DM Voomer's Age of Ashes

Game Master Voomer

Macros for Secret Rolls
Inventory Spreadsheet
PF2E Actions Cheat Sheet
Roll20 Maps
Portraits and Handouts
Upgrading the Citadel
Calendar


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Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

I am a pretty easygoing player; I am fine with making immediate decisions so the momentum isn't lost and looking for the correct answer later (if there is one). As long as things are applied equally across the table and to the DM's creatures, I think it is good. I only ever hate fumbles and stuff when it comes to dropping weapons and all that; level 20 fighters have butterfingers compared to level 1 fighters. Of course, I also selected a class where my favored weapon can blow up so I don't know what that says about me lol.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Sulee is Constructed - which lists a bunch of immunities including nonlethal, poison, and sickened. Would the smoke inhalation be included in one of those, or does she take damage too?


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Dario Zuz wrote:
I am a pretty easygoing player; I am fine with making immediate decisions so the momentum isn't lost and looking for the correct answer later (if there is one). As long as things are applied equally across the table and to the DM's creatures, I think it is good. I only ever hate fumbles and stuff when it comes to dropping weapons and all that; level 20 fighters have butterfingers compared to level 1 fighters. Of course, I also selected a class where my favored weapon can blow up so I don't know what that says about me lol.

It says you are a man who loves to gamble. ;)


Caiten wrote:
Sulee is Constructed - which lists a bunch of immunities including nonlethal, poison, and sickened. Would the smoke inhalation be included in one of those, or does she take damage too?

Hmm. Under the poppet ancestry it says they do need to breathe (under physical description). But you raise a good point, since those conditions are what you'd expect smoke to do to a person. I'll rule that she's safe from the smoke, but in future encounters, she'd have problems if she was underwater or the like.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
DM Fern wrote:
Caiten wrote:
Sulee is Constructed - which lists a bunch of immunities including nonlethal, poison, and sickened. Would the smoke inhalation be included in one of those, or does she take damage too?
Hmm. Under the poppet ancestry it says they do need to breathe (under physical description). But you raise a good point, since those conditions are what you'd expect smoke to do to a person. I'll rule that she's safe from the smoke, but in future encounters, she'd have problems if she was underwater or the like.

Sounds great. Effectively treating the smoke as though it is a poison effect. But ruling that Sulee does need to breathe.


Male Versatile Human Barbarian 8 HP 107/136| AC 26| F +18| R +12| W +14| Perc +14, +1 Stealth, +2 on Initiative Rolls Speed 30 ft.| Hero Points 1/3| Conditions: Raging

I don't know if 26 is a crit or not, but I'm pretty sure that the Mephit is dead since it was already wounded by Telekinetic Projectile.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Oren Strelov wrote:
I don't know if 26 is a crit or not, but I'm pretty sure that the Mephit is dead since it was already wounded by Telekinetic Projectile.

Heh. It dies from being crit from a mildly miffed barbarian.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

that would be awesome tho, and then we can focus on the fire, and then Cev can heal everyone again


Oren Strelov wrote:
I don't know if 26 is a crit or not, but I'm pretty sure that the Mephit is dead since it was already wounded by Telekinetic Projectile.

Not a crit, but it kills him for sure. Will write my next post shortly.


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Somewhere right now, Trinil is thinking, Of course Joran finds a way to take his shirt off. .

Joran can take one less damage for the impromptu mask.


Executive decision here, since Joran is correct that he and Caiten could have cleared the left side, and the rest of you could easily ferry the last of them out and then get out yourselves -- going to wrap up the combat scenario and move things along. More fun than another day of "I save two more people." You guys did a great job! I ran this campaign in person and the building was a total loss, lol.

Writing up a post momentarily!


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶

I vote we douse the fire.

Nevermimd.It happened.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Fern wrote:

Somewhere right now, Trinil is thinking, Of course Joran finds a way to take his shirt off. .

Joran can take one less damage for the impromptu mask.

LOL!!! I love it! :D


I'll leave it up to you guys how we want to track inventory items...


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

I'm pretty open with regards to that: can be an 8th page to the current document, after all the people. Could also be another link, to a google sheet.

Whatever works best for you.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
DM Fern wrote:
I'll leave it up to you guys how we want to track inventory items...

Each player adds 50sp?

or how do we want to split?


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

I'm hoping one of these more experienced PBP players have ideas that have worked well in other games that they have played.

I am fine with having both a personal inventory and a shared party inventory.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Usually one of the players keep track of the loot. There always seems to be someone who uses a google sheet and keeps track as Cevendyll mentioned.
And usually they can be edited by everyone.

I'm no good at keeping track of such things.

Joran will grab the items but ONLY for holding them. If somebody wants them just say so. He doesn't really care.

For now, I'll put what we have on Joran's sheet. As far as the silver goes, everyone just put 50 silver down on your sheet.

Again, as far as the potions go, if someone else wants to hold them, then, fine by me. Doesn't matter to me in the least. My guess would be it's probably going to be used by someone who's going to be in desperate need of it anyway.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

I think there are a lot of schools of thought.

Consumables usually beling to "the party" and are used as a party resource.

Coinage is usually split by the number of party members OR sometimes there is a group account added, usually to replenish consumables (which also allows for chipping in evenly to buy stuff)

Items, overall, it seems are best allocated during play for use in game, but their value also has to be allocated, so that actual ownership can be bought off later if someone wants to retain the item.

That's what I can think of at the moment.


Male Versatile Human Barbarian 8 HP 107/136| AC 26| F +18| R +12| W +14| Perc +14, +1 Stealth, +2 on Initiative Rolls Speed 30 ft.| Hero Points 1/3| Conditions: Raging

With consummables like potions, it doesn't particularly matter who is holding it, so long as it ends up going to the person that needs it.

Coinage is split between everyone.


Female CG gnoll junk collector inventor 1 HP 19/20 | AC 20 | F +7; R +4; W +4 | Perc +2 (low-light vision, scent 30') Speed 30 | Active Conditions: N/A | 3 Hero Points

hey all! just wanted to apologize for the slight radio silence on my end, i should be able to catch back up later today.


Putting together an inventory spreadsheet now, couple of questions:

Do you guys have fun rolling to appraise the value of things and haggling and all that? Or is that just boring and you'd like me to tell you the value of things when you get them? (Ex: "1 x Minor Healing Potion (4g)" when I post treasure) Or a mix, where I'll tell you if it's boring and nonmagical but if it's some neat unique thing we keep it a mystery?

My irl groups often have no fun RP haggling or appraising so we skip it, but if anyone enjoys doing so I'll keep it a mystery.

EDIT: Spreadsheet posted.


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LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

I detest haggling IRL. I have never tried it in-game, but I don't expect I would enjoy it any better there.

For identifying things, I like the idea of the mix - auto-identify mundane things or items of noticeably lower level than the characters, but have to roll to identify unknown on-level+ magical items that we find.


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LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
DM Fern wrote:
EDIT: Spreadsheet posted.

Awesome. I added the loot that we got, but I haven't assigned it to be carried by anyone.

I also took the liberty of moving the individual currency up and the list of items down. The point being that we can then just delete entire rows from the item table when we use a consumable or sell something without running into the player's currency rows.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
DM Fern wrote:

Putting together an inventory spreadsheet now, couple of questions:

Do you guys have fun rolling to appraise the value of things and haggling and all that? Or is that just boring and you'd like me to tell you the value of things when you get them? (Ex: "1 x Minor Healing Potion (4g)" when I post treasure) Or a mix, where I'll tell you if it's boring and nonmagical but if it's some neat unique thing we keep it a mystery?

My irl groups often have no fun RP haggling or appraising so we skip it, but if anyone enjoys doing so I'll keep it a mystery.

EDIT: Spreadsheet posted.

I will tell you that I am a mix, IRL & notRL

In this case specifically, with gems being such an important part of Yuelral's portfolio, I would like to take a second look at getting our best prices for them, or when Cevendyl is better at it, improving them.

I remember like 100 years ago there was a system, maybe in Advanced DnD, where you could improve Gem & Jewelty. It was amazing.

But for the basics, list price seems good enough to me. Trying to squeeze another 10% out of a local merchant seems odious tbh


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Cevendyll wrote:
I remember like 100 years ago there was a system, maybe in Advanced DnD, where you could improve Gem & Jewelty. It was amazing.

Sounds like Bargain Hunter


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

sooooooooooo we're taking the time to prepare, got it


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Cevendyll wrote:
sooooooooooo we're taking the time to prepare, got it

From the sound of it, about 30 minutes or so. So not the entire day and refresh and re-prepare spells.

Though if we have healer's tools, it wouldn't hurt to do Treat Wounds on anyone of the party that is a bit low. I think Yasami is still down about 5 points. I am down by 1, but that almost doesn't seem worth worrying about. I haven't checked the others.

Edit: According to the stat entries on profiles, Dario is also down by about 5 and Hornet* is also down by 1.


Question regarding the battle map and how things went: Are you guys content with it, from a technological standpoint? I have pondered using Roll20 just for maps -- it lets me add a hit point bar above creatures' heads to give you a better idea of how hurt they are, making moving on the grid easier and includes handy ruler tools, and you don't risk moving the whole map when messing around on a phone.

I know lots of people (including me) post on work breaks -- would using Roll20 be an issue for people? If you are unfamiliar with it, it's free to make a player account, and I'm already paying for all the good stuff because I run multiple campaigns there.

Anyway, I think it comes with some pretty good quality of life benefits, try it out here if you want! https://app.roll20.net/join/12656230/HMXenA And give me feedback.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

As for the battle map of the town hall fire, I thought it worked reasonably well. I am not entirely sure how the cone area was defined though. That would be somewhat important for us spellcasters. Emanation effects and such things would be nice to be able to have working in the map software directly. But I didn't really have a problem with doing it manually either.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

I haven't ever played with Roll20 or similar. I poked around with your link. It seems to work fine for me - though I have no idea what I am doing.

Though, now that I think about it, I haven't tried pulling it up while logged in under my work login on my computer. But I think that should work well enough since it is browser based. As long as there isn't any audio. I don't get audio when switching accounts.


Caiten wrote:
I haven't ever played with Roll20 or similar. I poked around with your link. It seems to work fine for me - though I have no idea what I am doing.

All you would need to do is move your token if we use it, and maybe track your hp on it =) Not gonna use most of the functionality since we roll and type and such here. Would just help with things like tracking how hurt monsters are, measuring range on big distances, etc. Also it lets me cover the map and uncover one bit at a time with less clumsiness than google slides would.

Quote:
Emanation effects and such things would be nice to be able to have working in the map software directly.

I can do that in roll20, too. Google slides gets tricky when you have things layered, hard to click the right one.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
Caiten wrote:
Cevendyll wrote:
sooooooooooo we're taking the time to prepare, got it

From the sound of it, about 30 minutes or so. So not the entire day and refresh and re-prepare spells.

Though if we have healer's tools, it wouldn't hurt to do Treat Wounds on anyone of the party that is a bit low. I think Yasami is still down about 5 points. I am down by 1, but that almost doesn't seem worth worrying about. I haven't checked the others.

Edit: According to the stat entries on profiles, Dario is also down by about 5 and Hornet* is also down by 1.

Well didn't we talk about using Goodberries?

Like that was part of why I asked about time.
If we can take a little time, like 60-90 minutes, everyone could be at 100% without using any additional spells, right?


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LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Cevendyll wrote:
Well didn't we talk about using Goodberries?

Yes. Lisi did actually use two castings of Goodberry on a couple of people. Could probably use more if needed. All it takes is time to recharge focus points. And fresh berries - which it is up to Fern to decide how readily available those are. But in town and walking through an overgrown forest trail, they probably aren't hard to come by.

And between Goodberry and Medicine(Treat Wounds) we almost certainly won't need to use spell slots of Heal to recover. We aren't in much time pressure at the moment.


Male Versatile Human Barbarian 8 HP 107/136| AC 26| F +18| R +12| W +14| Perc +14, +1 Stealth, +2 on Initiative Rolls Speed 30 ft.| Hero Points 1/3| Conditions: Raging

I'm certain that with the time Oren took to purchase a bow, as well as for Yasami to make her preparations, Lisi would've had the chance to refocus.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Oren Strelov wrote:

With consummables like potions, it doesn't particularly matter who is holding it, so long as it ends up going to the person that needs it.

Coinage is split between everyone.

This. Simple and to the point. This sums it up WAY better than how I put it. That's what I meant but this is just said far better.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Per haggling and value of items found: Not really interested in haggling. And I just prefer to know the value of things. But I can deal with either. All good either way.


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14
Caiten wrote:
As for the battle map of the town hall fire, I thought it worked reasonably well. I am not entirely sure how the cone area was defined though. That would be somewhat important for us spellcasters. Emanation effects and such things would be nice to be able to have working in the map software directly. But I didn't really have a problem with doing it manually either.

I made a little triangle on the sheet to indicate my 15' cone, so that worked just fine for me. I use Google Slides for my game. I think it's easy enough to use and it's a wee bit less of a barrier to entry than Roll20.

Lisi can easily get berries, probably will auto-succeed on a Survival roll to get them. Also, if need be, there's a Minion ability to produce reagents, I think? Leshy growing berries on its head sounds pretty thematic to me! ...ah, shoot, that's for Alchemists. Boo!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Caiten wrote:
DM Fern wrote:
EDIT: Spreadsheet posted.

Awesome. I added the loot that we got, but I haven't assigned it to be carried by anyone.

I also took the liberty of moving the individual currency up and the list of items down. The point being that we can then just delete entire rows from the item table when we use a consumable or sell something without running into the player's currency rows.

I've got Joran carrying it. I've got it on his sheet. Now if somebody else wants to carry it, just say so. I don't care who carries it, it doesn't matter to me but SOMEBODY has too. So Joran will until further notice.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Fern wrote:

Question regarding the battle map and how things went: Are you guys content with it, from a technological standpoint? I have pondered using Roll20 just for maps -- it lets me add a hit point bar above creatures' heads to give you a better idea of how hurt they are, making moving on the grid easier and includes handy ruler tools, and you don't risk moving the whole map when messing around on a phone.

I know lots of people (including me) post on work breaks -- would using Roll20 be an issue for people? If you are unfamiliar with it, it's free to make a player account, and I'm already paying for all the good stuff because I run multiple campaigns there.

Anyway, I think it comes with some pretty good quality of life benefits, try it out here if you want! https://app.roll20.net/join/12656230/HMXenA And give me feedback.

I like the battle map. I thought it was well done. But I've also used Roll20 in the past and I also like that one too. As long as it's not extra trouble for you, Fern, then it's cool with me. I'd hate for you to go through a bunch more work though.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Fern: It was a LONG time ago I used Roll20. Is it as simple as just creating an account? That is all I have to do, correct? Or is there something more involved?


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

So..anyone else have Survival? :D Can I take 10? :D I swear, d20s are cruel and fickle dice.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yep. Give me a sec. Trying to catch up.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lisitsei Nagorát wrote:
I wasn't sure about the crit fail rule in PFE2--in that case, Lisi has now caused someone 1d8 damage and possibly killed them. GOOD TIMES

No way. That can't possibly be true. Really? Now I'm gonna have to go check it out.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oops. Never mind. I thought you were talking about Survival. Now it makes sense as to why it didn't make sense. Survival only says: "You lose the trail and can’t try again for 24 hours."

Medicine does say: "The target takes 1d8 damage."

But at least you really won't kill anyone. PF2 stacks pc's with monster HP's. I totally love it. :)


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Yeah, Treat Wounds is a bit finicky at really low levels. It gets better by about level 4-5 or at expert proficiency. Goodberry should work great though.


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶

On the topic of roll20, I have an account, so I can use that if everyone else is okay with it.

You create an account, and use the link posted above to join the game. Really simple. if we use it for maps only, you won't need in-app commands, but it's good to use as a map.


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

@Lisitei - I have a post written up but it assumes a few things that happened on the critical failure for treating wounds. I'm going to post it in the spoiler, let me know if it is okay and then I'll post it. I can change anything if it doesn't feel IC enough for you.

Ouchies:
I'll be the sacrifice for that damage. Worst case, I'll still be up and moving alright.

Dario let the druid approach him, the leather armor moved to the side to expose the bite wound from the fire mephit. It was an unusual wound, one that the druid had never really encountered or had to deal with before. A few attempts later and the plaster that had been placed was not nearly enough to soothe the wound right. It needed to be removed and it would not be pleasant.

Owies :(: 1d1000 ⇒ 2

Dario bit his lip as the wound ripped more, fresh red spilling down over the burns from the tender flesh. He gave a sharp look towards Lisitsei before a shuddered breath escaped him.

"I-I think I'll be fine. Thank you though." The gunslinger muttered, sitting up and chewing his lip like an old piece of jerky.

@DM Fern - I am fine with whichever one is easiest for you! I have a roll20 account so if we decide to go there, I'm already all set and good to go.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Hmm... It seems that inhaling Healing Plaster isn't so good for treating smoke inhalation after all.


Male Versatile Human Barbarian 8 HP 107/136| AC 26| F +18| R +12| W +14| Perc +14, +1 Stealth, +2 on Initiative Rolls Speed 30 ft.| Hero Points 1/3| Conditions: Raging

I'm good with Roll20. We ready to go to Hellknight Hill?

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