GM Inara's Age of Ashes (Inactive)

Game Master inara14

Map of Breachill
Player's Guide
Loot Sheet (Editable)
Combat Maps
Breachill Items for purchase (L4)



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Age of Ashes

Breachill’s local government has a long and proud history of hiring adventurers to tackle any challenges its residents face that fall outside the scope of the town guard’s duties. The merchant whose expected shipment of goods hasn’t yet arrived, the shepherd whose herd of goats mysteriously died in the night, the farmer whose entire season’s harvest was ruined or stolen—investigating and resolving any of these matters are considered good jobs for adventurers, and so Breachill’s town council uses its resources to hire heroes as needed. These monthly meetings, known as the Call for Heroes, are distinct from the council’s normal regular governance meetings, a tactic that separates such matters from regular municipal business and shows the townspeople that the council indeed allots sufficient time to the issues that are often most important to them personally.

Spending public money on hiring adventurers to help the townspeople serves several purposes, as far as Breachill’s leadership is concerned. First, it provides the townspeople with an official and fully funded way to seek help when they’ve exhausted all other options. Second, it allows the salaried town guard to focus on run-of-the-mill crimes and mundane threats to the townspeople’s safety. And third, it provides experience to local adventurers—and allows the council to vet out-of-town heroes—whose presence and talents the council considers boons to the populace, harking back to the hero Lamond Breachton, Breachill’s original patron who saved the town’s founders.

Owing to its proximity to Breachill Town Hall, the Wizard’s Grace tavern is the favored establishment of many adventurers who wish to seek work from the council in the town’s monthly Call for Heroes. Here, adventurers and municipal workers regularly mingle, exchanging stories and generally enjoying the atmosphere created by the diverse clientele. In the days leading up to each council meeting, the tavern is particularly busy, as adventurers schmooze with town officials and even the occasional council member who might show up for a drink and a meal. Before each meeting, the inn’s tavern has a long-standing tradition of holding toasts and serving meals of boar stew with lentils—a practice owner Trinil Uskwold highly encourages, as her grandfather, himself a prominent local adventurer, loved eating that meal before embarking on his own many daring journeys. Because of the politics of socializing here, the crowd tends to be both well-mannered and chatty, though occasionally a brash adventurer or two gets rowdy.

The time has come for the monthly Call. Will you be chosen as Breachill's newest heroes?

This is a 6 book AP taking players from Levels 1 - 20.

About me:

>I'm in the GMT timezone and aim to post 4-8 times per week, depending on the players posts and my own irl schedule.
>I have fully read all 6 AP books and done the heavy lifting of the prep-work, note taking and community resource research already in my trusty onenote. This means that running the game shouldn't be too taxing as a lot of the hard work has been done already!
> I've GM'd PF1e a lot over the last decade, some of which has been pbp.
>I've played in a fair amount of pbp games both Pf1 and pf2e, with the good fortune of being able to finish some modules and an AP!
>I still consider myself a new-ish pf2e GM, so may make some GM rules mistakes. I am currently running the Fall of Plaguestone module to get my feet wet. The aim is for that to be finished in the Spring.
>I enjoy roleplay rather than just rollplay

Gameplay:

>Milestone levelling
>I will be "cutting" the filler encounters. They will still happen, but I will just describe them for your PCs, rather than go through the combat. I will keep the interesting encounters such as moral dilemmas and anything necessary for the story. This will give us a much better chance of finishing the AP in a good time and giving players the chance to focus on the roleplay and the story that matters. For example, I have pre-planned to "cut" 13 encounters from book 1.
>No need to track bulk for equipment or tiny payments such as a tankard of ale, just be sensible.
>All gameplay will be on the Paizo forum on a gameplay thread.
>Out of character discussion will be on a discord text channel (basically the same as a forum). I will send an invite to the selected party.
>I do not provide maps for every combat, only ones where it will enhance the game.
>I will provide loot but its up to the players to track whatever they have between them and figure out how you split it.
>After a party has been selected, I will ask all characters to have at least one connection to another character to aid roleplay opportunities. This is not needed before the party is selected.
>There will be downtime which will include some building opportunities.

Build Information:

>Official Paizo-only sources will be considered.
>Level 1 start.
>Ability scores - Please do not use the optional rule to trade 2 extra flaws for a boost.
>Ancestry: All Core/Common/Uncommon ancestries are fine. Rare will require a really obvious motivation to be considered. Common ancestries will generally have an easier time fitting in, but Breachill is a fairly inclusive place. The same counts for versatile heritages. The players guide recommends one of the 6 core ancestries which is a good recommendation based on story opportunities but not mandatory.
>Classes: All classes are allowed.
>Free Archetype: From L2 we will use the free archetype rule as it adds some nice extra flexibility for the players.
>Backgrounds/reason to be here: Background must be from the Age of Ashes Player's Guide. Being a local helps, but not required. If you are not local, you must have a reason for being in town with no plans to leave Breachill any time soon (see application below).
>Alignment: The Players Guide states "There isn’t any restriction on PC alignments in the Age of Ashes Adventure Path, although the fight against an impending doom and the push against a mysterious organization of slavers works best for non-evil PCs. As long as your PCs can get along and aren’t the type who want to raze and ruin the towns they visit instead of help the locals out (whether this is out of a sense of altruism and kindness or in the pursuit of fame and fortune), your PCs should fit in fine."
>They are going to need to be a team-player as AoA, like all APs relies on this to a certain extent. There can be many reasons for needing to work as a team - selfish or selfless.
>Religion: See spoiler.
Spoiler:
Any religion will be suitable however in Breachill but is not a particularly prominent part of daily life in Breachill; its residents are more focused on community and communal survival. However, there are pockets of faithful here.The most prominent religions are that of Cayden Cailean, Desna, Shelyn (popular among the town’s artisans and tradespeople; in fact, the town’s artisans’ guild doubles as a temple to the Eternal Rose). Far less common but still worth mentioning is the Church of Asmodeus- there is no Asmodean temple in Breachill and worshippers of the Dark Prince aren’t always trusted around town, but they’re accepted. In general, Breachill residents are welcoming to worshippers of any good- and neutral-aligned god. In fact, given the number of adventurers who pass through, there is a general laissez-faire attitude toward faiths of almost all stripes. Many residents don’t even mind adventurers who openly worship evil gods, so long as those adventurers don’t do anything to disturb the public peace. The town guard is known to casually shadow such adventurers, however, just to make sure they don’t cause trouble in public areas

Application:

> Level 1 character built to rules above.
>A short backstory/personality description containing who your PC is and their motivations for the Call to Heroes.
>Please ensure you have read the player's guide to help shape your character in Breachill.
>Before the Call for Heroes each month, there is a hand written questionnaire provided to each applicant that they must complete at least 5 days before. If you’d like to use this to help craft your background/motivation, then please feel welcome but this is not compulsory.

--------------------------------------------------------------------------- --------------------------------------------------------
Call for Heroes - A Questionnaire:
Please ensure your response is provided to the office of Greta Gardania of the Town Council at least 5 days prior to the Call for Heroes. If you have not submitted a response, we reserve the right to not select you for our process.
1. Full Name:

2. Age:

3. Gender (strike through as appropriate): Male, Female, Prefer not to Respond, Other (please state)

4. Place of Birth:

5. Current Residence and how to contact you (for payment purposes):

6. Faith (you may choose not to share this information):

7. Current employment (please state if not applicable):

8. Details of your next of kin and how to contact them (in case of emergency - adventuring is dangerous):

9. How did you first hear about the Call for Heroes?

10. Why should we select you to aid in our call? What are your greatest strengths?

11. Tell us about a time when you made a mistake. What did you do to solve it?

12. What do you like to do outside of your official responsibilities?

13. Is there anything else you would like us to know before the Call for Heroes?
--------------------------------------------------------------------------- --------------------------------------------------------------------------- ----------

I am looking for a party of 4. There is already 1 player (Nikolaus d'Shade as Orchid, a poppet cloistered cleric) who will post his character build and background below so please do look what he already has planned. Looking for a player group interested in roleplay who will make as much effort as I do to ensure their characters are invested in the town, NPCs and each other.

Deadline for applications: I will be selecting a party on New Years Day (1/1/23) 5pm GMT giving 10 days from now. The aim would be to get everyone talking between then about character links and the start of the game and I'm aiming to have the first post up on 5th January.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I am QUITE interested, but the concept I have in mind would require some special permission: I'd like to play a half-elf whose non-elven parent is a dwarf instead of a human. The Core Rulebook does state it IS possible, with GM permission, but understandably rare. Playing a "dwelf" has kinda been a dream for me for years.

In terms of Background, I'm looking at Haunting Vision, and given Optional Flaws aren't an option, I'll likely have to be a Druid, since the CHA penalty would make playing an Oracle non-viable...or maybe a Magus/Psychic...


I'd like to reuse a character I played when one of my friends ran AoA (we didn't get far... alas) He's a rogue. Free archetype TBD.

Questionnaire:
1. Full Name:
"Mateo Orello."

2. Age:
"Twenty-eight."

3. Gender:
"Male."

4. Place of Birth:
"I was born in Dustpawn. If you haven't heard of it, I don't blame you. It used to be a mining town, but now, there's pretty much nothing left."

5. Current Residence and how to contact you:
"I... don't have a place of my own yet, so Miss Brynne lets me crash at Cayden's Keg. If you need me, let her know."

6. Current employment:
"I also work at Cayden's Keg."

7. Faith:
"...yeah, Cayden Cailean, I guess..."

8. Details of your next of kin and how to contact them:
"I don't really have any. None who care about me, anyway. Closest thing I have to family is Miss Brynne."

9. How did you first hear about the Call for Heroes?:
"When I first came to Breachill."

10. Why should we select you to aid in our call? What are your greatest strengths?:
"I'm... a skilled fighter, I have a strong voice, good eyes and ears... and I can get into anyplace I need to be, even if it's locked up tight."

11. Tell us about a time when you made a mistake. What did you do to solve it?:
"Gods, sometimes I feel like my whole life has been a mistake. I made the mistake of being born in a dead-end town, made the mistake of joining a bandit gang, and made the mistake of getting caught... and yet, everyone here in Breachill has treated me with kindness, even those who know what I did. Having their support has made me feel like I'm not alone... like maybe there's still some hope for me, even if I can't see it yet. So I just keep trying. Keep trying to be better."

12. What do you like to do outside of your official responsibilities?:
"Well, lately I've been learning various arts and crafts... though I'm not very good at 'em yet."

13. Is there anything else you would like us to know before the Call for Heroes?:
"Nothing comes to mind... thanks for giving me this chance."


Archpaladin Zousha wrote:

I am QUITE interested, but the concept I have in mind would require some special permission: I'd like to play a half-elf whose non-elven parent is a dwarf instead of a human. The Core Rulebook does state it IS possible, with GM permission, but understandably rare. Playing a "dwelf" has kinda been a dream for me for years.

In terms of Background, I'm looking at Haunting Vision, and given Optional Flaws aren't an option, I'll likely have to be a Druid, since the CHA penalty would make playing an Oracle non-viable...or maybe a Magus/Psychic...

Yeah, go for it. I don't see why a half elf dwarf cannot exist.


Hi Everyone, this is Orchid, the aforementioned Poppet Cleric. She'll take Inventor as her Free Archetype (although I'm yet to decide whether she'll have a super gizmo crossbow or start riding around on a prototype construct of her own!) Feel free to take a look at her profile if you like.

She been suffering from Haunting Visions recently about her beloved home going up in flames and so she's decided that she can't just sit around any more and something has to be done!

Questionnaire:

Call for Heroes - A Questionnaire:
Please ensure your response is provided to the office of Greta Gardania of the Town Council at least 5 days prior to the Call for Heroes. If you have not submitted a response, we reserve the right to not select you for our process.

1. Full Name: Orchid

2. Age: I don't know.

3. Gender (strike through as appropriate): Male, Female, Prefer not to Respond, Other (please state)

4. Place of Birth: Breachill.

5. Current Residence and how to contact you (for payment purposes): Shelyn's Smile, care of Tarindlara Vallindel.

6. Faith (you may choose not to share this information): Shelyn, Desna and Sarenrae.

7. Current employment (please state if not applicable): Lay cleric at Shelyn's Smile, voluntary match-maker and fixer of boo-boo's. Occasional Dream Warden.

8. Details of your next of kin and how to contact them (in case of emergency - adventuring is dangerous): Not applicable. Please contact Tarindlara Vallindel in case of emergency. Please remind her about the letters in my strongbox.

9. How did you first hear about the Call for Heroes? I've been to every town meeting. Except for missing two, four years ago when we had the whooping cough outbreak.

10. Why should we select you to aid in our call? What are your greatest strengths? I know Breachill very well. I'm small and easy to overlook and I am good at patching up boo-boos. My greatest strength is my experience and my ability to solve problems creatively. I have a different viewpoint to most people, which I think is valuable.

11. Tell us about a time when you made a mistake. What did you do to solve it? Sara Metcalfe and Reymond Posandi. Note: despite prompting Orchid refused to elaborate on this answer. I assume she feels that she's responsible for what happened to Sara somehow.

12. What do you like to do outside of your official responsibilities? I like to make things. I started out making my own clothes and I've been working on more complex projects since then. I hope I'll be able to show off my most recent work at the Winter Fete.

13. Is there anything else you would like us to know before the Call for Heroes? It's very important that I be chosen. Desna has been sending me dreams and I'm worried that something bad is coming. I need to be ready.


Putting in bid for a halfling ranger. Full submission to come.


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I just finished writing up the halfling swashbuckler Bunnit Twiddleton, came back here to get the questionnaire to finish up, and saw your plan, Brainiac.

So need to start over with a new character idea. (which for any of you that know me is GOOD, cause it means I get to make another one).

I will be BACK :)


I'm kinda torn between trying for a Swashbuckler or a Barbarian right now.

Probably Human, maybe an Aasimar, because I'm just obsessed with angels in general, lol.


Interest!

The Concordance

Dotting for interest. Likely a Thaumaturge. Will post full build tomorrow when I get time.

Liberty's Edge

Interested!

Presenting a human battle oracle for consideration.

Concept:

Gaius is a local kid, eager to prove himself. Besides just the enthusiasm of youth, he keeps also having strange visions of ancient battles that drive his interest toward martial skills.

His grandfather was a Hellknight stationed in Citadel Altaerein, and this has made Gaius very curious (obsessed, even) about the Hellknights and the citadel. Call for Heroes would be a perfect opportunity to explore the ruins.

Questionnaire:

1. Full Name: Gaius Halder

2. Age: 16 and three days. (I'm of age now, you can't turn me down because I'm too young, anymore!)

3. Gender (strike through as appropriate): Male, Female, Prefer not to Respond, Other (please state)

4. Place of Birth: Here, in Breachill

5. Current Residence and how to contact you (for payment purposes): Halder residence, by the north wall.

6. Faith (you may choose not to share this information): Iomedae, I suppose

7. Current employment (please state if not applicable): One of the Heroes, very soon. Right?

8. Details of your next of kin and how to contact them (in case of emergency - adventuring is dangerous): That would be my mom, Helen Halder. You'll find her home or volunteering at Lamond's Lament.

9. How did you first hear about the Call for Heroes? Are you kidding me? I live here. Everybody talks about it.

10. Why should we select you to aid in our call? What are your greatest strengths? I'm really strong! I can fight. I can help. I want to help!

11. Tell us about a time when you made a mistake. What did you do to solve it? Oh... That would be embarrassing.. I know you'd tell my mom

12. What do you like to do outside of your official responsibilities? I'm singing in Tarindlara's choir. Does that count?

13. Is there anything else you would like us to know before the Call for Heroes? Please, please, pick me!

Full build coming up later

The Concordance

you can forgo my interest. Too much is going on for me, likely won't find time to get a post in time. You all have fun.


Here is my submission! Valda the matronly halfling ranger. :)


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Hi. I am back, but after discussions with the esteemed Brianiac have just tweaked Mr. Bunnit instead of abandoning him (the Mr part being one of the tweaks). So here he is.

short description:

Bunnit Twiddleton is a White Knight, a politely serious but fierce defender of the weak. The young man with brilliant blue eyes and sandy hair, wearing a crisp white cloak over his soft gray leather armor, pulls his sharp-as-wit rapier with a swish and declares that the ruffian STAND DOWN or face the consequences.

All rather impressive.

Except…

He is Bunnit Twiddleton and comes with a few flaws that worked against his desire for becoming a hero. First, he is the nephew of Crink, the cheesy owner of Quarter and Bits in a jaunty hat, which is hard to follow behind if you are trying to be taken seriously. Second, the Twiddleton’s are halflings, not known for their warrior blood and Short. Bunnit unfortunately is even shorter than your average halfling. So that aforementioned Ruffian might not see him at all, and if he did, he might be taken for a child with a play sword.

Bunnit is irritated by both those flaws, but the last flaw… oh fig trees on FIRE… the last one is the worst of them. As his uncle likes to say, he is only HALF halfling, a quaterling! The other half is a beastkin. Which sounds WONDERFUL, if the beast in question was a Wolf or a Bear. But

Bunnit’s beast kin is…
A…
Rabbit.

A Rabbit Named Bunnit, cursed with that name by his mother (may her soul rest in peace). Sigh. Bearing the blood of this prey animal known for running and procreating might be ignored if it was a secret. But no, everyone in town knows. Growing up any time he was overly startled he would POOF into a tiny rabbit and huddle run. It is a running joke, a well-meaning one, at least, not the bullying kind, but still, it burns his ears bright red each time (which is cute as a button so people keep doing it)

Bunnit ignored all that and tried. He trained as much as possible with a sword, trying to make up for his size and lack of strength. Each and every year he went to the Call in hopes, which was futile but he kept at it since IT WAS ALL HE WANTED!

Until he met her… oh all the gods in the heavens, he fell and fell hard. His dream became much simpler, more focused, and oddly attainable (which still flummoxes him to this day). The training was discarded for house husbandry, wood carving, a home, and two amazing daughters.
He has still been going to the Call, as a spectator, but this year... maybe... it wasn't like he would be picked.

questionnaire:

1. Full Name:
Bunnit Twiddleton

2. Age:
30

3. Gender (strike through as appropriate): Male

4. Place of Birth:
Breachill, house on the hill past that tree, you know

5. Current Residence and how to contact you (for payment purposes):
The third house behind Quarter and Bits, the Twiddleton compound as some say

6. Faith (you may choose not to share this information):
Erastil

7. Current employment (please state if not applicable):
Husband, father, occasional wood carver when there is time

8. Details of your next of kin and how to contact them (in case of emergency - adventuring is dangerous):
Valda Twiddleton, wife. Crink Twiddelton, uncle (only use in a pinch please)

9. How did you first hear about the Call for Heroes?
Everyone who grew up here knows of the Call

10. Why should we select you to aid in our call? What are your greatest strengths?
Perseverance: a will and desire to help

11. Tell us about a time when you made a mistake. What did you do to solve it?
Little Lil getting lost last summer, you may remember frantic searching all over the town, only to discover she had shifted like I do, and was gleefully hiding in our very own house. Solving it? A long honest talk with a four-year-old.

12. What do you like to do outside of your official responsibilities?
Family is not just a responsibility, but a life of joy and snuggles (until they become teenagers I hear). I like carving, and the occasional sword training with my wife.

13. Is there anything else you would like us to know before the Call for Heroes?
If selected, I have sitters lined up.

cruch:

Bunnit Twiddleton
Male halfling beastkin (rabbit) swashbuckler 1 (Advanced Player's Guide 83, Lost Omens Ancestry Guide)
LG, Small, Beast, Beastkin, Halfling, Humanoid
Heritage beastkin
Background local scion
Perception +6
Languages Common, Halfling
Skills Acrobatics +7, Breachill Lore +3, Crafting +3 (+4 when crafting woodworking items.), Deception +6 (+7 to checks to Feint while holding the cape defensively), Diplomacy +6, Intimidation +6, Stealth +7, Thievery +7
Str 10 (+0), Dex 18 (+4), Con 12 (+1), Int 10 (+0), Wis 12 (+1), Cha 16 (+3)
Items leather armor, steel shield, rapier, backpack, bedroll, chalks (10), dueling cape[APG], flint and steel, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, purse (3 gp)
--------------------
AC 18 (19 while holding the cape defensively, 20 with shield raised); Fort +4; Ref +9; Will +6
HP 17
--------------------
Speed 25 feet
Melee [1] jaws +7 (agile, finesse), Damage 1d4 P
Melee [1] rapier +7 (disarm, deadly d8, finesse), Damage 1d6 P
Melee [1] shield bash +3, Damage 1d4 B
Confident Finisher [1] (finisher, swashbuckler) You make an incredibly graceful attack, piercing your foe’s defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.
Failure You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.
Ancestry Feats Critter Shape[LOAG]
Class Feats Nimble Dodge[APG]
Skill Feats Specialty Crafting


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OMG I love Valda and Bunnit.

Liberty's Edge

-Karma- wrote:

Interested!

Presenting a human battle oracle for consideration.

Gaius, the build:

Gaius
Human oracle 1 (Advanced Player's Guide 67)
LG, Medium, Human, Humanoid
Heritage versatile heritage
Background hellknight historian
Perception +4
Languages Common, Dwarven
Skills Athletics +6, Diplomacy +7, Architecture Lore +3, Medicine +4, Performance +7, Religion +4, Society +3
Str 16 (+3), Dex 10 (+0), Con 12 (+1), Int 10 (+0), Wis 12 (+1), Cha 18 (+4)
Items chain mail, falchion, mace, backpack, bedroll, chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, purse (3 gp, 5 sp)
--------------------
AC 17; Fort +4; Ref +3; Will +6
HP 18
--------------------
Speed 25 feet
Melee [1] falchion +6 (forceful, sweep), Damage 1d10+3 S
Melee [1] mace +6 (shove), Damage 1d6+3 B
Divine Oracle Spellcasting DC 17, attack +7; 1st (2 slots) fear, heal Cantrips (1st) detect magic, divine lance, guidance, light, shield, stabilize
Focus Spells 2 Focus Points, DC 17; 1st Call to Arms, Weapon Surge
Ancestry Feats Cooperative Nature
General Feats Toughness
Skill Feats Courtly Graces
Other Abilities battle, component substitution, curse of the hero's burden, zeal


Here is my entry.

An elven mercenary soldier with many skills, a rogue with a combat focus and a touch of magic.

Short Version Backstory:

Over a century ago, Lainau Corvus, a Calistrian Cleric and her husband Condlavim, a Merc Quartermaster, came to Breachhill for her to give birth to their son Ladarraton. After twenty unremarkable years, they left for the home between the surface and the Darklands, where Ladie, finished growing up and learning his father's trade.

Appearance:
Jet black hair and eyes, six foot tall and willowy and graceful, in that elven way. Chiseled muscles, snappy movements. Well spoken if somewhat aloof. Very neat in dress and comportment. Usually dressed in light leathers, with light weapons visible.

Personality:
Professional, that is the first impression. No nonsense, crisp and to the point in speech. Bit reserved but polite if spoken to. Often reading something if not otherwise busy.

Town Questions:

1. Full Name: Ladarraton Corvus II

2. Age: 111 according to town records.

3. Gender (strike through as appropriate): Male

4. Place of Birth:Breachill

5. Current Residence and how to contact you (for payment purposes): Wizard's Grace, the proprietor can pass messages on.

6. Faith (you may choose not to share this information): At my homeland Calistria or else. Here maybe Abadar, if I die, just drop me at the mortuary I don't care.

7. Current employment (please state if not applicable): Mercenary Quartermaster Private looking for contract.

8. Details of your next of kin and how to contact them (in case of emergency - adventuring is dangerous): My father is Condlavim Corvus, lith' Sonecle, last I knew he's in Mendev trying to keep order. Send a missive to the Bulwork of Gorum in New Steven Brevoy. Might get through. Mom is Lianau Corvus, she in The Hearthland of the Serene Sting, send a message to Yorkie a merchant in Kalada a small town, they sometimes trade there.

9. How did you first hear about the Call for Heroes? Born here, hard to miss, surprised it's still going on.

10. Why should we select you to aid in our call? What are your greatest strengths? Professional soldier. Trained Skirmisher and forager.

11. Tell us about a time when you made a mistake. What did you do to solve it?
Signing up with Captain Funkle, a.k.a Captain F-moving on. Good warrior, terrible leader. Bad end. Solution: Came here.

12. What do you like to do outside of your official responsibilities? Mercenary, wine, women and song. Well, sometimes, I'm not always a stereotype. I like to read and study magic, though I'm not good at it yet.

13. Is there anything else you would like us to know before the Call for Heroes? I'm loyal to my contract.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I've given it some thought and I'm thinking that I may need to sit this one out. The concept I have for this AP is just kind of redundant both rules-wise and story-wise with the other great candidates already here, especially with Orchid (Haunting Visions, pantheon worship, really skilled craftsperson and artist, etc., this is not a bad thing, Orchid's precious and her backstory made me tear up a bit!).

Thank you for the consideration, though. Have a merry Crystalhue, and have fun with the AP!


I see that my entry is kind of colorless compared to many entries, but I'll just double down on that. Be the contrast to the others. I'll add a bit more story and flesh out the crunch Monday. Merry Christmas and Happy Holidays to all.


Well, I kinda meandered around for a bit, and ended up with a Thaumaturge. Hopefully, she's oddly interesting. Was actually considering Champion for her archetype, but she'll need some convincing picking up a faith will actually do her some good.

Crunch:

Arabella Legerre - Thaumaturge 1

NG, Medium, Human, Versatile Heritage, Humanoid
Perception +5;
Languages Common, Gnomish
Skills Acrobatics +1, Arcana +3, Athletics +6, Deception +7, Diplomacy +7, Intimidation +7, Lore: Esoteric +7, Lore: Politics +3, Nature +3, Occultism +3, Religion +3
Str +3, Dex +1, Con +1, Int +0, Wis +0, Cha +4
Items Breastplate, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Clothing (Explorer's), Crowbar, Grappling Hook, Buckler (Hardness 3, HP 6, BT 3)
AC 18 (+19 with shield raised); Fort +6, Ref +4, Will +5
HP 17
Implement's Interruption
Speed 30 feet
Melee Gnome Flickmace +6 (Gnome, Reach, Uncommon), Damage 1d8+3 B +2 Physical
Ranged Dart (x10) +4 (Agile, Thrown), Damage 1d4+3 P +2 Physical
Exploit Vulnerability
Additional Feats: Diverse Lore, Dubious Knowledge, Fleet, Lie to Me, Unconventional Weaponry
Additional Specials Esoteric Lore, First Implement And Esoterica (Weapon), Implement's Empowerment, Unconventional Weapon (Gnome Flickmace), Weapon Initiate Benefit

Backstory:
Arabella was born at the posting of her father as a ducal agent in Brastlewark, the latest act of humiliation directed at their once storied family. While the rest of her clan grew disdainful of the quirky gnomish town, the young lass enjoyed herself far more with her gnomish neighbours while grudgingly going through the motions to be raised as a proper Chelaxian daughter. Sent off in her teens to become a cadet in Misarias, she proceeded to absolutely embarass the family name. A mercenary gang of arms smugglers that saw possibilities in her gnomish connections shielded her from the more serious consequences, but she's been a disappointment for them since.

Blightly unaware of how short her leash has grown, she's been distracted trying to redeem her good name by following some rabble from Ravoundel she'd espied infiltrating Isger. In Breachill, her attempts to ferret out further information while purportedly trying to arrange a supply contract have left her tangled up in a web of her own lies spun out of a desperate desire to go home. It didn't help that talk about the town was proving all kinds of shady, urging her to keep tugging on the threads.

Questionnaire:
Call for Heroes - A Questionnaire:
1. Full Name: Arabella Legerre

2. Age: 23

3. Gender (strike through as appropriate): Male, Female, Prefer not to Respond, Other (please state)

4. Place of Birth: Brastlewark

5. Current Residence and how to contact you (for payment purposes): Renting out a place across from the Great Dreamhouse, near the wall.

6. Faith (you may choose not to share this information): Family tradition's disdained the idea of taking up with a new patron for over a century. I rather like visiting the Great Dreamhouse often though, since it's so close.

7. Current employment (please state if not applicable): Commercial Agent, though the current contract I am working on to supply Quarters is taking a while to close. Him and my boss like to haggle both.

8. Details of your next of kin and how to contact them (in case of emergency - adventuring is dangerous): Camilla Legerre, Sister. Send word via the Molthune Armsrunners in Logas. I trust they'll pass it on.

9. How did you first hear about the Call for Heroes?
A few months back, on one of my first visits to Cayden's Keg. It's an interesting way of dealing with civic challenges.

10. Why should we select you to aid in our call? What are your greatest strengths?
While I'm naturally most suited to be a conciliator and negotiator given my current profession, I also have military experience to lean upon when the going gets tough.

11. Tell us about a time when you made a mistake. What did you do to solve it?
I'm still getting accustomed to how unsettled Isger is, compared to the mother country. Disregarded an army patrol's advice about banditry off the trade routes when I thought I had found a short cut. Happily, they seemed to buy how dangerous gnomish weapons can be when mishandled, and just left my cargo be.

12. What do you like to do outside of your official responsibilities?
I like to visit Reliant Book Company and browse. Can never read enough.

13. Is there anything else you would like us to know before the Call for Heroes?
If I perform to the town council's satisfaction, I'd appreciate a good word being put on my behalf to Master Twiddleton. It'd be nice to finally get this contract settled.


Merry Christmas everyone!

Im really loving the applications so far - some great reads and lots os possibilities for a functioning party!

1 week left!


Merry Christmas! Here's Mateo's story + stats.

Background:
Mateo's grandfather lived in Breachill, but his father and uncle had a fierce rivalry; it was thanks to a bet between the two that Mateo's father moved to Dustpawn. His father is a good businessman, but unfortunately not good enough to thrive in such a dismal place. Poor and bitter, Mateo turned to delinquency and eventually to banditry. He and his gang were captured when they attempted a raid on Breachill. Mateo was sentenced to one year in jail and one year of 'community service' working at Cayden's Keg. (He doesn't know it, but the reason he received such a light sentence is because his uncle recognized him and asked the judge to take pity on him.)

Now that his sentence is almost over and the Call for Heroes is coming up, Mateo decides he might as well apply. He figures there's no harm in it if he gets rejected - and, if he's accepted, it might mean a new beginning for him.

Crunch:
Ancestry
Human (Versatile) +DEX | +WIS

Background
Returning Descendant +DEX | +STR

Class
Rogue (Ruffian racket) +DEX

Free boosts: +DEX | +STR | +WIS | +CON

Stats
STR 14 (+2)
DEX 18 (+4)
CON 12 (+1)
INT 10 (+1)
WIS 14 (+2)
CHA 10 (+0)

Ancestry Feats
General Training

Skill Feats
Pickpocket
Intimidating Glare

General Feats
Toughness
Canny Acumen (Fortitude)

Class Feats
You're Next

Skills (unlisted = untrained)
(T) Athletics
(T) Crafting
(T) Deception
(T) Diplomacy
(T) Intimidation
(T) Engineering Lore
(T) Medicine
(T) Society
(T) Stealth
(T) Survival
(T) Thievery

Languages
Common
Goblin

Max HP: 18

Defenses
(T) Unarmored defense, light armor
(X) Perception
(X) Fortitude
(X) Reflex
(X) Will

Gear
(T) Leather armor
AC bonus: +1
Dex cap: +4
Check Penalty: -1 (negated by 10+ STR)
Speed: 25 -0

(T) Crossbow
Range: 120
Damage: 1d8 (Piercing)
Traits: Reload 1

(T) Shortsword
Range: Melee
Damage: 1d6 +STR (Piercing)
Traits: Agile, finesse

Currency
4 gp

Other Items
Adventurer's pack
Thieves' tools
60 crossbow bolts


Pathfinder Lost Omens Subscriber

Merry Christmas, happy 8th day of Hanukkah, and other holiday greetings! I'd like to submit my entry for this game, a character I'd created for a previous Age of Ashes recruitment that didn't go through. Appropriately for the Festival of Lights, she's a mage who just wants to make the world shine a little brighter!

Statblock:
Larachelle the Dazzling
NG Human Wizard (Universalist) 1
Ability Scores: Str 10, Dex 12, Con 12, Int 18, Wis 12, Cha 14
Perception: +4 (T/E/M/L)
Speed: 25 ft.
Languages: Common, Draconic, Dwarven, Elven, Gnomish, Halfling
Background: Reputation Seeker
Defense
AC 14 (15 with Mage Armor)
Saving Throws: Fort +4 (T/E/M/L), Ref +4 (T/E/M/L), Will +6 (T/E/M/L)
HP: 15

Offense
Produce Flame: 1d20 + 7 (T/E/M/L), 1d4 + 4 fire
Dagger: 1d20 + 4 (T/E/M/L), 1d4 piercing

Spellcasting
Arcane Attack Roll: 7 (T/E/M/L), Arcane Spell DC: 17 (T/E/M/L)
Focus Pool: 1
Cantrips: bullhorn, daze, detect magic, prestidigitation, produce flame
1st level: color spray, mage armor

Feats
Ancestry Feats: Natural Ambition
Class Feats: Familiar, Widen Spell
General Feats: Recognize Spell
Skill Feats: Terrain Expertise (desert)

Skills
Acrobatics: +1 (T/E/M/L)
Arcana: +7 (T/E/M/L)
Athletics: +0 (T/E/M/L)
Crafting: +7 (T/E/M/L)
Deception: +5 (T/E/M/L)
Diplomacy: +5 (T/E/M/L)
Intimidation: +2 (T/E/M/L)
Lore (Desert): +7 (T/E/M/L)
Medicine: +1 (T/E/M/L)
Nature: +1 (T/E/M/L)
Occultism: +7 (T/E/M/L)
Performance: +5 (T/E/M/L)
Religion: +1 (T/E/M/L)
Society: +7 (T/E/M/L)
Stealth: +1 (T/E/M/L)
Survival: +4 (T/E/M/L)
Thievery: +1 (T/E/M/L)

Equipment
Ferret familiar named Ranks, lucky horseshoe (bonded item), spellbook, Staff of the Rising Star (daze, color spray); adventurer's pack, artisan's tools, 2 minor healing potions; 1.3 gp


Backstory:
Henriette the Glamorous's name was known all throughout the Empire of Cheliax and the neighbouring countries. Starting her career as a brilliant and promising prodigy studying at the Egorian Academy of the Magical Arts, the golden-haired maiden soon became a welcome face around the empire's outlying settlements as she made a name for herself with the Riders of the Rising Star, a group of adventurers dedicated to protecting the weak from roving monsters and opporunistic bandits. It was also with this adventuring company that Henriette met Gustaf, a hellknight-turned-champion of Sarenrae, who slowly grew from friend to lover.
Years went by, and the two realized that adventuring was beginning to take its toll on their bodies. Eventually, after a successful raid on a duergar colony in the darklands, Henriette and Gustaf decided to retire from the adventuring life and settle down in Breachill, a small Isgeri town that provided them with an open door and warm bed on more than one adventure. To the people of Breachill, Henriette the Glamorous and Gustaf Sunrider were now Enrika and Gustaf Axer, a pair of eccentric stablemasters with a treasure trove of heroic tales to tell the kids.

Rakael Axer grew up on these stories, their thrilling details springing to life in her active imagination. She was the eldest of three siblings - her twin younger brothers, Belor and Haines, aided their parents in operating the stables, while Rakael was encouraged to follow in her mother's footsteps and study the arcane arts. She even went on a so-called "adventure" to the deserts of Garund to try gain a more practical understanding of magic, but the expedition fizzled when word arrived of the return of the Whispering Tyrant, and the resulting turmoil throughout Avistan. Rakael returned home to find that her parents were summoned to bolster the ranks of Lastwall, and it wasn't long before the dreaded message arrived that they too fell victim to the lich's forces.

The Axers' deaths devastated their children. The heroes who felled many a beast and saved countless commoners were somehow bested, and left their scions without much more than a stable and a few trusty steeds. While Belor and Haines took ownership of the stable, Rakael decided to take up her parents' mantle and give her brothers a new shining champion to look up to. Thus, armed with a makeshift staff and her pet ferret Ranks, Larachelle the Dazzling heeds the Call for Heroes as her first step in what would either become a disastrous end to the Axer family or a new legend to follow her parents'.


Questionnaire:
1. Full Name: Larachelle Axer the Dazzling

2. Age: 20

3. Gender (strike through as appropriate): Female

4. Place of Birth: Breachill

5. Current Residence and how to contact you (for payment purposes): Axer Stables, Breachill

6. Faith (you may choose not to share this information): Shelyn

7. Current employment (please state if not applicable): NA

8. Details of your next of kin and how to contact them (in case of emergency - adventuring is dangerous): Belor and Haines Axer, Axer Stables, Breachill; younger siblings

9. How did you first hear about the Call for Heroes? Who hasn't heard of the Call for Heroes?! Never thought I'd answer it myself, though!

10. Why should we select you to aid in our call? What are your greatest strengths? Why, I am Larachelle the Dazzling, Avistan's rising star! My spells--and my smile--are second to none! No dusty old castle is too dark for my light to shine through.

11. Tell us about a time when you made a mistake. What did you do to solve it? Larachelle the Dazzling rarely has time for mistakes! But of course, during my studies, I did have some unfortunate magical mishaps, which may or may not have led to some singed hair or low-severity burns... but there's nothing a sincere smile and honest apology can't fix!

12. What do you like to do outside of your official responsibilities? Well, when I'm not working on saving the world... I'm probably entertaining my little brothers. Those gremlins are hard workers, so it's my job to cheer them up with dazzling displays and fascinating tales!

13. Is there anything else you would like us to know before the Call for Heroes? Nothing in particular. I prefer to let my deeds do the talking, so you'd best pick me and let me prove why you were right to do so!


...decided to make some changes. Stupid time limit on editing...

-taking Thief racket instead of Ruffian
-stats will be 12/18/14/10/14/10

I will be dipping into the Archer + Gunslinger archetypes for lots of crossbow shenanigans.


I'd like to submit as my entry Davina Sorel, the Aberrant Sorceress.

It's a first draft... I'd be happy to make changes to better complement the chosen party. For her dedication, I am considering Rogue; but that could also change depending on who is playing.

Questionnaire:

1. Full Name: Davina Sorel

2. Age: 24

3. Gender: Female

4. Place of Birth: Breachill

5. Current Residence and how to contact you (for payment purposes): Cayden's Keg

6. Faith (you may choose not to share this information): Cayden Cailean

7. Current employment (please state if not applicable): Waitress

8. Details of your next of kin and how to contact them (in case of emergency - adventuring is dangerous):
Marina Sorel (Mother); Sorel Farm, Breachill

9. How did you first hear about the Call for Heroes?
I was born here... hard not to hear about it, ain't it?

10. Why should we select you to aid in our call? What are your greatest strengths?
I spent a year traveling the Darklands. Definitely learned a thing or two about adventuring there. Dangerous place, yeah. I know magic, too. Can make the fiercest foe piss their pants, with a spell or a look. Better than fighting them straight up, most of the time, I swear.

11. Tell us about a time when you made a mistake. What did you do to solve it?
I came back and tried to get a normal job. And now I'm applying here to get out of it.

12. What do you like to do outside of your official responsibilities?
Big reader, believe it or not. Especially anything that describes far-away places.

13. Is there anything else you would like us to know before the Call for Heroes?
Oh please help me get out of this dreadful drudgery... I can't spend another year working for tips here.

Background:

Davina had always felt a little... out of place, in Breachill. Born and raised on the Sorel farm, daughter of a respectable Breachill family, she could have had a fairly comfortable – and respectable -- life in town. The idea never really appealed to her. There is so much more to the world than Breachill. So when a strange voice in her head began encouraging her to pack her things and run away for a life of adventure, she didn't hesitate long. It didn't hurt that the voice promised extraordinary powers in reward. While the voice delivered (somewhat) as far as powers were concerned, the adventuring turned out to be more of a letdown. Guided by her mysterious influencer to the upper reaches of the Darkland, Davina quickly realized that wandering these dangerous regions alone was not as fun and exciting as she had initially thought. A year on, she had spent more time hiding from anything living there than performing high deeds of heroism. Somewhat miffed at being so misled, she tuned out the voice for a bit, and contritely came back to Breachill. As a devotee of the Accidental God, an avid consumer of traveler's tales, and a young adult with a steadfast reluctance to enter the family business, Davina applied to work at Cayden's Keg. That was three months ago. Under the continued influence of her inner voice, and the realization that she spends more time cleaning up after drunkards than hearing entertaining stories from afar, Davina has now once more soured on her current life. The strange look that often comes into her eyes, the shadowy tentacles that occasionally extend from her arms, and her habit of talking to some unknown entity have additionally slowly alienated her from most of her coworker. As a result, Dalina feels a renewed need to heed the call for adventure. She hopes that the Call for Heroes can provide her with a better structure for her ambitions than her ill-advised foray underground.

Crunch:

Davila Sorel
CG, Human (Versatile Heritage)

Class: Sorcerer (Aberrant bloodline)
Background: Reputation Seeker (Darklands)
Languages: Common, Undercommon, Dwarven, Draconic

Stats: Str +0, Dex +3, Con +1, Int +1, Wis +0, Cha +4
Saves: Fort +4, Ref +6, Will +5;
Perception: +3
HP: 15/15; AC: 16 (17 with Shield)

Skills: Intimidation +7, Lore: Darklands +4, Occultism +4, Stealth +6, Survival +3, Thievery +6

Feats:
Intimidating Glare (Versatile Heritage)
Adapted Cantrip: Gouging Claw (Ancestry)
Terrain Expertise: Underground (Background)

Gear:
Sorcerer's kit, Thieves Tools, Replacement Picks (x2), 9.08gp

Spells:
Cantrips: Telekinetic Projectile, Shield, Light, Gouging Claw, Daze
Level 1: Fear, Spider Sting, Soothe
Focus Spells: Tentacular Limbs


1 person marked this as a favorite.

Some updates to the profile and some extra story here.

Orchid and Corvus:
Orchid is one of the few that could remember the Corvus family after so long. The relationship between a devotee of The Prismatic Ray and one of The Lady in the Room was interesting, shall we say. Orchid did watch Ladarraton grow up, noting some talent in the very young elfling. But it was a long time ago even as such as they would count it.

Adding the above for Orchid since she might remember him. I kept it vague so Orchid could take the lead in what the past relations between them was.

While I don't want to try to write a connection this early with everyone posting such excellent entries, I do have to note the arrival of a rival.

Mateo's overall very similar in what he does to Ladarrion so here's the start to a rivalry (between the characters of course!).

Landarrion and Mateo meet:
Before the disaster, Captain Funkle's company was retained by Breachill to chase bandits and such but not allowed in town because of warnings by others of past unfortunate events. A while back a bandit raid on the supplies for the town and the company was promptly defeated. Ladarrion took Mateo into custody reliving him of his weapons and armor. Corvus is still wearing them to this day, because his was worn or damaged. While ordinary, they do have a distinctive look about them. (Which JR may define if he wishes.)

More refining to come, tired now, yesterday was exhausting. Hope everyone had a great Christmas.


A psychic would be okay?
Have dreamed of playing one since Dark Archive came out.
Question: Free Archtype and/or Ancestral Paragon?
Will just influence the direction the character takes.

Thanks!


1 person marked this as a favorite.
Erryll Reyven wrote:

A psychic would be okay?

Have dreamed of playing one since Dark Archive came out.
Question: Free Archtype and/or Ancestral Paragon?
Will just influence the direction the character takes.

Thanks!

From the original post:

GM Inara wrote:
>Free Archetype: From L2 we will use the free archetype rule as it adds some nice extra flexibility for the players.

No idea about Ancestral Paragon.


Yes to free archetype - please go see the build rules and character creation in the original post which will lay it all out.

Please build without ancestral paragon for now. If the players who are selected all agree that they want it, then Im happy to accommodate it, but otherwise I assume not.

Dark Archive

Ah, great! Coming over here from the abandoned AoA recruitment :) It appears I still have time. I'll put something together before the New Year.


Good Morning, Inara (at least still morning for me, probably time for dinner up there),

Do you need us to declare in our application somewhere which archetype we would pick? I haven't decided yet, but Can.

Also...
Thank you!!, since I didn't say it before, for the opportunity for making another character. No matter the outcome of selection, I enjoyed it!


John Gs wrote:

Good Morning, Inara (at least still morning for me, probably time for dinner up there),

Do you need us to declare in our application somewhere which archetype we would pick? I haven't decided yet, but Can.

Also...
Thank you!!, since I didn't say it before, for the opportunity for making another character. No matter the outcome of the selection, I enjoyed it!

No need to say now unless you're really wedded to an idea that you have to choose!

I've always found that by level 2 when a party has managed to play together for a bit, they know a bit more about what they want and need!


Almost done, questionnaire I am working on now.


Background, Description, and Personality:
Mary Anne Kerrelia was born to a small family on the border of Kyonin to a Half-Elf Mother and an Elven father, living close to verdant forests and magically inclined local culture. From this early age, Mary had always been interested in the arts of the Arcana, devouring knowledge from books around her, both parents fostering her quest for knowledge that she so desired. By her moderate adulthood, Mary would be accepted by a local sponsor to attend Arcanamirium in Absalom, a high honor for her that she warmly accepted from her sponsor, an older gentleman and his wife that her mother had worked for in the past and ran some local Gov’t in the region.

Leaving her family by the age of sixteen, Mary would travel to Absalom and spend the next ten years there as a student and later assistant working at the prestigious school, only visiting her family sparingly when she was able to. The Half Elf had grown to be more distant as time went on, visiting her family far fewer and relying on letters penned to her family. College had changed her and soon her distance would grow only more as she took an opportunity to to be sent Magaambya’s own prestigious school, taking her further away from her home. Her trip through Garundi would bring her into contact with Rahadoum culture, settling her into an atheism inspired by the state and a focus on her self improvement of her knowledge.

After four years acting as an assistant professor, she decided that enough was had of following others and that for her to improve, she would have to come back up north to pursue her own academic interests. With what coined saved, she would travel far towards Varasisa to try and study the ancient Thassalonian ruins. This would go on for a short period of time before soon running out of many in continuing her research, having to find work and employment in some form, refusing to go back to the college as matter of self reliance. Mary would soon find that likely the Call For Heroes in Breachill would be the perfect place to make money and continue study of the local region. The Hellknight citadel ruins would be a perfect place to continue such, so long as she could keep herself out of the poor house.

Mary Anee Kerrelia is a lithe female Half Elven woman of dirty long blonde hair and green eyes. She typically keeps an on herself a more rugged look for a wizard, sturdy black boots well faded by work and a long earthy green cloak draped around her body. Her hat is stereotypical, blue in color and rather well kept, with a wide brim and peaked top. Mary tends towards the Elven aloofness that her kind share, often distant at times with others but tends well towards interaction, often being polite towards others but finding more shared companionship with other elves. While atheist, she tends to jab towards more overly religious figures, but is otherwise polite when dealing with them. Spending her downtime, she tends towards writing the world around her in a small diary, keeping tabs while enjoying a small glass of wine.

Call for Heroes:
Please ensure your response is provided to the office of Greta Gardania of the Town Council at least 5 days prior to the Call for Heroes. If you have not submitted a response, we reserve the right to not select you for our process.
1. Full Name: Mary Anee Kerrelia
2. Age: 32
3. Gender (strike through as appropriate): Female
4. Place of Birth: Ashvale, Kyonin
5. Current Residence and how to contact you (for payment purposes): Wizards Grace Room #5, Breachill
6. Faith (you may choose not to share this information): None
7. Current employment (please state if not applicable): Assistant Prof. Arcanamirium
8. Details of your next of kin and how to contact them (in case of emergency - adventuring is dangerous): Sara and Gillian Kerrelia, Ashvale Kyonin
9. How did you first hear about the Call for Heroes?
-I saw a flier in the next town over while traveling and was interested in the work.
10. Why should we select you to aid in our call? What are your greatest strengths?
-My magical aptitude and ability is well and good, but my strength is my mind and knowledge, sure to be capable of solving issues far more than just a sword and fireball could muster.
11. Tell us about a time when you made a mistake. What did you do to solve it?
-While working an enchanted rune in Magaambya, we had accidentally set it to create a fireball, of which went off and began burning the practice field around it. Quickly, we grabbed a scroll that we had made to send a torrent of water around the area, containing the fire before it spread further out of the field and towards nearby buildings.
12. What do you like to do outside of your official responsibilities?
-I typically write a lot and see not much in the way of difference between my work and my hobbies. I don’t drink rather much and I tend towards more healthier pursuits.
13. Is there anything else you would like us to know before the Call for Heroes?
-In case of my untimely death, please donate half of my share of any income earned and any personal belongings to my family in Ashvale. The rest of my currency is to be donated towards Arcanamirium in Absalom.


Thanks Inara, I do prefer to wait, since even if I did decided I'd probably change my mind a half dozen times before the leveling happens. Fickle is my brain at times.


2 days left! Im going to bring the deadline forward to 3pm GMT (10am EST) as I realise Im busy that evening!

Getting super excited to run this game and all its possibilities!


Hello All!

This will be Dorian Grey's submission. Poor Mosquito was previously in an AoA game, but, alas, the game fizzled before ending Book 1.

I shall retool him down to 1st, but this gives a futuristic view of the fun, friendly, fighter...lol.

Thank you for running!

Call for Heroes - A Questionnaire:

Please ensure your response is provided to the office of Greta Gardania of the Town Council at least 5 days prior to the Call for Heroes. If you have not submitted a response, we reserve the right to not select you for our process.

1. Full Name: Mosquito
2. Age: 12

3. Gender (strike through as appropriate): Male, Female, Prefer not to Respond, Other (please state)

4. Place of Birth: Goblin Pens

5. Current Residence and how to contact you (for payment purposes):
Mees bees liv'ns amongst da foliage's furnitures.

6. Faith (you may choose not to share this information):
Cayden Cailean bees da funest ov dems gods!

7. Current employment (please state if not applicable):
Looking....

8. Details of your next of kin and how to contact them (in case of emergency - adventuring is dangerous):
Whos?

9. How did you first hear about the Call for Heroes?
Mees bees git'n mees new crocodiles armors fiteed and un longshanks done mentioned it. Seems fun ta be un heros!

10. Why should we select you to aid in our call? What are your greatest strengths?
Mees arms! Mees legs! Mees mouths!

11. Tell us about a time when you made a mistake. What did you do to solve it?
Mees done hits dat crocodile toos hard. So, mees had un professionals make it into mees armor!

12. What do you like to do outside of your official responsibilities?
Mees likes ta fish! Relaxes by da pools! Tak'n da longest ov walks on da beeach!

13. Is there anything else you would like us to know before the Call for Heroes?
Mosquito bees da bestest ov da goblins in dis town! And mees kin sing!


Ladarraton Corvus II is complete.

Dropped Diplomacy for Nature; a Quartermaster should be a drover.

Added weapons and other equipment.

Thanks for your consideration.

All questions and comments welcome.


Putting a late hat in the ring for Ralok.

A hobgoblin from the north, Ralok was just a bit too young to serve on the frontlines of the Ironing Revolution. But now that Oprak has been established the nation has found a need for envoys as much as soldiers and Ralok jumped at the call.

The young (and a bit stiff when dealing with strangers, as he tries to be sometimes overly professional) hobgoblin has been roaming Molthune and Isger for the last few months, plying his skills in alchemy in various towns and villages in an attempt to normalize hobgoblins amongst the locals. Ralok also has a hidden hope for his wanderings: to come across and learn from a Hellknight. He sees the Knights as a group that was (and often is still) feared but respected as a force for order; hobgoblins and Oprak could well learn from them how to similarly be respected. As the mages of the Order of the Gate are sequestered away well in the mountains, he hopes that the even-decommissioned Citadel Altaerein might have better odds to discover more about their techniques…

Statblock:
Ralok Kraise
LN Steelskin Hobgoblin
Medium humanoid (goblin)
Perception +2; Darkvision
Languages Common, Goblin, Draconic, Dwarven, Jotun

HP 18
Speed 25 feet
AC 18; Fort +7, Ref +8, Will +2

Melee Light Mace +6 (Agile, Finesse, Shove), Damage 1d4+1 B

Skills Acrobatics +6, Athletics +4, Crafting +6, Intimidation +4, Lore: Architecture +6, Occultism +6, Society +6, Stealth +6, Thievery +6

Str +1, Dex +3, Con +2, Int +3, Wis -1, Cha +1

Items Studded Leather, Alchemist's Tools, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Basic Crafter's Book

Class Feat: Quick Bomber
Skill Feats Alchemical Crafting (B), Courtly Graces
Ancestry Feats:Sneaky
Heritage: Steelskin Hobgoblin
Additional Abilities - Advanced Alchemy, Alchemy, Quick Alchemy, Infused Reagents (4), Research Field (Bomber)
Formula Book - Blight bomb (lesser), bottled lightning (lesser), dread ampoule (lesser) Alcehmist Fire (lesser), Eagle-Eye Elixer, Cognative Mutagen (lesser), smokestick, Elixer of Life (minor)

Questionaire:
1. Full Name: Ralok Kraise

2. Age: 22 years, 1 month, 3 days (as of writing)

3. Gender (strike through as appropriate): -Male-

4. Place of Birth: Outside of Cutter Canyon, off of the Deepcut River (in Oprak holdings)

5. Current Residence and how to contact you (for payment purposes): I am currently residing at the Wizard's Grace, room 5

6. Faith (you may choose not to share this information): {left blank}

7. Current employment (please state if not applicable): Self-employed, but I have plied my trade throughout multiple towns across southern Molthune and northern Isger over the last several months as a roaming alchemist {attached is an exhaustively notated travel itinerary marked the locations visited as references}

8. Details of your next of kin and how to contact them (in case of emergency - adventuring is dangerous): Drule (sister) - 512 Cantor Rd, Hunthul Oprak

9. How did you first hear about the Call for Heroes? While passing through Elidir six weeks ago I overhead a Breechillian discuss your town's unusual method of recruitment for problem-solvers.

10. Why should we select you to aid in our call? What are your greatest strengths? I have extensive training in the alchemical arts, as well as a keen intellect towards problem-solving: should I not immediately possess the resources needed to fix whatever problem your settlement has I will be able to devise a plan and strategy to accomplish the goal.

11. Tell us about a time when you made a mistake. What did you do to solve it? During my training for the Ironfangs (later in the process than is acceptable) there was an incident where my mixture of reagents was sloppy and imprecise, resulting in a significant fire spreading that damaged multiple structures in the city. While I and others in my group were able to extinguish the blaze using cooling concoctions, the damage was significant. I spent many weeks working to personally repair the damage, but that is of course not 'solving' the error - it merely addressed the irrevocable mistake's result. Painful as it was, the lapse in concentration did compel me to push myself and improve my precision and caution in all such cases moving forwards, and I was able to graduate 4th in my class.

12. What do you like to do outside of your official responsibilities? I enjoy reading, especially poetry and historical records. I am uncertain if this rises to the level of 'hobby', but I also take pleasure in merely moving through more populated cities and spaces and observing people. The intent is not to be unsettling (though looking at my words I can see it may come across that way), but as it is only recently that my kind have been able to mingle to such an extent in such diverse and cosmopolitan environments it is a curious new experience.

13. Is there anything else you would like us to know before the Call for Heroes? I have heard that outside of Breechill remains a citadel formerly used by an order of Hellknights (though my understanding is that the order that once lived there has since moved). While I of course hope to be chosen by your Call, even if not I am curious if your town has any library or records about the history of said fortress.

Thank you for your consideration

-Ralok Kraise


Mosquito is ready for submission!

Thank you for the opportunity!

Dark Archive

Okay, my submission is coming in late, but here we go...

Application:
1. Full Name: Sovan Noboru
2. Age: 19
3. Gender: Male
4. Place of Birth: The Verduran Forest of Andoran
5. Current Residence and how to contact you (for payment purposes): Wizard’s Grace, room 13
6. Faith: My parents were raised in the worship of Daikitsu. I didn’t especially take to it, but I wouldn’t say I outright rejected it. As I grew up I was exposed to the Green Faith, which I took to for a time.
7. Current employment (please state if not applicable): My work is always temporary. Some places I perform, some I take shifts at the local archives or library, which gets me closer to more draconic texts.
8. Details of your next of kin and how to contact them (in case of emergency - adventuring is dangerous): My father, Motoku, and mother Ayako reside in the Verduran Forest of Andoran. The closest settlement to get correspondence to is Fusil. It’s… not easy to make contact with.
9. How did you first hear about the Call for Heroes? By sheer chance. I currently wander the Inner Sea region, looking for ways to further my studies. This settlement seems friendly to passing adventurers.
10. Why should we select you to aid in our call? What are your greatest strengths? I do not act rashly. Situations happen fast, but taking stock of facts can reveal better outcomes. I can inspire my companions to do better, and my own magical incantations are formidable as well.
11. Tell us about a time when you made a mistake. What did you do to solve it? I once let down my guard when I had an enticing draconic tome within my grasp. I nearly walked into a trap to retrieve it. Never again…
12. What do you like to do outside of your official responsibilities? As long as I can remember, even while I dabbled in a couple of different faiths, I’ve always been fascinated by the power of dragons. Most wandering bards don’t keep a book collection, but I think studying these creatures can provide answers to a lot of lifes’ curiosities.
13. Is there anything else you would like us to know before the Call for Heroes? I have heard that a local tribe of goblins resides in a citadel formerly occupied by an order of the Hellknights. If possible, I would request access to peruse any library that remain there for interesting texts.

OOC: Sovan seems more like a studious scholar than an affable performer. As seen in his “strengths” answer, he thinks reasonably highly of himself.

Character Sheet:
NOTE His ancestry (kitsune) isn’t at all apparent to others, and I would likely present him as entirely human until his true form needed to be revealed.

Free archetype My current plan is for him to develop as a multiclass wizard, in close relation to his draconic interests. Sorcerer might seem like a better mechanical match with a class already based on charisma, but one cannot choose their own bloodline.

Sovan Noboru
Kitsune bard 1 (Core Rulebook 386, Lost Omens Ancestry Guide 120)
Uncommon, CG, Medium, Humanoid, Kitsune
Heritage empty sky kitsune
Background dragon scholar
Perception +6; low-light vision
Languages Common, Draconic, Elven, Sylvan
Skills Arcana +6, Bardic Lore +6, Crafting +6, Dahak Lore +6, Deception +7, Diplomacy +7, Dragon Lore +6, Intimidation +7, Kitsune Lore +6, Medicine +4, Nature +4, Occultism +6, Performance +7, Religion +4, Society +6
Str 10 (+0), Dex 12 (+1), Con 10 (+0), Int 16 (+3), Wis 12 (+1), Cha 18 (+4)
Items leather armor, rapier, shortbow, arrows (10), backpack, bedroll, belt pouch, chalks (10), flint and steel, healer's tools, rations (1 week)s (2), rope (foot)s (50), soap, torches (5), waterskin, purse (1 gp, 3 sp, 6 cp)
--------------------
AC 15; Fort +3; Ref +4; Will +6
HP 16
--------------------
Speed 25 feet
Melee [1] rapier +4 (disarm, deadly d8, finesse), Damage 1d6 P
Ranged [1] shortbow +4 (deadly d10, range increment 60 feet, reload 0), Damage 1d6 P
Occult Bard Spells DC 17, attack +7; 1st (2 slots) phantom pain, soothe, true strike Cantrips (1st) guidance, light, message, shield, telekinetic projectile
Divine Kitsune Spell Familiarity Spell DC 17, attack +7; Cantrips (1st) daze
Focus Spells 1 Focus Point, DC 17; 1st Counter Performance, Inspire Courage
Ancestry Feats Kitsune Lore[LOAG], Kitsune Spell Familiarity[LOAG]
Class Feats Bardic Lore
Skill Feats Intimidating Glare
Other Abilities change shape, component substitution, composition spells, enigma, muse, occult spellcasting


Hello all, and Happy New Year!

I've had a lovely start to my new year today reading through everyone's submissions and there are some really great character ideas here.

I know I said I was only going to take 4 players, but I am instead going to take 5!

Alas I could not take everybody. For those not selected, this will be the first place I come back to if we need to re-recruit!

Player's Selected:
Nik - Orchid - Poppet Cloistered Cleric
Brainiac - Valda - Halfling Ranger (Archer)
John Gs - Bunnit Twiddleton - Halfling Beastkin Swashbuckler
The Super Dodo - Larachelle the Dazzling - Human universalist Wizard
crazncanuck - Arabella Legerre - Human Thaumaturge

For those selected already on the Discord server, I will add you to the channel. If you are not, I will PM you a discord invite link that will take you to the general page and I'll add you separately to the game's specific channel when you have joined.

I wish everyone happy gaming for 2023!


Thank you for consideration. Have a fun adventure!


Congratulations on everyone selected!

Happy New Year to all!

Dark Archive

Have fun folks. Looks like a fun party!


ALL LOVE

Good luck guys!

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