Primal Companion Hunter

Guthlag Hardfoot's page

156 posts. Alias of MelvinVorthos.


Race

Guthlag HP 19/19 AC 15, FF 14, T 11, Fort +6 Ref +2 Will +8, Perception +9, Init +3 Spells 0/3; Cann HP 19/19 AC 17 FF 15 T 12, Fort +3 Ref +3 Will +1, Perception +8

Size

Medium

Age

17

Alignment

N-NG

Languages

Common, Orcish, Druidic

Strength 16
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 17
Charisma 8

About Guthlag Hardfoot

Background Questions:

1. Guthlag Hardfoot. Guthlaf is an Old English name meaning "survivor of the battle," which I think is pretty fitting for this character. I changed the f to a g so it would sound more orcish. Hardfoot is a given title, as Guthlag walks around without shoes and has large, hard feet.
2. 17. He often seems a lot older than he is because he's seen some stuff. Most of his time has been as more a victim than anything else, and I think it's fitting that he still be young and finding his way.
3. People see the scars first. Then the eyes, one a deep black, the other dyed a milky white color when Guthlag was still young. Shaggy hides cover a wide, thickly built half orc whose lips curl upwards in an attempt to smile. Most see the hardwood club he uses as a walking stick. Few notice the way his fingers brush the tender green leaves that still sprout near the middle.
4. Guthlag speaks with a mild accent.
5. Guthlag was born to a tribe of orcs. He lived a brutal, nasty existence, made worse by the fact that he has little taste for violence. Around adolescence, he displayed magical aptitude, and was given to the shamans. They dyed one of his eyes white, and gave him many scars across his face. Guthlag escaped by killing his trainer with a rock and running away. As he was one of the more promising shamans in training, he was considered an important asset. He fears that orcs are chasing him, and will one day capture him and return him to his former tribe.
6. Guthlag's mother was an orc who died in childbirth. His father was a human outlaw who took part in raids alongside the orcs of Guthlag's tribe. He was rarely around. Guthlag was raised by a communal caretaker alongside many other younglings in his tribe, and later by a brutal shaman who he killed with a rock. In the previous game, Guthlag also had a mentor, a druid who he met after escaping from his tribe.
7. Guthlag had been acquainted with other PCs in the previous game. He also had a mentor, a druid, who was killed before the game began. I also wrote that he had a childhood friend who he regretted leaving behind, although that never came into play. And he has an animal companion, Cann the wolf.
8. Unmarried with no kids. Guthlag is pretty hands off with his wolf, Cann, who will frequently spend days at a time hunting, without seeing him once.
9. Neutral on law chaos axis. Leaning good on good evil axis, but still arguably neutral.
10. Guthlag believes that the world is the way that it is, and that the key to happiness is to recognize how to fit into that world. Guthlag understands that there are things which are individually moral and immoral, but also that they fit into a wider, interconnected web that is both balanced and beautiful. Guthlag is also driven by an intense desire to survive, to live and to prosper in his own person. This pushed him to escape from the circumstances he was born into. Despite this, he also embraces his own heritage and history.
11. In the previous game, Guthlag was motivated in large part by a desire to learn more about druidic magic and druidic ways of life. His mentor was killed violently before he had a chance to pass on this knowledge, and Guthlag was hoping to find alternative teachers. I hope to develop goals specific to this game.
12. Guthlag is a druid. He believes in the spiritual power of the natural world, and venerates the natural world in all its forms. Guthlag is also familiar with nature deities, including the Lady in Silver.
13. Not sure what this question is about exactly. Guthlag is a gentle soul at heart, interested in studying nature and the ways in which the world achieves balance. Yet, he also believes that the world is a brutal place in which he needs to fight to survive.
14. Guthlag is anxious and has limited social skills. He becomes concerned when he has to go into town, does not like crowds, and will leave situations that become overwhelming. He will tend to focus on a smaller number of people in situations that are overwhelming. Guthlag tends to let a combination of optimism and pragmatism guide his actions.
15. He wants to learn more about druids, including those who live at Silvermoon Glade. Perhaps he just recently arrived near Baldur's Gate, and was looking for druidic activity nearby. When he heard about this job, it seemed like a good opportunity to both earn the money he needs to survive and perhaps gain the favor of the druids. As for why he adventures in general, Guthlag feels he has to keep moving in order to avoid the orcs of his village, who he fears may be coming after him. He also has a desire to grow stronger, so that he can better survive in a hard world.
16. Guthlag has not gone on many adventures. He views himself as someone with both magical and martial capabilities, and hopes that he can make friends who will help him navigate a world that can be bewildering. I'm not just talking about characters who have high charisma, I'm talking about characters with the life experience needed to navigate civilized society.
17. Guthlag has long, thin scars that run up and down his face. His left eye is completely, shockingly white, dyed the same color as the moon.
18. Guthlag is both shy and awkward, but has been able to form meaningful positive relationships with other people. In general, he assumes that it's going to be hard to befriend strangers, and will not invest in relationships unless he has good reason to do so. He is also willing to travel with others, and while he can be slow to trust, he is quick to ally himself with people who can help him. He tends to focus on trying to provide value for other people.
19. Guthlag hates bullies. He does not necessarily hate violence, but he does hate when it is perpetrated needlessly and for enjoyment. Guthlag also hates people who try to fundamentally change natural structures.
20. Guthlag is terrified of orcs. He is afraid that the tribe he escaped from is pursuing him, and will one day catch him and drag him back to his childhood home. He is also afraid of large groups of people, especially dwarves and elves, who might have a bad reaction to his appearance and general lack of social skills.

Motivations and Goals:

Guthlag’s number one motivation is to learn more about the Druid circle that his mentor, Fangor, belonged to before he died. This is a relatively open ended goal which he’s not quite sure how to pursue.

A secondary goal is to enchance his personal prowess and magical capabilities. Having spent the past year on the run, and having lived in a savage and brutal society his whole life, Guthlag puts a premium on the ability to maintain his personal safety. In tandem with this is the goal to learn more about the natural world in order to personally embody the balance of nature.

Guthlag does not have a strong mental compass. He is capable of recognizing acts that he would not done to him, but isn't always sure if they're things he should prevent. For this reason, he is not driven to do things like seek out injustice or protect the weak.

Part of Guthlag also wants to return to Nel Toth one day, when he's stronger, although he's not sure exactly what he would want to do there. Would he try to massacre everyone he could find? Or would he instead seek to become their leader, attempting to change their society? He needs to develope a stronger moral compass before making such a decision.

Crunch:

N-NG Druid 1
Senses Darkvision 60 ft Perception +7, Init +2

Defence
HP: 11 (1d8+3)
AC: 14 (+4 Armor)
Fort +5 Ref +1 Will +6

Offence
Speed 20 Ft
+3 Scythe (2d4+4 x4)
+3 Club (1d6+4)

Typical Spells Prepared CL1, Concentration +6
0th (DC 13) - Mending, Create Water, Detect Magic, Guidance
1st (DC 14) - Entangle, Obscuring Mist

Str 16 Dex 10 Con 14 Int 10 Wis 17 Cha 8
CMB +3 CMD 13 BaB +0
Feats: Spell Focus (Conjuration)
Racial Traits: Sacred Tattoo, Shaman Enchancement, Darkvision,
Traits: Reactionary, Focused Mind

Skills
ACP -3
Perception +7 (+1 rank, +3 class skill, +3 Wis)
Knowledge (Nature) +6 (+1 rank, +3 class skill, +2 Nature Training)
Survival +9 (+1 rank, +3 class skill, +3 wis, +2 Nature Training)
Spellcraft +6 (+1 rank, +3 class skill, +2 racial)

Background skills
Handle Animal +3 (1 rank, +3 class skill, -1 Cha) {+4 with AC}
Lore (Astronomy) +4 (1 rank, +3 class skill?)

Equipment: Scythe 10 lbs 18 gp; Hide Armor 25 lbs 15 gp; Club 3 lbs -; Hide Shirt Barding - 40 gp; Spell Component Pouch 2 lbs 5 gp; Scroll of Magic Fang CL 1 - 25 gp; Backpack 2 lbs 2 gp; Blanket 3 lbs 5 sp; Trail Rations x10 5 lbs (5 lbs on Snowbell) 5 gp; Carnivore Feed x3 15 lbs 1.5 gp; Flint and Steel - 1 gp; Earplugs - 3 cp; String 50 ft .5 lbs 1 cp; Whistle, Silent - 9 sp; Waterskin 4 lbs 1 gp; Dagger 1 lb 2 gp; Travelers Outfit 5 lbs -; Rain Poncho 2 lbs 5 sp

23.85 GP
75.5 lbs Carried
Light Load: 76 lbs
Medium Load: 153 lbs

Other Class Features
Wild Empathy
Woodland Stride

Cann:

N Animal
Senses Low Light Vision, Scent, Perception +5

Defence
HP 13 (2d8+4)
AC 17 (+3 Armor, +2 Natural, +2 Dex)
Fort +5 Ref +5 Will +1

Offence
Speed 50 Ft
Bite +3 (1d6+3 plus trip)

Str 15 Dex 15 Con 15 Int 2 Wis 12 Cha 6
CMB +3 CMD 15 BaB +1
Feats: Light Armor Proficiency
Skills
Survival +5, Perception +5