DM Voomer's Age of Ashes

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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lisitsei Nagorát wrote:
Gag me with a spoon!

HA! I haven't heard that in about 30 some odd years. Back in the good ol' days. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Dogs all dead? Or not quite?


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Javell DeLeon wrote:
Dogs all dead? Or not quite?

Still two left. Both partially injured. One of them standing right in front of you.

Also, I'm fairly certain that Oren moved at some point. I think he should be over next to Dario currently.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah I see the one that's next to me. But the other two have X's through them, yet, they still have a hp bar so that's why I'm a curious as to those.

Outside of those, I don't see the other one you are talking about. AH! There it is. Just went and looked again and finally saw it. It took me a minute but I finally caught it.


I'll use less camouflaged tokens next time =)


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Yeah, the decorations such as name and HP bar don't fit inside the square, so it gets a bit confusing.


Quote:
I'm fairly certain that Oren moved at some point. I think he should be over next to Dario currently.

Good call, didn't notice, just moved him. You guys can 100% move yourselves, when you aren't doing something like flipping over dogs that requires a confirmation of it working before you do ^_^ I've been adjusting hp as I, the DM the dogs hit you, so that other folks can tell you're hurt on their turn. I shrank down the tokens a little so the hp bars are hopefully a little easier to tell apart. The names do what they want.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I also moved past the dog I was fighting because if the attack does count, I can't imagine it still being alive. So that's why I moved Joran down 10'.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

I am suspecting that the dogs would go next after Cev, but I'm sure Fern can sort that out.

Not that I am opposed to having that dog die before it has the chance to clobber me...


Indeed, was waiting on Cev, then dogs, then Joran, Caiten, and Hornet =) But this is Joran we're talking about here, he gets excitable. It's expected ;D Once Cev decides what they're doing I'll post.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

Cev is holding ...


Male Versatile Human Barbarian 8 HP 107/136| AC 26| F +18| R +12| W +14| Perc +14, +1 Stealth, +2 on Initiative Rolls Speed 30 ft.| Hero Points 1/3| Conditions: Raging

Did I miss something or did Joran already go?


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LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Oren Strelov wrote:
Did I miss something or did Joran already go?

Chronomancy.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh crud I TOTALLY forgot about the dog. For some reason I was thinking it was Cev then us. My bad.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

We also have a Lesser antidote potion. If healing don't get it maybe that will? I honestly don't know. There's also the 1 lesser antiplague as well. Not sure what that one does either.

But we have 'em. :)


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Javell DeLeon wrote:

We also have a Lesser antidote potion. If healing don't get it maybe that will? I honestly don't know. There's also the 1 lesser antiplague as well. Not sure what that one does either.

But we have 'em. :)

Oh, yes. I had forgotten about those. One of those two would definitely help. I'm not sure which - but a medicine recall knowledge would probably answer that.


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

I can't find a rule that says that characters have to roll to know the properties of common alchemical items. Appraise is no longer a skill.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

There is Identify Alchemy, but you are correct that we already know what these two items are. They were labeled when we got them, they are common, and they are at or below our character level. So our characters would probably know which one to use for what afflictions.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, meta-wise, if Lis retches he'll be down to Sickened 1. That's a -1 to stuff. If you don't mind rolling with a -1 to pretty much everything, we can keep going. I know it's annoying but it doesn't halt everything for a day.

Because to be honest, I don't think sitting around for 24 hours is wise. Plus, I can't really see Joran sitting around for a day doing nothing while the bad guy is probably getting away(at least in his mind).


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Yeah, 6 of the 8 of us are fine and the other two are mostly fine. The -1 is annoying, but not devastating. Two of the spellcasters are down to cantrips and focus spells, which is also annoying but not devastating. With all things considered, we are probably still fine to continue on.


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶

I mean with Lisitsei's rolls so far... Lot of crit fails coming our way.


Awww...I rolled the fort saves for him so it's my bad luck there. Speaking of which, would you guys prefer to roll your own saves going forward? I know a random number is a random number, but still.

I was doing it for folks in case it mattered in combat before that person's next turn for whatever reason -- I guess with sickened it probably wouldn't come up before your turn, but with something that affected your AC for example, better to not have to wait hours for your post, was my thinking.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
Yasami wrote:
I mean with Lisitsei's rolls so far... Lot of crit fails coming our way.

This is a fair point ... we could go to town and Lis could roll badly and just die

;)


Male Versatile Human Barbarian 8 HP 107/136| AC 26| F +18| R +12| W +14| Perc +14, +1 Stealth, +2 on Initiative Rolls Speed 30 ft.| Hero Points 1/3| Conditions: Raging

I'm in favor of handling my own save rolls.


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶

No preference on that. I'll go with whatever gets the most votes. RNG is RNG.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

In person I like to roll my own dice. Because rolling dice is fun.

On here, I really don't mind either way. So whichever is more convenient.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Cevendyll wrote:
actually asking because if he crits, he looses 2 levels of sickness and he's all better: where is that spoon Yasami was gonna gag people with!?

Not quite how afflictions work. Removing the conditions that the affliction applies don't affect the stage of the affliction.

So for example, having Goblin Pox at stage 1 applies Sickened 1. Retching will reduce that to Sickened 0 and remove Sickened - but you are still at Goblin Pox stage 1.


Female CG gnoll junk collector inventor 1 HP 19/20 | AC 20 | F +7; R +4; W +4 | Perc +2 (low-light vision, scent 30') Speed 30 | Active Conditions: N/A | 3 Hero Points

I think Fern also said that at this stage of goblin pox, you can't reduce the sickened condition below 1 by retching. Also, I thought we were gonna keep the OOC discussion in this thread :p


Male Versatile Human Barbarian 8 HP 107/136| AC 26| F +18| R +12| W +14| Perc +14, +1 Stealth, +2 on Initiative Rolls Speed 30 ft.| Hero Points 1/3| Conditions: Raging

Fern did, but Sickened 1 is still better than Sickened 2.


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

I am fine for having the DM roll my saves with the caveat if they miss something special that we may have, we can trump it in our own post. I am for moving onwards, we're still quite solid as a group.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

By trump, you mean change the final result to use the value already rolled but adding in the correct modifiers, yes?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I actually would prefer to roll my own saves because I think it's fun. Or irritating. :P It's actually the anticipation of: "Oh man I hope I can roll something good" that makes it fun and nerve-racking at the same time.

In my other threads, the DM typically asks for a save and then I roll it when my turn in combat comes up.

And per what Dario mentioned, if there is some type of caveat then we can include that as well. And then we can react accordingly.

Anyhow, I just enjoy it more doing it that way. :)


I'll let you all roll in the future -- in the meantime, ball is in you guys' court plot-wise!


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

Gee, I work a few hours and we're all waiting for my vom video.

I also prefer to roll my own saves (ya think? :D) unless there are times when Fern needs to roll for expediency or some other plot/speed reason.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

I think we are waiting on Lisi to weigh in. But I also think the general idea is to continue on into the keep. Whether that is in through the front doors or in through the side entries hasn't been discussed though.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
Lisitsei Nagorát wrote:

Gee, I work a few hours and we're all waiting for my vom video.

I also prefer to roll my own saves (ya think? :D) unless there are times when Fern needs to roll for expediency or some other plot/speed reason.

Maybe if you use 2 fingers DM will give you a bonus ...


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Lisitsei Nagorát wrote:
Gee, I work a few hours and we're all waiting for my vom video.

I'm waiting patiently... At least mostly. ;-)


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

You'll have to go to rotten dot com slash Lisivomvideo for the full details. Don't click on tubgoblin though

Ok, I don't think there's a way to get below Sickened 1, and Lisi is slowed, and can't drink or eat anything, but he can hang back and cast spells or something. It's gonna be a loooong day in the Citadel.


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

Oh actually, if Cev has a spell slot open, I think he could cast Remove Sickness...which would allow Lisi to drink antiplague...but I don't think that could cure him. Nothing short of Remove Disease would, I think.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

I'm not sure that Lisi is slowed 1. That is part of stage 2. Stage 3 doesn't list that. At least not where I read it.

And you two do know that you should be preparing your spell list in the morning and sticking with it, right?


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14
AONPRD wrote:


When preparing spells for the day, a divine spellcaster can leave some of her spell slots open. Later during that day, she can repeat the preparation process as often as she likes. During these extra sessions of preparation, she can fill these unused spell slots.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Question: I don't know if this is right or not, but, can't we rest like 10 minutes and get spells back?

For some reason in one of my past PF2 games it felt like we took a 10 minute rest and the spellcasters got their spells back.

Or am I thinking of something else? Don't really play spellcasters so I'm not real sure if that's correct in any way or if I'm thinking of something else entirely.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Lisitsei Nagorát wrote:
AONPRD wrote:


When preparing spells for the day, a divine spellcaster can leave some of her spell slots open. Later during that day, she can repeat the preparation process as often as she likes. During these extra sessions of preparation, she can fill these unused spell slots.

That sounds like PF1.

Javell DeLeon wrote:
Question: I don't know if this is right or not, but, can't we rest like 10 minutes and get spells back?

That sounds like 5e short rest, though we can get focus points back in 10 minutes. So focus spells are renewable.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Focus points! Yes, that's it. Funny enough, I just found THAT - not 2 minutes ago - also in the exploration activity.

That's what it is. Man I knew there was SOMETHING out there that had something to do with 10 minutes. I just wasn't sure exactly.


As far as I can tell, you do not suffer the bad parts of previous stages of illness -- otherwise, why list sickened 1 again a second time for stage 2 of goblin pox? So, since stage 3 does not say you are slowed, you won't be slowed. And since you successfully purged, you're only at sickened 1. Queasy, but not debilitated.

Quote:
When preparing spells for the day, a divine spellcaster can leave some of her spell slots open. Later during that day, she can repeat the preparation process as often as she likes. During these extra sessions of preparation, she can fill these unused spell slots.

That does indeed seem to be a PF1E thing, I am not finding it for 2E, but if I am mistaken, let me know! 2E is new to a lot of folks, it's only my second game using the system so I'm sure we'll continue to look things up as we go.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah I'm not finding it either.

@Lisi: I'd maybe double check and make sure you were on PF2 for that rule. I've mistaken looking at PF1 rules when I was looking for PF2 rules. That really strikes me as a PF1 rule more than PF2.

And after looking, I literally have no idea where you even GOT this:

AONPRD wrote: When preparing spells for the day, a divine spellcaster can leave some of her spell slots open. Later during that day, she can repeat the preparation process as often as she likes. During these extra sessions of preparation, she can fill these unused spell slots.

I've looked for it on PF1 and can't even find it there. But I know deadgum good and well other players have done it.

So where did you get it? Now I'm curious. :P


From here.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

THERE it is. Thank you. Man I would've never even thought of looking there. I was looking under cleric and wizard.


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

Ok, yeah, it appears to be PF1. Druids are primal spellcasters in any case in PF2. Lots of hinky differences that throw me off.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

The Roll20 map isn't loading, at least not for me. I'm suspecting that is because that particular map has been disabled or removed and there isn't one active. But I am just checking.

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