Lost Lands

Game Master Edeldhur

Perception / Initiative

Elgrin -1 / +2
Gubble +9 / +3
Guthlag +8 / +3
Hamish +5 / +4
Jalros +6 / +4
Naomi +7 / +2

Damage taken: All healed!

The Farmhouse

The Farmhouse Ambush Map!


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I hear ya lol. I've gotten a lot of practice at weaving the Monk bit into many characters' backstories. Just an unfortunate necessity needed to create an effective throwing build in pathfinder


Robert Henry wrote:
Would I be able to use one of the listed gods to supply a similar feat with either the star or their favored weapon? I'll start looking at the deity list and see if anyone seems similar.

I need to seriously mull this one over, as I feel these considerations may be throwing us off the main feel I would like to achieve with this game - I am not a big fan of builds which make extensive use of some sort of feature to transform a non combat stat into a combat one. I just feel that… There is no need?

Are you considering a religious character (thus using a Divine fighting technique), or simply capitalizing on Cha as much as possible, and thus creating a SAD character who can base his/her fighting and main abilities all off a single attribute?

In my head, if you want to be a Bard who decently throws Starknives (I have played a Bard Archer in the past, in the only AP I ever completed on the boards, so I am talking facts), you don’t need to make him/her a religious one. You have 25 pts and can be an Aasimar. Just invest some in Cha, Dex and Str. I am sure it will be a very interesting, versatile, efficient and strong character. Making decisions on strong, and not so strong points is part of the game. A ‘socially stronger’ (more Cha) Bard, will necessarily be LESS strong in combat or other areas - this is part of the game, and something we need to get used to. Or at least that is how I see it.

I don’t want to sound patronizing, If I do please let me know - but I would like you to think first if the character you have in mind has a divine inclination, and THEN uncover what options are available for such a character. Instead of going the other way around, and thinking ‘ok, Bard can make great use of high Cha. You know what else is great with high Cha - Desna’s divine fighting technique. So how do I make a Desna worshipping Bard concept?’

But if what you want is a religious focused Bard then sure, I will look into the options/Gods to gain that Divine Fighting Technique ;)


GM - Obermind wrote:
Robert Henry wrote:
Would I be able to use one of the listed gods to supply a similar feat with either the star or their favored weapon? I'll start looking at the deity list and see if anyone seems similar.

I need to seriously mull this one over, as I feel these considerations may be throwing us off the main feel I would like to achieve with this game - I am not a big fan of builds which make extensive use of some sort of feature to transform a non combat stat into a combat one. I just feel that… There is no need?

Are you considering a religious character (thus using a Divine fighting technique), or simply capitalizing on Cha as much as possible, and thus creating a SAD character who can base his/her fighting and main abilities all off a single attribute?

If I were to use the 'Desna' feat, it would be as a lunar-oracle, not a bard. She would not build to throw it, just to use it for fights. That's why the 'sickle' from the moon goddess would work fine.

To answer the question, the nature of oracle's are somewhat religious anyway, I was hoping to tie it to the goddess of the moon since the oracle mystery would be lunar. It was just a thought, I had seen the build used and thought about it.

But to answer the second question, I was in part wanting to simply capitalize on charisma. The lunar oracle has Prophetic Armor (Ex): You are so in tune with your primal nature that your instincts often act to save you from danger that your civilized mind isn’t even aware of. You may use your Charisma modifier (instead of your Dexterity modifier) as part of your Armor Class and all Reflex saving throws. Your armor’s maximum Dexterity bonus applies to your Charisma, instead.

So she would have been able to hold her own in a fight, but provide support as a face and a caster. She would keep regular aasimar stats or Agathion-Blooded (since the oracle is related to lycanthropy) Str, Dex and Int would be 10 Con, Cha, and wisdom fairly maxed out: cha 18, the other two 18 or 16 depending on the build.

It's a build I've not played, but she doesn't feel like just a support character to me, and that's what I'm going for. I don't want to break the 'feel' of the game, so I get it if it's a no.

When I initially create a character, the background and the crunch get's built together. Once I've played the character their personality stays the same, even if the 'class' or 'backstory' changes a little.

If I played the oracle, Naomi as an Aasimar (born to a human family, on a night significant to Narrah, the Lady of the Moon) would still grow up in a musical family, but she would be drawn to darkness and travel. Worshiping the 'Lady of the Moon' but not really sure what her place in the world is.

If you would like to see how I played her as a bard take a peek here


Robert Henry wrote:
I was hoping I could use a sickle with Narrah, the Lady of the Moon (Source:Borderland Provinces), Alignment = N. Domains = Darkness, Protection, Travel, Void. Favored Weapon = Sickle. Druids, oracles, fey and lycanthropes. Since I'd take Oracle with the lunar mystery.

I think this could be a possibility yes Robert, but I believe it is only relevant from the second level onward? Or were you planning on taking the Divine Fighting Technique feat at level 1?

----------

A few side notes for @Everyone:

- We cannot be sure how long it will take us to level, so I suggest making characters you will enjoy playing at all levels;
- I would like to insist you make sure to play a character that really appeals to you - remember there will be a sandbox side to the game, and having a concept/character you enjoy playing makes a huge difference;
- Last but not least, I will trust you as experienced players, to keep the power creep levels in check - for my own sake (because I do not have the time, inclination or will to keep adjusting encounters due to 'broken' builds. I want to focus on the story, not on constantly having to re-crunch numbers), but also for the sake of the group (characters who 'steal the show' or work as 'one man bands' are not fun for anyone except maybe the person playing them. No one here is playing alone. There are seven of us).


GM - Obermind wrote:
Robert Henry wrote:
I was hoping I could use a sickle with Narrah, the Lady of the Moon (Source:Borderland Provinces), Alignment = N. Domains = Darkness, Protection, Travel, Void. Favored Weapon = Sickle. Druids, oracles, fey and lycanthropes. Since I'd take Oracle with the lunar mystery.
I think this could be a possibility yes Robert, but I believe it is only relevant from the second level onward? Or were you planning on taking the Divine Fighting Technique feat at level 1?

If I went that route I would take the divine fighting technique at first level, it seems like something she would develop growing up, and no second feat until 3rd lvl.

Taking the Spirit Guide archetype would make her extremely diverse. I always pictured that as seeing ghosts, so she would feel haunted at times. Any opinions on how to play that?

Also, with that mystery, an animal companion can be had with a revelation. I mentioned that in the PM. If it seems like we need one later she could add it. But with three frontliners I doubt if it will be needed.


Devout Warrior of Torag | LG Male Dwarf HP 30/36 |AC 21 (23vs Crit Conf) | T 13 | FF 19| CMD 15 SPD 20ft| Init +2 | Perc +5, Stonecunning +2| Darkvision | Hardy+2, | F +6 | R +3 | W +3 | |

Here's the crunch for Grym. Mechanically he would be stronger if he used a Dwarven Waraxe at low levels. But he's all about shield bashing even if it's weaker right now.

I don't know if we're using drawbacks. If not, subtract the Defender of the Society trait from his build. You may not like that trait anyway. It's a fighter-only trait and more powerful than most traits.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Robert Henry wrote:
Javell DeLeon wrote:
My gosh that guy did a TON of work on all that info. Talk about an info dump. Man that's a LOT of typing. There's like A MILLION deities....
Don't tell anyone, but I think he copied and pasted it...

HA! You know, that does make a ton more sense. Duh. (Yes, sometimes I do turn my brain off. It happens. My wife wonders if it's actually ever "on" though). :P

Per Fractional something or other: I've no idea what those are. So, all good to me. :P

Okay, I'm seriously considering Barbarian level 1 and the rest Brawler. Because I think that might be pretty fitting. Is that legal?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'm not exactly sure what's legal so that's why I ask. A Brawler with a bit of oomph! behind him.

Also, what do you mean by "power creep" levels? That is terminology that I am unfamiliar with. Or to put it simply: Huh? :P


Grymwold wrote:

Here's the crunch for Grym. Mechanically he would be stronger if he used a Dwarven Waraxe at low levels. But he's all about shield bashing even if it's weaker right now.

I don't know if we're using drawbacks. If not, subtract the Defender of the Society trait from his build. You may not like that trait anyway. It's a fighter-only trait and more powerful than most traits.

Not using drawbacks at the moment no Grym. And one question which I am sure everyone knows the answer to except me, but... Can you 2h a Shield? (and please do not point me to Captain America) :P

Javell DeLeon wrote:

I'm not exactly sure what's legal so that's why I ask. A Brawler with a bit of oomph! behind him.

Also, what do you mean by "power creep" levels? That is terminology that I am unfamiliar with. Or to put it simply: Huh? :P

Hey Javell, usually power creep is defined as something like 'The gradual unbalancing of a game due to successive releases of new content, leaving the older ones underpowered' - which for PF1 would mean people combining content from the most recent rule and splatbooks (archetypes, traits, class dipping, etc), to create characters which would make others (say a Ranger, or a Rogue) from previous books obsolete, or 'underpowered' in comparison.

I expect you guys as players to contribute to avoiding this :)


Javell DeLeon wrote:
Okay, I'm seriously considering Barbarian level 1 and the rest Brawler. Because I think that might be pretty fitting. Is that legal?

Forgot to answer this one - yep, I believe it is legal Javell, as Brawler is hybrid between Fighter and Monk.


After doing some additional reading about the setting itself, I was thinking on perhaps reverting my previous decision, and removing Aasimar and Tiefling from the 'available' races list.

I don't feel like they fit as well as I thought initially - would everyone be ok with that?


GM - Obermind wrote:
Not using drawbacks at the moment no Grym. And one question which I am sure everyone knows the answer to except me, but... Can you 2h a Shield? (and please do not point me to Captain America) :P

Good question and I have no idea what the official answer is. I've always assumed that a One-Handed Melee Weapons could be used two handed unless the rules say otherwise. ie. the rapier.

But I would compare the shield to the falcata, I've seen characters use it two handed by gripping their own wrist with their off hand. I've seen the technique used in movies like 'Robroy' who was using a basket-hilt broadsword. Not that movies (AKA Captain America) are literal combat. But like I said, I've seen players justify using the falcata that way. So if the Falcata can be used two handed, is there any reason a character couldn't grasp the strap or handle of a shield with their off hand as well and give it that extra oof?

Ultimately it's your call.

Ummm, posting at 6:00? That's assuming your EST, So, I'm still looking at options. I like Naomi as an oracle better than a bard, but I'm looking at other 3/4 casters. I'll have something started today.

What are we using for 'starting wealth'?


Robert Henry wrote:

Ummm, posting at 6:00? That's assuming your EST, So, I'm still looking at options. I like Naomi as an oracle better than a bard, but I'm looking at other 3/4 casters. I'll have something started today.

What are we using for 'starting wealth'?

I am in Europe ;)

I think we can go with the 150 gold starting wealth. Sounds reasonable?


GM - Obermind wrote:
Robert Henry wrote:

Ummm, posting at 6:00? That's assuming your EST, So, I'm still looking at options. I like Naomi as an oracle better than a bard, but I'm looking at other 3/4 casters. I'll have something started today.

What are we using for 'starting wealth'?

I am in Europe ;)

Oops....

Sorry, a poor assumption on my part. Especially since my first GM was a PFS GM in Germany. But an interesting conversation, does it matter to anyone what time zone we are in, or when we regularly post? Just for information purposes?

hmmm, so that means, based on yesterday's time stamps, that your more of a night owl.

A totally of topic question. Is anyone else having trouble getting their account settings to reflect the chosen time zone?

Edit, yes 150 gp is reasonable.


overall rules:
PRD wrote:
Light, One-Handed, and Two-Handed Melee Weapons: This designation is a measure of how much effort it takes to wield a weapon in combat. It indicates whether a melee weapon, when wielded by a character of the weapon's size category, is considered a light weapon, a one-handed weapon, or a two-handed weapon.

Light: A light weapon is used in one hand. It is easier to use in one's off hand than a one-handed weapon is, and can be used while grappling (see Combat). Add the wielder's Strength modifier to damage rolls for melee attacks with a light weapon if it's used in the primary hand, or half the wielder's Strength bonus if it's used in the off hand. Using two hands to wield a light weapon gives no advantage on damage; the Strength bonus applies as though the weapon were held in the wielder's primary hand only.

An unarmed strike is always considered a light weapon.

One-Handed: A one-handed weapon can be used in either the primary hand or the off hand. Add the wielder's Strength bonus to damage rolls for melee attacks with a one-handed weapon if it's used in the primary hand, or 1/2 his Strength bonus if it's used in the off hand. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character's Strength bonus to damage rolls.

Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon.
-----------------------------------------------------------------------

The descriptions from the One-handed weapons section for Rapier and Heavy Shield are posted below. All one-handed weapons can be wielded with two hands unless the weapon description has an exception preventing this as seen in Rapier.

Description
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a rapier sized for you, even though it isn’t a light weapon. You can’t wield a rapier in two hands in order to apply 1-1/2 times your Strength modifier to its damage.

Description
You can bash with a heavy shield instead of using it for defense. The shield entries for heavy shields appear on page 11.


Robert Henry wrote:
Sorry, a poor assumption on my part. Especially since my first GM was a PFS GM in Germany. But an interesting conversation, does it matter to anyone what time zone we are in, or when we regularly post? Just for information purposes?

I can go first here - I am on GMT+2 European Time, and usually if I am working from home (about 3 days a week) I can post most of the day. When I am at the office I will usually only post at night.

Robert Henry wrote:
hmmm, so that means, based on yesterday's time stamps, that your more of a night owl.

Not untrue, but currently I am on vacations so I have no issues in going to bed later. While work is going on full force I try to hit the sack earlier for some decent rest.

Robert Henry wrote:
A totally of topic question. Is anyone else having trouble getting their account settings to reflect the chosen time zone?

I did not even know you could actually change those settings :D


WabbitHuntr wrote:

** spoiler omitted **

The descriptions from the One-handed weapons section for Rapier and Heavy Shield are posted below. All one-handed weapons can be wielded with two hands unless the weapon description has an exception preventing this as seen in Rapier.

Description
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a rapier sized for you, even though it isn’t a light...

Thank you for the details Wabbit!

Though my question was more along the lines of:

- Does/should a shield follow the same rules as a weapon, when it comes to 'wielding a one-handed weapon with two hands'? Seems like we are just grabbing the fact the shield is considered a weapon to a certain extent, and applying a rule that perhaps was not meant for shields? Also see next;

- Wouldn't that kind of mean you are using a two handed weapon (+ the associated damage, and Power Attack scaling), while at the same time you get the full benefit of an Heavy Steel Shield? Feels perhaps too strong?


Ok, so six hours ahead of where I'm at, well that makes sense. I'm in EST, central ohio. I used to work on thrid shift and posted then, but I'm now semi-retired taking care of my mom. She has dimentia bad enough that we can't leave her alone. My wife now calls me a 'kept man.' So I'm on my computer most of the day, and check it a few times in the evening. I rairly stay up past 10:00 PM. But will often wake early and check he boards then.

Your supposed be able to change your time stamp on the 'account setting's' page, under 'change messageboards settings' below your default alias. Time zone is the fourth listing. Mine is set on US/Eastern. But my time stamp shows US/Pacific where Paizo's offices are. I've tried different settings but it doesn't change.

So character stuff:
I'm Polishing Naomi's backstory. I originally had her from Bard's Gate, but realized we're actually closer to Fairhill, some two hundred miles from Bard's Gate. So, Naomi's father, Jacobi Chadwick was a talented bard who traveled through Fairhill and met Naomi's mother, Gabriella Chadwick a cleric of Narrah, the Lady of the Moon. They fell in love, married and started raising a family. Having two little girls, Valda and Naomi.

Now, that's all well and good, while still being reasonably vague. Do you care if I fill it in a little more? I have no idea about Fairhill so I don't want to reinvent the town. Do you mind if her father owns a tavern/Inn and performs there? Her older sister would follow in dad's footprints, run the Inn and perform. Naomi would play the lute, but the lunar wander lust would get the better of her.

With that intro, anyone that wanted to use Naomi in their backstory would be able to.


"Seems like we are just grabbing the fact the shield is considered a weapon to a certain extent"

Certain extent. No, a shield has been considered a weapon to the FULL extent of the meaning since the inception of pathfinder core in 2009 or maybe it was 2012 with Ultimate Equipment. Not sure which.

This isn't power creep. It's the way the game has always been.

If you want to use a heavy shield offensively you can use it with one hand or two. And yes it gets full power attack scaling as a two handed weapon if wielded that way.

Improved Shield Bash (core) is needed if you want to wield a single shield offensively AND defensively.

An amusing alternative to investing in that feat would be to wield 2 heavy shields and wielding one as a weapon and the other defensively as a shield. This would not be TWF. It would be mechanically identical (while inferior to) in game terms to fighting with a long sword in one hand and shield in the other.

I'm posting from my phone so can't provide copy and paste rule quotes like I normally would.


Human (Arkaji) Swashbuckler 2 | HP: 10/19 | AC: 17(18) | Touch: 14 | FF: 13 |Fort: +1 |Reflex: +6 | Will: +1 | Init: +4 | Perception: +6

The beginnings of Tareth's swashbuckler here. Mostly just a few initial background bullet points, which are still very draft. Happy to weave in details with other party members or additional campaign relevant details. Right now he is based in Bard's Gate, but it could be pretty easy to find a reason for him to be outside the city.

Will work on actual crunch this weekend.


Robert Henry wrote:

So character stuff:

I'm Polishing Naomi's backstory. I originally had her from Bard's Gate, but realized we're actually closer to Fairhill, some two hundred miles from Bard's Gate. So, Naomi's father, Jacobi Chadwick was a talented bard who traveled through Fairhill and met Naomi's mother, Gabriella Chadwick a cleric of Narrah, the Lady of the Moon. They fell in love, married and started raising a family. Having two little girls, Valda and Naomi.

Now, that's all well and good, while still being reasonably vague. Do you care if I fill it in a little more? I have no idea about Fairhill so I don't want to reinvent the town. Do you mind if her father owns a tavern/Inn and performs there? Her older sister would follow in dad's footprints, run the Inn and perform. Naomi would play the lute, but the lunar wander lust would get the better of her.

The character backstory sounds good - I am adding some comments/details:

- There are two inns and one tavern in Fairhill: The Drunken Cockatrice Inn. The Cask and Flagon, and The Tavern of the Three Kegs. Please keep in mind it is not necessary that the characters are from Fairhill. Not suggesting one way or the other, but I will just note Bard's Gate offers many opportunities for character backgrounds, and is probably the place where the game will start. In your case specifically, I would not place Jacobi as the owner of one of the inns or the tavern (yet, but who knows what the future holds?), but perhaps he can assist with serving patrons during the day, and performing in the evening? If that is the case, feel free to pick randomly one of the above ;)

- Freya (Goddess of Love and Fertility) is the main 'deity' (so to speak) in Fairhill - her temple is large and evident (for a small village), but small shrines to other Gods are also present in the small village. A small one dedicated to Narrah could be present, its maintenance being the responsibility of Gabriella if you so desire;

Will this work? :)


WabbitHuntr wrote:
I'm posting from my phone so can't provide copy and paste rule quotes like I normally would.

It is not so much a matter of rules from my end Wabbit, but I am concerned that being able to use a shield as a 2h weapon without none of the downsides of actually wielding a 2h weapon might simply be too strong.

Would your character concept be 'broken' if you simply used the shield as a 1h weapon? The only impact I foresee is a lowered damage, but all the rest would remain the same (namely the maneuver focus I can see you plan on having + throwing the shield, etc).


Hamish Macrae wrote:

The beginnings of Tareth's swashbuckler here. Mostly just a few initial background bullet points, which are still very draft. Happy to weave in details with other party members or additional campaign relevant details. Right now he is based in Bard's Gate, but it could be pretty easy to find a reason for him to be outside the city.

Will work on actual crunch this weekend.

I like it so far Hamish - nice tie in with Bard's Gate and the region. I am looking forward to the crunch!


GM - Obermind wrote:
Will this work? :)

Sure, but my idea was to place her someplace close to where we were starting so anyone that wanted to link backgrounds would have something to spring board off of. If were going to start in Bard's Gate why don't I have them own a small tavern, either in or near Bard's Gate? If were not linking backgrounds, I can just fall back to her father being a performer in Bard's Gate and her mother a cleric.

Oh, this is Naomi RH's Oracle. I've got her crunch posted but the fluff isn't finished yet.


oversized hobbit

I feel massively behind! Which makes sense, 14 hour work starting at 1:00am, but now it is the weekend and I have IDEAS, so... um... not sure where I was going with that. A little tired.

I'll be playing a young wizard with the notion of working with a group to explore ruins that he/she has researched, heard of, dreamt of (but never had any experience in), for glory, stories, and of course magical trinkets of insanely amazing power.

Wizard or arcanist, not sure which, probably human. Though I do have a halfling opening in the roster to fill. Poor Cleo has finally been retired :(

(originally I wrote a 'halfling opening to fill' and decided that could be taken in a way that I was not intending to but my brain that never truly got past middle school immediately triggered on, so I added 'on the roster')

Um.... yes. Time to work on the character


John Gs wrote:
(originally I wrote a 'halfling opening to fill' and decided that could be taken in a way that I was not intending to but my brain that never truly got past middle school immediately triggered on, so I added 'on the roster')

I'm so confused,

Yeah, building characters or trying to post after working 14 hours might mess with your head.

Trust me, I know...


Naomi Chadwick wrote:
GM - Obermind wrote:
Will this work? :)
Sure, but my idea was to place her someplace close to where we were starting so anyone that wanted to link backgrounds would have something to spring board off of. If were going to start in Bard's Gate why don't I have them own a small tavern, either in or near Bard's Gate? If were not linking backgrounds, I can just fall back to her father being a performer in Bard's Gate and her mother a cleric.

We all know how backgrounds go - they can be diverse and crazy, and things still work out. So no worries there Robert. If your background is somehow tied to the past, present or future of the Stoneheart Valley, that is more than enough ;)

I like how Naomi is turning out - and I think Wolf as an animal companion makes a lot of sense. How does Thistle get so many feats though?

John Gs wrote:

I feel massively behind! Which makes sense, 14 hour work starting at 1:00am, but now it is the weekend and I have IDEAS, so... um... not sure where I was going with that. A little tired.

I'll be playing a young wizard with the notion of working with a group to explore ruins that he/she has researched, heard of, dreamt of (but never had any experience in), for glory, stories, and of course magical trinkets of insanely amazing power.

Wizard or arcanist, not sure which, probably human. Though I do have a halfling opening in the roster to fill. Poor Cleo has finally been retired :(

You are not behind John - it is all good! And I think you did well in adding 'on the roster' :D

Now rest first, characters later.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man you guys are KILL-ING ME! Every time I check this thread I'm 20 posts behind! Lol!

I'm CST time here in the states. I think it's GMT+6 but don't quote me on that because I'm not really knowledgeable with that "timezone" stuff. I live in Texas so whatever that's suppose to be. And that timezone changing stuff that Robert mentioned? I've never even heard of that.

I typically can only post after 6pm during the week. The weekends are any time. Outside of that, the only other time I post outside of 6pm is if I have a day off from work or if I'm on vacation. And I'm on vacation next week, bay-bee! :) I work out in the 105 degree heat(on average these days) for about 8 hours so I'm ready. (By the way, John Gs I don't see HOW you work 14 hours shifts and remain ALIVE. They would've already buried me. :P There's no way I could even function. No way).

Anyway, I'm going to forego the barbarian bit and go straight brawler. I thought and thought about it and just decided to keep it simple. I'm a simple man who likes simple things simply because they're simple. :)

-----------------------------------------------------------------------

Will work on my dude over the next few days. And I like this Bard's Gate business. He's going to be from there as well. I'm guessing one of those links earlier in the discussion have one to Bard's Gate so I'll look for that.

And as far as this tavern is concerned(or any tavern as far as that goes), I can see this guy as being a bouncer of some type. Bodyguard maybe. Something to that nature.

Robert Henry wrote:
I'm so confused,

Lol!


GM - Obermind wrote:
and I think Wolf as an animal companion makes a lot of sense. How does Thistle get so many feats though?

Hmmm, honestly I don't remember, I copied her from Rory, I'll need to go check. BRB.

edit:Duh, my bad, that game was using the feat tax rules and I forgot to remove them from her sheet. I will fix that right now. Good catch. I would have noticed it when I went to attack with her, but not until then. I need to fix her HP too. Skill Focus (Perception) and Alertness (when adjacent) came with wolf and animal companion, light armor was her first level feat.


Time Zone: EST

After some info from Obermind, I'm going to flesh out the orc tribe my character Guthlag is from a bit.

Orcs of Nel Toth:

A tribe of orcs that lives in a small vale between two of the Stoneheart Mountains. One of these mountains is called Nel Toth, hence their tribal name 'the Nel Toth.' Unlike the more recent orcish migrants to the region, this group has been living in the area for nearly two generations, and has an established leader and regular raiding targets. The Nel Toth keep a permanent village, named Grisht Fold, with over two hundred residents at any one time. They also have two temporary nomadic settlements that move with the seasons, sometimes far away. Based just to the west of the Stoneheart Valley, their targets include the outlying villages of Fareme and the Grimburg.

But Guthlag never took part in any raids.

Here is a list of a few NPCs from the tribe and their relationship to my character, Guthlag.

Grim the Bloodbraided

The leader of the Nel Toth, and a powerful warrior. Grim wears dried strips of skin and flesh from his most important kills in his hair. He had high hopes for Guthlag, and would sometimes give him small gifts of food or other pleasantries during his shaman training. After Guthlag's escape, Grim sent a small band to track him down.

Gill

A huge ogress, and Grim's principal rival. She is larger, stronger, and smarter than him, but does not have the same level of support due to not being an Orc. She is not allowed inside Grisht Fold. Guthlag has seen her a few times, but never conversed with her.

Durk of Secret Winds

The chief shaman of Nel Toth, Durk whispers of dragons and fire. He oversaw Guthlag's shaman training, which was very unpleasant. Guthlag considers him a hated foe, and would gladly kill him without a second thought.

Canan

Another half-orc boy about the same age as Guthlag. He is one of the few companions who Guthlag loved, but sadly he had to be left behind. Guthlag hopes to one day liberate him.

Escape from Nel Toth:

When the ground finally thawed after an unusually hard winter, the warriors of the Nel Toth moved south, and Guthlag saw an opportunity. The past year he had caught a spring fever which had laid him in bed for weeks. And the year before he had been too young to understand a fundamental truth: orcs are evil. But a captured dwarf had told him of the wider world before being burned alive. It was time to leave.

Every spring the shamans would travel a small distance from Gristh Fold to replenish herbs and other supplies that had been lost over the winter. Guthlag and the other initiates had been under the supervision of an older orc who loved plants. Guthlag asked her to identify a small herb, and she bent down to examine it. He broke her skull open with a rock. With what supplies he could carry, Guthlag fled South and East. As he stumbled bleeding down the southern reaches of the Stoneheart Mountains, he was taken in by another half-orc, Fangor, who would later begin teaching him the druidic ways.

Next up: current motivations and goals. After that, I'll write up my crunch and then I should be more or less ready to go.


Javell DeLeon wrote:
Man you guys are KILL-ING ME! Every time I check this thread I'm 20 posts behind! Lol!

I guess things are always more hectic in the beginning hehe :D

Javell DeLeon wrote:

Anyway, I'm going to forego the barbarian bit and go straight brawler. I thought and thought about it and just decided to keep it simple. I'm a simple man who likes simple things simply because they're simple. :)

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Will work on my dude over the next few days. And I like this Bard's Gate business. He's going to be from there as well. I'm guessing one of those links earlier in the discussion have one to Bard's Gate so I'll look for that.

And as far as this tavern is concerned(or any tavern as far as that goes), I can see this guy as being a bouncer of some type. Bodyguard maybe. Something to that nature.

Sounds good!

MelvinVorthos wrote:

Time Zone: EST

After some info from Obermind, I'm going to flesh out the orc tribe my character Guthlag is from a bit.

** spoiler omitted **...

Nicely done MV, I really appreciate the extra tidbits of information.


All, right, just wanted to check in. I'm working on Naomi's background between 'Saturday and Sunday' stuff. I'll get it on paper no later than Monday.

Rough idea for approval, the backgrounds background: Naomi's dad was from Fairhill, but went to university in Bard's Gate. He adventured, meeting Naomi's mom, a druid (wolf animal companion) from the Borderland Provinces who worshiped Narrah. When they retired they bought a merchant's 'summer home' on the outskirts of Bard's Gate (near the tent city) cheap. Which dad turned into a tavern to perform in, and mom put a glade a fair distance in the back. He serves drinks and performs. She provides services for the barbarian and nomads transient from the 'tent city.'

That makes Naomi's backstory foundation very near Bard's Gate. Visits Fairhill, enough that she has an interest but isn't from there. Would be known by anyone who wants to visit a druid circle near Bard's Gate. Close enough proximity to the 'Tent city' that anyone who passed through there could know her and anyone passing through Bard's Gate that wanted fine music may have seen her play at her dads tavern.

If that's an ok generalization for where she's from, I'll get the particulars about the tavern, her family, birth, childhood and preparation to become and adventurer.

She'll be happy to leave 'home' to head to wherever she needs to be to get in on the start.


Hey Robert, looks great from my end with he following comments:

- I am not usually a big fan of players (or their families) having assets from level 1, but if it is more relevant for your backstory that Naomi's mother and father actually own the tavern instead of simply working there, that is all well and good;

- I am ok with the small glade idea, however a druid circle is something different altogether (assembly ground for several druids, usually led by an higher level, more experienced one, etc, etc), also because there is already one in the region. Without wanting to give away too many spoilers (but already giving out some), the existence and location of the circle are actually two very well kept secrets, even if some may have heard rumors about its existence - druids are usually secretive and reclusive.

Unfortunately, I don't think the idea of having a place 'known by anyone who wants to visit a druid circle near Bard's Gate' pans out very well with the rest of the setting/region. I am not saying it is not feasible, I am just pointing out it might not be an actual circle, because most of the other druids in the region will probably not adhere to it.


oversized hobbit

My wizard HALFLING guy is a talker, trying to convince people to join an Adventure with no up front pay, a vastly unknown amount of danger, and barely scratching the surface of exactly where they will be going probably requires some amount of verbal skills.

So halfling has charisma, wizard has a thrush familiar giving +3, trait gives +1 and a class skill in diplomacy giving the likable lad +11.

Now feat. Is skill focus in diplomacy too much, +14 at level one is large? I also like the idea of Flag Bearer, which his bright eyes focused on a party flag that keeps getting added to with every adventure, in every town, as long as they survive.

Thoughts, suggestions, verbal abuse?


GM - Obermind wrote:

Hey Robert, looks great from my end with he following comments:

- I am not usually a big fan of players (or their families) having assets from level 1, but if it is more relevant for your backstory that Naomi's mother and father actually own the tavern instead of simply working there, that is all well and good;

OK, so it will never be an asset she uses, but if you'd prefer they own or rent a house out of town with some land and he teaches private music lessons there. While occasionally performing at a local tavern to be named later?

The reason I have the house/business/whatever out of town is because of the wolf animal companions.

GM - Obermind wrote:
- I am ok with the small glade idea, however a druid circle is something different altogether (assembly ground for several druids, usually led by an higher level, more experienced one, etc, etc), also because there is already one in the region. Without wanting to give away too many spoilers (but already giving out some), the existence and location of the circle are actually two very well kept secrets, even if some may have heard rumors about its existence - druids are usually secretive and reclusive. Unfortunately, I don't think the idea of having a place 'known by anyone who wants to visit a druid circle near Bard's Gate' pans out very well with the rest of the setting/region. I am not saying it is not feasible, I am just pointing out it might not be an actual circle, because most of the other druids in the region will probably not adhere to it.

I guess I didn't mean a 'circle' since it's like an official title. A glade is fine, where she can do druid stuff and worship Narrah. When I said 'services' I meant She would be available to do 'druid' spell stuff for people in need or willing to pay. Not perse 'church services'

The reason for the 'glade' is so her mom can worship there. The back story will include her mother being pregnant with her and doing a religious service (private small gathering or even alone) to Narrah and Naomi being born premature at the glade during the service, thus marked by Narrah. Her physical features will reflect that, silver hair and yellow eyes.

I know that Narrah isn't a 'Bard's Gate' god, so I figure most folks there wouldn't get it. But the Nomads and Barbarians who frequent the 'tent city' might. So I just thought that her being familiar with them might be ok.

I'm ok if she worships somewhere that isn't a glad in her back yard. But Naomi being born premature during a service to almost paramount to her back story.

Does this tone down the 'Assets'?
So, own or rent a private home out of town, a small 'herb shop' and 'music studio' ran by a couple of semi-retired adventurers? Naomi plays music with her dad occasionally in the big city and helps her mom 'run' the shop and participates in religious services to Narrah. But doesn't become a priestess (cleric) or Druid, because she has a different calling?

The question is; where is the glade she was born in on the religious night in question? Do you want it to be a glade on their property or do you want to provide a 'group' that was a part of the service that has a 'locale'?

So working on the 'location' or 'Stuff' doesn't change who her family or who she is, it just helps me clarify them in my brain. So all this chatting helps solidify things. It goes back to me doing some of my best thinking in conversation.


John Gs wrote:
So halfling has charisma, wizard has a thrush familiar giving +3, trait gives +1 and a class skill in diplomacy giving the likable lad +11.

LOL, the wizard will have higher diplomacy than the oracle... That's funny. So what 'knowledge' skills are you taking. With the Archetype Spirit Guide, Naomi will have access to all knowledge skills as well, starting she will be + 6 in history, nature, planes and religion. Do you want to cover others, or do you want me to switch. I'm assuming you'll be higher than +6.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
John Gs wrote:

My wizard HALFLING guy is a talker, trying to convince people to join an Adventure with no up front pay, a vastly unknown amount of danger, and barely scratching the surface of exactly where they will be going probably requires some amount of verbal skills.

So halfling has charisma, wizard has a thrush familiar giving +3, trait gives +1 and a class skill in diplomacy giving the likable lad +11.

Now feat. Is skill focus in diplomacy too much, +14 at level one is large? I also like the idea of Flag Bearer, which his bright eyes focused on a party flag that keeps getting added to with every adventure, in every town, as long as they survive.

Thoughts, suggestions, verbal abuse?

Ooooo! Ooooo! I pick verbal abuse! VERBAL ABUSE for 300 Alex! ;)

A +11 is pretty dang awesome. And if Robert's pc has Diplomacy too, then I think skill focus wouldn't really be necessary. Never hurts to have a couple of diplo-minators. :) Unless, of course, you just want him to be the BOMB of diplomacy. It really depends on how you see him.

I like that Flagbearer feat. That's cool. But what do you mean by, "keeps getting added to"?


oversized hobbit

The flag would represent our party, so if we slay a big ogre and rescue an irritable princess he'd hire a seamstress at the next town to stitch something to represent that. Maybe around the edges and the back? Mostly the flag would be near empty at the beginning, just the fact we have one would be inspiration enough until we decide on a symbol/name.

Plus +1 attack and damage is lovely for all you melee types. Gubble (the character's name) specializes in prophecy so he has this as well

Inspiring Prediction (Su)
A number of times per day equal to 3 + your Intelligence modifier, you can predict an ally’s success, bolstering others’ resolve. As a swift action, you can shout an inspiring prediction, granting each ally within 50 feet who can hear you a +4 luck bonus on her next attack roll, saving throw, or skill check.

So he will be all about the team victory instead of blasting people with fireballs.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man that is freaking cool. And quite the handy. And this is a wizard? Man that is different type of wizard to be sure. Sounds like a cross between a bard and a cavalier. And I just love "playing team ball" type abilities! Man those are fun. :)

I've a question about Combat Stamina. Can anyone take that? How many stamina points do you get? Doesn't say in the feat anywhere.

That might be an interesting feat to take, I don't know. I've never used it so I'm wondering what's y'all's take on it.

Edit: I just found the link to it. I'm still interested in what y'all think about it though. It looks like you've got to have certain feats to make it useful.


oversized hobbit

Familiar is what got him so high in diplomacy, plus he is a halfling so the charisma bonus is nice. He only has a 17 intelligence at the moment, but his plan is buffing and maybe summoning in the long run not controlled the enemy. Maybe...

Oh, knowledge skills, less than normal for a wizard. Right now he has arcane and geography. With plans to get more. Stealth, perception, bluff, diplomacy, arcane, and spellcraft are his main skills with linguistics and geography as his background skills.

I can fiddle though to cover bases is need be, maybe drop bluff.


oversized hobbit

I've never had a character with stamina pool so I got no real basis, but it seems cool. Putting your all in an attack to bash the crap out of someone.


Robert Henry wrote:

Does this tone down the 'Assets'?

So, own or rent a private home out of town, a small 'herb shop' and 'music studio' ran by a couple of semi-retired adventurers? Naomi plays music with her dad occasionally in the big city and helps her mom 'run' the shop and participates in religious services to Narrah. But doesn't become a priestess (cleric) or Druid, because she has a different calling?

Sounds solid and I like it ;)

Robert Henry wrote:
The question is; where is the glade she was born in on the religious night in question? Do you want it to be a glade on their property or do you want to provide a 'group' that was a part of the service that has a 'locale'?

I think we can go with the 'a glade on their property' option. No issues with it.


Javell DeLeon wrote:
I've a question about Combat Stamina. Can anyone take that? How many stamina points do you get? Doesn't say in the feat anywhere.

Hey Javell, the way we are going for this game, is that you can take Combat Stamina and other related feats, with Fighter Bonus Feats only ;)


GM - Obermind wrote:
Robert Henry wrote:
The question is; where is the glade she was born in on the religious night in question? Do you want it to be a glade on their property or do you want to provide a 'group' that was a part of the service that has a 'locale'?
I think we can go with the 'a glade on their property' option. No issues with it.

I don't have a lot of info on Narrah, do you have a list of any of her holy days or anything like That? I'm thinking a blood moon on a equinox or solstice depending on the time of year.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM - Obermind wrote:
Javell DeLeon wrote:
I've a question about Combat Stamina. Can anyone take that? How many stamina points do you get? Doesn't say in the feat anywhere.
Hey Javell, the way we are going for this game, is that you can take Combat Stamina and other related feats, with Fighter Bonus Feats only ;)

Gotcha.

Okay, I'm gonna go with this guy. I stole some info online about Bard's Gate so this is what I rolled with: Jalros

His avatar pic represents him well.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey, could I take Enduring Stoicism as a trait?

Just kind of leave off this part: "Even though your pulse is pounding in your ears when you awake in the asylum..."

It's a pretty fitting trait outside of the whole Aeons connection. :)


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Robert Henry wrote:
I don't have a lot of info on Narrah, do you have a list of any of her holy days or anything like That? I'm thinking a blood moon on a equinox or solstice depending on the time of year.

Robert, here is some info on Narrah - let me know if this is what you are looking for.

Narrah, the Lady of the Moon:

Alignment: Neutral
Domains: Darkness, Protection, Travel
Symbol: An upturned crescent moon
Garb: Dark robes, midnight blue cloaks
Favored Weapon: Sickle
Form of Worship and Holidays: Regular worship and fasting on the full moon. Eclipses and other astrological events are sacred.
Typical Worshippers: Humans, druids, lycanthropes, oracles

A lesser-known goddess, Narrah is the Lady of the Moon, and is worshipped by star-gazers, lycanthropes, and lovers. She is neither good nor evil, light nor dark. She represents neutrality is its most natural form. She is the moonlight in the dark, she is the push and pull of the tides, and she is the navigation point when one is lost. Actively worshipped by druids, she imparts the secrets of the universe under the cover of night.

Javell DeLeon wrote:

Hey, could I take Enduring Stoicism as a trait?

Just kind of leave off this part: "Even though your pulse is pounding in your ears when you awake in the asylum..."

It's a pretty fitting trait outside of the whole Aeons connection. :)

I don’t see why not Javell.

I am am now reading the info on Jalros .

EDIT: I already like the big lad ;)


John Gs wrote:

The flag would represent our party, so if we slay a big ogre and rescue an irritable princess he'd hire a seamstress at the next town to stitch something to represent that. Maybe around the edges and the back? Mostly the flag would be near empty at the beginning, just the fact we have one would be inspiration enough until we decide on a symbol/name.

Plus +1 attack and damage is lovely for all you melee types. Gubble (the character's name) specializes in prophecy so he has this as well

Inspiring Prediction (Su)
A number of times per day equal to 3 + your Intelligence modifier, you can predict an ally’s success, bolstering others’ resolve. As a swift action, you can shout an inspiring prediction, granting each ally within 50 feet who can hear you a +4 luck bonus on her next attack roll, saving throw, or skill check.

So he will be all about the team victory instead of blasting people with fireballs.

I have to say that is a really original concept John - Gubble leading the charge. Well, maybe not LEADING :)

I love the idea of the flag stitching, if you decide to go with Flag Bearer. Just please make sure it will not mess with your spellcasting (I have not looked in depth at the feat yet vs. somatic components and such).


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oversized hobbit

I think spellcasting will be okay. Flagbearer requires one hand to hold the flag, and gestures for spellcasting requires one free hand. So no wand or weapon or anything else can be held while doing the other two, but otherwise I THINK it is be okay.

If anyone finds/thinks different, let me know.

Strong winds or other effects could make him hold on to the flag with both hands, which make sense. Plus there will be plenty of times he rolls it up and puts it in his backpack cause walking around with it out all the time is insane.

Hmmm... maybe there is a spell that would instant equip something, like SUMMON INSTRUMENT, but with FLAGS. :)

Kidding.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM - Obermind wrote:

I don’t see why not Javell.

I am am now reading the info on Jalros .

EDIT: I already like the big lad ;)

Thanks!

And lol! Yeah I think he's going to be pretty fun.

This looks like it's going to be a pretty solid group. Can't wait to see how it plays out.

Will get the mechanics done over the next couple days. The beauty of Level 1 is, it's not NEARLY as involved. That's a relief.

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