Shifting Sands

Game Master Stiehle

Mummy's Mask Pathfinder (1e) Adventure Path


The heroes of Wati have saved the city from the undead hordes that Nebta-Khufre and the Cult of the Forgotten Pharaoh unleashed in their pursuit of a powerful artifact they believed would bring about the resurrection of the mysterious Sky Pharaoh Hakotep I. Now the adventurers possess the Mask of the Forgotten Pharaoh, hoping to keep it from the clutches of the nefarious cult as they journey to Tephu to learn more about the pharaoh that has been written out of Osirion history as though he never existed, and about his devoted followers that will stop at nothing to see him brought back to life.

--------------------------------------------

Detail Map

Large-Scale Map

Map of Necropolis

--------------------------------------------

PC Health & Adventure Notes

Soumral 51/51 [Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes]

Devin 59/59 [Barkskin +5 Heroism (+2 morale bonus to attack rolls/saves/skill checks) for 140 minutes; Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Heightened Awareness (+2 to Perception and trained Knowledge skills) for 70 minutes; Message for 70 minutes]

Elliander 63/63 [Armor Crystal - DR 1, has absorbed 0 (of 10) damage this day; Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes]

Nevitash 71/71 [Magic Vestments (+1 enhancement bonus to armor) for 7.0 hours; Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes]

Amenhep 58/58 [Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes]

Francis 53/53 [Tears to Wine (+2 to INT- and WIS-based skill checks) for 70 minutes; Message for 70 minutes]

Initiative Combat & Notes – Round 1

-------------------------------------------

[dice=Soumral’s Initiative]1d20+8[/dice]
[dice=Elliander’s Initiative]1d20+8[/dice]
[dice=Nevitash's Initiative]1d20+5[/dice]
[dice=Devin's Initiative]1d20+7[/dice]
[dice=Amenhep's Initiative]1d20+2[/dice]
[dice=Francis' Initiative]1d20+1[/dice]

-------------------------------------------

Character Notes

Devin cast Read Magic today.

-------------------------------------------

Marching Order

10' corridor:
Rediz....Elliander
Amenhep..Soumral
.........Francis

5' corridor:
Rediz
Elliander
Amenhep
Soumral
Francis

-------------------------------------------

Treasure List

Claimed items not on character sheets
None

Unclaimed items to be sold, gems and coins
None

Special Items (items with no apparent intrinsic worth but might be valuable in other ways)
None

-------------------------------------------

Campaign Calendar/Time Keeping

Current month = Desnus (May)

Moonday: Generally a work day with some religions holding ceremonies at night.
Toilday: A work day.
Wealday: A work day.
Oathday: A work day on which it is often considered advantageous to sign contracts and oaths.
Fireday: A work day that is most often the market day.
Starday: A work day.
Sunday: A day of rest, with an emphasis on religious ceremonies.

Midnight = Hour of midnight
1am = 1 hour after midnight
2am - 2 hours after midnight
3am - 3 hours before sunrise
4am = 2 hours before sunrise
5am = 1 hour before sunrise
6am = Hour of sunrise
7am = 1 hour after sunrise
8am = 2 hours after sunrise
9am = 3 hours after sunrise
10am = 2 hours before midday
11am = 1 hour before midday
Noon = Hour of midday
1pm = 1 hour after midday
2pm - 2 hours after midday
3pm - 3 hours after midday
4pm = 3 hours before sunset
5pm = 2 hours before sunset
6pm = 1 hour before sunset
7pm = Hour of sunset
8pm = 1 hour after sunset
9pm = 2 hours after sunset
10pm = 2 hours before midnight
11pm = 1 hour before midnight

-------------------------------------------

Campaign History

City of the Dead (Part I)

City of the Dead (Part II)

Empty Graves (Part I)

Empty Graves (Part II)