Lost Lands

Game Master Edeldhur

Perception / Initiative

Elgrin -1 / +2
Gubble +9 / +3
Guthlag +8 / +3
Hamish +5 / +4
Jalros +6 / +4
Naomi +7 / +2

Damage taken: All healed!

The Farmhouse

The Farmhouse Ambush Map!


401 to 450 of 625 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

The times I've done that I've always posted with "Javell" instead of my pc. So annoying.


Tactical Map

I particularly dislike when I post with the wrong character in the forums :P


Gubble wrote:
As long as you hold your clan, house, or party’s flag, members of that allegiance within 30 feet who can see the flag (including yourself ) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.

Sorry Gubble I totally forgot about the flag. I think Naomi hit's anyway, but would the flag benefit Thistle?


Male Halfling Wizard 2 | HP 9/12 | AC 14/T 14/FF 10 | F+2/R+4/W+4 | CMB - 12 | CMD 12 |init +4 | Perc +10(+12) | precience 6/6 | spells: | conditions: familiar

Oh, good question. I... don't think so. Since it isn't magic, but a belief in what the flag represents. Ultimately that is up to Obermind though.


Tactical Map

I would say yes, the flag should benefit Thistle and Cann.


Human (Arkaji) Swashbuckler 2 | HP: 10/19 | AC: 17(18) | Touch: 14 | FF: 13 |Fort: +1 |Reflex: +6 | Will: +1 | Init: +4 | Perception: +6

No need to retcon my action, attack would still have missed and he's more likely just to be momentarily in awe of Jalros' fisticuff prowess.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol! That was pretty freaking cool. I was amazed myself. My rolls are typically NOT that good. So that was pretty fun. :)


Tactical Map
Naomi Chadwick wrote:
...20 stirges?

Yeah, maybe next time. Something that is able to make it past round 1 :P


Tactical Map
GM - Obermind wrote:

Ok, I am moving us forward with the following watches:

- 3x4 hour watches

Hamish and Naomi first.
Guthlag and Jalros second.
Gubble and Elgrin third.

Regarding sleep - the stirges attacked about midway through the second 4h watch. So this means:

- Hamish and Naomi have had about 2h of sleep so far;
- Guthlag and Jalros had 4h of sleep;
- Gubble and Elgrin had 6h of sleep;

@Hamish: I think I will ask for Con rolls after lunchtime (if relevant) if you have only 2 hours of sleep in you. That is usually when it hits ;)


oversized hobbit

I have adopted the suggestions from the forum that you posted on about the ability, and have been using the ability as a standard action instead of a swift. Not sure if that is enough though. Have no idea really.


Tactical Map

Hey guys, just a ‘heads up’ that I am pretty swamped with work this week. Updates will probably be more erratic.


Tactical Map

Week from Hell is over hopefully. I am catching up.


Tactical Map

And here I was thinking you guys were bored - I am liking the roleplay :)


So I am resisting the urge to read the conversations, since Naomi would be asleep. No reason to intentionally have info she wouldn't.

Would it hurt anyone's feelings if GM Obermind 'moved the group along' and the conversation went to a spoiler, so those who are 'sleeping' can play too?


1 person marked this as a favorite.
Tactical Map

I am sure everyone is fine with me moving along - I will get to it as soon as possible Naomi, I promise ;)


2 people marked this as a favorite.
Tactical Map

I will move us along today, and hope to resume our pace or faster ;)


I probably will wait to post in the morning, but wanted to ask. Do the number of beds match the number of bodies? I just want to make sure were dealing with murder, and not kidnapping as well.


Tactical Map

They do match Naomi.


GM - Obermind wrote:
Ok, I should not pause things like this, but I want things to be clear this time: @Naomi: that movement will generate an AoO from the zombie (currently fallen on the ground) fighting Thistle. Is that ok? Also please remind me - who is carrying your pack?

I was expecting the AOO, so I was hoping with Thistle 'moving first' that he could remove the threat or at least put it on the ground.

As for the weight, I did post that Thistle was carrying the pack. But Noami now has the crossbow which makes the weight she's carrying medium, instead of light. So her AC is 17, When the fight is over, I will transfer the 'hanbo' and 'lute' to the pack on Thistle so with the crossbow she is under weight.

Crap, her movement will be 40 ft not 60 please move her to T8 not T12


Tactical Map

Thanks for clarifying Naomi!


GM - Obermind wrote:
@Naomi: Thistle will risk an AoO to go to you - is that ok?

I figured Thistle hit and I knew her bite would do slashing damage, but I wasn't sure if she'd kill it or not. But yeah, if it's not dead, we'll give up the AoO, Naomi's more worried about the archers than the zombies. I didn't think Thistle would know to 'Tumble' Maybe Naomi can teach her that at some point...


Tactical Map

That is actually an interesting question - I am imagining an Animal Companion would do its best to avoid being hit by an enemy while passing it by... And if it has Acrobatics, then why not use it? I've seen cats and dogs doing pretty crazy stunts to avoid stuff :)

The question here is - would the animal simply try to pass the bad guy as fast as possible (no Acrobatics), or would it prefer moving less, but more carefully (and thus using Acrobatics)?

Maybe we can assume you need to roll a Handle Animal Check to 'instruct' Thistle to use one of those modes? Would that make sense? A DC15? I am open to suggestions.


Man, I don't have a clue, I play 'animal companions' so little.

Would a live animal try to avoid an undead naturally, or would it need to be told to do it? Never actually seen that on any wildlife documentaries so I have no idea :)

Naomi's regular handle animal is + 8, add in the + 4 for the animal companions. She'd need to roll a three or better. Then if successful, Thistle would need to roll 'acrobatics' (an untrained skill) so @ +2.

Does that work?


GM - Obermind wrote:

Sorry Naomi, I got thrown off by this...

Naomi Chadwick wrote:
I don't think anyone speaks celestial, so I'm not bothering with the translation for now. Since her religion modifier is + 6 can she use that on the zombies and skeletons?

Sorry, totally forgot to respond to this. I thought knowledge checks on some common monsters was @ 5. So I was hoping zombies and skeletons were 'common' enough just to take the +6 and learn the basics that I would have if I rolled. I didn't think about how confusing it would be then to roll for the raven.


Tactical Map
Naomi Chadwick wrote:

Man, I don't have a clue, I play 'animal companions' so little.

Would a live animal try to avoid an undead naturally, or would it need to be told to do it? Never actually seen that on any wildlife documentaries so I have no idea :)

Naomi's regular handle animal is + 8, add in the + 4 for the animal companions. She'd need to roll a three or better. Then if successful, Thistle would need to roll 'acrobatics' (an untrained skill) so @ +2.

Does that work?

I think a wild animal will ALWAYS try to avoid undead - the question is how? Acrobatically? Or in ‘run as fast as you can’ mode? :)

And yeah, 3 or bettter, and then Acro at +2 for Thistle.


Tactical Map
Naomi Chadwick wrote:
GM - Obermind wrote:

Sorry Naomi, I got thrown off by this...

Naomi Chadwick wrote:
I don't think anyone speaks celestial, so I'm not bothering with the translation for now. Since her religion modifier is + 6 can she use that on the zombies and skeletons?

Sorry, totally forgot to respond to this. I thought knowledge checks on some common monsters was @ 5. So I was hoping zombies and skeletons were 'common' enough just to take the +6 and learn the basics that I would have if I rolled. I didn't think about how confusing it would be then to roll for the raven.

That is fair enough, but a 5 on a Knowledge roll for me means something like ‘You THINK this is an undead - probably a zombie. You’ve heard say they move slow’ :D


GM - Obermind wrote:
Naomi Chadwick wrote:
GM - Obermind wrote:

Sorry Naomi, I got thrown off by this...

Naomi Chadwick wrote:
I don't think anyone speaks celestial, so I'm not bothering with the translation for now. Since her religion modifier is + 6 can she use that on the zombies and skeletons?

Sorry, totally forgot to respond to this. I thought knowledge checks on some common monsters was @ 5. So I was hoping zombies and skeletons were 'common' enough just to take the +6 and learn the basics that I would have if I rolled. I didn't think about how confusing it would be then to roll for the raven.

That is fair enough, but a 5 on a Knowledge roll for me means something like ‘You THINK this is an undead - probably a zombie. You’ve heard say they move slow’ :D

Cool, next time I'll just roll.

And will go post in game for Naomi, Thistle and the zombie.


Human (Arkaji) Swashbuckler 2 | HP: 10/19 | AC: 17(18) | Touch: 14 | FF: 13 |Fort: +1 |Reflex: +6 | Will: +1 | Init: +4 | Perception: +6
GM Obermind wrote:
Hamish, roll that Parry and Riposte vs. an attack roll of 19, or take 4 points of damage.

GM: I did roll it in the spoiler. It totally stunk (blasted 1 followed by a 20 is just so unfair. ;) So if you'd like me to roll again I certainly will, otherwise I'll just take the 4 points.


Tactical Map

You are right Hamish - I completely forgot you usually roll them in advance. Guess you will have to eat those 4 points of damage :/

You guys did remember to bring a healer to a FGG adventure, right? Being experienced players and all :)


Healer? we don't need no stinking healer... Looks around nervously...


Tactical Map

In fact I was thinking - did we ever discuss Hero Points for this game? I think some of the options do not work very well for PbP, like the 'Act Out of Turn' one, and I think the 'Recall' is too strong. But the rest seem ok to me, particularly in a 'dangerous' game. Do any of you have experience with it? I also like the idea of using them as 'rewards'.


I'm in one PF1 game that has 'hero points' I completely forget about them. But, they are nice when remembered. But in this world a 'get out of dead free' card would be helpful and who doesn't like rewards?

mmmm not sure how common my 'monopoly' reference will be.


Tactical Map

I have to believe everyone knows Monopoly Naomi ;)


GM - Obermind wrote:
I have to believe everyone knows Monopoly Naomi ;)

Wait, what? People still play board games?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

HA! Haven't played Monopoly in forever.

Hero points are cool. I like 'em. I've rarely ever used them - because most DM's don't use them - but this one game I'm in uses them and they do come in handy. I know nothing of the "Act out of Turn" or "Recall" ones but I do like the +4 to a roll if you fail a save by that much or less.

That's really handy. That one has saved me twice on a failed save. :)


I've played in campaigns that gave out 1 hero pt per lvl. The only way I've ever seen them used was to reroll a failed d20, usually a save. Yes I like hero points.

I was unaware of the other options.

"I think a wild animal will ALWAYS try to avoid undead - the question is how? Acrobatically? Or in ‘run as fast as you can’ mode? :)"

my 2 cents...an animal will try to avoid an AOO while in combat unless panicked


Guthlag HP 19/19 AC 15, FF 14, T 11, Fort +6 Ref +2 Will +8, Perception +9, Init +3 Spells 0/3; Cann HP 19/19 AC 17 FF 15 T 12, Fort +3 Ref +3 Will +1, Perception +8

I believe ACs should generally avoid AoOs by not going near enemies they don't plan to attack.

I'm fine with HPs.

I really need to get better at checking this game every day. I check the game I GM for every day, how hard could it be?


Human (Arkaji) Swashbuckler 2 | HP: 10/19 | AC: 17(18) | Touch: 14 | FF: 13 |Fort: +1 |Reflex: +6 | Will: +1 | Init: +4 | Perception: +6

GM: Is Hamish able to make a swing at the familiar while it rummages Gubble's pockets since he is standing right there? Or an AOO when it tries to fly away?


Tactical Map

Hmmm, let us say yes. Hamish is entitled an AoO.


Tactical Map

Regarding Cann's crawling out of Grease, standing up and flanking with Jalros:

Crawling wrote:
'You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity'

So this means Cann will risk an AoO. Is this ok?

Also since the crawl is a move action, he cannot stand and attack, He will need to chose whether to attack or stand.

Last but not least, here is the info about

Flank (DC 20) wrote:
You can instruct an animal to attack a foe you point to and to always attempt to be adjacent to (and threatening) that foe. If you or an ally is also threatening the foe, the animal attempts to flank the foe, if possible. While animals following the attack trick will flank when convenient, this trick instructs them to flank even if doing so denies it a full attack or puts the animal companion at an inconvenience or at risk, such as from attacks of opportunity, dangerous positioning, or difficult terrain. The animal must know the attack trick before it can learn this trick, and it performs it only against foes it would normally attack.

So I am guessing you will need to roll Handle Animal for Cann's flank maneuver?

I am not an expert on any of this, please feel free to review it ;)


Guthlag HP 19/19 AC 15, FF 14, T 11, Fort +6 Ref +2 Will +8, Perception +9, Init +3 Spells 0/3; Cann HP 19/19 AC 17 FF 15 T 12, Fort +3 Ref +3 Will +1, Perception +8

I was thinking move action to stand up, provoking, 5' step to flank, and she flanks because she's a natural flanker.

I also felt like it made sense for her to naturally seek out more stable ground than the slippery area she just entered, but maybe not.

Guthlag is not using Handle Animal. If you don't think it makes sense for her to move to Q12, Guthlag certainly isn't asking her to.


Tactical Map
Guthlag Hardfoot wrote:
I was thinking move action to stand up, provoking, 5' step to flank, and she flanks because she's a natural flanker.

Couple of things: I would say standing up in grease requires an Acrobatics? (not sure, but it sounds 'right' to my common sense). Also I am not sure if you can 5' out of grease. Can you?

That being said , if you don't use Handle Animal, then she will not flank purposefully. I am not sure what you mean by a 'natural flanker' :)

Disclaimer - I do not see Handle Animal necessarily as using discipline or giving orders, can also be coaxing, or... Dunno... Empathy?

With all that, I do not want to hold up the game, so Cann goes to Q12, and takes a bite out of the zombie.


Guthlag HP 19/19 AC 15, FF 14, T 11, Fort +6 Ref +2 Will +8, Perception +9, Init +3 Spells 0/3; Cann HP 19/19 AC 17 FF 15 T 12, Fort +3 Ref +3 Will +1, Perception +8

I've heard rpg players say that wolves flank naturally, not sure why. Maybe someone else already mentioned it in this thread? I have no idea what actual wolves do regarding flanking, but obviously they're not getting into serious fights on a daily basis. I think they naturally hunt via semi-flanking, but that's super different.

I think you can 5' step out of grease. I have always ruled that terrain counts when you move into it, such that you can 5' step from difficult terrain onto normal terrain, but not vice verca.

I don't think you need to roll acro to stand up from prone in grease, but it does make some common sense.

Guthlag is not using Handle Animal because he's super panicky due to fighting.


Tactical Map
Guthlag Hardfoot wrote:
I think you can 5' step out of grease. I have always ruled that terrain counts when you move into it, such that you can 5' step from difficult terrain onto normal terrain, but not vice verca.

I am inclined to agree.

Guthlag Hardfoot wrote:
I don't think you need to roll acro to stand up from prone in grease, but it does make some common sense.

Rules wise I was thinking:

PFSRD on Grease wrote:
A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check.
PFSRD on being Prone wrote:
Standing up is a move-equivalent action.

Now I know a 'move equivalent action' is not a move, but in the case of standing up, I mean... Have you guys ever tried standing up straight on slippery ice? :D

Guthlag Hardfoot wrote:
Guthlag is not using Handle Animal because he's super panicky due to fighting.

Fair enough :)


Male Halfling Wizard 2 | HP 9/12 | AC 14/T 14/FF 10 | F+2/R+4/W+4 | CMB - 12 | CMD 12 |init +4 | Perc +10(+12) | precience 6/6 | spells: | conditions: familiar

Think ole Gubble is still at -5, but thank you very much for trying Naomi.

:)


Gubble wrote:

Think ole Gubble is still at -5, but thank you very much for trying Naomi.

:)

That's ok, she's got one more for the day. She really wants to know who it was chasing them and yelling at Gubble whiles he's unconscious would seem mean and pointless.


Tactical Map

I was about to ask if we had lost Gubble.


Male Halfling Wizard 2 | HP 9/12 | AC 14/T 14/FF 10 | F+2/R+4/W+4 | CMB - 12 | CMD 12 |init +4 | Perc +10(+12) | precience 6/6 | spells: | conditions: familiar

Nope, still here, just not much to do as he was bleeding out. I did keep up though in the hopes he'd eventually be revived.


Tactical Map

Well, you are back just in time - once you all get some proper rest, and if you manage to make it through the night, everyone can level up! ;)


Male Halfling Wizard 2 | HP 9/12 | AC 14/T 14/FF 10 | F+2/R+4/W+4 | CMB - 12 | CMD 12 |init +4 | Perc +10(+12) | precience 6/6 | spells: | conditions: familiar

Looks like a good nights rest will have to be had before Gubble can spill some beans :)

1 to 50 of 625 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Lost Lands Discussion All Messageboards

Want to post a reply? Sign in.