
Caiten |

It was not my intention to stir the waters. Apologies, if it came out that way. I am attemtping to improve my knowledge of the system.
This in particular helped me with minion mechanics.
I assumed that was kind of the point of the game. Besides enjoying the gameolay itself, that is.
Yeah, like I said, I have no problem with what you wrote. I just have no desire to be debating rules here myself. I'm here just for the gameplay - I just don't want to be surprised by mechanics differences in-game.
And to give credit where due, you nailed the opposing argument spot-on.

Caiten |

You calculate a 99% chance ...
Hah. Perfect. I love it.

Lisitsei Nagorát |

This setup sounds ok to me; it differentiates them from animal companions and eidolons (oops those aren't in 2e yet).
So if Lisi were to need Guba to extend long tendril arms, that's going to use one of Lisi's actions, to command Guba to do so. Seems ok to me and keeps the familiars fairly out of combat. Unless there's a combat archetype for familiars.

Caiten |

it differentiates them from animal companions and eidolons (oops those aren't in 2e yet).
Well, good news for you then. Summoner and Eidolon are available in PF2e currently.
Summoner Archetype Eidolon is not in a good place though, so I am not sure that I would recommend that one. Lacking the Act Together action really hurts.

Cevendyll |

Late late LATE in the game (pun intended) question:
May we use the Ancestry Paragon rules?
Why ... well, mostly, because I want Cev to be really Elfy.
It is one of my absolute favorite GMs alternatives, and it doesn't really unbalance things.
LOL I am mostly asking because I just noticed that it had finally been implemented in Pathbuilder.
Thanks!

DM Fern |

Others can weigh in if they'd like, but I'd be okay with it! We have an interesting bunch on ancestries, what with our gnoll and android and such.
https://2e.aonprd.com/Rules.aspx?ID=1336
Not sure if it'll be a pain for folks using Pathbuilder. Any objections? You could all pick another ancestry feat now, if no one is horribly opposed to the idea.

Lisitsei Nagorát |

It works for Pathbuilder. Lisi will be a more caster-y caster, then. ;)

Hornet* |

I'd be fine with or without the ancestry paragon rules, personally! I'll admit gnolls' don't have a ton of amazing ancestry feats, so most of my cool abilities will be coming from class and archetype at later levels anyways, but it wouldn't hurt to have the extra options.

Caiten |

I'm not opposed. Link is a bit wonky though. Ancestry Paragon

Cevendyll |

It works for Pathbuilder. Lisi will be a more caster-y caster, then. ;)
This is the perfect take on it: and Cev will be a little more Samual Adams-ey.
Samuel Adams, brewer/patriot
Cevendyl Liressade, cleric/badass
Because until everyone sees it in action, they will just wonder why this cleric is running around looking like Merisiel with 6 daggers, 'cause they won't know that he uses his daggers telekinetically, or that he has a whole other side of being a magical elf that he is developing.
Yay us!

Javell DeLeon |

And wow. I'm 27 posts behind.
Let me go ahead and get this out there, Fern. I can only post in the evening(usually no earlier than 6 pm CST) Mon-Fri due to work. Well, unless I have the day off or am on vacation. Weekends are no prob at all.
Will this be an issue for you, bud? Because I sure don't want to be the guy that holds things up. I surely don't want to be the dude that drags your game down. That would just make me feel bad. :P

Cevendyll |

Well Ancestry Paragon is something I've never heard of. But having said that, it's fine with me if we use it.
I won't complain about an extra feat. :)
HISTORY LESSON:
It's been in HeroLab for a long long time, and like I said, only just made it into Pathbuilder. From a PRD stand point though, it's been there for a while. Many many many P2E gms seem to have this thing against it like it will be a problem, yet the reality is, it also for better character development. Because 2E is soooooooooooo "career based" though, everyone seems to think Free Archetype is a thing, and yet overlook Ancestry.
In my opinion though, I will tell you, it's a lot easier to develop aspects of your ancestry than it is to develop 2ndary careers (without the Internet), especially if your career occupies you fully.
LOL I guess Adventurers are kinda like Influencers LOL

Cevendyll |

And wow. I'm 27 posts behind.
Let me go ahead and get this out there, Fern. I can only post in the evening(usually no earlier than 6 pm CST) Mon-Fri due to work. Well, unless I have the day off or am on vacation. Weekends are no prob at all.
Will this be an issue for you, bud? Because I sure don't want to be the guy that holds things up. I surely don't want to be the dude that drags your game down. That would just make me feel bad. :P
Dear GM,
Both the gas pedal & the brakes are yours. I love the whole open free-styling asynchronous roleplay thing, like for sure, but when you want to call HOLD, call it. When you want to run the cbt sequence your way, please tell us. Because the campaign is cool already ;)
AND I have had to do the same thing, up to and including using my almost-all-caps voice to explain to someone that our "other player" was on the West Coast, and it was 15:30 for him currently, and he might not work an early shift, he might (egads) work a normal shift, and he might not be able to post until 20:00 or 21:00 PST ... and while it's rough that might be midnight EST ... WE WILL WAIT FOR HIM.
Because at this point, this is SO much better than the standard PAIZO "oh, yeah, well it rained here today so I probably won't be able to post this week" thing, I will take it.

Caiten |

Dear GM,
Both the gas pedal & the brakes are yours. I love the whole open free-styling asynchronous roleplay thing, like for sure, but when you want to call HOLD, call it. When you want to run the cbt sequence your way, please tell us. Because the campaign is cool already ;)
Yes.
1) Very cool. I am impressed for my first PBP game.
2) The asynchronous gameplay definitely does favor those of us that can check in throughout the day. I'm in Mountain Time, so not quite West Coast - but I am a software engineer.
3) I'm guessing that when we get to things like combat that need to be more all-hands-on-deck that we will have to keep the round format stable. Which means waiting for those of us that can only check in during off-work hours.
4) Javell, personally I have no problem if you want to go back through and retcon yourself into events and conversations that passed you by.

Javell DeLeon |
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I just got on to Pathbuilder like a week or so ago and MAN that is a cool APP. Boy that helps a TON in building a 2E pc. I love it.
The first time I played Joran in a game, I actually shorted him a feat. Never even realized it either until I took a GOOD LONG look at his sheet for THIS game.
So when I got Pathbuilder, I tested my theory to see if I was right and sure enough, I had actually shorted him a feat. So so helpful.
I wish it was for the computer. Man that would be awesome. I'm guessing that would take money though. Like I've said previously, being a noob I've no idea what something like that even involves. Still cool though! :)
I love the whole open free-styling asynchronous roleplay thing, like for sure, but when you want to call HOLD, call it. When you want to run the cbt sequence your way, please tell us. Because the campaign is cool already ;)
Because at this point, this is SO much better than the standard PAIZO "oh, yeah, well it rained here today so I probably won't be able to post this week" thing, I will take it.
This is well said. Completely agree.
I will say this, now that I think about it, it worked out okay because Fern didn't throw up 8, 9, 10 posts today. As long as Fern doesn't do that, then all the posts between the players is no big deal. Heck, if Fern did throw up said number of posts, there probably would've been 50 or 60, 70, 100 posts(:P) if that was the case. (By the way, PLEASE do not throw up 100 posts in one day. I'd probably just sit here and weep, to be honest :P). Seriously though... I'd be toast. There's NO way I could keep up with that. I couldn't keep up with that if I had a rocket pack on my back.
The back and forth between players, that's not a problem at all because that doesn't really advance the story. I would only be in deep water if Fern kept pace with that. One of two things would happen: I would either drag the game down tremendously, or, simply get left behind. And both of those scenarios just flat out stink. :P

Javell DeLeon |

4) Javell, personally I have no problem if you want to go back through and retcon yourself into events and conversations that passed you by.
Yes, that is a good idea and something I've done in the past in previous games. Definitely a good reminder.
Fortunately, at least at this juncture, Joran was sitting at a different table and therefore has met none of you. He did see the gnoll defeat Vusker, so, he's at least noticed her. Oh! and Yasami. I guess he would've noticed her calling out to takers but really didn't pay her much mind.
So, seeing how he really knows no one at this juncture, it's not a big deal currently.
I will keep the retcon idea in mind for future purposes for sure.

Caiten |
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I wish it was for the computer. Man that would be awesome. I'm guessing that would take money though.
There is a web browser version of Pathbuilder. Check out Lisitsei Nagorát's profile. I don't use it (I use the android version), so I don't know how it works. Both versions have a paid and a free version.
There is also Wanderer's Guide that is somewhat similar. Again free and paid versions. Free version only allows 6 characters - at least the last time I used it.

DM Fern |
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Sounds like we're good on ancestry paragon so let's make it official.
I will say this, now that I think about it, it worked out okay because Fern didn't throw up 8, 9, 10 posts today. As long as Fern doesn't do that, then all the posts between the players is no big deal.
We won't leave you behind! I'm a EST time zone teacher, so I tend to have some time to post during my plan period, and again at the end of the school day. I'm usually busy in the evenings. Weekends will usually be morning posts, too. Sometimes I'll fit more in like today, sometimes I may only have time for one.
With a big party like ours, I suspect the more frequent posters will be able to entertain themselves with back and forth banter oftentimes. Today my midday post was mainly motivated to let folks explore the town a bit and still get back for the Call without slowing things down. Gonna squeeze in an extra one before I sleep because I'm proctoring the ACT tomorrow and may not be able to post in the am.
Caiten nailed it with his four points.
No worries-- today was about as fast as I suspect we'll go, given new game hype and lots of character to character posts.
I'm loving your characters so far! Glad for the feedback, I'm happy you guys are having fun so far.

Yasami |

Tuning it up to 12, I see. Fair enough. Will rework the statblock.
Well, with the Ancestry Paragon rules, I will have traps covered as well. I am maxing dexterity either, way, so might as well.

Yasami |

By the way Dario, I hope you don't mind me addressing you as Mr. Zuz. You mentioned earlier that you were in town for a while, so I assumed our familiarity with each other would be on a 'seen this person in town a few times' basis. If that changed, let me know.

Caiten |

Tuning it up to 12, I see.
Considering that it is Age of Ashes that we are playing, I'll take all the help I can get.

DM Fern |

Yasami wrote:Tuning it up to 12, I see.Considering that it is Age of Ashes that we are playing, I'll take all the help I can get.
Don't worry...you'll be fiiiine. Muahahahaha...
In all seriousness though, I'm not one of those try-really-hard-to-kill-the-party types. I'm going to have to up the ante a bit to challenge a party this big, but I plan to tune up slowly, as in the first few combats might be too easy as I turn up the dial and get a sense of power levels. We have double the usual party but just doubling monsters isn't always going to work so stick with me as I feel things out. Better to roflstomp for a bit than hit a TPK at level 1 =D

Caiten |

In all seriousness though, I'm not one of those try-really-hard-to-kill-the-party types. I'm going to have to up the ante a bit to challenge a party this big, but I plan to tune up slowly, as in the first few combats might be too easy as I turn up the dial and get a sense of power levels. We have double the usual party but just doubling monsters isn't always going to work so stick with me as I feel things out. Better to roflstomp for a bit than hit a TPK at level 1 =D
Sounds good. I don't actually have the AoA books - I figure it is just a bunch of spoilers for me as a player. I just know that the authors have acknowledged that the AP is overtuned, since it was one of their first.
In general, just don't scale encounters by increasing the CR level of the enemies. Relative level is the primary determination of which side of a battle wins. More important than character build choices, including number of extra feats. More important than player combat tactics. And to an extent, more important even than the number of enemies that there are. A single CR +3 enemy against our group of 8, we would probably win, but we would almost certainly have several of our characters drop in the process.
Minion level enemies (CR -2 or so) can still pack a wallop and will have to be dealt with, so with the extra players, that is a better place to start bulking out the encounters with.

DM Fern |
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For absolutely no reason at all, I have set up a grid map of the town hall on the Breachill link at the top of the page. While I am certain nothing exciting could possibly happen, when you get around to posting today, please put your token where you'd have chosen to sit or stand. I'll be posting in a bit to set the stage.
If you have technical difficulties and google slides isn't going to work for any you for whatever reason, let me know. I have a paid Roll20 account and can put future maps there if you'd all rather, I just kinda like keeping all the stuff in one spot and google slides is less work.

Caiten |

OK. I have myself and Sulee on the second row on the right. Tentative submission, but it fits the narrative that we have established.

Cevendyll |

Took the liberty of seating Lisi near Cev, since you were both talking to Warbal. Joran came in fashionably late and is by the main doors. You can be elsewhere if you want.
When you have a moment, could you rule on whether the Command spell is language-dependant? I've seen it written up as both yes and no.
Thanks!

Caiten |
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DM Fern wrote:Took the liberty of seating Lisi near Cev, since you were both talking to Warbal. Joran came in fashionably late and is by the main doors. You can be elsewhere if you want.When you have a moment, could you rule on whether the Command spell is language-dependant? I've seen it written up as both yes and no.
Thanks!
GM of course has final ruling.
Command has the Linguistic trait. Which says that the target has to understand the language you are using.
Edit: Hah. Ninja'd

Dario Zuz |

Quick question! Can we see either of the mephits? It is important for my special abilities and whatnot. I looked on the map and couldn't see them but I saw Cevendyll make an attack so I want to make sure that I'm not just being blind lol.

Caiten |

It is mentioned that Mephit #2 is not in the room and taking its turn yet. Mephit #1 has not been specified.

Lisitsei Nagorát |

Ugh, I had several emergencies today. Will post tomorrow.

Yasami |

Hope you're alright, Lisitsei.
I don't reckon anyone of you spellslingers have create water prepared?
Well, time to evacuate 64 people, I guess. Is it raining, by chance?

DM Fern |
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Can we see either of the mephits?
Mephit 1 hasn't entered the room but is right in the space the fire originated from, apologies for not thinking to put it on the map. They used stealth for initiative, so stands to reason you folks who rolled higher perceptions would see him, though line of sight may be a factor until it comes in further.
Ugh, I had several emergencies today. Will post tomorrow.
No worries! Hope all is well.
Is it raining, by chance?
Beautiful late summer day hinting at autumn, I'm afraid. There is a big plaza outside with six well, however, which locals would know and Cevendyll saw on his way to the Dreamhouse.
Also, quick note, I added a link above for a cheat sheet for actions in PF2E. I recalled belatedly we have some folks who mentioned not playing this edition before. Short version, you get 3 actions per turn. 'Strikes' suffer from multiple attack penalties (-5 on second, -10 on third or -4/-8 if your weapon is has the agile trait). Feel free to ask questions!

Caiten |
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From Cevendyll's previous post requesting Ancestry Paragon and the passing reference to it allowing him to use his daggers telekinetically, I am guessing that he used it to take Otherworldly Magic to get Telekinetic Projectile.
For me, I got darkvision.
And yes, if anyone is new to PF2 rules and asks for help, I am here almost constantly and will gladly answer questions as long as the answers don't require GM rulings.

Dario Zuz |

Okay, very cool. I realize I'm going to be doing a lot of spoilers in combat because a lot of my stuff is going to be super dependent on whether or not my attacks land or not. Yay for conditional effects! -_-
I'll get a post up in just a few minutes :D

DM Fern |

Dario raises a good point -- do you guys prefer to play not knowing the AC of your enemies, keeping a little mystery there (obviously you could just google standard beasties but not unique creatures) or would you prefer I just post it for the sake keeping things flowing smoothly and not needing to do the extra steps of formatting conditional stuff?
I'm fine doing it either way.

Yasami |
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I would prefer not to see statblocks in the thread.
Just roll 20's Dario, how hard can that be?

Dario Zuz |

I don't mind doing the typing if people rather keep that stuff secret. It'll only be for when we haven't learned what hits and misses. Obvious misses won't need alternate histories :P

Caiten |
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The difficulty is if future actions or choices of your same turn are dependent on success or failure of the first actions. But there is always going to be some amount of that since we won't know if our first attack kills an enemy and therefore we don't need to make a second attack.
Just the intricacies of PBP.