DM Voomer's Age of Ashes

Game Master Voomer

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Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶

Loading for me. Not sure if Fern is trying something with lighting maps, but when I used roll2 in the past, that was a big culprit. Might have been a temporary issue, though.


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I am not using any of the fancy settings, just the old school fog of war. I like the newer lighting in theory but it's clunky and even bogs down faster PCs in my experience, so I don't mess with it. Map loaded for me, too, just revealed the next hallway.

As a heads up, my irl group that has played through 4 out of 6 books of this AP called it "Doors: The Adventure". They really like their doors on their maps. Lotsa doors. Doors leading to other doors. Rooms that only exits as a means to more doors.

So by ALL MEANS, check for traps and the like -- but if you say you're checking for them, and then it's a door to a door to a door situation, I will assume you've checked them all as a package deal, lol. And I'll kinds skip to the next room that is worth describing, when we hit such areas, to avoid boring you to death. =)


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Hmm....

OK. I'll leave it loading for a while then. It doesn't give me any errors or anything. The main UI loads - it just still has a 'Loading...' message and a black map window.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

Should I ask if you have reset your PC?
(20+yrs in tech, sorry)

There are frequently many many things using memory, which those maps need. At a minimum, turn off ALL of your browser sessions. Then I would restart (shutdown is better) your laptop/PC.

THEN I would not let my machine start all the crap it usually starts, THEN I would make the very first thing I tried to do be opening Roll20. Fresh memory solves a lot of these kinds of problem.

(and after I did all THAT, I would reset my router, because no one seems to get the fact that all of us streaming all day means routers need memory refresh too)


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶
DM Fern wrote:
As a heads up, my irl group that has played through 4 out of 6 books of this AP called it "Doors: The Adventure". They really like their doors on their maps. Lotsa doors. Doors leading to other doors. Rooms that only exits as a means to more doors.

So what you are saying is that you simply... walked into more door (s)?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Fern wrote:

I am not using any of the fancy settings, just the old school fog of war. I like the newer lighting in theory but it's clunky and even bogs down faster PCs in my experience, so I don't mess with it. Map loaded for me, too, just revealed the next hallway.

As a heads up, my irl group that has played through 4 out of 6 books of this AP called it "Doors: The Adventure". They really like their doors on their maps. Lotsa doors. Doors leading to other doors. Rooms that only exits as a means to more doors.

So by ALL MEANS, check for traps and the like -- but if you say you're checking for them, and then it's a door to a door to a door situation, I will assume you've checked them all as a package deal, lol. And I'll kinds skip to the next room that is worth describing, when we hit such areas, to avoid boring you to death. =)

Hey that's a good idea. I like that.


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LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Cevendyll wrote:

Should I ask if you have reset your PC?

(20+yrs in tech, sorry)

There are frequently many many things using memory, which those maps need. At a minimum, turn off ALL of your browser sessions. Then I would restart (shutdown is better) your laptop/PC.

THEN I would not let my machine start all the crap it usually starts, THEN I would make the very first thing I tried to do be opening Roll20. Fresh memory solves a lot of these kinds of problem.

(and after I did all THAT, I would reset my router, because no one seems to get the fact that all of us streaming all day means routers need memory refresh too)

The router maybe. If it doesn't resolve itself before tonight I may try that. I shut down my computer every night. And it is running Linux, so it actually shuts down all the way when I tell it to.

What is strange is that it successfully ran the web app for all of our battle against the Goblin Dogs. It is only afterwards (last night) that I wasn't able to get it to load.

Before then, I was running the Roll20 app in a 3rd browser window - each window running multiple tabs. While also running NetBeans, two other types of simpler text editors, and about 15 terminal emulators, some of which are connected to various servers in server farms somewhere in the internet.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Caiten wrote:

The router maybe. If it doesn't resolve itself before tonight I may try that. I shut down my computer every night. And it is running Linux, so it actually shuts down all the way when I tell it to.

What is strange is that it successfully ran the web app for all of our battle against the Goblin Dogs. It is only afterwards (last night) that I wasn't able to get it to load.

Before then, I was running the Roll20 app in a 3rd browser window - each window running multiple tabs. While also running NetBeans, two other types of simpler text editors, and about 15 terminal emulators, some of which are connected to various servers in server farms somewhere in the internet.

Oh my gosh that sounds like A LOT. And here's what I read on that last paragraph: Blah, blah, blah, blah blah, blah blah blah blah... somewhere in the internet. :P


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Sorry. Switched over to speaking androffan for a minute there.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol!


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
Javell DeLeon wrote:
Caiten wrote:

The router maybe. If it doesn't resolve itself before tonight I may try that. I shut down my computer every night. And it is running Linux, so it actually shuts down all the way when I tell it to.

What is strange is that it successfully ran the web app for all of our battle against the Goblin Dogs. It is only afterwards (last night) that I wasn't able to get it to load.

Before then, I was running the Roll20 app in a 3rd browser window - each window running multiple tabs. While also running NetBeans, two other types of simpler text editors, and about 15 terminal emulators, some of which are connected to various servers in server farms somewhere in the internet.

Oh my gosh that sounds like A LOT. And here's what I read on that last paragraph: Blah, blah, blah, blah blah, blah blah blah blah... somewhere in the internet. :P

and now, for the rest of the campaign, I will only see Bart Simpson's dog when Joran takes off his shirt


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Hmm... And I'm back in. Still no explanation of why I couldn't load Roll20 for half a day.


Gremlins.


I am pretty sure the big yellow circles are intended to be Sulee's light source, right?

On her token (which you can control, Caiten) there is a box for auras. I'm gonna set her auras to the radius for the light, that way when you move her it sticks with her -- you don't have to drag the circles along. Can do the same for yourself with Bless and such in the future.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
DM Fern wrote:

I am pretty sure the big yellow circles are intended to be Sulee's light source, right?

On her token (which you can control, Caiten) there is a box for auras. I'm gonna set her auras to the radius for the light, that way when you move her it sticks with her -- you don't have to drag the circles along. Can do the same for yourself with Bless and such in the future.

Yes, that is the intent. I looked for auras, but couldn't find them.

Edit: Ah ha. Found them.

Are there only two of them? Or can more be added?


Think it's just the two at one time. If you want others to be able to see it, be sure to click the little dots to the right of them and set it visible to others.


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Since this is our first dungeon crawl, I wanna outline a few guidelines.

1.) I'm going to wait until someone says they open the door to open the door. I mentioned earlier that in silly spots with like tiny placeholder rooms I will progress you through to the next room that's a real room, but I still want someone specifically leading the way.

2.) If no one specifies they are checking for traps by the time Joran someone says they open open it, I'll assume no one was looking very hard for them. Alternatively, someone can designate they're on that duty any time a door is open and we'll roll with that.

3.) You're a huge group. I would like a marching order of sorts as we go through here, since it'll matter if you open as room and that initiates combat. Can just be "front, middle or back."

4.) I also need some preset guidelines on how stealthy you're trying to be. Is the whole group parading together? Two people always scouting into a room first while the rest stay back 30 feet? Holding the light source back as you enter dark rooms since it'd be an immediate giveaway? Etc.

I don't want to be presumptuous about these things and move ahead like you're waiting on me, so let's sort out some logistics here.


Male Versatile Human Barbarian 8 HP 107/136| AC 26| F +18| R +12| W +14| Perc +14, +1 Stealth, +2 on Initiative Rolls Speed 30 ft.| Hero Points 1/3| Conditions: Raging

I was just about to ask if it's just the stealthy people going up. But I'll generally stay towards the middle of the formation and since I've got decent Perception, I can look for traps.


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

Lisi has good Perception too, and huh, I guess that's all that's needed to spot traps in PF2E. Lisi is very squishy right now--the front should be scouts and a melee specialist--so he'll also be in the middle, looking primarily for Nature type things (and also traps)(at -1 to everything)

That said, we need a person up front with good Perception.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
DM Fern wrote:
I don't want to be presumptuous about these things and move ahead like you're waiting on me, so let's sort out some logistics here.

Similar. I'm trying not to make too many decisions for the entire group just by virtue of being capable of posting more frequently. I'm also not very experienced at being a player, so I often forget to do things that more experienced players would do - such as checking for traps.

------

The only claim to perception that I have is being able to see in the dark. I will be of very little help in finding traps. So unless We decide specifically to have a scouting party running around in the dark, I'm probably going to stay in the middle or back of the group.

While I am capable of picking locks or disabling traps, I don't think I am particularly good at it. And I don't have tools for it either. I think I read somewhere that Yasami does.

Currently I have Sulee being light source in the middle of the group, but she can move around as needed.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Joran has an okay perception. He would definitely be up front. That's just who he is. :) He's not stealthy but he can spot things okay.

Now that I know that...


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

There you go. With Dario searching that ought to help.


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

Dario is pretty perceptive and will be as the game continues on. Add on that he is a dexterity-focused character and it fits for him to be the stealthy/rogue type. He also has one of the best ways to alert the party that bad stuff is going down; a pistol is unmistakable.

I know Yasami is also quite stealthy and was considering being buddies with him when they go off into the shadows. Neither have darkvision but we'll be able to get around that eventually.

For marching orders, I am okay with Dario being directly behind the frontline or beside them. He is meant to be fighting in close/melee range even with a firearm in hand.

I would like to say that we're trying to be quiet at all times, even if we're not great at it. I would definitely like to scout ahead though at times; information for fights is key. I promise though to make any scouting as quick and succinct as possible. Nothing is worse than waiting for the players having the off-side adventure to come back and join you.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

Well Cev's Perc is great at +7 AND there are a limited number of characters who speak Goblin, which will matter before long.

He can go ahead if we want.

(It also only take 1 action for him to heal himself)


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The rage one feels when they move to click submit post and a random twitch in their finger hits cancel instead and deletes the whole thing. GAHHH. Time to start writing these elsewhere and copy/pasting. -_-


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

I was gonna suggest Cev as clerics are decent front liners but I hesitate to volunteer others to The Front!

Yes, Fern, Notes or Google Drive is good for prepping walls of text! That has happened to me; posts eaten.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Yeah, that's enough to put the barbarians to shame.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Fern wrote:
The rage one feels when they move to click submit post and a random twitch in their finger hits cancel instead and deletes the whole thing. GAHHH. Time to start writing these elsewhere and copy/pasting. -_-

Ugh! Man that's a beating. Did you try the back arrow? That may or may not work, I really don't know.

There are times I open up Wordpad and put stuff on there and then copy/paste from there. ESPECIALLY when I'm building a character sheet. So many times I'll edit a character sheet and it times out(or whatever the term is) on me. Boy that is sooooo frustrating. I feel like if you leave a character sheet open to long in the middle of editing, then as soon as you save it crashes. It almost never fails with me. Every once in a blue moon it surprises me and works properly but for the most part, absolute untrustworthy.


Male Versatile Human Barbarian 8 HP 107/136| AC 26| F +18| R +12| W +14| Perc +14, +1 Stealth, +2 on Initiative Rolls Speed 30 ft.| Hero Points 1/3| Conditions: Raging

Updated Oren's Macro, sorry that I missed that. Also, somehow it has his initiative as being 7 instead of 8.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
Oren Strelov wrote:
Updated Oren's Macro, sorry that I missed that. Also, somehow it has his initiative as being 7 instead of 8.
DM Fern wrote:
Passive aggressive nature checks from people who filled in the macros sheet like I asked ;)

Scolding received! Cev is primed and ready to do penance for this transgression as soon as they are back in town!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Simply for the record, I filled mine out. :)

It's funny, the few skills I am good at aren't listed because they're situational. So I got a LOT of 1's and 0's. :P


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
Javell DeLeon wrote:

Simply for the record, I filled mine out. :)

It's funny, the few skills I am good at aren't listed because they're situational. So I got a LOT of 1's and 0's. :P

I'm pretty sure the "taking off your shirt" skill is awrite-in


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Cevendyll wrote:
Javell DeLeon wrote:

Simply for the record, I filled mine out. :)

It's funny, the few skills I am good at aren't listed because they're situational. So I got a LOT of 1's and 0's. :P

I'm pretty sure the "taking off your shirt" skill is awrite-in

I'm almost CERTAIN that's probably situational. But, you never know. ;)


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

I am super happy there are little puppies in this adventure now.

If anything bad happens to these puppies, I will scourge this world of life, I swear. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Dario Zuz wrote:

I am super happy there are little puppies in this adventure now.

If anything bad happens to these puppies, I will scourge this world of life, I swear. :P

Lol!


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

Now that we know Cev is Trained +7 in Nature ...
(because the macro sheet is filled out)

Can he make an estimate of "the boys" hunger versus last time they ate (incorporating environmental "last meal" indicators with a Perc roll if needed) to extrapolate how long mom has been gone?


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

Too bad we don't have any gnomes or...wait a second, can't human sized people ride wargs? I mean, they can in that other genre over there with Sarum*n et al.

Lisi wants to help animals, but will defer if Momma's coming back.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
Lisitsei Nagorát wrote:

Too bad we don't have any gnomes or...wait a second, can't human sized people ride wargs? I mean, they can in that other genre over there with Sarum*n et al.

Lisi wants to help animals, but will defer if Momma's coming back.

Cev will NOT defer actually. Mom is Warg, like an actual one. Mom is, therefore, evil. Mom has a vested interest in training her kids to be evil, 'cause it's a mom-thing. So yeah, no.


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

Can you explain? You want to kill the mom and take the kids? I'm sure if we run into Momma, she'll attack us.

Actually, not sure, depending on how Eberron-y the module/Fern/PFe2 is. I know some bestiary entries talk about, e.g., good gnolls (we have one amongst us)


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

Well Cev didn't take Detect Evil this morning so that's a tough one. I'm sure if she initiated a heart-felt plea for mercy that would be mitigating ... but that was why I asked the question above about determiining their level of hunger. If they're really really hungry, she may have been gone a really really long time.

If they are old enough to speak, why don't we ask THEM what they want to do?


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

oh wait, there's an answer to this. Perception is the new Sense Motive; Lisi and others can see if the pups are telling the truth or if Momma Warg has been gone a loooong time.

I can't find the info online, but I'm pretty sure wolf pups that are weaned must be fed daily. They'll eat regurgitated meat until they are x months old (4-6? Who knows with wargs) and then they can hunt, a little, with the adults. So, if Momma has been gone more than a day, we should indeed take the pups.


Lisitsei Nagorát wrote:
Too bad we don't have any gnomes or...wait a second, can't human sized people ride wargs?

Sadly wargs are only medium sized when fully grown, BUT this feat would let you eventually make one of them large if you wanted to ride them.

Cev wrote:
Cev didn't take Detect Evil this morning

They changed the name in this edition to Detect Alignment and note two things -- only level 6 or higher creatures are typically going to show up as a blip on your radar, AND, the spell is uncommon. In 2E, you can only learn common spells automatically as you level, unless a feat says otherwise. They are typically the kinds of spells that would be crazy for thousands of low level type people to run around having, is my understanding, so for flavor and to let GMs have a little say over what breaks their game, they lock them behind some RP -- ya gotta learn them from someone who knows it, they are guarded secrets. That being said, I will 100% accommodate that if there are specific ones people want access to, you will all be meeting an assortment of folks on this adventure and nothing is out of reach.

As for how I roll with evil being evil in regards to momma warg, I think the majority of 'evil' creatures still roll that way, and there are exceptions like Hornet and the Bumblebrashers, but they are the oddities. It is a safe assumption she's not a friendly sort.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
DM Fern wrote:
Lisitsei Nagorát wrote:
Too bad we don't have any gnomes or...wait a second, can't human sized people ride wargs?

Sadly wargs are only medium sized when fully grown, BUT this feat would let you eventually make one of them large if you wanted to ride them.

Cev wrote:
Cev didn't take Detect Evil this morning

They changed the name in this edition to Detect Alignment and note two things -- only level 6 or higher creatures are typically going to show up as a blip on your radar, AND, the spell is uncommon. In 2E, you can only learn common spells automatically as you level, unless a feat says otherwise. They are typically the kinds of spells that would be crazy for thousands of low level type people to run around having, is my understanding, so for flavor and to let GMs have a little say over what breaks their game, they lock them behind some RP -- ya gotta learn them from someone who knows it, they are guarded secrets. That being said, I will 100% accommodate that if there are specific ones people want access to, you will all be meeting an assortment of folks on this adventure and nothing is out of reach.

As for how I roll with evil being evil in regards to momma warg, I think the majority of 'evil' creatures still roll that way, and there are exceptions like Hornet and the Bumblebrashers, but they are the oddities. It is a safe assumption she's not a friendly sort.

That was what I thought, in which case, if the kids can speak, mom can probably speak, and casting Command might actually work ;)

Yay! Adopting Rocoo & Blacky!!!


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

The corpse is the pile of bones on the map?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Cevendyll wrote:
Yay! Adopting Rocoo & Blacky!!!

Lol!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Question: As a 1st level spellcaster of whatever type, do you get ALL of the 1st level Focus spells on your list? Or do you have to choose them at various levels or what exactly?


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Focus spells have to be given by class features or feats.

Spells to put in spell slots vary depending on class. Cleric and Druid get all of the common spells available automatically. Witch has to learn them and gets to choose a few to learn automatically as they level up.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh okay, cool. So there's really no way to get every Focus spell then. Which is a good thing considering that you get so few Focus points anyway.

And per the last part of your post it looks like PF2 and PF1 are pretty much the same in that regard.

Hey thanks!


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
Javell DeLeon wrote:

Oh okay, cool. So there's really no way to get every Focus spell then. Which is a good thing considering that you get so few Focus points anyway.

And per the last part of your post it looks like PF2 and PF1 are pretty much the same in that regard.

Hey thanks!

It is def a 2E build strategy though to take feats which increase Focus Points. Given that the points are not limited in any way (except for a wierd thing in the Psychic Playtest) they can be used for ANY of the focus spells you have


Cevendyll wrote:
The corpse is the pile of bones on the map?

It's floating face down in the water.

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