
Javell DeLeon |

Sweet!
Okay, how are we doing hit points? My favorite is rolling but if you don't actually get AT LEAST half+1 on the roll then we get to take half+1.
If that's no good, can we just take half+1 every time? Because that's what I'd prefer if not the above.
I HATE rolling. I get 1s and 2s ALL the stinking time. It's sickening. I had a 6th-level ranger back in the day that was somewhere in the upper 30's in hit points because of my constant 1s, 2s, and 3s I kept rolling. With a Con of +2 that's 18 for the 6 levels including the favored class bonus. And if you take half+1 plus the 10 at first level, that's 40. A potential of 58 hp's. Instead, I think I was at 38 or something like that.
Fortunately, I convinced the DM to switch us to half+1 hp's because I was getting KILLED. (Nearly twice in one battle. I kid you not. Stag Lord battle. If it wasn't for our cleric at the time...) Plus, I was the main melee guy. :P
That's one of the things I just LOVE about PF2. Max hp's every level. It's a beautiful thing. That's how PF1 should've always been in my mind.

Gubble |

I hate rolling to for hit points, but won't complain since no matter what I'm a squishy mage so will go down like a sack of Gubble whenever anyone focuses on me much.
The one time a shield spell would have been splendid. THIS fight :)

Gubble |

Yep, but that would be two of his three spells at first level and the other one has to be a divination spell. Level one wizard woes.
and that is a rather nice word. :)

Javell DeLeon |

Yeah, that's true. That does eat up spell slots and pretty much leaves you with nothing else.
Wizards are the worst at low levels. But if they can survive to mid and higher levels, they are a NASTY class to have to contend with. Pretty much the most devastating class of all at higher levels.
It's just getting them there that is the challenge.

GM - Obermind |

For hit points, let us go with half+1.
Also I remembered - everyone gets a Hero Point for overcoming such a hard fight!
Details on how to use Hero Points can be found here, with the following exceptions which we will not use: Act Out of Turn and Recall.
Last but not least, I am going to use my DM Godmode, and say that Naomi's healing actually brought Gubble back to consciousness with 2hp. Lets keep the game moving ;)

Hamish Macrae |

Level 2 Swashbuckler
BAB: +1, Reflex: +1
HP: +8 (6 +1 Con +1 Human)
Charmed Life
Skills: (4, +1 INT)
Diplomacy +1
Knowledge (Local) +1
Handle Animal +1
Stealth +1
Perception +1

Javell DeLeon |

Brawler
+1 to Acrobatics/Perception/Sense Motive/Swim/Intimidate
+1 to Knowledge Geography and something else. These Background skills are hard to pick from considering none of them amount to much for him.
+9 hp's. +6/+2Con/+1FC.
2nd level bonus combat feat: Dodge.
+1 Fort/Will.

Gubble |

Gubble, mighty wizard of super arcane power (aka LEVEL TWO)
5 hp, fcp in skill
spells: endure elements, shield
skills: arcane, spellcrasting, diplomacy, perception, bluff, knowledge planes
background skills: knowledge engineering and history

GM - Obermind |

Loving the DM power on the healing there. :)
*Flex*
Not sure it's of interest, but, one of our house rules we used back when I played RL games was rerolling 1's on healing. At least a 2 isn't a 1. :P
Hmmmm, I will mull it over. But you guys are already too powerful :P

Naomi Chadwick |
Ok, finished up getting naomi and Thistle to 2nd level. Went ahead and took several other knowledge skills, also redistributed gear so Naomi is back at a light load with the crossbow.
Naomi 2nd lvl
+ 8 HP
+ 1 BAB, Will
+ 1 spell, Spells known: + 1 orison: detect magic, + Mystery spell: fumbletongue
Skills @ 9: + 1 to diplomacy, Handle animal, knowledge, (Arcane), (Dungeoneering), (Geography) (Local), perception, perform (string), sense motive,
Thistle 2nd lvl
+ 6 HP
+ 1 BAB, Will,
+ 1 skill: perception
+ 1 feat: dodge

GM - Obermind |

Remember you still need a decent rest AND getting through the night, before you level up. At the moment you are standing in a field surrounded by corpses. Just saying.

GM - Obermind |

The sounds of combat gone and the adrenaline in their body returning to normal levels, the group realizes night is almost upon them.
;)

Guthlag Hardfoot |

Ok, anticipated changes.
+ 8 HP
+ 1 BAB, Will, Fort
+ 1 spell prepared at 1st and 0th level. Thinking I will ditch Shillelagh and go with a loadout of Entangle, Obscuring Mist, and one of CLW, Longstrider, or Magic Fang
Woodland Stride
4 Skills +2 background skills
Survival
Perception
Knowledge: Nature
Swim
Handle Animal
Craft (Weapons)
Cann
+ 6 HP
+ 1 BAB, Will
1 skill: Acrobatics
1 feat: Weapon Focus (Bite)

GM - Obermind |

Guys, I am here - just wanted to let you know you are in the sandbox now, so please feel free to move the action along, and I will step in as needed.
Some things which would make sense in my head, following up from where you are now:
- Where are you burning/burying the corpses;
- What do you do next?
- Camp outside?
- Use the house?
- Use the barn?
- Do you do anything with the animals?
- Any particular watches?
- Who sleeps in the bedroom, and who takes the common room?
- Any spells cast?
- Any precautions taken?
- What about the prisoner? Try to wake him? Check his health? Loot/search him? Execute him?
- Etc (you tell me)
Go!

Gubble |

One of the party knowledgable in nature probably should tell us where the most unlikely place to burn down the forest would be. Watches will be a must. I'd vote on sleeping in the barn personally. No particularly great spells to cast from Gubble.
And nope he doesn't have any ability to heal people.

Guthlag Hardfoot |

It seems unlikely that we need to roll dice to avoid burning the forest down. My modifier on knowledge nature is +6 if Obermind wants me to roll.
I don't have any actions other than the ones I posted.

Guthlag Hardfoot |

I will be very busy from Wednesday the 16th through Sunday the 20th. I'll do my best to post, no guarantees. I will also prioritize the game I run.

GM - Obermind |

I can see most things are about settled, and also regarding how you will spend the night, etc.
I will move us along.

Gubble |

I am confused, I think, detail only though. Hamish said "then drops everything back into the box" so he didn't hand out the divided-up coin, just calculated it?

Naomi Chadwick |
I am confused, I think, detail only though. Hamish said "then drops everything back into the box" so he didn't hand out the divided-up coin, just calculated it?
Yeah, now that I've read it a second time, I see that. I read the 'divide it up' and must not have read further. Thanks for pointing it out, Gubble.
Sorry Hamish, I should have read better. I'm not trying to be a jerk, just trying to respond to what the other players are doing. I'll try and be more careful.

Gubble |

I can understand that completely. The two statements conflict a bit in our heads. No matter, Gubble is 100% on board with not wanting the money. He feels guilty enough that Vortigern killed them just to put the party in a position to be ambushed :(

GM - Obermind |

Sorry, been on a snowboarding vacay
Lucky you. Enjoy!

Javell DeLeon |

Oh my gosh. We are having the worst time. We've had 3 people cast some form of healing on others and this is what we've gotten on the last several.
Noami's last three: 1,2,1
Guthlag: 4,1
Elgrin: 2.
Ugh. We cannot win for losing on this healing business. At least Guthlag got a 4 for himself. He needed it. :)
Also, don't forget the +2 hit points for overnight sleeping. The whole "natural healing of 1 hit point/level" bit.

Guthlag Hardfoot |

Fairhill is only half a day away I heard. We might end up stopping there before heading out to the tower on the following day, by which time we can heal a bit more.

Naomi Chadwick |
Naomi Chadwick wrote:As the wood and bodies of the family are being piled carefully in the wagon, Naomi approaches Thistle and takes her flint and steel out of the pack. Nearing Jalros, she asks him, "If we're sleeping in the house, do we want to keep the prisoner tied up with us, or tied in the barn?"Once he finishes restraining the man, Jalros rises. "We will keep him with us. We do not need him alone when he wakes, with no one watching him. And we will use the house as quarters for the night. Once I've gotten the layout of the house, we can allocate accordingly of who sleeps where." He explains plainly.
I had thought he was in the house being watched by Jalros. Either way it doesn't change anything.
I used to post as soon as a I saw the gm had posted, so several games it would be the GM and I for several posts. Though the GM and I enjoyed the interaction, I found that in those games the other players posted less and less. Which eventually made the game less interesting. Now I try to at least wait for a third person to post before I jump back in. I end up posting a little after I might have, but I feel like the other players are more involved.
So, I will wait to see if anyone has any comments on earlier conversations, or possibly be near enough to the barn to hear the prisoner, before Naomi responds.

GM - Obermind |

I had the notion I might be wrong there as to the captive’s location. I read back but didn’t really reach that one post. My bad.
In any case, he calls out to Naomi - that does not change.
And I do agree the game cannot be only between DM and a player, but in this case I can see Guthlag has been posting irregularly, and I also do not think we should be tied up because his character was the one going to speak to the prisoner.
Thus, I am improvising ;)

Gubble |

Ultimately I think it would be down to each character to decide if it is punishment or torture. Plenty of ways to argue either way. Though it is certainly Chaotic.

Hamish Macrae |

It is not torture in my opinion because he is done asking the man any questions and in fact is ready to walk away. He's also not doing anything out of pure malice or pleasure. In Hamish's mind it is punishment, plain and simple, and a very light one at that. The general punishment for bandits along the Tradeway by patrols is straight up hanging. In essence he's letting the man off easy. He may have stepped on the sheriffs toes a bit, but this isn't a totally rational moment.
And yes, he's not being nice about it. After all, he just came across a gruesomely murdered family, was attacked and nearly killed by this bandit (or one of his companions, he doesn't really know which one hit him with the arrow, but doesn't really matter), at the same time he witnessed said murdered family be reanimated by the man's employer. The man shows no remorse. Stood by and did nothing, and only shifted blame onto others.
Finally, I tried to leave an opportunity for anyone else to stop Hamish from acting if they choose to. It is abundantly clear his intentions as he delivers the final lines. So there is time to grab his arm, pull the dagger away, whatever. But in order not to totally slow down the PbP game I went ahead and rolled the attack and will leave it to the GM to decide any order of events.
As to whether it is 'good' or not. Meh...I'm fine switching to chaotic neutral.