GM Valen |
GM, I'm guessing I don't have a charge lane, even with a fly speed, because of Blue (illustrated by red line). Moving twice my speed regardless, provoking from Blue and Green.
No charge (That'll have to come after the arrest!)
The two deconstruction robots (blue & red)attempt to impede the rushing foe.
Deconstruction robot (blue), melee (slam), AoO v. Kneepuncher: 1d20 + 15 ⇒ (19) + 15 = 34
Damage (B); critical knockdown: 1d6 + 10 ⇒ (6) + 10 = 16
Deconstruction robot (red), melee (slam), AoO v. Kneepuncher: 1d20 + 15 ⇒ (11) + 15 = 26
Damage (B); critical knockdown: 1d6 + 10 ⇒ (5) + 10 = 15
Nimh moves up and casts SLOW on Whitforge(Primary target) and the Green robot. I think the rest of the robots are too far away.
DC 19 Will save or be staggered and move at half speed. Duration 1 round/level, so 8 rounds
Whitforge, Will save: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Deconstruction robot (green), Will save: 1d20 + 2 ⇒ (20) + 2 = 22The pair shake off the spell.
With Kneepuncher knearly upon her, Whitforge seeks a more advantageous position, she tries to deceive her foe as she draws her pistol, then fires.
Whitforge, Bluff to Trick, debilitating: 1d20 + 23 ⇒ (13) + 23 = 36
Ranged (aphelion laser pistol): 1d20 + 19 ⇒ (13) + 19 = 32
Damage (F): 3d4 + 9 ⇒ (2, 1, 1) + 9 = 13
Add Trick Damage: 5d8 ⇒ (4, 3, 7, 8, 3) = 25
One of the robots tosses a grenade where one was sent earlier.
Deconstruction robot (purple), ranged (frag grenade II): 1d20 + 12 ⇒ (18) + 12 = 30
Damage (P)(explode (15 ft.)(DC 13): 2d6 ⇒ (6, 5) = 11
SHOOT OUT IN WHITFORGE'S HIDEOUT! - First Full Round Cont'd
PCs in bold may take a full round of actions
Mr. Bison/Zangief (Reflex saves x2 each)
Round Two
Arratoi (Reflex saves x2)
Maxamas (Reflex saves x2)
Deconstruction Robot (yellow)
Darin
Deconstruction Robot (blue) -7 HP
Deconstruction Robot (green)
Kneepuncher -47 SP (Off-target; Reflex save to reduce damage by 5)
Nimh -9 SP (Reflex save to reduce damage by 5)
Whitforge
Deconstruction Robot (purple/magenta) -32 HP
Mr. Bison/ Zangief
Maxamas Maxamas |
reflex: 1d20 + 12 ⇒ (20) + 12 = 32
reflex: 1d20 + 12 ⇒ (9) + 12 = 21
Purple is lined up for me, so take 10 trick attack it trick attack: 21 + 10 = 31 stealth extra dmg: 4d8 ⇒ (7, 2, 3, 7) = 19
fire at at vs flat footed hit: 1d20 + 13 ⇒ (17) + 13 = 30 vs kac dmg: 2d6 + 4 ⇒ (4, 5) + 4 = 13
Mr. Bison |
Mr. Bison Reflex Save: 1d20 + 6 ⇒ (12) + 6 = 18
Mr. Bison Reflex Save: 1d20 + 6 ⇒ (2) + 6 = 8
Zangief Reflex Save: 1d20 + 4 ⇒ (11) + 4 = 15
Zangief Reflex Save: 1d20 + 4 ⇒ (16) + 4 = 20
Seeing that Maxamas and Arratoi have magenta under control, Mr. Bison and Zangief move in on the next closest bot as the returning fusion on his greataxe teleports it back to his waiting tentacles.
"Attack me if you dare, I will crush you."
Mr. Bison, brings his axe crashing down on blue while Zangief jabs at it with its cryopike.
"Double Lariat!"
Mr. Bison Greataxe vs. Blue KAC: 1d20 + 11 ⇒ (1) + 11 = 12
Slashing + Early Stage Adaptation Damage: 3d6 + 12 + 5 ⇒ (6, 2, 3) + 12 + 5 = 28
Zangief Cryopike vs. Blue EAC: 1d20 + 10 ⇒ (5) + 10 = 15
Cold Damage: 1d8 + 10 ⇒ (6) + 10 = 16
If any of Mr. Bison's attack rolls happen to miss by 1 during this combat he can use his aeon stone to add 1 to his attack roll so the attack hits once.
Arratoi |
Reflex: 1d20 + 10 ⇒ (4) + 10 = 14
Reflex: 1d20 + 10 ⇒ (15) + 10 = 25
Arratoi moves forward and inspires Kneepuncher, "You're the biggest, baddest, little knee puncher this side of the... the machine shop!"
Will spend an RP to inspiring boost heal Kneepuncher a total of 30SP
GM Valen |
Purple is lined up for me, so take 10 trick attack it
Maxamas tricks and hits!
Neither Mr. Bison nor Zangief hit their targets.
Arratoi inspires.
One of the deconstruction robots (yellow) approaches the inspiring ysoki and attempts to "clean" him.
Move
Melee (caustic expulsion): 1d20 + 15 ⇒ (6) + 15 = 21
Damage (A): 1d6 + 10 ⇒ (5) + 10 = 15
It misses.
SHOOT OUT IN WHITFORGE'S HIDEOUT! - First Full Round Cont'd!
PCs in bold may take a full round of actions
Arratoi -9 SP
Maxamas (am I correct, Maxamas has evasion?)
Deconstruction Robot (yellow)
Darin
Deconstruction Robot (blue) -7 HP
Deconstruction Robot (green)
Kneepuncher -17 SP (Off-target; Reflex save to reduce damage by 5)
Nimh -9 SP (Reflex save to reduce damage by 5)
Whitforge
Deconstruction Robot (purple/magenta) -64 HP
Mr. Bison -15 SP/ Zangief -9
Darin d'Xin |
Darin takes two quick shots at the damaged magenta cleaning not before him, hoping to take it down.
attack v EAC: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25 for Fire: 1d8 + 7 ⇒ (8) + 7 = 15
attack v EAC: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23 for Fire: 1d8 + 7 ⇒ (3) + 7 = 10
Still picking ‘em off Knee. Just a bit slower than planned.
GM Valen |
Darin takes two quick shots at the damaged magenta cleaning not before him, hoping to take it down.
Still picking ‘em off Knee. Just a bit slower than planned.
Darin drops one of the deconstruction robots (magenta) with his first shot.
Redirecting second shot to blueThe dwarf's second shot strikes another robot (blue).
One of the deconstruction robots (blue) attacks the barathu.
Melee (slam), full-attack: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23
Damage (B: 1d6 + 10 ⇒ (4) + 10 = 14
Melee (caustic expulsion), full-attack: 1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19
Damage (A): 1d6 + 10 ⇒ (6) + 10 = 16
Mr. Bison, however, serves as no robot's punching bag.
Another one (green) attacks the halfling
Melee (slam), full-attack: 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15
Damage (B: 1d6 + 10 ⇒ (5) + 10 = 15
Melee (caustic expulsion), full-attack: 1d20 + 15 - 4 ⇒ (9) + 15 - 4 = 20
Damage (A): 1d6 + 10 ⇒ (4) + 10 = 14
It fails to get through Kneepuncher's power armor.
SHOOT OUT IN WHITFORGE'S HIDEOUT! - Second Round Cont'd!
PCs in bold may take a full round of actions
Arratoi -9 SP
Maxamas (am I correct, Maxamas has evasion?)
Deconstruction Robot (yellow)
Darin
Deconstruction Robot (blue) -17 HP
Deconstruction Robot (green)
Kneepuncher -17 SP (Off-target; Reflex save to reduce damage by 5)
Nimh -9 SP (Reflex save to reduce damage by 5)
Whitforge
Deconstruction Robot (purple/magenta) -79 HP
Mr. Bison -15 SP/ Zangief -9 HP
Nimh Starfarer |
Reflex save: 1d20 + 7 ⇒ (15) + 7 = 22
Nimh takes guarded step and lines up a shot through Yellow and Blue, taking care to miss his Allies.
Then he casts Arcing Surge along the line.
Arcing Surge damage, DC 19 Reflex for half damage: 10d6 ⇒ (2, 6, 4, 2, 6, 6, 1, 3, 5, 3) = 38
GM Valen |
Nimh takes guarded step and lines up a shot through Yellow and Blue, taking care to miss his Allies.
Then he casts Arcing Surge along the line.
Deconstruction robot (blue), Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
Deconstruction robot (yellow), Reflex: 1d20 + 5 ⇒ (12) + 5 = 17The shocking jolt has a devastating effect on the robots'
circuity.
SHOOT OUT IN WHITFORGE'S HIDEOUT! - Second Round Cont'd!
PCs in bold may take a full round of actions
Arratoi -9 SP
Maxamas (am I correct, Maxamas has evasion?)
Deconstruction Robot (yellow) -57 HP
Darin
Deconstruction Robot (blue) -45 HP
Deconstruction Robot (green)
Kneepuncher -17 SP (Off-target; Reflex save to reduce damage by 5)
Nimh -4 SP
Whitforge
Deconstruction Robot (purple/magenta) -79 HP
Mr. Bison -15 SP/ Zangief -9 HP
Kneepuncher |
Reflex Save: 1d20 + 9 ⇒ (2) + 9 = 11
Kneepuncher does not avoid the blast, but the energy fuels his entropic power. He immediately uses that for a burst of speed to keep the false agent from escaping.
Provokes from Green.
"We don't have to kill you, and you know you won't end up in the Adamantine Bastille if you surrender. I'd still rather end this without unnecessary violence."
He punctuates the statement with some carefully controlled violence.
Entropic Strike: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12 vs. EAC
Nonlethal Acid and Bludgeoning Damage: 2d6 + 13 ⇒ (6, 2) + 13 = 21 (force, magic, operative; critical knockdown)
He remains alert for any tricks she may pull.
Nonlethal Acid and Bludgeoning Damage: 2d6 + 13 ⇒ (6, 4) + 13 = 23 (force, magic, operative; critical knockdown)
Also, if he takes at least 21 damage from any attack, he will use 1 Entropy to reduce it by 7, then immediately regain entropy for taking 14 or more.
Entropy 2
GM Valen |
Kneepuncher does not avoid the blast, but the energy fuels his entropic power. He immediately uses that for a burst of speed to keep the false agent from escaping.
The nearest deconstruction robot (green) reacts with a mechanical limb.
Melee (slam): 1d20 + 15 ⇒ (6) + 15 = 21Damage (B): 1d6 + 10 ⇒ (6) + 10 = 16
The halfling fist misses the dwarf.
"Then, shut up and die," she replies coldly. Whitforge looks quite perturbed to see the armored halfling now looming over her. Calculating the likelihood that she can run, she resolves to drop the aggressor.
Whitforge, Bluff to Trick, debilitating: 1d20 + 23 ⇒ (11) + 23 = 34
Melee (wounding ultrathin switchblade) v Kneepuncher: 1d20 + 17 ⇒ (17) + 17 = 34
Damage (S): 2d4 + 11 ⇒ (2, 3) + 11 = 16
Add Trick Damage: 5d8 ⇒ (3, 3, 5, 7, 3) = 21
She punctuates her demand with a deep stab wound. Then, looks in horror as entropic energy mitigates the impact of her strike.
Nearby, the downed deconstruction robot (purple/magenta) ceases sparking and begins to hum.
SHOOT OUT IN WHITFORGE'S HIDEOUT! - Second Round Cont'd/Third Round Begins!
PCs in bold may take a full round of actions
Mr. Bison -15 SP/ Zangief -9 HP
Third Round
Arratoi -9 SP
Maxamas (am I correct, Maxamas has evasion?)
Deconstruction Robot (yellow) -57 HP
Darin
Deconstruction Robot (blue) -45 HP
Deconstruction Robot (green)
Kneepuncher -47 SP (Off-target; 3 entropy)
Nimh -4 SP
Whitforge
Deconstruction Robot (purple/magenta) (stable) | -1 RP
Mr. Bison -15 SP/ Zangief -9 HP
Arratoi |
Arratoi takes a guarded step away from yellow, then directs everyone's attention at blue, "Get that reeking cave-slinking pompous hearth-hating elf-spawn!!"
Improved get 'em grants everyone +2 ATK against blue.
Arratoi then fires a shot at blue!
swagger handcannon, get'em: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
P damage: 1d12 + 4 ⇒ (1) + 4 = 5
Maxamas Maxamas |
Oh right, he has evasion, I wasn't sure since I had an arcehtype but that only eliminates the exploit, not the evasion ability.
move and do the same thing against yellow trick attack: 21 + 10 = 31 stealth trick dmg: 4d8 ⇒ (4, 1, 7, 2) = 14
hit: 1d20 + 13 ⇒ (12) + 13 = 25 kac flat footed dmg: 2d6 + 4 ⇒ (3, 4) + 4 = 11 piercing
Mr. Bison |
Mr. Bison and Zangief send a flurry of blows at blue.
"Muscle Explosion!"
Mr. Bison Sintered Greataxe + Improved Get 'Em vs. Blue KAC: 1d20 + 11 - 4 + 2 ⇒ (9) + 11 - 4 + 2 = 18
Slashing Damage: 3d6 + 12 + 5 ⇒ (1, 2, 2) + 12 + 5 = 22
Mr. Bison Sintered Greataxe + Improved Get 'Em vs. Blue KAC: 1d20 + 11 - 4 + 2 ⇒ (11) + 11 - 4 + 2 = 20
Slashing Damage: 3d6 + 12 + 5 ⇒ (2, 6, 2) + 12 + 5 = 27
Zangief Cryopike vs. Blue KAC: 1d20 + 10 ⇒ (13) + 10 = 23
Cold Damage: 1d8 + 10 ⇒ (2) + 10 = 12
GM Valen |
Arratoi then fires a shot at blue!
The shot connects, but the robot (blue) keeps coming.
move and do the same thing against yellow
Maxamas manages to mangle the mechanical monster (yellow) making it malfunction, mitigating its menace.
Mr. Bison and Zangief send a flurry of blows at blue.
"Muscle Explosion!"
Mr. Bison and Zangief each land a blow on the foe (blue), downing it quickly!
One of the recently damaged deconstruction robots (yellow) soon ceases its sparks.
SHOOT OUT IN WHITFORGE'S HIDEOUT! - Third Round Cont'd!
PCs in bold may take a full round of actions
Arratoi -9 SP
Maxamas
Deconstruction Robot (yellow) -83 HP (stable) | -1 RP)
Darin
Deconstruction Robot (blue) -81 HP
Deconstruction Robot (green)
Kneepuncher -47 SP (Off-target; 3 entropy)
Nimh -4 SP
Whitforge
Deconstruction Robot (purple/magenta) (stable) | -1 RP
Mr. Bison -15 SP/ Zangief -9 HP
Darin d'Xin |
That's it! Clear th' chaff! Darin yells as he hustles forwards towards the remaining two foes. Lining up his rifle at the one robot still standing, he removes the limites on his gun's battery and overheats the core slightly as he fires a shot at it.
Move, Overheated shot
Attack v green bot EAC: 1d20 + 12 ⇒ (8) + 12 = 20 for Fire: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (2) = 13
GM Valen |
That's it! Clear th' chaff! Darin yells as he hustles forwards towards the remaining two foes. Lining up his rifle at the one robot still standing, he removes the limites on his gun's battery and overheats the core slightly as he fires a shot at it.
One of the robots (green) flies at Nimh then attacks!
Melee (caustic expulsion): 1d20 + 15 ⇒ (15) + 15 = 30Damage (A): 1d6 + 10 ⇒ (1) + 10 = 11
SHOOT OUT IN WHITFORGE'S HIDEOUT! - Third Round Cont'd!
PCs in bold may take a full round of actions
Arratoi -9 SP
Maxamas
Deconstruction Robot (yellow) (stable) | -1 RP)
Darin
Deconstruction Robot (blue) (stable) | -1 RP)
Deconstruction Robot (green) -13 HP
Kneepuncher -47 SP (Off-target; 3 entropy)
Nimh -15 SP
Whitforge
Deconstruction Robot (purple/magenta) (stable) | -1 RP
Mr. Bison -15 SP/ Zangief -9 HP
Nimh Starfarer |
Since the Green robot took a Melee Attack at Nimh, it would take the damage from the Electrostatic field
Mk 2 Electrostatic Field electricity damage: 2d6 ⇒ (3, 4) = 7
Nimh will take a guarded step back and cast [url=https://aonsrd.com/SpellDisplay.aspx?ItemName=Overheat&Family=None]Overheat[/url at Yellow and Green, DC 17 reflect for half
Fire damage from Overheat: 2d8 ⇒ (3, 6) = 9
Kneepuncher |
"Hard way it is, then."
Entropic Strike: 1d20 + 12 - 2 - 2 ⇒ (5) + 12 - 2 - 2 = 13 vs. EAC
Acid and Bludgeoning Damage: 2d6 + 13 ⇒ (4, 6) + 13 = 23 (force, magic, operative; critical knockdown)
Entropic Strike: 1d20 + 12 - 2 - 2 ⇒ (13) + 12 - 2 - 2 = 21 vs. EAC
Acid and Bludgeoning Damage: 2d6 + 13 ⇒ (1, 2) + 13 = 16 (force, magic, operative; critical knockdown)
Rerolling that first attack.
Entropic Strike, Reroll, 2 Novas: 1d20 + 12 - 2 - 2 + 2 ⇒ (12) + 12 - 2 - 2 + 2 = 22 vs. EAC
Kneepuncher uses his Aspect Embodiment to gain 1 entropy for attacking twice in one round (total 4). Same reaction to taking damage.
He will also start using nonlethal after this o they can take her in.
Nonlethal Acid and Bludgeoning Damage: 2d6 + 13 ⇒ (1, 3) + 13 = 17 (force, magic, operative; critical knockdown)
GM Valen |
Since the Green robot took a Melee Attack at Nimh, it would take the damage from the Electrostatic field
The robot reels from the jolt!
Nimh will take a guarded step back and cast [url=https://aonsrd.com/SpellDisplay.aspx?ItemName=Overheat&Family=None]Overheat[/url at Yellow and Green, DC 17 reflect for half
Deconstruction robot (yellow), Reflex: 1d20 + 5 ⇒ (19) + 5 = 24
Deconstruction robot (green), Reflex: 1d20 + 5 ⇒ (14) + 5 = 19To keep things moving...
One robot (yellow) burns and begins to release sparks again as the other (green) is scorched but still standing.
"Hard way it is, then."
Kneepuncher lands a blow on Whitforge!
Now you know her EAC!Feeling the power of Kneepuncher's, well, punch, Whitforge lashes out with her blade. "You are welcome to die trying the 'hard way'," she retorts, then cautiously steps away.
Melee (wounding ultrathin switchblade) v Kneepuncher: 1d20 + 17 ⇒ (17) + 17 = 34
Damage (S): 2d4 + 11 ⇒ (4, 2) + 11 = 17
Guarded Step
One of the damaged deconstruction robots (purple/magenta) returns to its feet and attempts to wipe away Darin!
Melee (caustic expulsion): 1d20 + 15 ⇒ (18) + 15 = 33
Damage (A): 1d6 + 10 ⇒ (1) + 10 = 11
Another damaged robot (yellow) ceases its sparking.
SHOOT OUT IN WHITFORGE'S HIDEOUT! - Third Round Cont'd/Fourth Round Begins!
PCs in bold may take a full round of actions
Mr. Bison -15 SP/ Zangief -9 HP
Round Four
Arratoi -9 SP
Maxamas
Deconstruction Robot (yellow) (stable; -2 RP)
Darin -11 SP
Deconstruction Robot (blue) (stable) | -1 RP)
Deconstruction Robot (green) -27 HP
Kneepuncher -64 SP (4 entropy)
Nimh -15 SP
Whitforge -23 HP
Deconstruction Robot (purple/magenta) (-2 RP)
Mr. Bison -15 SP/ Zangief -9 HP
Darin d'Xin |
Hells! Darin yells as one of the fallen robots springs back and smacks him. The dwarf steps back himself and fires at it. Need to keep blasting 'em down til they're scrap.
Attack v EAC: 1d20 + 12 ⇒ (6) + 12 = 18 for Electrical: 1d8 + 7 ⇒ (4) + 7 = 11
Maxamas Maxamas |
Do it to yellow again trick attack stealth: 21 + 10 = 31 extra dmg: 4d8 ⇒ (4, 4, 7, 3) = 18
hit: 1d20 + 13 ⇒ (5) + 13 = 18 vs kac flat footed dmg: 2d6 + 4 ⇒ (5, 3) + 4 = 12
Arratoi |
"Didn't expect that... Stay down!!!"
Arratoi doubletaps, firing at blue!
swagger handcannon, full action: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20
P damage: 1d12 + 4 ⇒ (8) + 4 = 12
swagger handcannon, full action: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20
P damage: 1d12 + 4 ⇒ (7) + 4 = 11
Mr. Bison |
Zangief, steps on the bot Mr. Bison and it just downed, as Mr. Bison orders the combat drone to move in on the bot with the least amount of damage on it.
"Double Lariat!"
Mr. Bison Sintered Greataxe vs. Green KAC: 1d20 + 11 ⇒ (13) + 11 = 24
Slashing Damage: 3d6 + 12 + 5 ⇒ (2, 4, 5) + 12 + 5 = 28
Zangief Cryopike vs. Green KAC: 1d20 + 10 ⇒ (19) + 10 = 29
Cold Damage: 1d8 + 10 ⇒ (4) + 10 = 14
GM Valen |
Hells! Darin yells as one of the fallen robots springs back and smacks him. The dwarf steps back himself and fires at it. Need to keep blasting 'em down til they're scrap.
Darin zaps the nearest 'bot (purple/magenta) causing it to again spark and power down.
Maxamas also manages to shoot a downed bot (yellow).
Arratoi does the same to a third (blue).
Mr. Bison and Zangief tagteam the last robot standing (green), nearly bringing it down.
The robot responds with a pair of attacks of its own.
Melee (slam), full-attack, v. Mr. Bison: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22
Damage (B): 1d6 + 10 ⇒ (6) + 10 = 16
Melee (caustic expulsion), full-attack, v. Zangief: 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31
Damage (A): 1d6 + 10 ⇒ (4) + 10 = 14
critical corrode (A): 1d6 ⇒ 1
SHOOT OUT IN WHITFORGE'S HIDEOUT! - Fourth Round Cont'd!
PCs in bold may take a full round of actions
Arratoi -9 SP
Maxamas
Deconstruction Robot (yellow) (-2 RP)
Darin -11 SP
Deconstruction Robot (blue) (-1 RP)
Deconstruction Robot (green) -69 HP
Kneepuncher -64 SP (4 entropy)
Nimh -15 SP
Whitforge -23 HP
Deconstruction Robot (purple/magenta) (-2 RP)
Mr. Bison -15 SP/ Zangief -38 HP (corrode 1d6)
Kneepuncher |
Kneepuncher murmurs into the helmet radio, "You folks done yet? She's tougher than she looks."
He then steps back into range and gives her the ol' one.
Entropic Strike: 1d20 + 12 ⇒ (10) + 12 = 22 vs. EAC
Nonlethal Acid and Bludgeoning Damage: 2d6 + 13 ⇒ (2, 6) + 13 = 21 (force, magic, operative; critical knockdown)
That should be another hit. Continuing to entropy away damage.
Nonlethal Acid and Bludgeoning Damage: 2d6 + 13 ⇒ (2, 1) + 13 = 16 (force, magic, operative; critical knockdown)
GM Valen |
Kneepuncher murmurs into the helmet radio, "You folks done yet? She's tougher than she looks."
He then steps back into range and gives her the ol' one.
Kneepuncher just barely connects. Still, Whitforge reels from the punch, though she manages to maintain her composure. She waves her switchblade menacingly.
SHOOT OUT IN WHITFORGE'S HIDEOUT! - Fourth Round Cont'd!
PCs in bold may take a full round of actions
Arratoi -9 SP
Maxamas
Deconstruction Robot (yellow) (-2 RP)
Darin -11 SP
Deconstruction Robot (blue) (-1 RP)
Deconstruction Robot (green) -69 HP
Kneepuncher -64 SP (4 entropy)
Nimh -15 SP
Whitforge -54 HP
Deconstruction Robot (purple/magenta) (-2 RP)
Mr. Bison -15 SP/ Zangief -38 HP (corrode 1d6)
Nimh Starfarer |
I'll send what help I can, Kneepuncher.
Nimh casts Magic Missile at Whitforge
Force damage on Whitforge: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9
Three missiles with a full round action. Lousy damage though
GM Valen |
I'll send what help I can, Kneepuncher.
Nimh casts Magic Missile at Whitforge
The woman bites her lip and continues to fight.
Whitforge, Bluff to Trick, debilitating: 1d20 + 23 ⇒ (13) + 23 = 36Melee (wounding ultrathin switchblade) v Kneepuncher: 1d20 + 17 ⇒ (5) + 17 = 22
Damage (S): 2d4 + 11 ⇒ (4, 1) + 11 = 16
Add Trick Damage: 5d8 ⇒ (7, 2, 1, 5, 8) = 23
Her lunge towards Kneepuncher is readily avoided despite her deception.
Two of the sparking robots (purple/magenta & yellow) cease their sparking.
SHOOT OUT IN WHITFORGE'S HIDEOUT! - Fourth Round Cont'd/Round Five Begins!
PCs in bold may take a full round of actions
Mr. Bison -15 SP/ Zangief -38 HP (corrode 1d6)
Round Five
Arratoi -9 SP
Maxamas
Deconstruction Robot (yellow) (stable; -3 RP)
Darin -11 SP
Deconstruction Robot (blue) (-1 RP)
Deconstruction Robot (green) -69 HP
Kneepuncher -64 SP (4 entropy)
Nimh -15 SP
Whitforge -63 HP
Deconstruction Robot (purple/magenta) (stable; -3 RP)
Mr. Bison -15 SP/ Zangief -38 HP (corrode 1d6)
Darin d'Xin |
Coming! Darin yells as the dwarf hustles closer to Whitforge and sends over some booster fire to support Kneepuncher.
attack v EAC: 1d20 + 12 ⇒ (17) + 12 = 29 for fire: 1d8 + 7 + 1d6 ⇒ (7) + 7 + (5) = 19
Kneepuncher |
If any of you can make her flat-footed to me, I'd like to unload a big pile of entropic damage on her next turn, and only needing 8 to hit would be lovely.
Arratoi |
Seeing the sparking stop, Arratoi fires twice, once at yellow and once at magenta, attempting to put them down once and for all.
swagger handcannon, full action, yellow: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7
P damage: 1d12 + 4 ⇒ (8) + 4 = 12
swagger handcannon, full action, magenta: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17
P damage: 1d12 + 4 ⇒ (7) + 4 = 11
Mr. Bison |
"Muscle Explosion!"
Mr. Bison and Zangief, send another combination of attacks at the bot they are engaged with.
Mr. Bison Sintered Greataxe vs. Green KAC: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19
Slashing Damage: 3d6 + 12 + 5 ⇒ (6, 3, 5) + 12 + 5 = 31
Mr. Bison Sintered Greataxe vs. Green KAC: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
Slashing Damage: 3d6 + 12 + 5 ⇒ (5, 6, 2) + 12 + 5 = 30
Zangief Cryopike vs. Green EAC: 1d20 + 10 ⇒ (17) + 10 = 27
Cold Damage: 1d8 + 10 ⇒ (8) + 10 = 18
Zangief Reflex Save: 1d20 + 4 ⇒ (5) + 4 = 9
GM Valen |
Coming! Darin yells as the dwarf hustles closer to Whitforge and sends over some booster fire to support Kneepuncher.
Whitforge receives Darin's booster fire.
Seeing the sparking stop, Arratoi fires twice, once at yellow and once at magenta, attempting to put them down once and for all.
One of the bots (purple/magenta) takes the shot and begins to spark. The second shot misses.
"Muscle Explosion!"
Mr. Bison and Zangief, send another combination of attacks at the bot they are engaged with.
The first axe swing drops the standing deconstruction robot (green).
As green is down, I am directing attack toward next viable target.The barathu turns on the other nearby robot (yellow), causing it to emit sparks once again.
As green went down and no other viable target within reach, Zangief may take another course of action, if so chooses.
Putting Maxamas on Delay to keep moving.
Two of the sparking robots (blue & green) each cease their sparks showing signs of nanobot repairs.
SHOOT OUT IN WHITFORGE'S HIDEOUT! - Fourth Round Cont'd/Round Five Cont'd!
PCs in bold may take a full round of actions
Zangief -38 HP (may act)
Round Five
Arratoi -9 SP
Maxamas (Delay)
Deconstruction Robot (yellow) (-3 RP)
Darin -11 SP
Deconstruction Robot (blue) (stable; -2 RP)
Deconstruction Robot (green) (stable; -1 RP)
Kneepuncher -64 SP (4 entropy)
Nimh -15 SP
Whitforge -82 HP
Deconstruction Robot (purple/magenta) (-3 RP)
Mr. Bison -15 SP/ Zangief -38 HP (corrode 1d6)
Kneepuncher |
Kneepuncher waits just a moment for his allies to act in case they provide any support, then channels the full force of entropy he has accumulated into a single strike against Whitforge.
"I stake everything on this single blow..."
Nonlethal Acid and Bludgeoning Damage: 2d6 + 4d4 + 13 ⇒ (3, 5) + (2, 4, 2, 1) + 13 = 30 (force, magic, operative; critical knockdown)
Entropy 0
Nonlethal Acid and Bludgeoning Damage: 2d6 + 13 ⇒ (1, 3) + 13 = 17 (force, magic, operative; critical knockdown)
Nimh Starfarer |
I can try to keep these two down. I don't have a way to buff Kneepuncher anyway.
Nimh moves over to get an angle to cast Overheat to catch Blue and Yellow.
Overheat Fire damage, DC 17 Reflex save? (not sure if they can Reflex if they are helpless): 2d8 ⇒ (2, 4) = 6
Mr. Bison |
Seeing the two bots around him go down to his attacks, Mr. Bison then orders Zangief to move in on Whitforge.
GM Valen |
I can try to keep these two down. I don't have a way to buff Kneepuncher anyway.
Nimh moves over to get an angle to cast Overheat to catch Blue and Yellow
Any damage is sufficient to reduce their RP, so no need for a save.
One of the robots (blue) again begins to spark. A second (yellow) irreparably explodes.
Kneepuncher waits just a moment for his allies to act in case they provide any support, then channels the full force of entropy he has accumulated into a single strike against Whitforge,
"I stake everything on this single blow..."
The halfling delivers a powerful, forceful blow...
...but the dwarf remains on her feet. "Your stake was a mistake," she sneers.
"But such is common among you Starfinder FOOLS!"
Whitforge stabs at the halfling with her blade!
Whitforge, Bluff to Trick, debilitating: 1d20 + 23 ⇒ (3) + 23 = 26
Melee (wounding ultrathin switchblade) v Kneepuncher: 1d20 + 17 ⇒ (15) + 17 = 32
Damage (S): 2d4 + 11 ⇒ (4, 4) + 11 = 19
Add Trick Damage: 5d8 ⇒ (8, 1, 6, 5, 1) = 21
The switchblade manages to penetrate Kneepuncher's power armor and cuts deep into his chest. The badly injured Whitforge leans forward as she twists the blade, pulling herself closer to Kneepuncher.
"You were never going to take me alive. I regret only that I could not take your soul with me as I depart," Whitforge whispers towards the halfling's ear.
Pulling away from Kneepuncher, Whitforge closes her eyes. A terrifying smile forms on her face as she reopens them. Her eyes, now inky black, look upward as the dwarven woman sputters and chokes. Within moments, she collapses to the floor. She is dead.
With the none of the deconstruction robots standing and Whitforge gone, the Starfinders are able to readily destroy the remining 'bots.
COMBAT OVER
The bay of the metal shop falls silent.
PARTY STATUS
[Mr. Bison -15 SP/ Zangief -38 HP (corrode 1d6)
Arratoi -9 SP
Darin -11 SP
Kneepuncher -91 SP | -13 HP
Nimh -15 SP
Shortly after Whitforge is defeated, a Stewards team arrives to secure the shop. A search of the shop yields no additional information about Whitforge or the secretive organization that employed her.
Kneepuncher |
Not sure if it matters, but that does not trick Kneepuncher. He definitely needs ten minutes to rest if we are not done either way.
Kneepuncher slams a fist into the ground beside Whiteforge's corpse. "Why?" he sputters as he drops to his knees.
GM Valen |
Not sure if it matters, but that does not trick Kneepuncher. He definitely needs ten minutes to rest if we are not done either way.
My bad. *Sigh* You guys are so good, she didn't even put you into HP!
No further combat encounters. Technically the corrode is ongoing so that needs to be resolved.
Kneepuncher slams a fist into the ground beside Whiteforge's corpse. "Why?" he sputters as he drops to his knees.
No response is forthcoming other than silence.
And presumably future scenarios!
Darin d'Xin |
Sorry, bot're bein' more difficult than - Darin cuts himself off as the dwarf finishes racing to Kneepuncher and sees Whitforge as dead as the assassins in the cell block.
%^&% Darin slumps down.
So. Society's got an infil problem. Again Well that's just -
He takes a deep sigh, then asks.
Do, do any of you ever wonder if we're worth saving? If we're actually doing the good we're claimin' to be doing? We're supposed to be explorers and archeologists! That's it! But we've got a leading AI who's been hacked at least twice and can be tricked into imprisoning innocents in our name, another leader who just tried to take over the whole damn system, more who make agents - his voice quavers as the dwarf skips forwards. Meanwhile there's our 'exloring' fleet of ships with enough firepower to wage an actual invasion, assignments coming in to play both sides and position us right in the middle of at least two other conflicts...
Darin looks at his fellows as they catch their breath and await the Steward's arrival. Doesn't it feel like something's gotta give? Is this what the rest of you signed up for?
Nimh Starfarer |
I don't know about you, but I didn't sign up to be manipulated, but I did sign up to try and make the universe a better place. Yeah, we get manipulated, put in bad situations, and have to deal with other organizations that want to destroy us. But if we aren't here, what happens? Regular everyday people have to deal with the evil organizations and people who want to wreck havoc on unsuspecting people.
At least we go into it with our eyes open, and know to look for the evil beings.
Mr. Bison |
Zangief Reflex Save: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Mr. Bison, floats down from his riding saddle and begins work on repairing the damage to Zangief.
Spending 20 minutes and 2 resolve point to regain stamina and repair 14 HP of damage on Zangief.
GM Valen |
Corrode ends. All PCs can rest, spend RP, regain stamina, and heal.
Now exposed, defeated, and deceased, the false Starfinder Jewel Whitforge can do no further harm to the Starfinder Society or those she helped wrongly imprison. Scans of Whitforge’s fingerprints or genetic material reveal no additional information about the woman’s true identity or her secretive employer.
Back at the Lorespire Complex, the prisoner transfers have been completed, and any wounded prisoners and agents have received medical treatment.
"Thank you for your efforts, Starfinders," says a grateful First Seeker Ehu Hadif. "Though Datch, the mysterious false Steward, and additional assassins may presently be at large, the search for these criminals will continue."
"Of this, I can assure you personally," Ehu vows. "While your part in this investigation may over for the time being, the investigations into Iroiveth and their lookalike, Whitforge’s true identity, Datch’s whereabouts, and the secretive organization that orchestrated this day’s events remain ongoing and will continue."
"You may find solace in the fact that Whitforge’s defeat has dealt a blow to her allies," urges Ixthia. "As well as those lives that you were able to save and those who--thanks to your efforts, Starfinders--will once again have their freedom."
"The Adamantine Bastille is now officially closed," declares First Seeker Ehu. "But, please, think upon my earlier question and consider the future."
"Though the Adamantine Bastille has been the site of sorrow and tragedy, the space has the potential to transform into something beneficial," Ehu further explains. "The future of the Adamantine Bastille—and the Starfinder Society itself—is in the hands of agents like the you. Think on how the space could be best repurposed and, once you have done so, I'd like you to share your thoughts with me."
Darin d'Xin |
I don't know about you, but I didn't sign up to be manipulated, but I did sign up to try and make the universe a better place. Yeah, we get manipulated, put in bad situations, and have to deal with other organizations that want to destroy us. But if we aren't here, what happens? Regular everyday people have to deal with the evil organizations and people who want to wreck havoc on unsuspecting people.
Stewards're there though. Knights too. Darin weakly counters. If we keep thinking ourselves as the Galaxy's guardians then the Forum n' Seeker should commit to that - and announce it. But bein half that and half a search-and-document business just seems to leave us vulnerable and unprepared on both counts. All I'm saying.
At least we go into it with our eyes open, and know to look for the evil beings.
Yeah, agree with ya on that.
---
GM Valen |
Thanks all for a fun run! I hope you enjoyed it!
This group was a joy to roleplay with and was very effective. You should be proud.
For those interested:
REPORTING NOTES If Bisserelle survived, check box A. If Kleckchyt survived, check box B. If Senrallah Xigurr survived, check box C. If Evaneen Joswin survived, check box D.
(This party saved them all! Only poor Favienn died and, short of the PCs possibly being able to teleport or splitting the party, his death was unpreventable).
PRIMARY OBJECTIVES The PCs complete their primary objective if they defeated Agent Whitforge. Doing so earns each PC 1 Reputation for their selected faction.
(This party defeated Agent Whitforge without losing any Hit Points! She would not allow herself to be taken alive, so with Kneepuncher doing nonlethal damage, I had her trigger the poison before she was inevitably knocked out by pretty much whatever would have hit her next.)
SECONDARY OBJECTIVES If the PCs succeed at three of the following six objectives, they succeed at their secondary success condition and they earn 1 additional Reputation for their current faction: free Tozzarrack from the rubble, capture or subdue the Horn Gang, prevent Bisserelle’s murder, prevent the murder of one or more additional people beyond Bisserelle, defeat the assassins, or learn the targeted prisoners were falsely imprisoned.
(This party completed all six objectives! Well done!)
FACTION NOTES Both First Seeker Ehu Hadif and Ixthia the Unbreakable have taken particular interest in this adventure.
Exo-Guardians: If the PCs defeated Agent Whitforge, each PC earns 1 additional Reputation with the Exo-Guardians faction.
(This party did so.)
Second Seekers (Ehu Hadif): If the PCs freed Tozzarrack from the rubble, saved Bisserelle’s life, or subdued the Horn Gang without loss of life, each PC earns 1 additional Reputation with the Second Seekers (Ehu Hadif) faction.
(I believe the party did all three).
If you have not already done so, please provide the requested chronicle information here.
I will get the chronicles out no later than Monday, though providing the information will help me do so sooner.
Darin d'Xin |
"Of this, I can assure you personally," Ehu vows. "While your part in this investigation may over for the time being, the investigations into Iroiveth and their lookalike, Whitforge’s true identity, Datch’s whereabouts, and the secretive organization that orchestrated this day’s events remain ongoing and will continue."
"You may find solace in the fact that Whitforge’s defeat has dealt a blow to her allies," urges Ixthia. "As well as those lives that you were able to save and those who--thanks to your efforts, Starfinders--will once again have their freedom."
Weren't for us they'd never lost their freedom in the first place... Darin mutters but even in his mood the dwarf lower his tone to try and avoid the First Seeker from hearing it. He looks at Nimh and the others. Messy business, helluva day. But you lot're a good crew to go through it with. Wouldn't be miffed to see you alongside me again in the future.
Thanks a ton for GMing this (and, you know, writing it in the first place). I had a blast playing and really enjoyed how this scenario went!
Kneepuncher |
"Bet the Bastille would make quite the tourist attraction! Shine it up and make a bespoke hotel or something. Bet some of my clients would enjoy a stay there once it's cleaned up."
Nimh Starfarer |
Whatever you make it, you should include a tribute to the people who were wrongly confined here. We need to remember the injustices we have participated in as well as the righteous victories.
Mr. Bison |
"You should convert it to a gladiatorial arena and name it after me, OH YEAH!"