Lost Lands

Game Master Edeldhur

Perception / Initiative

Elgrin -1 / +2
Gubble +9 / +3
Guthlag +8 / +3
Hamish +5 / +4
Jalros +6 / +4
Naomi +7 / +2

Damage taken: All healed!

The Farmhouse

The Farmhouse Ambush Map!


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Sweet!

Okay, how are we doing hit points? My favorite is rolling but if you don't actually get AT LEAST half+1 on the roll then we get to take half+1.

If that's no good, can we just take half+1 every time? Because that's what I'd prefer if not the above.

I HATE rolling. I get 1s and 2s ALL the stinking time. It's sickening. I had a 6th-level ranger back in the day that was somewhere in the upper 30's in hit points because of my constant 1s, 2s, and 3s I kept rolling. With a Con of +2 that's 18 for the 6 levels including the favored class bonus. And if you take half+1 plus the 10 at first level, that's 40. A potential of 58 hp's. Instead, I think I was at 38 or something like that.

Fortunately, I convinced the DM to switch us to half+1 hp's because I was getting KILLED. (Nearly twice in one battle. I kid you not. Stag Lord battle. If it wasn't for our cleric at the time...) Plus, I was the main melee guy. :P

That's one of the things I just LOVE about PF2. Max hp's every level. It's a beautiful thing. That's how PF1 should've always been in my mind.


Male Halfling Wizard 2 | HP 9/12 | AC 14/T 14/FF 10 | F+2/R+4/W+4 | CMB - 12 | CMD 12 |init +4 | Perc +10(+12) | precience 6/6 | spells: | conditions: familiar

I hate rolling to for hit points, but won't complain since no matter what I'm a squishy mage so will go down like a sack of Gubble whenever anyone focuses on me much.

The one time a shield spell would have been splendid. THIS fight :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'm surprised you don't have that one. That's a great one for a Wizard. Combine that with Mage armor and BOOM!, you've got a heck of a defense up. :)

Especially due to your "squishiness". HA! That's such a funny word. :)


Male Halfling Wizard 2 | HP 9/12 | AC 14/T 14/FF 10 | F+2/R+4/W+4 | CMB - 12 | CMD 12 |init +4 | Perc +10(+12) | precience 6/6 | spells: | conditions: familiar

Yep, but that would be two of his three spells at first level and the other one has to be a divination spell. Level one wizard woes.

and that is a rather nice word. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah, that's true. That does eat up spell slots and pretty much leaves you with nothing else.

Wizards are the worst at low levels. But if they can survive to mid and higher levels, they are a NASTY class to have to contend with. Pretty much the most devastating class of all at higher levels.

It's just getting them there that is the challenge.


Tactical Map

For hit points, let us go with half+1.

Also I remembered - everyone gets a Hero Point for overcoming such a hard fight!

Details on how to use Hero Points can be found here, with the following exceptions which we will not use: Act Out of Turn and Recall.

Last but not least, I am going to use my DM Godmode, and say that Naomi's healing actually brought Gubble back to consciousness with 2hp. Lets keep the game moving ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Loving the DM power on the healing there. :)

Not sure it's of interest, but, one of our house rules we used back when I played RL games was rerolling 1's on healing. At least a 2 isn't a 1. :P


hp 7/20 ac 18, T 12, FF16, CMD17|F+7, R+4, W+4 | perc -1 smite 1/1, LoH 2/3

lvl 2 changelog

+8 hp (6+2con)

2nd lvl of Paladin
Divine Grace
LoH

3 skill ranks (2 pal +1 human)
survival +1
diplomacy +1
sense motive +1


Human (Arkaji) Swashbuckler 2 | HP: 10/19 | AC: 17(18) | Touch: 14 | FF: 13 |Fort: +1 |Reflex: +6 | Will: +1 | Init: +4 | Perception: +6

Level 2 Swashbuckler

BAB: +1, Reflex: +1

HP: +8 (6 +1 Con +1 Human)

Charmed Life

Skills: (4, +1 INT)

Diplomacy +1
Knowledge (Local) +1
Handle Animal +1
Stealth +1
Perception +1


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Brawler

+1 to Acrobatics/Perception/Sense Motive/Swim/Intimidate

+1 to Knowledge Geography and something else. These Background skills are hard to pick from considering none of them amount to much for him.

+9 hp's. +6/+2Con/+1FC.

2nd level bonus combat feat: Dodge.

+1 Fort/Will.


Male Halfling Wizard 2 | HP 9/12 | AC 14/T 14/FF 10 | F+2/R+4/W+4 | CMB - 12 | CMD 12 |init +4 | Perc +10(+12) | precience 6/6 | spells: | conditions: familiar

Gubble, mighty wizard of super arcane power (aka LEVEL TWO)
5 hp, fcp in skill
spells: endure elements, shield
skills: arcane, spellcrasting, diplomacy, perception, bluff, knowledge planes
background skills: knowledge engineering and history


Guthlag HP 19/19 AC 15, FF 14, T 11, Fort +6 Ref +2 Will +8, Perception +9, Init +3 Spells 0/3; Cann HP 19/19 AC 17 FF 15 T 12, Fort +3 Ref +3 Will +1, Perception +8

17 posts since Friday night. Pretty busy.

I'll figure out my level changes on monday. Pretty sure I didn't miss anything else urgent.


Tactical Map
Javell DeLeon wrote:
Loving the DM power on the healing there. :)

*Flex*

Javell DeLeon wrote:
Not sure it's of interest, but, one of our house rules we used back when I played RL games was rerolling 1's on healing. At least a 2 isn't a 1. :P

Hmmmm, I will mull it over. But you guys are already too powerful :P


yeah, after that fight I didn't feel too powerful, I will get Naomi updated today.


Tactical Map

Well, there are certain things only the DM knows.


GM - Obermind wrote:
Well, there are certain things only the DM knows.

LOL, I want you to know, any time you feel like sharing, we're here for you...


Ok, finished up getting naomi and Thistle to 2nd level. Went ahead and took several other knowledge skills, also redistributed gear so Naomi is back at a light load with the crossbow.

Naomi 2nd lvl
+ 8 HP
+ 1 BAB, Will
+ 1 spell, Spells known: + 1 orison: detect magic, + Mystery spell: fumbletongue
Skills @ 9: + 1 to diplomacy, Handle animal, knowledge, (Arcane), (Dungeoneering), (Geography) (Local), perception, perform (string), sense motive,

Thistle 2nd lvl
+ 6 HP
+ 1 BAB, Will,
+ 1 skill: perception
+ 1 feat: dodge


Tactical Map

Remember you still need a decent rest AND getting through the night, before you level up. At the moment you are standing in a field surrounded by corpses. Just saying.


GM - Obermind wrote:
Remember you still need a decent rest AND getting through the night, before you level up. At the moment you are standing in a field surrounded by corpses. Just saying.

Why does that sound so ominous? It is fairly late in the day, right?


Tactical Map
GM - Obermind wrote:
The sounds of combat gone and the adrenaline in their body returning to normal levels, the group realizes night is almost upon them.

;)


Guthlag HP 19/19 AC 15, FF 14, T 11, Fort +6 Ref +2 Will +8, Perception +9, Init +3 Spells 0/3; Cann HP 19/19 AC 17 FF 15 T 12, Fort +3 Ref +3 Will +1, Perception +8

Ok, anticipated changes.

+ 8 HP
+ 1 BAB, Will, Fort
+ 1 spell prepared at 1st and 0th level. Thinking I will ditch Shillelagh and go with a loadout of Entangle, Obscuring Mist, and one of CLW, Longstrider, or Magic Fang
Woodland Stride
4 Skills +2 background skills
Survival
Perception
Knowledge: Nature
Swim

Handle Animal
Craft (Weapons)

Cann
+ 6 HP
+ 1 BAB, Will
1 skill: Acrobatics
1 feat: Weapon Focus (Bite)


Tactical Map

Guys, I am here - just wanted to let you know you are in the sandbox now, so please feel free to move the action along, and I will step in as needed.

Some things which would make sense in my head, following up from where you are now:

- Where are you burning/burying the corpses;
- What do you do next?
- Camp outside?
- Use the house?
- Use the barn?
- Do you do anything with the animals?
- Any particular watches?
- Who sleeps in the bedroom, and who takes the common room?
- Any spells cast?
- Any precautions taken?
- What about the prisoner? Try to wake him? Check his health? Loot/search him? Execute him?
- Etc (you tell me)

Go!


Good, list. I was waiting for anyone to address naomi's last question about the condition of the prisoner. Either way, I'll get a post up before this evening.


Male Halfling Wizard 2 | HP 9/12 | AC 14/T 14/FF 10 | F+2/R+4/W+4 | CMB - 12 | CMD 12 |init +4 | Perc +10(+12) | precience 6/6 | spells: | conditions: familiar

One of the party knowledgable in nature probably should tell us where the most unlikely place to burn down the forest would be. Watches will be a must. I'd vote on sleeping in the barn personally. No particularly great spells to cast from Gubble.

And nope he doesn't have any ability to heal people.


My assumption is that we'll have the conversation in character in game...


Guthlag HP 19/19 AC 15, FF 14, T 11, Fort +6 Ref +2 Will +8, Perception +9, Init +3 Spells 0/3; Cann HP 19/19 AC 17 FF 15 T 12, Fort +3 Ref +3 Will +1, Perception +8

It seems unlikely that we need to roll dice to avoid burning the forest down. My modifier on knowledge nature is +6 if Obermind wants me to roll.

I don't have any actions other than the ones I posted.


hp 7/20 ac 18, T 12, FF16, CMD17|F+7, R+4, W+4 | perc -1 smite 1/1, LoH 2/3

I'm at a conference this weekend and my ability to post will be very limited. please bot me if needed


Guthlag HP 19/19 AC 15, FF 14, T 11, Fort +6 Ref +2 Will +8, Perception +9, Init +3 Spells 0/3; Cann HP 19/19 AC 17 FF 15 T 12, Fort +3 Ref +3 Will +1, Perception +8

I will be very busy from Wednesday the 16th through Sunday the 20th. I'll do my best to post, no guarantees. I will also prioritize the game I run.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Naomi: Jalros took any weapons he had on him when he tied him up.


cool, thanks for the heads up. I saw that Jalros disarmed him, the mental note was more of a transition than anything else. I was attempting to get a 'loot list' and learn where the bow is, wasn't sure if anyone would want it. Since it's a short bow not much of an upgrade.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Take it if you want it. All good to me. Jalros isn't going to want a shortbow. Or a longbow for that matter. :)


Male Halfling Wizard 2 | HP 9/12 | AC 14/T 14/FF 10 | F+2/R+4/W+4 | CMB - 12 | CMD 12 |init +4 | Perc +10(+12) | precience 6/6 | spells: | conditions: familiar

Gubble has no use for a shortbow.


Tactical Map

I can see most things are about settled, and also regarding how you will spend the night, etc.

I will move us along.


Male Halfling Wizard 2 | HP 9/12 | AC 14/T 14/FF 10 | F+2/R+4/W+4 | CMB - 12 | CMD 12 |init +4 | Perc +10(+12) | precience 6/6 | spells: | conditions: familiar

I am confused, I think, detail only though. Hamish said "then drops everything back into the box" so he didn't hand out the divided-up coin, just calculated it?


Gubble wrote:
I am confused, I think, detail only though. Hamish said "then drops everything back into the box" so he didn't hand out the divided-up coin, just calculated it?

Yeah, now that I've read it a second time, I see that. I read the 'divide it up' and must not have read further. Thanks for pointing it out, Gubble.

Sorry Hamish, I should have read better. I'm not trying to be a jerk, just trying to respond to what the other players are doing. I'll try and be more careful.


Male Halfling Wizard 2 | HP 9/12 | AC 14/T 14/FF 10 | F+2/R+4/W+4 | CMB - 12 | CMD 12 |init +4 | Perc +10(+12) | precience 6/6 | spells: | conditions: familiar

I can understand that completely. The two statements conflict a bit in our heads. No matter, Gubble is 100% on board with not wanting the money. He feels guilty enough that Vortigern killed them just to put the party in a position to be ambushed :(


cool, I was just wanting to have something to talk about in game. I try to keep Naomi's actions and understanding separate from mine and let her speak for herself in game.


Guthlag HP 19/19 AC 15, FF 14, T 11, Fort +6 Ref +2 Will +8, Perception +9, Init +3 Spells 0/3; Cann HP 19/19 AC 17 FF 15 T 12, Fort +3 Ref +3 Will +1, Perception +8

I have not been keeping track of our rations. How many days have we traveled? I believe we have hunted twice.


Tactical Map
Elgrin formerly known as Mouse wrote:
Sorry, been on a snowboarding vacay

Lucky you. Enjoy!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh my gosh. We are having the worst time. We've had 3 people cast some form of healing on others and this is what we've gotten on the last several.

Noami's last three: 1,2,1

Guthlag: 4,1

Elgrin: 2.

Ugh. We cannot win for losing on this healing business. At least Guthlag got a 4 for himself. He needed it. :)

Also, don't forget the +2 hit points for overnight sleeping. The whole "natural healing of 1 hit point/level" bit.


Guthlag HP 19/19 AC 15, FF 14, T 11, Fort +6 Ref +2 Will +8, Perception +9, Init +3 Spells 0/3; Cann HP 19/19 AC 17 FF 15 T 12, Fort +3 Ref +3 Will +1, Perception +8

Fairhill is only half a day away I heard. We might end up stopping there before heading out to the tower on the following day, by which time we can heal a bit more.


Jalros wrote:
Naomi Chadwick wrote:
As the wood and bodies of the family are being piled carefully in the wagon, Naomi approaches Thistle and takes her flint and steel out of the pack. Nearing Jalros, she asks him, "If we're sleeping in the house, do we want to keep the prisoner tied up with us, or tied in the barn?"
Once he finishes restraining the man, Jalros rises. "We will keep him with us. We do not need him alone when he wakes, with no one watching him. And we will use the house as quarters for the night. Once I've gotten the layout of the house, we can allocate accordingly of who sleeps where." He explains plainly.

I had thought he was in the house being watched by Jalros. Either way it doesn't change anything.

I used to post as soon as a I saw the gm had posted, so several games it would be the GM and I for several posts. Though the GM and I enjoyed the interaction, I found that in those games the other players posted less and less. Which eventually made the game less interesting. Now I try to at least wait for a third person to post before I jump back in. I end up posting a little after I might have, but I feel like the other players are more involved.

So, I will wait to see if anyone has any comments on earlier conversations, or possibly be near enough to the barn to hear the prisoner, before Naomi responds.


Tactical Map

I had the notion I might be wrong there as to the captive’s location. I read back but didn’t really reach that one post. My bad.

In any case, he calls out to Naomi - that does not change.

And I do agree the game cannot be only between DM and a player, but in this case I can see Guthlag has been posting irregularly, and I also do not think we should be tied up because his character was the one going to speak to the prisoner.

Thus, I am improvising ;)


Maybe someone else will chime in, Whether it's talking to the guy or not.


1 person marked this as a favorite.
Male Halfling Wizard 2 | HP 9/12 | AC 14/T 14/FF 10 | F+2/R+4/W+4 | CMB - 12 | CMD 12 |init +4 | Perc +10(+12) | precience 6/6 | spells: | conditions: familiar

I read but didn't respond since Gubble was outside waiting to head out... but I will do so now!


If I read that post right, our chaotic good Hamish has just resulted to torture? Or are we calling that 'punishing'?


Tactical Map

Interesting fact - that post from Hamish was number 666 in the game! :O


Male Halfling Wizard 2 | HP 9/12 | AC 14/T 14/FF 10 | F+2/R+4/W+4 | CMB - 12 | CMD 12 |init +4 | Perc +10(+12) | precience 6/6 | spells: | conditions: familiar

Ultimately I think it would be down to each character to decide if it is punishment or torture. Plenty of ways to argue either way. Though it is certainly Chaotic.


and certainly not 'Good'

Naomi's whole point with Gubble is 'before we call ourselves a band let's see how we get along'


Human (Arkaji) Swashbuckler 2 | HP: 10/19 | AC: 17(18) | Touch: 14 | FF: 13 |Fort: +1 |Reflex: +6 | Will: +1 | Init: +4 | Perception: +6

It is not torture in my opinion because he is done asking the man any questions and in fact is ready to walk away. He's also not doing anything out of pure malice or pleasure. In Hamish's mind it is punishment, plain and simple, and a very light one at that. The general punishment for bandits along the Tradeway by patrols is straight up hanging. In essence he's letting the man off easy. He may have stepped on the sheriffs toes a bit, but this isn't a totally rational moment.

And yes, he's not being nice about it. After all, he just came across a gruesomely murdered family, was attacked and nearly killed by this bandit (or one of his companions, he doesn't really know which one hit him with the arrow, but doesn't really matter), at the same time he witnessed said murdered family be reanimated by the man's employer. The man shows no remorse. Stood by and did nothing, and only shifted blame onto others.

Finally, I tried to leave an opportunity for anyone else to stop Hamish from acting if they choose to. It is abundantly clear his intentions as he delivers the final lines. So there is time to grab his arm, pull the dagger away, whatever. But in order not to totally slow down the PbP game I went ahead and rolled the attack and will leave it to the GM to decide any order of events.

As to whether it is 'good' or not. Meh...I'm fine switching to chaotic neutral.

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