Sorcerer

Yartak "Woodensword"'s page

98 posts. Alias of Jereru.


Race

Stats:
AC 14 (T 12 FF 12) | CMD 13 | Init +2 | Speed 30ft | F +3 R +3 W +5 | Perc +4 SM +2

Classes/Levels

HP 25/25 | Spells 1st 8/8 | 2nd 4/4

Gender

CG Human Sorcerer 4 | Status:

About Yartak "Woodensword"

Intro, Defense & Offense:

Yartak
Male Human (Kellid) Sorcerer 4

CG Humanoid (Human)

Languages
Common
Hallit
Orc

Speed 30 ft
Initiative: +2

STR 08 (-1)
DEX 14 (+2)
CON 14 (+2)
INT 12 (+1)
WIS 12 (+1)
CHA 20 (+5) 17 Base +2 Race +1 Level

DEFENSE
AC 14, Touch 12, Flat-Footed 12 (10 Base +1 Armor +2 Dex +1 Natural)
HP 25 (6+4+3+4 +4x2 Con)
Fort +3
Ref +3
Will +5
+4 vs Fear
CMD 13

OFFENSE
Melee
?

Ranged
Ray of Frost +4 1d3+2 C x2 35ft

CMB: +4


Class & Race Features:

SORCERER FEATURES
1-
Bloodline: Orc
Bloodline Power Blood Havoc
Eschew Materials
3-
Bloodline Power: Fearless (Ex)
Bloodline Spell: Burning Hands
4-
Raging Song (Su): Inspired Rage 4 rounds/day
(with Lingering Performance)
Lesser Spirits Totem (Su) (Sonic damage)
Scent (Ex)

Favoured Class Bonus (Sorcerer): +3 skill points / +1 Spell

HUMAN FEATURES
+2 Cha
Skilled
Extra Feat


Traits & Feats:

TRAITS
Orchestra (Background)
Increase morale bonuses by 1.
Magic Lineage: Ear-piercing Scream (Magic)

FEATS
1-
Spell Focus: Evocation
Greater Spell Focus: Evocation (Human Bonus)
3-
Authoritative Spell


Skills:

Armour Check Penalty: 0

ADVENTURE SKILLS
Skill Points: 4x(2 +1 Int +1 Skilled) +3 FCB = 19
Acrobatics: 2 (0 Rank +2 DEX +0 Class -0 ACP)
Bluff: 8 (1 Rank +4 CHA +3 Class)
Climb: -1 (0 Rank -1 STR +0 Class -0 ACP)
Diplomacy: 5 (1 Rank +4 CHA +0 Class)
Disable Device: 2 (Untr) (0 Rank +2 DEX +0 Class -0 ACP)
Disguise: 4 (0 Rank +4 CHA +0 Class)
Escape Artist: 4 (2 Rank +2 DEX +0 Class -0 ACP)
Fly: 2 (0 Rank +2 DEX +0 Class -0 ACP)
Heal: 1 (0 Rank +1 WIS +0 Class)
Intimidate: 8 (1 Rank +4 CHA +3 Class)
Kn Arcana: 5 (Untr) (1 Rank +1 INT +3 Class)
Kn Dungeoneering: 1 (Untr) (0 Rank +1 INT +0 Class)
Kn Local: 2 (Untr) (1 Rank +1 INT +0 Class)
Kn Nature: 1 (Untr) (0 Rank +1 INT +0 Class)
Kn Planes: 1 (Untr) (0 Rank +1 INT +0 Class)
Kn Religion: 1 (Untr) (0 Rank +1 INT +0 Class)
Perception: 5 (4 Rank +1 WIS +0 Class)
Ride: 2 (0 Rank +2 DEX +0 Class -0 ACP)
Sense Motive: 2 (1 Rank +1 WIS +0 Class)
Spellcraft: 8 (Untr) (4 Rank +1 INT +3 Class)
Stealth: 2 (0 Rank +2 DEX +0 Class -0 ACP)
Survival: 5 (1 Rank +1 WIS +3 Class)
Swim: -1 (0 Rank -1 STR +0 Class -0 ACP)
Use Magic Device: 9 (Untr) (2 Rank +4 CHA +3 Class)

BACKGROUND SKILLS
Skill Points: 8
Appraise: 1 (0 Rank +1 INT +0 Class)
Craft: 1 (0 Rank +1 INT +0 Class)
Handle Animal: 4 (Untr) (0 Rank +4 CHA +0 Class)
Kn Engineering: 1 (Untr) (0 Rank +1 INT +0 Class)
Kn Geography: 1 (Untr) (0 Rank +1 INT +0 Class)
Kn History: 1 (Untr) (0 Rank +1 INT +0 Class)
Kn Nobility: 1 (Untr) (0 Rank +1 INT +0 Class)
Linguistics: 1 (Untr) (0 Rank +1 INT +0 Class)
Perform: 6 (2 Rank +4 CHA +0 Class)
Profession: Herbalist 7 (Untr) (3 Rank +1 WIS +3 Class)
Profession: Alchemist 7 (Untr) (3 Rank +1 WIS +3 Class)
Sleight of Hand: 2 (Untr) (0 Rank +2 DEX +0 Class -0 ACP)


Spells:

Spell List

CL: 4
Concentration: +9 (+4 CL +5 Cha)

All Spells: +1 dmg/die
Evocation Spells: +2 DC, +1 dmg/die
Ear-Piercing Scream: -1 metamagic level

Cantrips DC 15 Cast defensively 15
·Daze
·Detect Magic
·Light [Evocation]
·Mage Hand
·Ray of Frost [Evocation]
·Read Magic

Level 1 DC 16 (8/8) Cast defensively 17
·Burning Hands [Evocation] (Bloodline)
·Color Spray
·Ear-Piercing Scream [Evocation]
·Enlarge Person
·Mage Armor

Level 2 DC 17 (4/4) Cast defensively 19
·Burst of Radiance [Evocation]


Gear:

Wand of Shield 750 gp (1 lb)
Wand of Magic Missle CL 3 14 charges
Canteen 2 gp (1 lb)
Belt Pouch 1 gp (1/2 lb)
Cloak of Resistance +1 1000 gp (1 lb)
Potion of CLW 50 gp (- lb)
Liquid Ice 40 gp (2 lb)

Scroll Case 1 gp (.5 lb)
·Touch of the Sea 25 gp
·Disguise Self 25 gp
·Identify 25 gp
·Obscuring Mist 25 gp

Scroll Case 1 gp (.5 lb)
·Detect Secret Doors 25 gp
·Comprehend Languages 25 gp
·Sure Casting 25 gp
·Sure Casting 25 gp

Total Weight: ??/26 lb (Light Load)

Cash: 1606.5 gp


Background:

Among the Kellid, kids have to be strong. Unfortunately, Yartak was not.

His family was notorious for having orc ancestors among them - not that that made them super popular, but they were though, good warriors. Yartak was weak, and so he realised he had inherited the worst of both parts.

One day, though, he discovered his powers. He had indeed some orc blood, but not that of a warrior; instead, he had the blood of a shaman.

Still, his people were not impressed - Kellids are not too keen on magic users. He left his home and tried to earn his life with his gifts, and so he joined a mercenary group called the Orchestra. They were fellow Kellids, but they didn't look down on him. He felt one of the lot. Only thing is they work for the Hold of Belkzen, a place he doesn't really like - but for now that's all he's got.

Recently, they've been sent to Kenabres and, if you ask Yartak, that's the best thing that could happen. He doesn't trust Ardax and he doesn't give a damn about the crusaders, but he certainly enjoys fighting demons.

For once he feels happy, feeling what he's doing is worth something, specially if that dirty orc keeps his words and helps them liberate Raliscrad.