Shifting Sands

Game Master Stiehle

Mummy's Mask Pathfinder (1e) Adventure Path


601 to 611 of 611 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Sorry about being slow on the draw here folks. We have already looked for traps on S, S1, S2, S3 and Sc. I will start with the mask of Zorro Sorrow and Sa... Also, all of our buffs have worn off with the hours of research.

Before daring the next mask, Devin casts several spells on himself(Heroism, extended through his rod. (140 min, +2 morale on lots), then (using his ring) Tears to Wine (and share it around - +2 enhancement on Int and Wis skills for 70 min), and heightened awareness (+2 competence on perception, 70 min))

Having previously used sift to sweep the area (how he found the secret doors), now up close and personal, he checks the secret door (Sa) for traps...

Perception, check for traps: 1d20 + 7 + 3 + 5 + 2 + 2 + 2 + 2 ⇒ (10) + 7 + 3 + 5 + 2 + 2 + 2 + 2 = 33
7 ranks+3 trained +5 eyes of the eagle+2 dimdweller +2 tears to wine +2 heroism +2 Heightened Awareness

Disable Device, trap or door: 1d20 + 7 + 3 + 3 + 1 + 2 ⇒ (12) + 7 + 3 + 3 + 1 + 2 = 28
7ranks+3 trained +3 Dex+1 trait+2 MW tools

Disable Device, if needed for the door, post trap: 1d20 + 7 + 3 + 3 + 1 + 2 ⇒ (18) + 7 + 3 + 3 + 1 + 2 = 34


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Starday, the 19th day of Desnus, 4714 AR
Weather outside is unknown.
Probably somewhere around sunset, but unknown for certain.

----------------------------------------------

With a good idea of where they're headed to learn more about the Forgotten Pharaoh - somewhere in the tomb of the architect of the Sky Pharaoh's tomb - the party decides to continue searching this place for treasure or other clues that might assist them in their explorations. Devin searches for a trap in the vicinity of the southern secret door next to the stone mask depicting a sorrowful expression and discovers a magical trap that would fill the corridor with divine fire! But the clever half-orc bard is able to disable the trap with a few careful strokes that renders the trigger inert and then opens the door by pivoting it clockwise.

Beyond the door is a small closet, and Devin smiles wryly as he notes there is another carved expression on the opposite side of the secret door - one of surprise. Apparently the architect thought it would be quite funny for the victim of the trap to see that just before being immolated by fire... The space he beholds is apparently filled with junk - broken weapons, half-destroyed armor, broken rods of wood that might have been wands but are now useless, and the like. Apparently this closet was used to store once-important or useful bits of equipment that became damaged or otherwise nonfunctional over time.

Well, I do hope I haven't lost anyone and I thank all of you that have stuck with me for your patience! This tax season was kinda brutal, moreso than usual because I caught a nasty cold that I'm just now getting over after nearly a month of working long weeks despite a couple bouts with a low grade fever and a whole lot of hacking and coughing. Are you all ready to press forward? Let me know what you're doing with the junk closet (if anything) and where you're headed next! Also, let me know if you're doing any more buffs. Be sure to check the PC Health/Adventure Notes spoiler below to let me know if you have any ongoing magical buffs, I think everything you had has worn off...

Detail Map

Map/Guide of Tephu

Player Handout - Mask of the Forgotten Pharaoh

Player Handout - Scrolls of Inquiry Excerpt

--------------------------------------------

PC Health & Adventure Notes:

Francis 53/53

Soumral 51/51 [Wearing Mask of the Forgotten Pharaoh]

Nevitash 71/71 [Magic Vestments (+1 enhancement bonus to armor) for 1.5 hours]

Amenhep 58/58

Devin 59/59

Elliander 63/63 [Armor Crystal - DR 1, has absorbed 0 (of 10) damage this day]


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Devin has extended Heroism again, tears to Wine and heightened awareness... HERE.

Devin searches (with Detect Magic) the junk closet, both to find if there is anything useful in there, and as this place is secret door happy, to see if there are more hidden rooms off of the closet...

Perception: 1d20 + 7 + 3 + 5 + 2 + 2 + 2 + 2 ⇒ (2) + 7 + 3 + 5 + 2 + 2 + 2 + 2 = 25
7 ranks+3 trained +5 eyes of the eagle+2 dimdweller +2 tears to wine +2 heroism +2 Heightened Awareness

Assuming he finds no more secret doors:

He moves on to closely investigate the Mask of Fear, where he had previously found yet another secret door using Sift...

Perception, check for traps: 1d20 + 7 + 3 + 5 + 2 + 2 + 2 + 2 ⇒ (18) + 7 + 3 + 5 + 2 + 2 + 2 + 2 = 41
7 ranks+3 trained +5 eyes of the eagle+2 dimdweller +2 tears to wine +2 heroism +2 Heightened Awareness

Disable Device, trap or door: 1d20 + 7 + 3 + 3 + 1 + 2 ⇒ (18) + 7 + 3 + 3 + 1 + 2 = 34
7ranks+3 trained +3 Dex+1 trait+2 MW tools

Disable Device, if needed for the door, post trap: 1d20 + 7 + 3 + 3 + 1 + 2 ⇒ (10) + 7 + 3 + 3 + 1 + 2 = 26


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, CMD 22; FF 17; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 9/10; 4/5 4/4 1/2

Nevitash scans for evil around the area as he waits to see what Devin locates.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Elliander will also let Devin do most of the searching, helping out when he can with some Detect Magic spells if anything looks promising or suspicious. Otherwise, he keeps watch too.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Since Detect Magic is already covered, Soumral gets in with Devin to get her hands dirty with the rummaging and searching.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28


Francis stays out of the way since the others are doing such a great job!


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Those that cast Detect Magic do find something buried under all the junk - a headband that radiates magic...

Feel free to give me a Spellcheck, anyone.


spellcraft: 1d20 + 10 ⇒ (18) + 10 = 28


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

In case it requires 30+

Spellcraft: 1d20 + 17 ⇒ (19) + 17 = 36


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27

601 to 611 of 611 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Shifting Sands All Messageboards

Want to post a reply? Sign in.