Shifting Sands

Game Master Stiehle

Mummy's Mask Pathfinder (1e) Adventure Path


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Francis waits in the back of the party for the more skilled to do as they deem necessary.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

"Ok, I think the entire floor is set up to fall away if someone steps on the pressure plate in front of the chest up there. There's a button off to the right that might deactivate the whole thing, but I'm not sure... I'm going to mark the pressure plate so everyone can see it."
He pauses and uses prestigidation to color the pressure plate and the button, bright pink so everyone can see them, and then he continues: "I'm not sure that I trust that button one little bit. Does anybody have a cantrip to push it at a distance?"

Anybody have Mage Hand?


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

"I can use my longspear to poke it." Nevitash says.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Did we kill the last assassin or leave him somewhere? Is he still with us?

”Sorry, I have no spells that may help us with that pressure plate.” Elliander replies. He keeps himself half-hidden behind the wall in case the trap includes anything exploding too, relying on Devin to try to disarm the trap or figure out something else. If no other clever solutions, there is always the idea of collecting something that can bridge over any trap, either so it doesn’t trigger, or trigger it with purpose by throwing heavy objects on it etc.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none
Nevitash wrote:
"I can use my longspear to poke it." Nevitash says.

"You'd have to step on the collapsing floor to get the angle; if it is a trick, you'd be going for a ride..."

Devin pauses for a minute, considering, and then digs his rope and his anytool out of his pack. He wraps the rope around him like a harness, with himself in the middle, and both ends free for Nev and Amenhep to hold."You guys hold onto these; if the floor goes and I fall, you're my back up plan."
Then he unfolds the anytool into a shape that will let him press the button from around the corner. He squeezes up to the edge of the plate, and leaning into the ropes to hold him off the collapsing bit of the floor, reaches around the corner and presses the button...


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

Nevitash nods ands takes part of the rope. He wraps it several times around his forearm and braces for a sudden weight.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Sunday, the 20th day of Desnus, 4714 AR
Weather clear and hot and with little to no wind.
One hour before sunset.

----------------------------------------------

Devin ties himself off to the rope and Nevitash braces himself as the half-orc eases around the angled corner to push the button using his handy anytool. There is a soft 'click', and though the bard braces for a fall, nothing happens. The party now turns their attention to the exit south, where the chest sits closed in the middle of the archway leading out. It is readily apparent that there are corridors leading east and west, as well as the room to the south. From back here, it is quite obviously a library or a study of some kind, but details will have to wait until they can get in there to look around.

It's totally up to you all so far as the fate of the assassin. But that'd be a good thing to let me know, for sure!

Detail Map

Map/Guide of Tephu

Player Handout - Mask of the Forgotten Pharaoh

Player Handout - Scrolls of Inquiry Excerpt

--------------------------------------------

PC Health / Adventure Notes:

Elliander 63/63 [Armor Crystal - DR 1, has absorbed 2 (of 10) damage this day]

Devin 50/59 [Heroism (+2 morale bonuses on most d20 rolls) for 140 minutes; Tears to Wine (+2 to INT & WIS skill checks) for 70 minutes; Heightened Awareness (+2 competence bonus to Perception checks) for 70 minutes]

Amenhep 56/58 [Tears to Wine (+2 to INT & WIS skill checks) for 70 minutes]

Nevitash 68/71 [Tears to Wine (+2 to INT & WIS skill checks) for 70 minutes]

Francis 49/53 [Tears to Wine (+2 to INT & WIS skill checks) for 70 minutes]


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

Nevitash would be for offing him and eating his sin so that Pharasma might take pity on him.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Elliander will step in just behind Devin and Nevitash. He will continue to provide light when needed, but give the bard enough room to seek ahead for more traps.

We’ve already left two dead assassins for anyone to find, so a third one won’t make much of a difference. Elliander is fine with finishing off the last one if the assassin doesn’t want to contribute. Leaving him off to some type of authority will lead to a bunch of questions and a delay.


Francis doesn't like killing harmless targets. But an assassin isn't harmless. If he's alive there's always the chance that he'll escape and come after us again.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

Nevitash doesn't think that turning them over to the authorities would be helpful. For all we know, they may turn on us to protect the Assassin. Since that is the case, eating his sin is a preferable.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Devin is willing to cut his throat and leave him in a ditch somewhere... All these people moralizing; honestly, he tried to murder us: f&## him...


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Devin doesn't get himself unharnessed from the rope yet. Rather, he crosses the floor, first to the button and then to beside the pressure plate (off the collapsing floor) and tries to confirm that the button disables the trap. Then he gets to work with his tools and makes sure the trap will not trigger even if the plate is stepped on...

Disable Device: 1d20 + 7 + 3 + 3 + 1 + 2 + 2 ⇒ (9) + 7 + 3 + 3 + 1 + 2 + 2 = 27
7ranks+3 trained +3 Dex+1 trait+2 MW tools +2 heroism


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

Amenhep would be alright to carry out an impromptu sentence. They very clearly broke the law in quite personal fashion. Killing the assassin and moving on is fine by me.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Devin disables the pit trap and after a bit of caution, opens the chest to find it empty. There are no secret compartments to be found either, probably just a lure for the unwary, he figures. The way south out of the entry room is now open...

Got it, one dead assassin with no tears or regrets! How do you proceed?


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Devin calls back to the others "Come on in guys". He steps just past the chest, and continues with his cautious magical examination of what is exposed before him...

More enthusiastic use of the sift cantrip - everything he can get LOS too; whatever is inside the pink dashed line...

Perception: 1d20 + 7 + 3 + 5 + 2 + 2 + 2 + 2 - 5 ⇒ (4) + 7 + 3 + 5 + 2 + 2 + 2 + 2 - 5 = 22
7 ranks+3 trained +5 eyes of the eagle+2 dimdweller +2 tears to wine +2 heroism +2 Heightened Awareness -5 sift


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

”Good work.” Elliander encourages Devin and steps inside after him. The duskblade can continue to provide light, but keeps sword and shield ready as they advance further, expecting more guards.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

Nevitash continues on aiding Devin as he goes.


Francis follows.

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