
Devin Horekson |

LOL! Of course you can loot your ally's corpse!
There is a difference between could, should, and would you know...
It looks like she has 2 wayfinders? So if Elliander takes 1, I would be interested in the other, and the Ioun Stone.

GM West |

Feel free to divvy up the loot from Soumral here as you've been doing, and update your character sheets accordingly. If you want to take anything to sell, let me know that too. Otherwise I figure you'll leave it on her body when you take her to the Temple of Pharasma to be interred. The priests and scribes at the temple will take the responsibility of finding next of kin if they are able to find them.

Elliander Celandi |

Elliander will help carry the gear the team wants to sell once they’re out of the street, but he will pocket a few items that are easy to put in his pockets:
*Wayfarer for his Ioun Stone. (If Soumral has a similar one like he does and it’s difficult to mount his own stone, he will take her mounted stone and offer his own stone back to someone else.)
* Potion of cure serious wounds
* Wand of Scorching Ray
* Scroll of Flaming Sphere
* Antitoxin
* Sunrod
* Bandolier
* Salt Tablets (10), Chalk, Charcoal
OK?

GM West |

No rush! Feel free to take a full night's rest! I'll hand-wave it if you'd like, so consider it the morning of the next day if you want. I got the impression that some of you thought you should be hitting the road out into the desert sooner than later, so figured you're headed down that evening.

Devin Horekson |

As no one else has spoken up, I am assuming that I have Sourmal's second wayfinder and dusty rose prism Ioun stone...

Nevitash |

I will be on vacation from Monday through Friday. I am not sure how my posting will go, so feel free to bot me as needed.
Sounds good Devin.

Nevitash |

I am sorry to hear that work was rough. Hopefully, it clears up some.

Devin Horekson |

I will be travelling through Wednesday, April 23. I hope to be able to continue posting, but if needed, bot me.

GM West |

Francis, don't forget you have that mask! I'm going to allow that you've had time to attune to it as well, so it's powers are yours to wield as you see fit. About the only thing it's doing for you at the moment is that you know that Elliander is indeed alive, but hanging on by a thread (so ICly, you know his HP situation.)

GM West |

I actually couldn't remember if you went straight down there or not, as I'd mentioned in a few posts above this one, there was no rush and you could have taken a night to rest. In fact, my post above said I'd hand wave it that you had a full night's rest, so let's go with that!
If anyone wants to change their post due to this retro, please do so. I definitely don't want to cause a TPK due to a mistake on my part! With the delay due to my busy tax season I might have forgotten that minor detail...

Devin Horekson |

Since we had to rush down here Francis doesn't have any 4th level spells. Cure serious wounds does similar to his channel, but channel heals everyone....
No, channel is a good option. Although if I was Eliander, I'd probably stay down and play dead... Both getting up and crawling draw AoO's...

Devin Horekson |

I actually couldn't remember if you went straight down there or not, as I'd mentioned in a few posts above this one, there was no rush and you could have taken a night to rest. In fact, my post above said I'd hand wave it that you had a full night's rest, so let's go with that!
If anyone wants to change their post due to this retro, please do so. I definitely don't want to cause a TPK due to a mistake on my part! With the delay due to my busy tax season I might have forgotten that minor detail...
If we took overnight, I'd suggest that Francis would have used his Channels to heal us fully... From your post HERE, that would mean Devin +9 HP, Amenhep +2 HP, Nev +3 HP and Francis +4 HP (which won't make much of a difference for anyone but Devin, post channel).

Elliander Celandi |

Yes, I was full before the hit. Having taken a rest before means more options for me spell-wise, plus my Healing Belt is charged again.

Elliander Celandi |

Could Amenhep take a 5’-step into my square and thus provide cover enough for the prone Elliander to crawl backwards without Elliander causing an AoO?

Nevitash |

While prone you have a speed of 5 ft. If you use Acrobatics to move at full speed you can try and avoid the AoO, but you would have to roll super high to pull that off as your Acrobatics is not really good.

GM West |

Hmm... that's an interesting idea, Elliander. If you are prone and someone stands on your square (which can happen when you stand over a dead body, for instance), I'd allow that they provide cover (+4 to AC) as they block your body with their own. So crawling out of the square (a move action to crawl 5') would NOT draw an AoO in this instance, as an enemy cannot take an AoO against a target with cover.
I'll allow it! If an ally moves to stand in your current square, that is.

Amenhep |

Hey folks, sorry I dropped off the map for a while there. I lost the job I was going to get after graduation due to federal cuts, and right as things settled down and I found something new, my coursework hit the fan. I'm hopeful that as I transition into my post-graduation job, I'll be able to get my feet under me and find time for PbP again.

Nevitash |

Good luck figuring everything out Amenhep!

Nevitash |

Just as a head's up. I will be taking a trip from Friday through Monday. I am not sure how my posting will be in that time so feel free to bot me as needed.

Devin Horekson |

@GM West, I asked this in gameplay a while ago,
...
Also, @GM West, is the key to wind up the clockwork servant a magical device of some sort, or is it just a mechanical winding (and thus subject to disable device and/or making an appropriately shaped key from a traveller's anytool)...
You replied:
...
Devin, it's not very clear to me how the wind up thing works, but I don't see where you can use a skill check to make it happen.
I think I have found the answer to my question, scroll down to the Clockwork heading, HERE.
"Since each key is totally unique, construction of a new key (or bypassing a key entirely) requires a successful Disable Device check (DC = 20 + the clockwork's CR)."
Also of particular interest in this bit "Only one who possesses a key to the clockwork can program it, but any commands given to the construct last until the clockwork is reprogrammed or destroyed. "
I think I might be able to turn this wound down clockwork into a friend...

GM West |

I do see that the adventure text doesn't allow for that option. By way of explanation, I'd suggest that maybe the entire idea of a clockwork creation is so foreign to you, that you have no idea where to begin hotwiring the thing. That said, if you can find the key somehow and get it working by using it, THEN you can study the contraption and how it works so as to allow you to use Disable Device on clockwork constructions in the future, without use of a key. Hope that sounds fair to you!

Devin Horekson |

I do see that the adventure text doesn't allow for that option. By way of explanation, I'd suggest that maybe the entire idea of a clockwork creation is so foreign to you, that you have no idea where to begin hotwiring the thing. That said, if you can find the key somehow and get it working by using it, THEN you can study the contraption and how it works so as to allow you to use Disable Device on clockwork constructions in the future, without use of a key. Hope that sounds fair to you!
Yeah, that's fine.

GM West |

Apologies folks, I'd meant to find time to post before heading off to the Origins convention, but got caught up in work or prepping the games I'm going to run. Sorry for the delay, but I won't be back to post this adventure until early next week, and getting caught up on my work backlog might mean nothing until the end of the week at best. So anticipate a post by Sunday, June 29th at the absolute latest. Thanks for your patience!

Devin Horekson |

I am travelling until June 25. I should be able to post, but things may be sporadic... Not that that will matter.

Nevitash |

We are searching the complex. We found a key for the construct.

Elliander Celandi |

Hi guys! I'm on a road trip and will be back July 8th. Please NPC me if necessary.

GM West |

Devin, I'm updating the Combat Notes so I can track everyone's bonuses better and I just wanted to point something out for everyone to keep in mind. But let me know if I'm mistaken on anything, it's starting to get confusing keeping track of what stacks and what doesn't...
Inspire Courage (+2 competence bonus to attack/damage rolls and +2 morale bonus to charm/fear saves)
Flagbearer (+1 morale bonus to attack/damage rolls and saves vs fear/charm)
So while these 'stack' to +3/+3 for you and your allies, it won't stack with Bless, nor will it stack with your own Heroism - which is in itself a +2 Morale bonus to attack rolls/damage rolls and all saves.
I think, between the Bless spell, Inspire Courage, Flagbearer and Heroism (only for you on that last one), the breakdown is as follows:
Party:
+3 attack/damage, +2 charm/fear saves
Devin:
+4 attack/damage, +2 to all saves
Does that sound correct?

Devin Horekson |

Yeah, stacking between bonuses is something to keep track of,
Inspire Courage is competence to hit/damage and morale to saves
Bless, Flagbearer and Heroism are all morale
This is why is post my rolls breaking down the bonuses:
To Hit: 1d20 + 5 + 2 + 1 + 2 ⇒ (4) + 5 + 2 + 1 + 2 = 14
+5 bab +2 heroism +1 enhancement +2 inspire couragedamage: 1d8 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10
+2 heroism +1 enhancement+2inspire courage
(and yes, your summary looks right to me).

Elliander Celandi |

... and the "Tears to Wine (+2 to INT & WIS skill checks) for 40 minutes" to me too, then (?)

Nevitash |

I will be going on a vacation from Sunday, the 20th, through the following Saturday, the 27th. I should have some access to the internet, but I am not sure how much time I will have to post. So please feel free to bot me as needed.