Devin Horekson |
Sorry about being slow on the draw here folks. We have already looked for traps on S, S1, S2, S3 and Sc. I will start with the mask of Zorro Sorrow and Sa... Also, all of our buffs have worn off with the hours of research.
Before daring the next mask, Devin casts several spells on himself(Heroism, extended through his rod. (140 min, +2 morale on lots), then (using his ring) Tears to Wine (and share it around - +2 enhancement on Int and Wis skills for 70 min), and heightened awareness (+2 competence on perception, 70 min))
Having previously used sift to sweep the area (how he found the secret doors), now up close and personal, he checks the secret door (Sa) for traps...
Perception, check for traps: 1d20 + 7 + 3 + 5 + 2 + 2 + 2 + 2 ⇒ (10) + 7 + 3 + 5 + 2 + 2 + 2 + 2 = 33
7 ranks+3 trained +5 eyes of the eagle+2 dimdweller +2 tears to wine +2 heroism +2 Heightened Awareness
Disable Device, trap or door: 1d20 + 7 + 3 + 3 + 1 + 2 ⇒ (12) + 7 + 3 + 3 + 1 + 2 = 28
7ranks+3 trained +3 Dex+1 trait+2 MW tools
Disable Device, if needed for the door, post trap: 1d20 + 7 + 3 + 3 + 1 + 2 ⇒ (18) + 7 + 3 + 3 + 1 + 2 = 34
GM West |
Starday, the 19th day of Desnus, 4714 AR
Weather outside is unknown.
Probably somewhere around sunset, but unknown for certain.
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With a good idea of where they're headed to learn more about the Forgotten Pharaoh - somewhere in the tomb of the architect of the Sky Pharaoh's tomb - the party decides to continue searching this place for treasure or other clues that might assist them in their explorations. Devin searches for a trap in the vicinity of the southern secret door next to the stone mask depicting a sorrowful expression and discovers a magical trap that would fill the corridor with divine fire! But the clever half-orc bard is able to disable the trap with a few careful strokes that renders the trigger inert and then opens the door by pivoting it clockwise.
Beyond the door is a small closet, and Devin smiles wryly as he notes there is another carved expression on the opposite side of the secret door - one of surprise. Apparently the architect thought it would be quite funny for the victim of the trap to see that just before being immolated by fire... The space he beholds is apparently filled with junk - broken weapons, half-destroyed armor, broken rods of wood that might have been wands but are now useless, and the like. Apparently this closet was used to store once-important or useful bits of equipment that became damaged or otherwise nonfunctional over time.
Well, I do hope I haven't lost anyone and I thank all of you that have stuck with me for your patience! This tax season was kinda brutal, moreso than usual because I caught a nasty cold that I'm just now getting over after nearly a month of working long weeks despite a couple bouts with a low grade fever and a whole lot of hacking and coughing. Are you all ready to press forward? Let me know what you're doing with the junk closet (if anything) and where you're headed next! Also, let me know if you're doing any more buffs. Be sure to check the PC Health/Adventure Notes spoiler below to let me know if you have any ongoing magical buffs, I think everything you had has worn off...
Player Handout - Mask of the Forgotten Pharaoh
Player Handout - Scrolls of Inquiry Excerpt
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Devin Horekson |
Devin has extended Heroism again, tears to Wine and heightened awareness... HERE.
Devin searches (with Detect Magic) the junk closet, both to find if there is anything useful in there, and as this place is secret door happy, to see if there are more hidden rooms off of the closet...
Perception: 1d20 + 7 + 3 + 5 + 2 + 2 + 2 + 2 ⇒ (2) + 7 + 3 + 5 + 2 + 2 + 2 + 2 = 25
7 ranks+3 trained +5 eyes of the eagle+2 dimdweller +2 tears to wine +2 heroism +2 Heightened Awareness
He moves on to closely investigate the Mask of Fear, where he had previously found yet another secret door using Sift...
Perception, check for traps: 1d20 + 7 + 3 + 5 + 2 + 2 + 2 + 2 ⇒ (18) + 7 + 3 + 5 + 2 + 2 + 2 + 2 = 41
7 ranks+3 trained +5 eyes of the eagle+2 dimdweller +2 tears to wine +2 heroism +2 Heightened Awareness
Disable Device, trap or door: 1d20 + 7 + 3 + 3 + 1 + 2 ⇒ (18) + 7 + 3 + 3 + 1 + 2 = 34
7ranks+3 trained +3 Dex+1 trait+2 MW tools
Disable Device, if needed for the door, post trap: 1d20 + 7 + 3 + 3 + 1 + 2 ⇒ (10) + 7 + 3 + 3 + 1 + 2 = 26
Nevitash |
Nevitash scans for evil around the area as he waits to see what Devin locates.
Elliander Celandi |
Elliander will also let Devin do most of the searching, helping out when he can with some Detect Magic spells if anything looks promising or suspicious. Otherwise, he keeps watch too.
Soumral Malyarin |
Since Detect Magic is already covered, Soumral gets in with Devin to get her hands dirty with the rummaging and searching.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28