Wrath of the morally flexible

Game Master Mightypion

Kenabres Map

Maps

Current loot list


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HP:44|BaB:4|AC:23(25) T:10 FF:23(25)|Fort:6 Ref:1 Will:4(5 vs chaotic outsiders/spells)(+1 vs fear)

Me am fighter. Me am fight much good. Have mutagen and HP, so fighter happy.

...

I second Arrius's motion of making it the caster's problem to decide.


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CN tiefling Witch 5 | HP 28/28 | AC 16 T 12 FF 14 | CMD 13 | F+3 R+4 W+6 | Init +6 | Perc +1 | Whispering Shadows + | Share Will +
Magic:
Spells: I - 8/8 II - 6/6

Hey guys! I'm back, I've dealt with most of the most vital things that have accumulated over the two weeks of my absence, and I'm going back to the games (by the way, the retreat was amazing!). As I expected, there are several hundred messages waiting for me on the forum, which I will read smoothly. The deadline for returning to absolutely all games is Saturday. I hug everyone! See you in gameplay thread .)


CG Human Sorcerer 4 | Status:
Stats:
AC 14 (T 12 FF 12) | CMD 13 | Init +2 | Speed 30ft | F +3 R +3 W +5 | Perc +4 SM +2
HP 25/25 | Spells 1st 8/8 | 2nd 4/4

I'm down to 0 spell slots, but I got me a brand new wand of magic missiles XD


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Questions:
I think you decided to not rest, but press on. Rest assured, there are rewards for those who do so.

Were are you heading? You are aware of a time critical (if you head there now, you will attack an area together with support NPCs) opportunity to hit the tower of Estrod together with the Orchestra mercs.

It has been verified that inquisitors and hell knights are at the temple of Shelyn.


CG Human Sorcerer 4 | Status:
Stats:
AC 14 (T 12 FF 12) | CMD 13 | Init +2 | Speed 30ft | F +3 R +3 W +5 | Perc +4 SM +2
HP 25/25 | Spells 1st 8/8 | 2nd 4/4

Yep, that's what I thought too, but then again some people acted as if we actually rested, so I started doubting my own self XD

If my math is right, next target should be our fourth and this we could rest with a level up in the chamber, yeah? Plus, having NPCs to take the blows for help us is always nice :D


Active Conditions: None LG Aasimar (Angelkin) Male Paladin 5 (Oath of Vengeance) | HP 53 / 53 | AC 20 / 12 T / 20 FF | CMD 19 | Fort + 9, Reflex + 7, Will + 8 (+1 to all saves if caster is evil; if an evil outsider, +3 to all saves) Init + 2 | Perception 0 (Darkvision) | Speed 20 ft. |Conditions: None | Effects: Bless, Veil of Heaven, Pro. Evil, Bless Weapon, Divine Bond | Lay On Hands: (4 / 6) | Smite: 1 / 2 | AC = 21/23 |

If they're going to attack the Tower of Estrod we'll join with them and give us a better chance at victory!


HP:44|BaB:4|AC:23(25) T:10 FF:23(25)|Fort:6 Ref:1 Will:4(5 vs chaotic outsiders/spells)(+1 vs fear)

My understanding is we have not rested, and we were going to the time sensitive thing first.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I wanted to verify this.

As a glance behind the GM screen, pushing onwars bravely and actually surprising me with the first choice allowed you to:

--Save the sacrifice

--Gain inroads with the Nocticulan faction because you did overall impress Belana (she regards you as suprisingly not stick up their arse for crusaders, or people she could do business with)

--Save Cydric and make his faction your strong ally.

--Gain some unique loot (Paladin juice).

--Gain the opportunity to effectively team up with the Orchestra before...
Well, you are about to see what :).


Active Conditions: None LG Aasimar (Angelkin) Male Paladin 5 (Oath of Vengeance) | HP 53 / 53 | AC 20 / 12 T / 20 FF | CMD 19 | Fort + 9, Reflex + 7, Will + 8 (+1 to all saves if caster is evil; if an evil outsider, +3 to all saves) Init + 2 | Perception 0 (Darkvision) | Speed 20 ft. |Conditions: None | Effects: Bless, Veil of Heaven, Pro. Evil, Bless Weapon, Divine Bond | Lay On Hands: (4 / 6) | Smite: 1 / 2 | AC = 21/23 |
Targis of House Fal wrote:
My understanding is we have not rested, and we were going to the time sensitive thing first.

FIGHT FIGHT FIGHT FIGHT! :)


Android Ninja Investigator[L1]/Ninja [L4] | AC 18/22*, T 14/18*, FF 14/18* | F +1/R+9/W+5| HP 29/29 | CMB +3, CMD 16 | NR 6/6 | Init +3 | Perception +16 | Condition: None

Have knives will slash.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Initiating GM.exe, prepping traps, seeking picture of attractive redhead for Lady Spell Warrior, liberally adding enemies....


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

One general note:

Yes, there are a lot of NPCs. No, you do not have to interact, save, whatever all of them. NPCs that get interactions or are requested show up again, those that dont, dont.

From my own experience, the best way to avoid "OH NO NOBODY CARES ABOUT MY FAVORITE NPCS" GM syndrome is to have a metric ton of them, and then just make your "GMs FAVORITE NPCS!" the one the party actually cares about.


CG Human Sorcerer 4 | Status:
Stats:
AC 14 (T 12 FF 12) | CMD 13 | Init +2 | Speed 30ft | F +3 R +3 W +5 | Perc +4 SM +2
HP 25/25 | Spells 1st 8/8 | 2nd 4/4

Seems a good system. We players are experts at ignoring GMs' advices/plots/NPCs.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

So far I regard Belana the Succubus and Cydric the Gunslinger as reasonably popular.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Lets see how "if party has difficulties making decision, throw random personal backstory plotpoint at party members" advice works out!


1 person marked this as a favorite.
Active Conditions: None LG Aasimar (Angelkin) Male Paladin 5 (Oath of Vengeance) | HP 53 / 53 | AC 20 / 12 T / 20 FF | CMD 19 | Fort + 9, Reflex + 7, Will + 8 (+1 to all saves if caster is evil; if an evil outsider, +3 to all saves) Init + 2 | Perception 0 (Darkvision) | Speed 20 ft. |Conditions: None | Effects: Bless, Veil of Heaven, Pro. Evil, Bless Weapon, Divine Bond | Lay On Hands: (4 / 6) | Smite: 1 / 2 | AC = 21/23 |

Hello,

I'm posting this to all of my active games that I have been in a car accident and injured my right arm – unfortunately I'm right-handed. The hospital had difficulty processing the X-rays so they couldn't "see" a fracture and they think it's a sprain. By the way something is popping/grinding in my shoulder, they're full of BS. For any games just starting if the GM wishes to remove me I won't object. I hope to be able to type (like I am now) but I don't know how my arm will feel going forward.
My goal is to still read and post but probably much shorter and any investigative posts, questions, etc. will have to be handled by other players. If the GM wishes to keep my PC in the game feel free to post my combat and skill checks with the appropriate modifiers. The archer will shoot from range, the cleric heals, etc.
I hope to post again soon. :)

Shadow Dragon


HP:44|BaB:4|AC:23(25) T:10 FF:23(25)|Fort:6 Ref:1 Will:4(5 vs chaotic outsiders/spells)(+1 vs fear)

I am very sorry to hear that Shadow Dragon! Would dictation software be useful at all? If it would be, I could point you towards some decent free stuff, or even some of the paid stuff I use.


CN tiefling Witch 5 | HP 28/28 | AC 16 T 12 FF 14 | CMD 13 | F+3 R+4 W+6 | Init +6 | Perc +1 | Whispering Shadows + | Share Will +
Magic:
Spells: I - 8/8 II - 6/6

I'm sorry to hear that! I wish you a speedy recovery, my friend.


CN tiefling Witch 5 | HP 28/28 | AC 16 T 12 FF 14 | CMD 13 | F+3 R+4 W+6 | Init +6 | Perc +1 | Whispering Shadows + | Share Will +
Magic:
Spells: I - 8/8 II - 6/6

2 GM, I have some suggestions for optimizing the header of the game:

1) Move everething to Google slides and collect all the maps (including the Kenabris map and past maps) and tokens in one place. This will simplify a lot of things (for example, access rights - right now I can't move the token again) and will remove unnecessary information at the top (including a spoiler with past maps).

2) Remove duplicate words before links. For example, "Tokens: Tokens (link)".

3) Try to mark the initiative in GM posts (also highlighting in bold whose turn it is now). It doesn't look like your innovation has somehow accelerated the speed of posts in combat, but it takes up a lot of space.

What do you think about this? My main desire is to reduce the amount of space in the game header so that the space with all my games becomes more compact .)


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Ill see what I can do, initiative be up tomorow.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I made some space saving alterations, and will keep future battlemaps in the same google slide thing.


CN tiefling Witch 5 | HP 28/28 | AC 16 T 12 FF 14 | CMD 13 | F+3 R+4 W+6 | Init +6 | Perc +1 | Whispering Shadows + | Share Will +
Magic:
Spells: I - 8/8 II - 6/6

You are the best! A thousand kisses from a thousand succubi and immunity to negative levels to you ))


Male Kobold Oracle (Divine Herbalist) 4

The negative levels are there to keep you from lasting more than four hours and having other problems. Real sweethearts those succubi. So considerate.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Posting will be a bit ligher because >i am typing this with my left hand for wrestling relaed injuries


Active Conditions: None LG Aasimar (Angelkin) Male Paladin 5 (Oath of Vengeance) | HP 53 / 53 | AC 20 / 12 T / 20 FF | CMD 19 | Fort + 9, Reflex + 7, Will + 8 (+1 to all saves if caster is evil; if an evil outsider, +3 to all saves) Init + 2 | Perception 0 (Darkvision) | Speed 20 ft. |Conditions: None | Effects: Bless, Veil of Heaven, Pro. Evil, Bless Weapon, Divine Bond | Lay On Hands: (4 / 6) | Smite: 1 / 2 | AC = 21/23 |
Liliyashanina wrote:
Posting will be a bit ligher because >i am typing this with my left hand for wrestling relaed injuries

I know! It's times like these I wish I was ambidextrous.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Hand is nearly operational again, big post up tomorow.


Active Conditions: None LG Aasimar (Angelkin) Male Paladin 5 (Oath of Vengeance) | HP 53 / 53 | AC 20 / 12 T / 20 FF | CMD 19 | Fort + 9, Reflex + 7, Will + 8 (+1 to all saves if caster is evil; if an evil outsider, +3 to all saves) Init + 2 | Perception 0 (Darkvision) | Speed 20 ft. |Conditions: None | Effects: Bless, Veil of Heaven, Pro. Evil, Bless Weapon, Divine Bond | Lay On Hands: (4 / 6) | Smite: 1 / 2 | AC = 21/23 |
Liliyashanina wrote:
Hand is nearly operational again, big post up tomorow.

It's my fault; I told them they couldn't powerbomb a guy through a table!


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Meanwhile I am just going to the GM corner and cry as Targis one shots my lovelingly handcrafted NPCs.

Lies, the Schir is just a Schir and the minotaur only has some personality added and feats exchanged because EITR applies to enemies too. Now, the sorceror, his spell list was well, nope, so I changed it and gave him a degree of highly loathsome character to go with his extremely a!!%*&@ misogynist personality. Bob the abominably eating abomination is entirely homebrew.

I cant complain though, my anticipated dramatic "oh s@$+" moment when the invisible clown car was to burst down the Bloodrager well, didnt quite work out either.

Prepare for a level up at the end of this combat.


Android Ninja Investigator[L1]/Ninja [L4] | AC 18/22*, T 14/18*, FF 14/18* | F +1/R+9/W+5| HP 29/29 | CMB +3, CMD 16 | NR 6/6 | Init +3 | Perception +16 | Condition: None

Por Saphy

"I shot an arrow in the air, where it landed I know not ware"


Android Ninja Investigator[L1]/Ninja [L4] | AC 18/22*, T 14/18*, FF 14/18* | F +1/R+9/W+5| HP 29/29 | CMB +3, CMD 16 | NR 6/6 | Init +3 | Perception +16 | Condition: None

Bit lost, which is the spell caster on the MAP GM


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Spellcaster now is bigger and has an arrow pointed to him with the words "a@~!*$@ spellcaster".

The loot bearing abombination is also indicated in a similar way.

GM only:

Abombination hahahaha I regret nothing


Active Conditions: None LG Aasimar (Angelkin) Male Paladin 5 (Oath of Vengeance) | HP 53 / 53 | AC 20 / 12 T / 20 FF | CMD 19 | Fort + 9, Reflex + 7, Will + 8 (+1 to all saves if caster is evil; if an evil outsider, +3 to all saves) Init + 2 | Perception 0 (Darkvision) | Speed 20 ft. |Conditions: None | Effects: Bless, Veil of Heaven, Pro. Evil, Bless Weapon, Divine Bond | Lay On Hands: (4 / 6) | Smite: 1 / 2 | AC = 21/23 |

Who's turn is it now?


CN tiefling Witch 5 | HP 28/28 | AC 16 T 12 FF 14 | CMD 13 | F+3 R+4 W+6 | Init +6 | Perc +1 | Whispering Shadows + | Share Will +
Magic:
Spells: I - 8/8 II - 6/6

Yep, same question )


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Yartak would know from observation that the Sorceror is under the effect of the shield spell, if a PC does something that he in character would know would not work I give him a chance to retcon.

Next big GM post will be up tomorow.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Technically Vagorg has a hit dice too much for dazed, but I am rule of cooling that he is more vulnerable to some effects because he had a neurovisor implanted into his head by a mad scientist.

Fortunately for Sapphirre, while extracting it safely would require a fair bit of surgery knowledge, I kind of doubt Vagorgs survival of such a procedure is particularly relevant.


Active Conditions: None LG Aasimar (Angelkin) Male Paladin 5 (Oath of Vengeance) | HP 53 / 53 | AC 20 / 12 T / 20 FF | CMD 19 | Fort + 9, Reflex + 7, Will + 8 (+1 to all saves if caster is evil; if an evil outsider, +3 to all saves) Init + 2 | Perception 0 (Darkvision) | Speed 20 ft. |Conditions: None | Effects: Bless, Veil of Heaven, Pro. Evil, Bless Weapon, Divine Bond | Lay On Hands: (4 / 6) | Smite: 1 / 2 | AC = 21/23 |

Sounds like a 'slice and dice' job hehe.


Male Kobold Oracle (Divine Herbalist) 4

The scary kill bot will likely not care about his surviving the procedure, and Aurical certainly doesn't have the heal skill to pull it off! I have to say, the party is doing a good job of scaring the puffed up little kobold. The minotaur almost seems normal by comparison.

...which gives me a bad feeling.


CN tiefling Witch 5 | HP 28/28 | AC 16 T 12 FF 14 | CMD 13 | F+3 R+4 W+6 | Init +6 | Perc +1 | Whispering Shadows + | Share Will +
Magic:
Spells: I - 8/8 II - 6/6

Yeah. We are no heroes. We are "morally flexible" .)


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Did I send everyone something about upcoming downtime activities?


Active Conditions: None LG Aasimar (Angelkin) Male Paladin 5 (Oath of Vengeance) | HP 53 / 53 | AC 20 / 12 T / 20 FF | CMD 19 | Fort + 9, Reflex + 7, Will + 8 (+1 to all saves if caster is evil; if an evil outsider, +3 to all saves) Init + 2 | Perception 0 (Darkvision) | Speed 20 ft. |Conditions: None | Effects: Bless, Veil of Heaven, Pro. Evil, Bless Weapon, Divine Bond | Lay On Hands: (4 / 6) | Smite: 1 / 2 | AC = 21/23 |
Liliyashanina wrote:

Did I send everyone something about upcoming downtime activities?

You said Constantine was going to visit a Grey Gardener and his Final Blade... :(


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Lies! Although grey gardeners could show up for another character depending on choices.


CN tiefling Witch 5 | HP 28/28 | AC 16 T 12 FF 14 | CMD 13 | F+3 R+4 W+6 | Init +6 | Perc +1 | Whispering Shadows + | Share Will +
Magic:
Spells: I - 8/8 II - 6/6

> Slowly stepping back 5 feet in the other direction

By RAW you can't take a 5-ft-step when you're blind .)


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Oh thanks!

@Saphirre feel free to AoO the twerp!


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I think its funnier if I roll the wasted action from Sensory overload.


CN tiefling Witch 5 | HP 28/28 | AC 16 T 12 FF 14 | CMD 13 | F+3 R+4 W+6 | Init +6 | Perc +1 | Whispering Shadows + | Share Will +
Magic:
Spells: I - 8/8 II - 6/6

I wanted to write that a successful save does not cancel the spell, only allows you to do this specific action... but then I looked and realized that you had just canceled the murder of a party member and, you know, everything suits me .))


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

It would be his save for his next turn though.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Specifically, the way I am ruling it is this:

1: You cast the spell. You roll vs SR, it gets a will save. If it resists on the first save, well, will negates. If it fails at the willsave, this is also the failure of its first action. After the end of its action, it gets to save if it also fails it next action after this.

By hard raw, you cast, your roll vs SR, it gets a will save or the entire spell is wasted, and then it gets another willsave per action as long as the spell is lasting.

Why am I ruling it like this?

First, I didnt read it properly when it was first used (mentally seeing it as similar but less debilitating then hold person, where you get a new save after the turn), second, this guy is an extremely dangerous foe, third, I do like giving players information if their spells worked or not. By doing it this way, you do know if it is still affected (it will get its next action).
Also, this spell is written is far worse then hold person (although you cant hold person that guy, since he is as a matter of fact an outsider), as the enemy gets to save as a "free action", and can move, and is not paralzyed. I like people using non cookie cutter spells, although I should definitly strive to be more transparent.

Other GM note: If he rolls a nat 20 on an attack, whoever he hits is outright downed, well, good thing his axe is greased now.


Active Conditions: None LG Aasimar (Angelkin) Male Paladin 5 (Oath of Vengeance) | HP 53 / 53 | AC 20 / 12 T / 20 FF | CMD 19 | Fort + 9, Reflex + 7, Will + 8 (+1 to all saves if caster is evil; if an evil outsider, +3 to all saves) Init + 2 | Perception 0 (Darkvision) | Speed 20 ft. |Conditions: None | Effects: Bless, Veil of Heaven, Pro. Evil, Bless Weapon, Divine Bond | Lay On Hands: (4 / 6) | Smite: 1 / 2 | AC = 21/23 |

I'm old enough to remember D&D 3.0 when the orcs were armed with Great Axes and, if they crit, that x3 at levels 1, 2, and maybe 3 (the arcane casters had d4s instead of d6s) were guaranteed dead.
So in 3.5 they changed it to a falchion so the orcs crit more often lol.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

There is also a reason why Baphomet cultists as antagonists currently outnumber Deskarites. Glaives are still X3, but not X4s like Scythes.


HP:44|BaB:4|AC:23(25) T:10 FF:23(25)|Fort:6 Ref:1 Will:4(5 vs chaotic outsiders/spells)(+1 vs fear)

I think I've proved that X3 is plenty...

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