DC 25 Will vs Shriek
──────────
BOLD IS UP!:
──────────
➤ Iarann (106/145 HP) │ Grabbed by Bush 2, Grabbed by Tuber 2, AOO avail, Sick 1
Big Bush 1 (-39 HP)
Child-shaped Tuber 3 (-0 HP) │ Shriek used, Grabbing Iarann (left leg)
Big Bush 2 (-73 HP) │ Grabbing Iarann (torso), Grabbing Bair, 1 berry cluster used
Child-shaped Tuber 4 (-47 HP)
Child-shaped Tuber 2 (-0 HP) │ Grabbing Iarann (right leg)
Makai (66/87 HP) │ Reactive Shield ready, Sick 1
➤ Fafrd (96/96 HP)
➤ Kamil (54/64 HP)
➤ Morgan (45/71 HP) │ Grabbed by Bush 1
⠀⠀➤ Rhob (87/87 HP)
➤ Bair (127/138 HP) │ Raging, Grabbed by Bush 2

──────────
RECALL KNOWLEDGE:
──────────

DC 25 (Nature, Fey) on Floating Large Bush:
This is a drainberry bush, they cab drain blood (fort save or damage and drains you)
DC 35 (crit success), second success by another PC, or DC 27 as second check after first success:
Spoiler:
They have a storm of vines that allows them to attack up to 4 creatures at once with great accuracy

DC 19 (Nature, Plant) on Child-shaped Tuber:
This is a mandragora, a small plant whose thorny vines can poison you making you stupefied and ventually confused.
DC 29(crit success), second success by another PC, or DC 21 as second check after first success:
Spoiler:
They are weak to fire.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Tuber Scream :
Piercing Shriek (auditory, evocation, mental, primal)]
Critical Success The creature is unaffected.
Success The creature is sickened 1.
Failure The creature is sickened 2.
Critical Failure The creature is sickened 2 and slowed 1. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.)

Big Plant Drain :
You take 2d8+10 untyped damage and are Drained 1. On a crit fail double this damage and Drained 2.

Drained :
When a creature successfully drains you of blood or life force, you become less healthy. Drained always includes a value. You take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. You also lose a number of Hit Points equal to your level (minimum 1) times the drained value, and your maximum Hit Points are reduced by the same amount. For example, if you’re hit by an effect that inflicts drained 3 and you’re a 3rd-level character, you lose 9 Hit Points and reduce your maximum Hit Points by 9. Losing these Hit Points doesn’t count as taking damage.

Vigilant Seal

N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

Will DC 25: 1d20 + 12 ⇒ (18) + 12 = 30

The big man feels some tummy troubles, but just tries to anger himself through it!

Using Shake it Off Fort DC 25: 1d20 + 17 ⇒ (1) + 17 = 18 uh... Fort DC 25 HP Reroll: 1d20 + 17 ⇒ (1) + 17 = 18 ok then I guess the game wants me sickened 1, lol. So be it!

He belches, but that just makes it worse! Figuring that killing something might help, he tries to chop up the big viney thing in front of him, "Get SOM..." *urp*

+1 Wounding Striking Silver Halberd at Big Plant #2 FF - Sick 1: 1d20 + 17 - 1 ⇒ (19) + 17 - 1 = 35 for Slashing/Silver + W.S. + Rage: 2d10 + 4 + 2 + 6 ⇒ (5, 9) + 4 + 2 + 6 = 26 (hit adds 1d6 persistent bleed, crit adds 1d12)

+1 Wounding Striking Silver Halberd at Big Plant #2 FF - MAP - Sick 1: 1d20 + 17 - 5 - 1 ⇒ (18) + 17 - 5 - 1 = 29 for Slashing/Silver + W.S. + Rage: 2d10 + 4 + 2 + 6 ⇒ (8, 6) + 4 + 2 + 6 = 26 (hit adds 1d6 persistent bleed, crit adds 1d12)

AoO?:
+1 Wounding Striking Silver Halberd at Big Plant #2 - Sick 1: 1d20 + 17 - 1 ⇒ (3) + 17 - 1 = 19 for Slashing/Silver + W.S. + Rage: 2d10 + 4 + 2 + 6 ⇒ (9, 10) + 4 + 2 + 6 = 31 (hit adds 1d6 persistent bleed, crit adds 1d12)


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Bair kills the tree. on the road here quick update. 2nd strike killed tree 2.

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

will: 1d20 + 15 ⇒ (18) + 15 = 33 So close to a crit

Fafrd avoids the worst of the screams as he hunts #4. "Good job, Makai! He needed that, but would never admit it!"
He then starts firing a lot of regular arrows, first with a hunters shot, and then a regular shot.

+1 Striking frost composite shortbow at #4, sickened: 1d20 + 17 - 1 ⇒ (5) + 17 - 1 = 21
piercing: 2d6 + 3 ⇒ (1, 6) + 3 = 10 | cold: 1d6 ⇒ 1 | deadly: 1d10 ⇒ 3

+1 Striking composite shortbow, flurry at #4, sickened: 1d20 + 17 - 3 - 1 ⇒ (14) + 17 - 3 - 1 = 27
piercing: 2d6 + 3 ⇒ (2, 4) + 3 = 9 | cold: 1d6 ⇒ 1 | deadly: 1d10 ⇒ 4

+1 Striking composite shortbow,flurry at #4, sickened: 1d20 + 17 - 6 - 1 ⇒ (15) + 17 - 6 - 1 = 25
piercing: 2d6 + 3 ⇒ (3, 5) + 3 = 11 | cold: 1d6 ⇒ 5 | deadly: 1d10 ⇒ 2

Grand Archive

Human Sorcerer (rogue) 8 | AC 26 (27 wShield) | HP (10)72/72| F +14 R +14 W +13| Spells: 1: 4/4 2: 4/4 3: 4/4 4: 4/4 | SP: 2/2 | HeroPoint: 2/2

Will DC25: 1d20 + 11 ⇒ (8) + 11 = 19

Fortitude DC21 vs Poison: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28

The shriek affect Kamil fully but despite his sickened state he resist to the poison.

Kamil steps and calls again for the power of his ancestral blood and lightning sparks out of his hands!

By the blood of the Dragon!

Lightning (level 3d) DC23 Reflex Basic Save: 4d12 + 3 ⇒ (7, 10, 12, 5) + 3 = 37

Horizon Hunters

N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
Stats:
AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

Will save: 1d20 + 13 ⇒ (10) + 13 = 23
Morgan winces, the wail making her stomach turn. Sickened 2

She attempts to work magic despite being grabbed by the enormous shrubbery monster. First, a spell to shield herself.
Flat check, DC 5: 1d20 ⇒ 3

A variety of swear words issue forth when the branch pulls on her, disrupting the spell. She tries a different spell.
Flat check, DC 5: 1d20 ⇒ 12

Lightning arcs out from her fingers, striking at the two nearest foes.
Electric Arc vs 1 + 4, DC 23: 4d4 + 4 ⇒ (1, 2, 1, 2) + 4 = 10

Rhob mindlessly swings again at the tuber.
Fist vs 4: 1d20 + 12 ⇒ (6) + 12 = 18
Damage (B): 2d8 + 3 ⇒ (2, 5) + 3 = 10


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Bair decimates the tree after succumbing to nausea.

Fafrd likewise; his flurry takes out Tuber 4!

Kamil is more affected than the rest, but luckily he fights off the poison.

Bush reflex, unmodified: 1d20 ⇒ 10

The bush is singed once again by lightning, bt the nauseated sorcerer has some trouble aiming Succeeds vs C 23 thanks to the Sick.

Strangling sines interfere with Morgan's vpellcasting, but she manages to fore off an electric arc at the large tree.

Bush reflex, unmodified: 1d20 ⇒ 17

Again the bush makes it, stubbornly resisting the power of the elements. Rhob's fist crushes dirt.

⚘ ⚘ ⚘
Everyone is Sick Round 4

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Iarann: DC 25 Will vs Shriek
──────────
BOLD IS UP!:
──────────
⠀⠀➤ Iarann (106/145 HP) │ Grabbed by Tuber 2, AOO avail, Sick 1
Big Bush 1 (-57 HP)
Child-shaped Tuber 3 (-0 HP) │ Shriek used, Grabbing Iarann (left leg)
Child-shaped Tuber 2 (-0 HP) │ Grabbing Iarann (right leg)
Makai (66/87 HP) │ Reactive Shield ready, Sick 1
Fafrd (96/96 HP) │ Sick 1
Kamil (54/64 HP) │ Sick 2
Morgan (45/71 HP) │ Grabbed by Bush 1, Sick 2
Rhob (87/87 HP)
Bair (127/138 HP) │ Raging, Sick 1

──────────
RECALL KNOWLEDGE:
──────────

DC 25 (Nature, Fey) on Floating Large Bush:
This is a drainberry bush, they cab drain blood (fort save or damage and drains you)
DC 35 (crit success), second success by another PC, or DC 27 as second check after first success:
Spoiler:
They have a storm of vines that allows them to attack up to 4 creatures at once with great accuracy

DC 19 (Nature, Plant) on Child-shaped Tuber:
This is a mandragora, a small plant whose thorny vines can poison you making you stupefied and ventually confused.
DC 29(crit success), second success by another PC, or DC 21 as second check after first success:
Spoiler:
They are weak to fire.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Tuber Scream :
Piercing Shriek (auditory, evocation, mental, primal)]
Critical Success The creature is unaffected.
Success The creature is sickened 1.
Failure The creature is sickened 2.
Critical Failure The creature is sickened 2 and slowed 1. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.)

Big Plant Drain :
You take 2d8+10 untyped damage and are Drained 1. On a crit fail double this damage and Drained 2.

Drained :
When a creature successfully drains you of blood or life force, you become less healthy. Drained always includes a value. You take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. You also lose a number of Hit Points equal to your level (minimum 1) times the drained value, and your maximum Hit Points are reduced by the same amount. For example, if you’re hit by an effect that inflicts drained 3 and you’re a 3rd-level character, you lose 9 Hit Points and reduce your maximum Hit Points by 9. Losing these Hit Points doesn’t count as taking damage.

Vigilant Seal

Male, CN, Dwarf | HP 149/149 AC: 28| F: +19 R: +17, W: +17 (Bravery) | Perc: +18 (M, Darkvision)
Class Abilities:
Default Exploration: Search

Will: 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23 Iarann shouts forth most of his breakfast....

There's not a lot left in the tank, so he tries his best to take an enemy down with him before he falls.

v. Tuber 2
He self induces some vomit to shout a few more groceries.
ATK 1: 1d20 + 18 - 1 ⇒ (13) + 18 - 1 = 30 for DMG if hit: 2d12 + 7 ⇒ (9, 5) + 7 = 21 and Cold: 1d6 ⇒ 3
ATK 2: 1d20 + 13 - 1 ⇒ (11) + 13 - 1 = 23 for DMG if hit: 2d12 + 7 ⇒ (6, 12) + 7 = 25 and Cold: 1d6 ⇒ 4

Dark Archive

Asuming you meant to rewatch as a first action? Retch gives you a fort save against the effect, it doesn't;t auto-succeed

Fort: 1d20 + 18 - 2 ⇒ (15) + 18 - 2 = 31


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Iran gets more sick and then her etches, making him less sick, before hacking away pieces of lumber. Chop as he might it's not quite enough to down the little horror.

Fail will -> Sick 2, Retch -> Sick 1.

______

The last big bush tries to suck Morgan's blood:

Morgan, please make a DC 25 fort. Make sure to include your Sickened.

Drain Blood:

Untyped: 2d8 + 10 ⇒ (5, 8) + 10 = 23 damage and Drained 1
On a crit fail double this damage and drained 2.

If you fail this bright red berries will blossom on the bush.

Then. it lets her go and tries to attack the same targets!

Vine vs Iarann, FF Sick 1: 1d20 + 17 ⇒ (14) + 17 = 31
B: 2d8 + 10 ⇒ (1, 5) + 10 = 16 and Improved grab

Vine vs Makai: 1d20 + 17 ⇒ (3) + 17 = 20
B: 2d8 + 10 ⇒ (3, 7) + 10 = 20 and Improved grab

Vine vs Morgan: 1d20 + 17 ⇒ (4) + 17 = 21
B: 2d8 + 10 ⇒ (5, 5) + 10 = 20 and Improved grab

Vine vs Fafrd Sick 1, Cover: 1d20 + 17 - 1 ⇒ (18) + 17 - 1 = 34
B: 2d8 + 10 ⇒ (6, 3) + 10 = 19 and Improved grab; I believe this crits Fafrd's sick AC

The vine once again wraps around Iarann's horse. He's getting used to it. Fafrd, however, almost gets his bell rung by a meaty vine but a meaty Rhob gives him the needed cover. However the vine then then wraps around his throat.

______

Tubers 2 and 3 chews on Iran's leg, content to feed on his blood!

Blood drain x4: 8d6 ⇒ (1, 1, 1, 5, 5, 3, 5, 4) = 25 And drained 1

They then hold on! Drain drain maintain grab x2

⚘ ⚘ ⚘
Everyone is Sick Round 4-5

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Morgan: DC 25 fort vs Drain Blood
──────────
BOLD IS UP!:
──────────
➤ Iarann (57/137 HP) │ Grabbed by Tuber 2 and Bush 1, AOO avail, Sick 1, drained 1
Big Bush 1 (-57 HP) │ Grabbing Iarann and Fafrd
Child-shaped Tuber 3 (-0 HP) │ Shriek used, Grabbing Iarann (left leg)
Child-shaped Tuber 2 (-53 HP) │ Grabbing Iarann (right leg), <15% HP
➤ Makai (66/87 HP) │ Reactive Shield ready, Sick 1
➤ Fafrd (77/96 HP) │ Sick 1, Grabbed by Bush 1
➤ Kamil (54/64 HP) │ Sick 2
➤ Morgan (45/71 HP) │ Grabbed by Bush 1, Sick 2
➤ Rhob (87/87 HP)
➤ Bair (127/138 HP) │ Raging, Sick 1

Grand Archive

Human Sorcerer (rogue) 8 | AC 26 (27 wShield) | HP (10)72/72| F +14 R +14 W +13| Spells: 1: 4/4 2: 4/4 3: 4/4 4: 4/4 | SP: 2/2 | HeroPoint: 2/2

Kamil steps back and calls for his ancestral blood to kill the last two remaining tubers.

He opens his mouth and a flow of electricity go through the two creatures!

Dragon Breath (Basic Reflex Save DC23), Electricity: 7d6 ⇒ (3, 6, 1, 4, 2, 2, 5) = 23

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

"GAACKKKCKCKCKC" is all that Fafrd can squeak out.

He hunts the one grabbing him, and starts shooting with a hunter's shot and a regular shot. He starts with cold iron arrows, and if that doesn't help, he uses regular arrows.

reload DC5: 1d20 ⇒ 2
Reroll that...
reload DC5: 1d20 ⇒ 16

+1 Striking frost composite shortbow w/ soft cover: 1d20 + 17 - 1 ⇒ (20) + 17 - 1 = 36
piercing: 2d6 + 3 ⇒ (5, 5) + 3 = 13 | cold: 1d6 ⇒ 6 | deadly: 1d10 ⇒ 9
That's 35 piercing (w/ deadly) and 12 cold

reload DC5: 1d20 ⇒ 18
+1 Striking composite shortbow, flurry w/ soft cover: 1d20 + 17 - 3 - 1 ⇒ (14) + 17 - 3 - 1 = 27
piercing: 2d6 + 3 ⇒ (1, 5) + 3 = 9 | cold: 1d6 ⇒ 3 | deadly: 1d10 ⇒ 4

Final regular shot
reload DC5: 1d20 ⇒ 14
+1 Striking composite shortbow,flurry w/ soft cover: 1d20 + 17 - 6 - 1 ⇒ (5) + 17 - 6 - 1 = 15
piercing: 2d6 + 3 ⇒ (2, 3) + 3 = 8 | cold: 1d6 ⇒ 5 | deadly: 1d10 ⇒ 7

'Grab me, will you?'


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Unmofified Tuber reflexes: 2d20 ⇒ (16, 9) = 25

Plasma arcs across the battlefield… burning away Tuber 2 which falls to the ground, smoking at Iran's feet.

Fafrd's arrow almost slips from his fingers, but he makes it. He sends an arrow into the bush's trunk, splintering wood, followed yp bu a second shot that drives into the bark as well.

Blood pours forth from the creature's wounds. But it hangs on…

⚘ ⚘ ⚘
Everyone is Sick Round 4-5

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Morgan: DC 25 fort vs Drain Blood
──────────
BOLD IS UP!:
──────────
➤ Iarann (57/137 HP) │ Grabbed by Tuber 2 and Bush 1, AOO avail, Sick 1, drained 1
Big Bush 1 (-104 HP) │ Grabbing Iarann and Fafrd, <50% HP
Child-shaped Tuber 3 (-23 HP) │ Shriek used, Grabbing Iarann (left leg)
➤ Makai (66/87 HP) │ Reactive Shield ready, Sick 1
Fafrd (77/96 HP) │ Sick 1, Grabbed by Bush 1
Kamil (54/64 HP) │ Sick 2
➤ Morgan (45/71 HP) │ Grabbed by Bush 1, Sick 2
➤ Rhob (87/87 HP)
➤ Bair (127/138 HP) │ Raging, Sick 1

Vigilant Seal

N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

Bair tries to ‘shake it off, oh oh, shake it off’, then rushes across the field of combat to attack the other big enemy that seems to be really good at vining people.

Fort DC 25: 1d20 + 17 ⇒ (17) + 17 = 34

Easily overcoming his tummy burbles this time, he puts all his effort into one big slashing swing!

”Chop chop goes da lumbahjack!”

Shake it off, sudden Charge

+1 Wounding Striking Silver Halberd vs FF: 1d20 + 17 ⇒ (10) + 17 = 27 for Slashing/Silver + W.S. + rage: 2d10 + 4 + 2 + 6 ⇒ (2, 2) + 4 + 2 + 6 = 16 (hit adds 1d6 persistent bleed, crit adds 1d12)

AoO:
+1 Wounding Striking Silver Halberd vs FF: 1d20 + 17 ⇒ (13) + 17 = 30 for Slashing/Silver + W.S. +Rage: 2d10 + 4 + 2 + 6 ⇒ (5, 1) + 4 + 2 + 6 = 18 (hit adds 1d6 persistent bleed, crit adds 1d12)

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 9 | HP 127/127 | AC 28(30 w shield) | F +17 R +13 (+3 Bulwark) W +19 (resolve) | Perc +16 (Darkvision) | Stealth +1 | 30 ft. | Heal 2/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 3/3 5th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind

Makai runs through the bushes and smacks the creature holding to Iarann. She prays for a moment and channels energy into her hammer

Channel Smite (Harm 2nd lvl) Warhammer@tuber 3 flanked: 1d20 + 16 ⇒ (14) + 16 = 30
Damage, b: 2d8 + 4 ⇒ (5, 2) + 4 = 11
Damage , negative: 2d8 ⇒ (6, 7) = 13

Makai brings the hammer down on the creature

"It is time for you to let him go!"

Move, channel smite


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Bair may have a career in lumberjacking as the puking barbarian rushes to the tree and hacks away.The tree totters and creaks… but it doesn't fall. not yet!

Makai's hammer bludgeons and withers the tuber-thing clinging to Iran, but it holds on tight!

⚘ ⚘ ⚘
Finish this! Round 4-5

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Morgan: DC 25 fort vs Drain Blood
──────────
BOLD IS UP!:
──────────
➤ Iarann (57/137 HP) │ Grabbed by Tuber 2 and Bush 1, AOO avail, Sick 1, drained 1
Big Bush 1 (-120 HP) │ Grabbing Iarann and Fafrd, ~10% HP
Child-shaped Tuber 3 (-47 HP) │ Shriek used, Grabbing Iarann (left leg), < 25% HP
Makai (66/87 HP) │ Reactive Shield ready, Sick 1
Fafrd (77/96 HP) │ Sick 1, Grabbed by Bush 1
Kamil (54/64 HP) │ Sick 2
➤ Morgan (45/71 HP) │ Grabbed by Bush 1, Sick 2
➤ Rhob (87/87 HP)
Bair (127/138 HP) │ Raging

Vigilant Seal

Male, CN, Dwarf | HP 149/149 AC: 28| F: +19 R: +17, W: +17 (Bravery) | Perc: +18 (M, Darkvision)
Class Abilities:
Default Exploration: Search

"Bits of breakfast tarnishing his perfect beard, Iarann projectile vomits on the little one holding on, [b]"Take that ye durned bush!"

He then comes crashing down with his axe on the little guy

ATK 1: 1d20 + 18 ⇒ (13) + 18 = 31 for DMG if hit: 2d12 + 7 ⇒ (2, 8) + 7 = 17 and Cold: 1d6 ⇒ 1

ATK 1: 1d20 + 13 ⇒ (9) + 13 = 22 for DMG if hit: 2d12 + 7 ⇒ (2, 9) + 7 = 18 and Cold: 1d6 ⇒ 4


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Iarann chops the head off the little blood-sucker and then tries to burst free of his bonds. Using the 9 above.

Escape using Athletics: 9 + 19 - 5 = 23

Unfortunately he is unable to escape the choking vines. That's OK, he can just stay where he is and chop 'em apart too.

Morgan is up!

Before your turn, we need a DC 25 fort vs 23 damage and Drained 1, On a crit fail double this damage and drained 2.

Horizon Hunters

N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
Stats:
AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

Fort save, DC 25: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
A furious resolve fills Morgan as she fights against the blood drain. Regardless, she's struck by a vine and is bleeding freely. Now 25/71 hp. Assuming the crit success means no damage from blood drain.

Morgan attempts another spell, still struggling against the viney bonds.
Flat check: 1d20 ⇒ 18

Electricity flies out once more towards their remaining foe.
Electric Arc, DC 23 Reflex: 4d4 + 4 ⇒ (2, 2, 2, 3) + 4 = 13

She then shouts at her zombie companion. "Kill it already!"

Rhob does his best to follow his mistress' command.
Fist vs 1: 1d20 + 12 ⇒ (12) + 12 = 24
Damage (B): 2d8 + 3 ⇒ (4, 3) + 3 = 10

Fist vs 1: 1d20 + 7 ⇒ (10) + 7 = 17
Damage (B): 2d8 + 3 ⇒ (1, 7) + 3 = 11


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

bus reflex, unmodified: 1d20 ⇒ 18

The bush avoids the worst if the arc, but then Rhob’s meaty fist splatters bloody berries all over the ground, killing it!

Success! Out of combat. I’ll move us on after work.

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Fafrd will immediately bind Morgan's wounds with his healing skills.
Medicine(E) for First Aid: 1d20 + 15 ⇒ (19) + 15 = 34

"You stood up to them valiantly, ma'am."

Assuming we don't need battle medicine at this point


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

After you heal up Bjersig Torrsen finds you in the trail again. Let's go, eh?

He and maki walk, with you until you come to an area blocked by thick undergrowth. He produces a map. “Qxal has changed things in an effort to throw us off course. We must make our own adjustments to counter. Let’s go ahead to chart a new course. Keep your eyes open, though; the fey are sure to have set a few surprises for us.”

There are 3 skill challenges, and I need 2 successes or 1 crit success from the group to succeed. Anyone can make a check. We will attain those and then immediately move on to the next skill challenge.

Ahead there is thick undergrowth where previously there were clear paths. Find a better path or clear a route through this brush:

Athletics to force through the brush.
Acrobatics to skirt it.
Nature to recognize the plant from a distance.
Survival to spot its habitat.

All DCs are 25. Go ahead and roll another skill or appropriate lore if you want to sell me on something (IMO Scouting Lore makes sense here), and I will adjudicate. If you use a non-cantrip spell that's appropriate yo can auto-succeed.

Everyone is up!

Horizon Hunters

N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
Stats:
AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

Morgan is not particularly adept at navigating the natural world, unless it is swampland. Still, she does the best she can.
Nature, DC 25: 1d20 + 11 ⇒ (13) + 11 = 24 Sigh, of course

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Fafrd does his best to skirt the undergrowth, and easily does so.
Acrobatics: 1d20 + 14 ⇒ (19) + 14 = 33

Vigilant Seal

N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

Acrobatics (E) + Bracelets: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32

”Hah! Nice moves bud. Yeah, try a flip next tahm!”

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 9 | HP 127/127 | AC 28(30 w shield) | F +17 R +13 (+3 Bulwark) W +19 (resolve) | Perc +16 (Darkvision) | Stealth +1 | 30 ft. | Heal 2/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 3/3 5th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind

Makai looks at the plants from afar

Nature, DC25: 1d20 + 12 ⇒ (5) + 12 = 17

"Are those ferns? I think they are ferns..."

Vigilant Seal

1 person marked this as a favorite.
Male, CN, Dwarf | HP 149/149 AC: 28| F: +19 R: +17, W: +17 (Bravery) | Perc: +18 (M, Darkvision)
Class Abilities:
Default Exploration: Search

Iarann, having combed the vomit out of his beard, looks at the thorns and brush, "Ahhhh! A little massage! How convenient! It looks gentle like the brush me mum used to use on our back hair!" Assurance Athletics will be a pass.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Iarann has a wistful moment as Fafrd and Bair you get through! more than enough successes with iarann's as well

Next, Qxal has created pockets of dangerous gas. The skill options are:

Medicine to recognize the harmful gases.
Nature to recognize vents where gases emerge.
Survival to get through the pockets quickly.
Perception to smell the gas.

As before, DC 25!

Horizon Hunters

N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
Stats:
AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

Swamp Lore, DC 25: 1d20 + 13 ⇒ (10) + 13 = 23

Having grown up in the Graidmere Swamp in Ustalav, Morgan is familiar with the dangers of marsh gas. But not this gas, it seems.

Vigilant Seal

Male, CN, Dwarf | HP 149/149 AC: 28| F: +19 R: +17, W: +17 (Bravery) | Perc: +18 (M, Darkvision)
Class Abilities:
Default Exploration: Search

Perception: 1d20 + 17 ⇒ (15) + 17 = 32 sniff.... snigg "Bloody 'ell! Morgan did one of your entourage let one go?"

He looks around and then inhales deeply. "Oh wait.... no... that's .... oi! Be careful, and mind the fire!"

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 9 | HP 127/127 | AC 28(30 w shield) | F +17 R +13 (+3 Bulwark) W +19 (resolve) | Perc +16 (Darkvision) | Stealth +1 | 30 ft. | Heal 2/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 3/3 5th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind

Makai knows a thing or two about medicine

Medicine, DC25: 1d20 + 14 ⇒ (7) + 14 = 21

But she does not recognize those gases. She just can't put her hammer on it

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Perception: 1d20 + 16 ⇒ (10) + 16 = 26

Fafrd keeps his eyes and nose ready for finding noxious gases.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Success!

Lastly, there are sudden powerful bursts of wind that can push you off ledges or into trees. The skill options are:

Athletics to withstand the blast.
Nature to notice when the wind is about to start.\
Survival to find a safe place to shelter.
Stealth to hide behind cover.

As before DC 25. We'll give you 1 success because Iarann has Assurance and didn't get to use it before, but feel free to post about it

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Fafrd attempts to hide behind cover, and does so!

Stealth: 1d20 + 14 ⇒ (16) + 14 = 30


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

With that, you get through ti!

Successs! Moving you on to Disguised forces soon.

Vigilant Seal

1 person marked this as a favorite.
Male, CN, Dwarf | HP 149/149 AC: 28| F: +19 R: +17, W: +17 (Bravery) | Perc: +18 (M, Darkvision)
Class Abilities:
Default Exploration: Search

"I LOVE this mission it's like one of them Elven spa thingies!"


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

GM screen:
6d20 ⇒ (10, 8, 5, 3, 1, 4) = 31

Finally, you leave Bjersig and his hound behind. Ahead, Fola Barun returns from a trip to the front of the caravan. “Please, I’d like you to go and relieve the vanguard for a while. Beware, though, as we travel deeper into this forest. Some things are not meant to be found, and not all who guard them are what they seem.”

You move ahead into a forested area with a cheerful stream gurgling through tumbled boulders. As you cross a log you hear the heart-wrenching cry of injured animals. It seems three owls have been caught in traps, and are injured!

Map up on Slide 1. What do you do?

Grand Archive

Human Sorcerer (rogue) 8 | AC 26 (27 wShield) | HP (10)72/72| F +14 R +14 W +13| Spells: 1: 4/4 2: 4/4 3: 4/4 4: 4/4 | SP: 2/2 | HeroPoint: 2/2

Be careful, Fola Barun warned us about things that not what they seems.

Turning to his comrades more knowledgeable about nature than him Kamil asks Are you sure these are real owls?

He then casts Detect Magic 4th level in the area where the owls are.

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

"This cannot be what it seems... let me go check it out." whispers Fafrd.

He then sneaks over towards #1 Stealth +14, Perception for traps +17 with trapfinder.

If it looks safe, he will try and rescue the owl.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Posting now, this will trigger combat, I will edit this post with the init block


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

GM Screen:
Iarann Thunderstriker's Initiative Using Search: 1d20 + 20 ⇒ (2) + 20 = 22
Makai Goldenoak's Initiative Using Scout: 1d20 + 14 ⇒ (1) + 14 = 15
Bair's Initiative Using Search, Battle Cry free Demoralize: 1d20 + 13 ⇒ (9) + 13 = 22
Morgan's Initiative Using Detect Magic: 1d20 + 11 ⇒ (19) + 11 = 30
Kamil Durus's Initiative Using Avoid Notice / Deception: 1d20 + 11 ⇒ (18) + 11 = 29
Fafrd the Grey Mouse's Initiative Using Search (Scout's Warning): 1d20 + 17 ⇒ (6) + 17 = 23
1: 1d20 + 14 ⇒ (15) + 14 = 29
2: 1d20 + 14 ⇒ (18) + 14 = 32
3: 1d20 + 14 ⇒ (3) + 14 = 17
Bair's Intimidation (M): 1d20 + 16 ⇒ (1) + 16 = 17 1 higher when physically intimidating target

As Fafrd approaches, with Kamil getting within range for dectct magic, the owls transform into creatures clothed in in verdant lichen and flowers of broom, meadowsweet, and oak! They have skin of velvety moss and living grass for hair. Change shape automatically beats PCs' DCs, and they transform into their form as a free action.

Bair screams but his voice cracks. Intimidation rolled; nat 1

The second creature gets the drop on you. Thery were waiting ion ambush after all. Blossoms explode on his body, blowing pollen into the air! Another free action; Aura

Allergen Aura (aura, primal):
A 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a DC 22 Fortitude save or become sickened 2. A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours. The creature can suppress this aura or activate it again as a free action.

EVERYONE should make a DC 22 fort (aura, primal) before the beginning of their turn. If you fail you are Sick 2. If you succeed you are immune to all the creatures' auras for 24 hours. It's a 30-foot aura which is marked on the map.

The creature then whispers a lullaby; it sounds like a gentle breeze ruling the leaves under a moonlight sky. Makai, Bair, and Kamil begin to feel drowsy. HEIGHTENED LEVEL 4 sleep. Yes Sleep is incapacitation but none of you are level 9 (> 2x spell level). Please make a DC 25 will save after your Allergen save.

Save results:

Each creature in the area becomes drowsy and might fall asleep. A creature that falls unconscious from this spell doesn't fall prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.

Critical Success The creature is unaffected.
Success The creature takes a –1 status penalty to Perception checks for 1 round.
Failure The creature falls unconscious for 1 round. They fall prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up (meaning you can make the checks to wake up)
Critical Failure The creature falls unconscious for 1 minute. They fall prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.

It then loads a sling made of vines.

⚘ ⚘ ⚘
Ambush! Round 1

Battlemap

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BEFORE YOUR TURN:
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Morgan: DC 22 vs Aura or Sick 2
Kamil: DC 22 vs Aura or Sick 2, then DC 25 Will vs Sleep (4)
Fafrd: DC 22 vs Aura or Sick 2
Iarann: DC 22 vs Aura or Sick 2
Bair: DC 22 vs Aura or Sick 2, then DC 25 Will vs Sleep (4)
Makai: DC 22 vs Aura or Sick 2, then DC 25 Will vs Sleep (4)
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BOLD IS UP!:
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Pollen Guy 2 (-0 HP) │ Sling Loaded
➤ Morgan (71/71 HP)
➤ Rhob (87/87 HP)
Pollen Guy 1 (-0 HP)
Kamil (64/64 HP)
Fafrd (96/96 HP)
Iarann (145/145 HP)
Bair (138/138 HP)
Pollen Guy 3 (-0 HP)
Makai (87/87 HP)

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RECALL KNOWLEDGE:
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DC 24 (Nature, Fey) on Pollen Person:
This is a blodeuwedds, a mysterious fey. They have Living Footsteps. Living Footsteps Every Stride action taken by a blodeuwedd causes small plants, grasses, and wildflowers to sprout from the ground, though they can suppress this effect if they desire. In a region or terrain that wouldn't normally support plant life, these plants thrive for 1 minute before withering away.
DC 34 (crit success), second success by another PC, or DC 26 as second check after first success:
Spoiler:
They are weak to cold iron

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CONDITIONS & EFFECTS REFERENCE
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Aura :
DC 22 fort (aura, primal) before the beginning of their turn. If you fail you are Sick 2. If you succeed you are immune to all the creatures' auras for 24 hours.

Sleep level 4 :
Each creature in the area becomes drowsy and might fall asleep. A creature that falls unconscious from this spell doesn't fall prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.
Critical Success The creature is unaffected.
Success The creature takes a –1 status penalty to Perception checks for 1 round.
Failure The creature falls unconscious for 1 round. They fall prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up (meaning you can make the checks to wake up)
Critical Failure The creature falls unconscious for 1 minute. They fall prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.

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