Shifting Sands

Game Master Stiehle

Mummy's Mask Pathfinder (1e) Adventure Path


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Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Fireday, the 18th day of Desnus, 4714 AR
Weather is clear and a little hot (about 95 degrees) with very little wind.
One hour before sunset

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Devin strikes with his own weapon, though the half-orc can tell the spear is doing only minimal damage to the construct (Damage = 8 -5 [3] and 6 -5 [1]). Elliander is far more successful with the adamantine mace, smashing into the bone golem's body with devastating effect (Damage = 74), though unbelievably, the creature still stands! Nevitash quickly puts an end to that with a swing of his battleaxe, and the golem is reduced to splintered bones - and amidst the wreckage is a silver necklace that looks to be worth a fair amount of gold (750gp value)

With that potential obstacle removed, the party assesses their next move.

Wow, that was quick! Well done! Are you heading back into the same room you were investigating earlier? Or doing something else? The necklace isn't magical, if anyone scans it for such.

Player Map

Map/Guide of Tephu

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PC Health & Adventure Notes:

Soumral 51/51 [Mage Armor (+4 to AC) for 7 hours; Tears to Wine (+2 to INT- and WIS-based skill checks) for 35 minutes; Message for 35 minutes; Inspire Courage Bardsong (+3 morale bonus to attack/damage rolls and saves vs charm/fear effects) until song ends; Hasted (Increased movement, +1 to attack rolls & AC, extra attack with full round attack action) for 6 rounds]

Devin 59/59 [Barkskin for 220 minutes; Heroism for 120 minutes; Heightened Awareness (+2 to Perception) for 35 minutes; Tears to Wine (+2 to INT- and WIS-based skill checks) for 35 minutes; Message for 35 minutes; Inspire Courage Bardsong (+3 morale bonus to attack/damage rolls and saves vs charm/fear effects) until song ends; Hasted (Increased movement, +1 to attack rolls & AC, extra attack with full round attack action) for 7 rounds]

Elliander 38/63 [Armor Crystal - DR 1, has absorbed 3 (of 10) damage this day; Tears to Wine (+2 to INT- and WIS-based skill checks) for 35 minutes; Message for 35 minutes; Dancing Lights for 7 minutes; Bull's Strength (+4 enhancement bonus to Strength - results in +2 to attack/damage rolls and STR-based checks) for 7 minutes; Inspire Courage Bardsong (+3 morale bonus to attack/damage rolls and saves vs charm/fear effects) until song ends; Hasted (Increased movement, +1 to attack rolls & AC, extra attack with full round attack action) for 7 rounds]

Nevitash 71/71 [See Invisibility for 35 minutes; Magic Vestments (+1 enhancement bonus to armor) for 6.5 hours; Tears to Wine (+2 to INT- and WIS-based skill checks) for 35 minutes; Message for 35 minutes; Studied Target (+1 to attack/damage rolls, some skill checks) vs Bone Golem; Inspire Courage Bardsong (+3 morale bonus to attack/damage rolls and saves vs charm/fear effects) until song ends; Divine Favor (+2 luck bonus to attack/damage rolls) for 10 rounds; Hasted (Increased movement, +1 to attack rolls & AC, extra attack with full round attack action) for 7 rounds]

Amenhep 58/58 [Tears to Wine (+2 to INT- and WIS-based skill checks) for 35 minutes; Message for 35 minutes; Inspire Courage Bardsong (+3 morale bonus to attack/damage rolls and saves vs charm/fear effects) until song ends; Hasted (Increased movement, +1 to attack rolls & AC, extra attack with full round attack action) for 7 rounds]

Francis 53/53 [Tears to Wine (+2 to INT- and WIS-based skill checks) for 35 minutes; Message for 35 minutes; Inspire Courage Bardsong (+3 morale bonus to attack/damage rolls and saves vs charm/fear effects) until song ends; Hasted (Increased movement, +1 to attack rolls & AC, extra attack with full round attack action) for 7 rounds]


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

Amenhep grins, it seemed the fight was over before it even truly began, "By Ra, that was quick. Well done, friends."


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

"Well, that went pretty easy... Shall we try the room with all the sarcophagi?"


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Francis hears Devin's words and calls for a hold. "Wait a bit. We're not in great danger. Elliander is hurt. Give me a moment to access the wound and cure it."

He pulls out a wand while checking the wound and uses charges to heal it.
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4 38/63 +4 = 42
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7 42/63 +7 = 49
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5 49/63 +5 = 54
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4 54/63 +4 = 58
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9 58/63 +9 = Done
He stows the wand after using the 5 charges. "OK, Let's go."


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Glad they had managed to overcome the golem so quickly, Elliander still has to catch his breath before continuing. Those strange arm-looking things the golem has slammed into him, had really hurt and he had not been looking forward to getting more of them.
Francis thankfully patches up Elliander again though, and the duskblade thanks him. Elliander then hangs the mace to his belt again, looks around and nods. He’s ready to push on into the Dark Depository.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

Nevitash will spend some time gathering the bones and considering how to get them out of here while Francis does his work. He will then stand and nod when Francis is ready to move on.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Apparently we will not hear from Sourmal...

After Eliander is healed, Devin heads back up the slope to the Mask of Disgust. After checking for traps and other dangers (like a creature, which Sift doesn't detect),

Perception: 1d20 + 7 + 3 + 5 + 2 + 2 + 2 + 2 ⇒ (9) + 7 + 3 + 5 + 2 + 2 + 2 + 2 = 32
7 ranks+3 trained +5 eyes of the eagle+2 dimdweller +2 tears to wine +2 heroism +2 Heightened Awareness

He slips on into the room and goes to examine the sarcophagus that has been tampered with...

Perception: 1d20 + 7 + 3 + 5 + 2 + 2 + 2 + 2 ⇒ (2) + 7 + 3 + 5 + 2 + 2 + 2 + 2 = 25
7 ranks+3 trained +5 eyes of the eagle+2 dimdweller +2 tears to wine +2 heroism +2 Heightened Awareness


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Fireday, the 18th day of Desnus, 4714 AR
Weather is clear and a little hot (about 95 degrees) with very little wind.
Around sunset

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Francis heals Elliander with the wand and then the group eases forward into the room that Devin had examined from a safe distance a short time earlier - after the half-orc determines there are no traps to be found on or around the threshold. Everyone can now see that they are standing in (or in the hallway just outside) a 25' square chamber, its walls lined with shelves, cabinets, and cupboards wreathed in cobwebs. A vast number of scrolls, dusty tomes and clay tablets are arranged upon the shelves - and presumably lay stored within the cabinets and cupboards too. More than a dozen stone sarcophagi stand against the walls in between, all carved with disturbingly blank faces.

The half-orc also knows there are two other secret doors - one on the west wall, and another on the south wall about ten feet away from the one they just opened - as well as the fact that one of the sarcophagi has been tampered with. The others are all quite sealed and look like they have been for centuries, but one of them (marked with a red X on the map) was opened some time after it was sealed closed - though the half-orc couldn't tell how long ago that might have been.

Devin moves to take a closer look now, and doesn't come up with anything new - save that there are faint heiroglyphics carved into the stone sarcophagus. In fact, the half-orc can now see that each of them have the same. And though Devin cannot read them, those familiar with Ancient Osiriani are able to do so. They appear to name the occupant of each sarcophagus, as well as a list of crimes for which the occupant was punished by being embalmed and mummified while still alive. Though the names and crimes on the majority of the sarcophagi mean nothing to the party, the one that has been tampered with after being sealed some centuries ago proves interesting indeed. The occupant appears to be a scholar named Khenti, whose crimes include researching too deeply into the life of the Sky Pharaoh...

Please be sure to update where you're at on the map! It's taken about fifteen minutes or so to glean the information above, and I've adjusted the ongoing spell buffs below accordingly. It is clear that you can do research in this room, should you so desire. As before, please give me single Knowledge check (or an Aid Another) in K: Religion, K: Arcana or K: Local. Please confirm whether you are fluent in Ancient Osiriani so I don't have to look it up on your character sheet - as it will have an effect on the DC you'll be rolling against. Of course, if you are doing something other than researching, let me know that as well!

Player Map

Map/Guide of Tephu

--------------------------------------------

PC Health & Adventure Notes:

Soumral 51/51 [Mage Armor (+4 to AC) for 6.75 hours; Tears to Wine (+2 to INT- and WIS-based skill checks) for 20 minutes; Message for 20 minutes]

Devin 59/59 [Barkskin for 205 minutes; Heroism for 105 minutes; Heightened Awareness (+2 to Perception) for 20 minutes; Tears to Wine (+2 to INT- and WIS-based skill checks) for 20 minutes; Message for 20 minutes]

Elliander 58/63 [Armor Crystal - DR 1, has absorbed 3 (of 10) damage this day; Tears to Wine (+2 to INT- and WIS-based skill checks) for 20 minutes; Message for 20 minutes; Dancing Lights for 7 minutes]

Nevitash 71/71 [See Invisibility for 20 minutes; Magic Vestments (+1 enhancement bonus to armor) for 6.25 hours; Tears to Wine (+2 to INT- and WIS-based skill checks) for 20 minutes; Message for 20 minute]

Amenhep 58/58 [Tears to Wine (+2 to INT- and WIS-based skill checks) for 20 minutes; Message for 20 minutes]

Francis 53/53 [Tears to Wine (+2 to INT- and WIS-based skill checks) for 20 minutes; Message for 20 minutes]


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

I have moved myself into the room and I speak Ancient Osirian.

Religion+TtW: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Devin speaks modern Osirian, but not Ancient Osisrian...

"All right, there's no threats in here. I propose that we sweep the rest of this complex for threats and then come back and do research. It could be bad if some enemy came looking for us and we were all head down in the books... What does everyone else think?"


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Anxious to see what they have found and possibly to help find what they are looking for so they can leave quickly, Elliander steps in to the room after Nevitash and Devin. It’s not only filled with dusty scrolls and tomes, but surprisingly also with sarcophagi. He steps closer to read the inscriptions on the two closest.
”Strange. Says here that these were placed here for their crimes. Why go to all that trouble instead of simply killing and dumping them? It’s not as to display them as a warning to others if no one is supposed to get down here. We’d better be careful. Maybe they serve a purpose as guards, or they could not really be totally killed for some reason?”
Elliander readies his sword this time, feeling a little spooked out.

He casts Detect Magic himself to scan his surroundings, but if not detecting anything unusual or threatening, he will help researching.
Knowledge(Arcana): 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Know-Religion aid Nevitash?: 1d20 + 9 ⇒ (2) + 9 = 11

I do not speak Ancient Osiriani....


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

KN (religion): 1d20 + 11 ⇒ (1) + 11 = 12

Amenhep lends his aid translating texts.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Elliander was fully healed by Francis, so 63hp.
He speaks Ancient Osiriani


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Starday, the 19th day of Desnus, 4714 AR
Weather outside is unknown.
Around 1 hour after midnight or so.

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The adventurers decide to leave the unsealed sarcophagus alone and begin researching the various scrolls and tomes found in the chamber. This hidden room turns out to be a veritable treasure trove of knowledge, as Elliander and Soumral focus on the arcane aspects of the research while Nevitash - assisted by Devin and Francis - spearheads the religious points of interest.

Soumral's Knowledge (Arcana) check: 1d20 + 14 ⇒ (19) + 14 = 33

Elliander's 'Crit' Confirmation check: 1d20 + 15 ⇒ (10) + 15 = 25

Elliander's Research: 1d8 + 3 + 3 ⇒ (2) + 3 + 3 = 8 x2 = 16

Soumral's Research: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Nevitash's Research: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Despite Devin's concerns, the group isn't attacked or otherwise disturbed as they peruse the histories found in the ancient pages housed in the dry chamber. Indeed, Elliander and Soumral combine to find a great deal over the next several hours, though Nevitash and the others turn up a few facts as well.

They quickly learn that the Dark Depository holds a great number of tomes deemed too dangerous for public knowledge, as well as mentions of something called the Scrolls of Inquiry. These are apparently recordings of confessions made by the Sacrosanct Order of the Blue Feather - a sect of Nethysians who were questioned immediately after the death and burial of Hakotep I. A personal journal is also uncovered, the diary of a priest of Nethys who became obsessed with the mystery of the Sky Pharaoh. Included in the writings are details of the Mask of the Forgotten Pharaoh, which is said to contain a portion of Hakotep's soul, his ka, in particular, which grants the mask its magical abilities. All of the mask's abilities are outlined in great detail within these pages as well (Handout A).

Though there are numerous references to the Scrolls of Inquiry, they don't seem to be located here - though there is enough evidence to point the heroes to another room somewhere in the Dark Depository, perhaps in one of the other rooms beyond those carved masks or even beyond the secret doors located in this very chamber. In addition, there is reference to another library called the Vault of Hidden Wisdom, where Khenti stored his most precious research on Hakotep. It seems that the priest of Nethys had set out upon some sort of quest to learn the Sky Pharaoh's 'darkest secrets', which are presumably to be found there.

The party spends some time comparing notes and sharing what they've learned and realize that they are very tired indeed. It has certainly been seven or eight hours that they've been down here, and the elf estimates that it is perhaps an hour or so after midnight - a long day and night indeed! There is obviously still more to be done down here, but the adventurers realize they are in dire need of rest...

The good news is, those 31 points you scored allowed you to learn all you could from this room! The bad news is that it's currently about 1am or thereabouts, so all of your buffs are gone and you are all fatigued - (Character can neither run nor charge and takes a –2 penalty to Strength and Dexterity; doing anything that would normally cause fatigue causes the fatigued character to become exhausted; after 8 hours of complete rest, fatigued characters are no longer fatigued.) You now have everything there is to know about the Mask of the Forgotten Pharaoh, which is detailed in the new Handouts slide - though of course you have to be actually wearing the mask to utilize it's powers. Not sure which of you is carrying that, but make sure it's your character sheet (see the OOC forum). Let me know your plans!

Player Map

Map/Guide of Tephu

Player Handouts

--------------------------------------------

PC Health & Adventure Notes:

Soumral 51/51

Devin 59/59

Elliander 63/63 [Armor Crystal - DR 1, has absorbed 3 (of 10) damage this day]

Nevitash 71/71

Amenhep 58/58

Francis 53/53


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Ok, so the options I see are camp, leave, or press on while fatigued... I don't particularly like any of them, so I am currently abstaining, but what does everyone else figure?


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

It took them some work to get here, so Elliander don’t really mind if they camp down here, and so he tells the others.


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Francis agrees with Elliander. "I'm certain that I don't want to climb all that way up while fatigued. Let's see if we can barricade the doorway?"


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

"Resting would be good." Nevitash says, "I would like to try and gather the bones up to take out of here."


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

While the assorted scholars were researching, Devin put his free time to use, taking his time and carefully checking each unopened secret door (S2, S3) and the tampered sarcophagus for traps and how to open them...

Perception, Take 20: 20 + 7 + 3 + 5 = 35
7 ranks+3 trained +5 eyes of the eagle

Disable Device if needed, take 20: 20 + 7 + 3 + 3 + 1 + 2 = 36
7ranks+3 trained +3 Dex+1 trait+2 MW tools

***

When the decision to camp is taken, he makes sure that all 3 secret doors in the room are blocked, and that the tampered sarcophagus is wrapped in rope, so whatever's inside can't bust out easily...


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Starday, the 19th day of Desnus, 4714 AR
Weather outside is unknown.
Somewhere around two hours before midday.

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The party is able to barricade themselves into the room, either by barricading the three secret doors with the heavy stone sarcophagi by carefully sliding a few of them over from their original positions or simply by jamming the doors with iron spikes. Devin, not trusting the one that has been tampered with, wraps a 50' coil of rope around it - just in case something tries to bust out during the night. The half-orc also ascertains that there are no other traps or like on either the doors or the unsealed sarcophagus.

As the adventurers take their ease, consuming their dry rations and water for a meal, they go over what they've learned.

The funerary mask they recovered in Wati, known only to them as the Mask of the Forgotten Pharaoh actually belonged to Sky Pharaoh Hakotep I, who ruled Osirion during the Second Age over six thousand years ago. References to Hakotep as the Sky Pharaoh recounted his ability to 'ride the stars by night'. Thanks to a few other obscure clues in the library, combined with their knowledge of history and the arcane, the party suspected this might refer to magic once possessed by the Shory, an ancient people said to have created great cities that flew through the skies thousands of years ago.

The hidden Spiral Archive library revealed that Hakotep was involved in some ancient war, and he was convinced that an attack was coming from enemies who 'lived in cities in the clouds' - further solidifying the idea of Shory involvement. Apparently the Sky Pharaoh was seeking to find a powerful weapon to defeat his enemy, and there was evidence that he actually found this weapon - but the only details the party found were the remains of papyrus scraps depicting confusing geometrical patterns.

A scroll was found describing Hakotep's tomb as 'having wings', part of the confession of a member of a group called the Sacrosanct Order of the Blue Feather, which also claimed that the Sky Pharaoh's heart and funerary mask were stolen from his tomb before it was 'lost to the skies'. This document indicated that these two items possessed pieces of Hakotep's soul, which were separated from his physical body. Hakotep's successor, Pharaoh Djederet II, ordered that members of this order were to be rounded up and questioned - but those scrolls were to be found in yet another secret library known as the Dark Depository.

Having now found this second library, the adventurers have yet to find these Scrolls of Inquiry as they were called, but they located the journal of a Priest of Nethys who was either a member of the Sacrosanct Order of the Blue Feather or doing very similar research. The priest's name was Khnenti, and he was apparently obsessed with the mystery of the Sky Pharaoh. Khnenti wrote extensively about the funerary mask of Hakotep I, and that it also contains a portion of the Sky Pharaoh's soul, specifically his ka, which apparently fuels the magical abilities of the mask. It was also noted during their search of the room that all of the sarcophagi in the chamber they're resting in contain the remains of those that were being punished by being embalmed and mummified while still alive for various crimes involving the search for knowledge that had been deemed as protected by order of the pharaoh. And, in fact, the occupant of one of these sarcophagi was none other than Khnenti himself - a contemporary of Pharaoh Djederet II and apparently during the time period when the Scrolls of Inquiry were purportedly written.

It is apparent to the party that these scrolls, and perhaps more information, are still to be found somewhere in the Dark Depository - perhaps in one of the other rooms they've yet to explore. As well, they hope to find the location of this Vault of Hidden Wisdom, where Khnenti indicated he stored his most precious research on Hakotep, including the Sky Pharaoh's 'darkest secrets'...

The night passes uneventfully, and despite the grim environment - being surrounded by corpses contained in stone tombs and the dark dreams that haunt their sleep - the party awakens feeling at least somewhat refreshed by their rest.

I wanted to give you all a quick synopsis of what you've learned and some idea of what you're looking for - based on your research so far. You've all had a good night's sleep and can memorize new spells and refresh any daily abilities. Oh, and I hope you all had a very Merry Christmas and wishing you each a safe and Happy New Years!

Player Map

Map/Guide of Tephu

Player Handouts

--------------------------------------------

PC Health & Adventure Notes:

Soumral 51/51

Devin 59/59

Elliander 63/63 [Armor Crystal - DR 1, has absorbed 0 (of 10) damage this day]

Nevitash 71/71

Amenhep 58/58

Francis 53/53


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

I hope everyone had a Merry Christmas and are looking forward to an awesome New Years!

Nevitash will awaken in the morning and cast Pharasma's blessings onto his armor.

I cast Magic Vestments when we get up on my armor.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Did anyone actually scan the room with detect magic? I don't recall that anyone did; if not, I will do so...

After morning ablutions and breakfast, Devin proposes "I think we should open the sarcophagus that has been disturbed. Nothing tried to break out last night, so I suspect that there is no monster inside; rather someone hid something. That makes me curious..."

Once we are all ready to start for the day, Devin will cast: Message, linking us all for communications (70 min), Heroism, extended through his rod. (140 min, +2 morale on lots), then (using his ring) Tears to Wine (and share it around - +2 enhancement on Int and Wis skills for 70 min), and heightened awareness (+2 competence on perception, 70 min)). Then he will reload his ring with Featherfall. He will also take a swig from his Bountiful bottle (extended barkskin, level 12, +5 NA for 240 min).


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

No magic was detected - though I do think someone did that yesterday. Hope you had a great Holidays as well Nevitash, and everyone else as well!


"If the markings indicate it holds Khnenti, maybe we could use magic to question the body...."


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Somewhat rested after a night on the hard stone floor, Elliander stretches and yawns. I’m getting soft. he thinks.
After a few bites of bread for breakfast, he is ready to continue again. They got some good leads yesterday and defeating that bone golem was a bonus. He nods to any suggestions about starting investigating the Khnenti sarcophagus.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

"Disturbing the dead is not a great thing, but ensuring that the body has not been tampered with might be a reasonable action. If that sarcophagus even holds a body." Nevitash says.


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

Amenhep makes his morning preparations, toning down his chants as to not disturb the quiet sanctity of the tomb, ”Oh, he who supplies necessities, who carries the sun upon it’s journey, who’s radiance cannot be surpassed, grant me strength. Oh, he who brings daybreak, who grants prudence to rulers, who grants resilience to laborers, grant me wisdom. Oh, he who is Ra, pharaoh of the dawn, grant me your blessings and I shall return them tenfold.”

Turning to the party he says, ”I agree, Nevitash. Let us observe the proper rites and hope the Lady of Graves might forgive our transgressions.”


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Starday, the 19th day of Desnus, 4714 AR
Weather outside is unknown.
Somewhere around two hours before midday.

----------------------------------------------

Though the seal has been broken long ago, the stone lid is remarkably difficult to remove - as though the material has been purposefully swollen so as to seal the occupant within. Amenhep and Nevitash combine their efforts, with some assistance from Elliander, and manage to wrest it off - the lid slipping from their hands and crashing to the floor a few feet away. In the same breath, a mummified creature with an elaborate headdress and red glowing eyes erupts from within, its clawed hands raking out and its wrappings seem to writhe around like snakes as it leaps from its tomb!

Soumral’s Initiative: 1d20 + 8 ⇒ (9) + 8 = 17
Elliander’s Initiative: 1d20 + 8 ⇒ (9) + 8 = 17
Nevitash's Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Devin's Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
Amenhep's Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Francis' Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Mummy's Initiative: 1d20 ⇒ 12

The entire party can act first! I will take Knowledge (Religion) and (Arcana) checks, if you'd like to do so, along with your actions for Round 1. By the way, the DC to force the lid was 28 - so with a total of +11 STR modifiers helping each other out, I figured you'd all roll high enough at the same time sooner or later (sort of like a combined 'Take 20'. And now you've learned why the creature inside couldn't escape overnight - it wasn't quite strong enough... probably by design of those that stuffed him in there! Devin, I sent you a PM regards the potion. I haven't added it to your current buffs, but can do so retroactively if you still choose to use it.

Combat Map

Map/Guide of Tephu

Player Handouts

--------------------------------------------

Round 1 - Initiative/HP Tracker & Combat Notes:

Francis 53/53 [Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes]

Soumral 51/51 [Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes]

Elliander 63/63 [Armor Crystal - DR 1, has absorbed 0 (of 10) damage this day; Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes]

Nevitash 71/71 [Magic Vestments (+1 enhancement bonus to armor) for 7.0 hours; Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes]

Amenhep 58/58 [Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes]

Devin 59/59 [Barkskin +5 Heroism (+2 morale bonus to attack rolls/saves/skill checks) for 140 minutes; Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Heightened Awareness (+2 to Perception and trained Knowledge skills) for 70 minutes; Message for 70 minutes]

Mummy Unwounded


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

I suggest anyone going for physical attacks delays to after I start Inspiring courage... Not sure if this is a surprise round (ie standard action only), or a regular round (move and standard action)...

Devin steps forward, flourishing his longspear. He promptly begins inspiring the frontline with the tale of a mummy who had all his wrappings stolen by a drunk...

5' step
move action - start inspire courage (+2 to hit and damage, competence bonus , +2 vs charm and fear, morale bonus)
Also a further +1 morale to hit and damage w/weapons from Flagbearer feat

if it's a normal round:

He takes a poke at the mummy with his longspear...
standard action - attack Mummy
To Hi: 1d20 + 5 + 1 + 2 + 2 - 4 ⇒ (11) + 5 + 1 + 2 + 2 - 4 = 17 vs Flatfooted
5 bab +1 enhancement +2 competence (inspire courage) +1 Morale (heroism)-4 soft cover (Amenhep&Nevitash)
Damage: 1d8 + 1 + 2 + 2 ⇒ (6) + 1 + 2 + 2 = 11 damage is magic
+1 enhancement + 2 Morale (heroism) +2 competence (inspire courage)


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Not a surprise round, I figured you'd expected something in there, and it obviously realized the lid was being opened. Straight up initiative to see who acts first in Round 1 and the bad guy lost to everyone!


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Elliander almost jumps back when a strange-looking creature leaps at them. Too late to put the lid back on now. The strange red eyes and the way its wrapping seem to reach out for them, make him wonder what they are facing. Something more than an awakened mummy, perhaps? the duskblade thinks wondering what it could be, while Devin tries to inspire them not to be afraid.

Knowledge(Arcana): 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
Delay until after Devin is done with the inspiration if we can still act the same round before the creature.

The Biter won’t sit this one out though and is in his hand before Elliander even knows it.

Round 1 Combat, Init=15:

Full Attack
The Biter: Attack Roll 1: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30 (inspire)
Damage Roll 1: 1d8 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13 (Arcane Strike, Inspiration)
The Biter: Attack Roll 2: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 (inspire)
Damage Roll 2: 1d8 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12 (Arcane Strike, Inspiration)

Bane Undead: If the target is undead: +2 to hit / +2d6 dmg additionally


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Possible crit 19:

The Biter: Attack Roll : 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 (inspire)
Damage Roll : 1d8 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14 (Arcane Strike, Inspiration)

Bane Undead: If the target is undead: +2 to hit / +2d6 dmg additionally


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Elliander recognizes quickly that this is no undead creature - but rather a golem, much like the one they fought earlier! The duskblade realizes that magical weapons that pierce or slash would be needed to overcome the construct's natural, physical resistance and that it is likely quite vulnerable to fire. He strongly suspects that those lashing wrappings can be used as weapons as well. In any case, turning undead will have no effect in this fight...


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

Arcana: 1d20 + 9 ⇒ (9) + 9 = 18

Religion: 1d20 + 9 ⇒ (10) + 9 = 19

I will delay until Devin goes to get the IC boost. Draw my Great Axe and attack with PA. I will use one round of Bane (Undead) this turn unless my knowledges tell me something different.

Greataxe-PA+IC: 1d20 + 11 - 2 + 2 ⇒ (19) + 11 - 2 + 2 = 30

Greataxe Damage+PA+IC: 1d20 + 8 - 4 + 2 ⇒ (8) + 8 - 4 + 2 = 14

Bane Bonus Damage: 2d6 + 2 ⇒ (1, 6) + 2 = 9

So if the Bane works I hit an AC 32 for 23 damage.


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

Attack 1: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
Damage: 1d8 + 7 + 6 + 2 ⇒ (8) + 7 + 6 + 2 = 23

Attack 2: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Damage: 1d8 + 7 + 6 + 2 ⇒ (1) + 7 + 6 + 2 = 16

With a battlecry, Amenhep brings his spear to bear and jabs twice at the strange mummy-golem.


Know-Religion: 1d20 + 9 ⇒ (16) + 9 = 25

Francis steps back and casts a spell to aid his allies. "Trap!"

Blessing of Fervor. Duration: 7 rounds. Each round choose:
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Take one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Since my initiative was higher than everyone I believe those that did a full attack can choose one more swing at full BAB?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Correct, Francis goes first so everyone can benefit from Blessing of Fervor on the first round! Nevitash, it looks like an undead mummy to you. Would everyone let me know if you are attacking with a magical weapon, just so I don't have to hunt for the information on your character sheets? Thanks!


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

The Biter is magical. When using Arcane Strike, any weapon I use is considered magical too.


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

My spear is magical! Here's my extra attack from blessing of fervor.

BoF Attack: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15

Welp...can't say I didn't try.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

I am using a magic weapon.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Starday, the 19th day of Desnus, 4714 AR
Weather outside is unknown.
Somewhere around two hours before midday.

----------------------------------------------

Francis steps away from the monster and casts a divine spell that gives aid to his companions in ways that cater to their whims. Soumral uses her own magic to distract the creature (Reveal Weakness: standard action; -3 AC and saves for the golem) when she learns it is a golem rather than a true undead monster. Elliander pauses for a beat and calls out the creature's true nature (golem, not undead) as Nevitash swings the heavy axe into its body with a powerful swing (14 damage) as Amenhep uses his spear to good effect (39 damage). Devin flourishes his spear and begins to inspire his companions with a story as Elliander launches his own attack (25 damage), ending the threat for good as the golem collapses.

A bit more investigation reveals a body pinned under the remains of the golem - presumably that of Khnenti, his emaciated body almost as hard as stone, his face twisted in an expression of pain and horror.

Well, that wasn't really a fight at all! What are you all doing now?

Combat Map

Map/Guide of Tephu

Player Handouts

--------------------------------------------

Round 1 - Initiative/HP Tracker & Combat Notes:

Francis 53/53 [Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes; Blessing of Fervor (varies by player choice) for 6 rounds; Inspired (+3 to attack/damage rolls, +2 to charm/fear saves)]

Soumral 51/51 [Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes; Blessing of Fervor (varies by player choice) for 6 rounds; Inspired (+3 to attack/damage rolls, +2 to charm/fear saves)]

Nevitash 71/71 [Magic Vestments (+1 enhancement bonus to armor) for 7.0 hours; Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes; Blessing of Fervor (varies by player choice) for 6 rounds; Inspired (+3 to attack/damage rolls, +2 to charm/fear saves)]

Amenhep 58/58 [Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes; Blessing of Fervor (varies by player choice) for 6 rounds; Inspired (+3 to attack/damage rolls, +2 to charm/fear saves)]

Devin 59/59 [Barkskin +5 Heroism (+2 morale bonus to attack rolls/saves/skill checks) for 140 minutes; Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Heightened Awareness (+2 to Perception and trained Knowledge skills) for 70 minutes; Message for 70 minutes; Blessing of Fervor (varies by player choice) for 6 rounds; Inspired (+3 to attack/damage rolls, +2 to charm/fear saves)]

Elliander 63/63 [Armor Crystal - DR 1, has absorbed 0 (of 10) damage this day; Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes; Blessing of Fervor (varies by player choice) for 6 rounds; Inspired (+3 to attack/damage rolls, +2 to charm/fear saves)]


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

As we have blessings of fervor for another 6 rounds, do we want to jump into another room before it wears off? Probably S2, because that puts the party closer to marching order... I have already checked for traps and know how to open the doors.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

The golem goes down quite easily thanks to their common effort. Elliander can sense his sword is not satisfied though. While it had been part of the fight this time, the duskblade feels it almost spits mentally at the discovery (or taste) of another golem. There is a hunger to it. Elliander wipes it off and sheathes it again.
Their search yesterday led to clues that the information they are looking for is still to be found elsewhere, and Elliander is eager to continue searching if they think they are done in this room. He does take a look in the sarcophagus they have opened though, to make sure there isn’t anything useful left there.

OK to continue through S2


OK to continue through S2. We can return to search better and decide what else to do?


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

That's 3 of 6, one more folks and into S2 we go...


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

S2 sounds good!


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

"Quickly, while Francis's spell is still boosting us!" exclaims Devin, and he steps up beside the secret door in the west wall. Having previously examined it, he knows exactly how to open it. As it flips open, he sees...

Blessing of Fervor - +2 to hit,ac and reflex
move action - 10'
standard action - open door S2
depending on what he sees, he may or may not continue his Inspire Courage

Perception: 1d20 + 7 + 3 + 5 + 2 + 2 + 2 ⇒ (3) + 7 + 3 + 5 + 2 + 2 + 2 = 24
7 ranks+3 trained +5 eyes of the eagle+2 morale (heroism) +2 tears to wine +2 heightened Awareness


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +20, Intimidate +2, Arcana +9, Dungeoneering +9, Nature +9, Planes +9, Religion +9, Perception +18, Sense Motive +14, Survival +14
Attacks:
[dice=+1 Greataxe]d20+11[/dice][dice=+1 Greataxe Damage]d20+8[/dice] [dice=Longspear Attack]d20+11[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 7; Init +5; HP: 71/71; AC 19, T12, FF 17; CMD 22; F +10, R +7, W +11 [+1 per adjacent ally up to 4]; Spells 1st (4/5); 2nd (4/4); 3rd (1/2); Perception +18; B: 8/10

Nevitash follows along behind Devin.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Starday, the 19th day of Desnus, 4714 AR
Weather outside is unknown.
Somewhere around two hours before midday.

----------------------------------------------

Elliander doesn't see anything other than the horrifying corpse that lay beneath the golem - though he doesn't really take the time for a more thorough search as the others express a desire to move quickly. Prepared for a fight, the party swiftly heads through the secret door leading west, after shifting aside the sarcophagus there. Beyond the door that pivots open on a central axis is a chamber containing what appears to be a vast collection of scrolls, clay tablets and stone carvings. Many are arranged neatly on the three bookshelves that take up most of the space in the room, while others are scattered haphazardly across the floor - some of them broken or torn.

There are no obvious exits, but knowing the layout of the place, you figure there must be a secret door just to your south - the other one that was revealed on the far side of the wall when you shifted the carved face of disgust to the right.

I'll figure you all took about two rounds to get in here, as you had to move the sarcophagus to get the secret door open. What next?

Combat Map

Map/Guide of Tephu

Player Handouts

--------------------------------------------

Round 1 - Initiative/HP Tracker & Combat Notes:

Francis 53/53 [Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes; Blessing of Fervor (varies by player choice) for 4 rounds; Inspired (+3 to attack/damage rolls, +2 to charm/fear saves)]

Soumral 51/51 [Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes; Blessing of Fervor (varies by player choice) for 4 rounds; Inspired (+3 to attack/damage rolls, +2 to charm/fear saves)]

Nevitash 71/71 [Magic Vestments (+1 enhancement bonus to armor) for 7.0 hours; Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes; Blessing of Fervor (varies by player choice) for 4 rounds; Inspired (+3 to attack/damage rolls, +2 to charm/fear saves)]

Amenhep 58/58 [Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes; Blessing of Fervor (varies by player choice) for 4 rounds; Inspired (+3 to attack/damage rolls, +2 to charm/fear saves)]

Devin 59/59 [Barkskin +5 Heroism (+2 morale bonus to attack rolls/saves/skill checks) for 140 minutes; Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Heightened Awareness (+2 to Perception and trained Knowledge skills) for 70 minutes; Message for 70 minutes; Blessing of Fervor (varies by player choice) for 4 rounds; Inspired (+3 to attack/damage rolls, +2 to charm/fear saves)]

Elliander 63/63 [Armor Crystal - DR 1, has absorbed 0 (of 10) damage this day; Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes; Blessing of Fervor (varies by player choice) for 4 rounds; Inspired (+3 to attack/damage rolls, +2 to charm/fear saves)]

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