| Race |
LG Male Human Paladin 8 | HP 65 | AC 21 (T 13, F 19) | CMB +11, CMD 24 | F +11, R +8, W +10| Init +2 | Perc +12 |
About Amenhep
Amenhep
Human (Garundi) paladin (warrior of the holy light) 8 (Pathfinder RPG Advanced Player's Guide 118)
LG Medium humanoid (human)
Init +2; Senses Perception +12
Aura courage (10 ft.), resolve (10 ft.), power of faith
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Defense
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AC 21, touch 13, flat-footed 19 (+8 armor, +1 deflection, +2 Dex)
hp 65 (8d10+15)
Fort +11, Ref +8, Will +10; +1 trait bonus vs. divine magic., +4 to resist death effects
Immune charm, disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 spear +13/+8 (1d8+7/×3)
Ranged sling +10 (1d4+4)
Special Attacks channel positive energy 4/day (DC 17, 4d6), smite evil 3/day (+3 attack and AC, +8 damage)
Paladin Spell-Like Abilities (CL 8th; concentration +11)
. . At will—detect evil
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Statistics
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Str 19, Dex 14, Con 13, Int 10, Wis 10, Cha 16
Base Atk +8; CMB +12; CMD 25
Feats Ancient Tradition, Furious Focus[APG], Greater Mercy[UM], Power Attack, Word Of Healing[UM]
Traits devotee of the old gods, seeker
Skills Acrobatics -1 (-5 to jump), Diplomacy +14, Knowledge (history) +12, Knowledge (nobility) +11, Knowledge (religion) +12, Linguistics +1, Perception +12
Languages Ancient Osiriani, Common, Osiriani
SQ divine bond (weapon +2, 1/day), lay on hands 9/day (4d6), mercies (diseased, fatigued)
Other Gear +2 breastplate, +1 spear, sling, cloak of resistance +1, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, golden holy symbol of Ra[UE], hemp rope (50 ft.), mess kit[UE], pot, soap, trail rations (5), waterskin, 237 gp, 1 sp
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Special Abilities
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Ancient Osirion You gain a +4 on saving throws to resist death effects.
Ancient Tradition Perform a daily ritual to show devotion to an ancient or lost culture and gain boons.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2, 8 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (4d6 hit points, 9/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 4d6 (4/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Power of Faith (30', +1, restore 1d4) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spell
Smite Evil (3/day) (Su) +3 to hit, +8 to damage, +3 deflection bonus to AC when used.
Word of Healing Use lay on hands from a distance