Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8
GM Wolf wrote:

300 cp, 34 sp, 2 gp, and 7 gems each worth 2 gp.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Oh, Sweet. So, to confirm, I have an absurdly cursed minor magic item? Is that something you decide, or should I make suggestions? And are the second sets of rolls other magic items, or was that for the fun new cursed one?


Davin Lintini wrote:

Do we each get the +1 to an ability score from the 'goblin kiddie quest', or just Jean?

Everyone!

I haven't had time to discern the rolls, I would take suggestions! XD
The second set of rolls is for the curses!!! ;)


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Daniel actually already has a sling, so he's not weaponless. Locke handed it to him when he showed up.

That said, I said he'd take the bow if no one could make better use of it. Given no one's spoken up, that seems to be the case. Daniel will just need someone to show him how to use it for a minute.

Speaking of which, @GM_Wolf, would Mental Archive allow Daniel to 'permanently' memorize feats he's observed?


Male Human L. Sorcerer 2

Okay, awesome! Definitely putting that into Int, so I can boost that to a 14! Just in time for the new level, lol.

Do we roll HP, take average, or max?

Are there any special rules we need to know for leveling(aside from needing to visit a temple/dragon shrine) ?


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +28|Heal +22|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +14|UMD +24
Vitals:
HP 199/199|F: +17, R: +15, W: +24|Init + 4|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +9 CMD 23
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day
GM Wolf wrote:
Davin Lintini wrote:
Do we each get the +1 to an ability score from the 'goblin kiddie quest', or just Jean?
Everyone!

Okay. Thank you. +1 to Cha.

GM Wolf wrote:

I haven't had time to discern the rolls, I would take suggestions! XD

The second set of rolls is for the curses!!! ;)

Zaidel would love to receive a musical instrument, wind or otherwise.

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

I sent you a list of items early on. I think there are three on there that you could pick from still.

Or we could use the random rolls off the Paizo site to roll for items.

Example for GM:
So there is a chart that gives the possibility of all items here.

If you just want to give Wonderous Items then we can start with the Table: Wondrous Item Types. And we can just roll for items.

So here would be the examples of how we could determine items based on the charts.

Any Item Option

I did do the specific item chart for the armor instead of the generic item so we did not have to discuss which bonuses to give or which type of armor or shield, etc. I am not sure this way works well, because the Cursed Scroll really doesn't make much sense. But who knows right?

Item 1: Type of Lesser Medium Item: 1d100 ⇒ 2 So I would get a lesser medium armor or shield. Not that I can use it but eh.

Lesser Medium Specific Magic Armor chart: 1d100 ⇒ 64 Which turns out to be a cursed Rhino Hide.

Item 2 Type of Lesser Minor item: 1d100 ⇒ 52 So this would be a scroll. Blah.

Scroll Level : 1d100 ⇒ 57 This means I get a cursed 2nd level spell scroll at caster level 3.

Item 2 Non Scroll/Potion because that doesn't really work:
Type of Item: 1d100 ⇒ 64 [ooc]Nope
Type of Item: 1d100 ⇒ 67 Nope
Type of Item: 1d100 ⇒ 57 Nope
Type of Item: 1d100 ⇒ 12 Nope
Type of Item: 1d100 ⇒ 79 Nope
Type of Item: 1d100 ⇒ 22 Nope

Type of Item: 1d100 ⇒ 86 Finally, a non-potion or scroll. ITs a cursed wand!

Type of Item: 1d100 ⇒ 63 2nd level spell, 3rd level caster wand.

Option 2:
This option just rolls off of the Wonderous Items which gets rid of cursed armor or shields options but does mean that most people would try and used the cursed item.

Item 1:
Type of Item: 1d100 ⇒ 29 Hand Slot

Lesser Medium Chart: 1d100 ⇒ 88 Gloves of Dueling

Item 2:
Type of Item: 1d100 ⇒ 61 Shoulders

Type of Item: 1d100 ⇒ 90 Cloak of Fangs, I didnt read it but it sounds dragon-y

Anyway, the main idea is there are a bunch of random tables on Paizo that seem totally appropriate to random treasure chests.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

I have an idea for a shield, but I think I'd like to see what the dice provide this time. I'm sure they'll be more cursed items.


Male Human L. Sorcerer 2

GM, the above 5 and 43 were for my loot boxes. I too would be okay with totally random items. If they end up cursed, I'll just toss em to Johnathan :P lol

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Working on level up, taking a +1 to con for 14


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8
Davin Lintini wrote:
GM, the above 5 and 43 were for my loot boxes. I too would be okay with totally random items. If they end up cursed, I'll just toss em to Johnathan :P lol

Now I'm wondering if there's a class or archetype that specializes in cursed items...


Male Human L. Sorcerer 2
Jonathan Garrett. wrote:
Davin Lintini wrote:
GM, the above 5 and 43 were for my loot boxes. I too would be okay with totally random items. If they end up cursed, I'll just toss em to Johnathan :P lol
Now I'm wondering if there's a class or archetype that specializes in cursed items...

I'm fairly certain I recall seeing that, though when/where/what is totes beyond me atm, lol


Daniel Newell. wrote:

Daniel actually already has a sling, so he's not weaponless. Locke handed it to him when he showed up.

That said, I said he'd take the bow if no one could make better use of it. Given no one's spoken up, that seems to be the case. Daniel will just need someone to show him how to use it for a minute.

Speaking of which, @GM_Wolf, would Mental Archive allow Daniel to 'permanently' memorize feats he's observed?

As it is written Mental Archive can be used to record how a feat can be used and what happens when you use it. Though by itself you would not be able to replicate a feat, just memorize the knowledge of it.

----
Roll for HP.
----
Level Up Ritual: You must use this ritual at every odd level.
Offer up a sacrifice and then burn incense worth 100 gp x your new level. The ritual takes at least 4 hours. You can cut the cost by extending the ritual time.
8 hours = 1/2 cost
16 hours/whole day = 1/4 cost
Etc.

Suggested Offerings: A seed and the meal you plan to eat. “You take life and make life.”
-----
I will try to get those magical items and loot boxes sorted tomorrow night.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +28|Heal +22|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +14|UMD +24
Vitals:
HP 199/199|F: +17, R: +15, W: +24|Init + 4|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +9 CMD 23
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day
Davin Lintini wrote:

Back at the fletcher's house

As the others make their goodbyes, Davin lingers a bit, contemplating. "I think I will stay here for the night. I still wanna do the unicorn quest, which I *believe* is in this same general area, right? GM, is that right? Weren't both the Fletcher's Daughter, and the unicorn quest in the north? Doesn't make much sense to go back to town if that's the case." He pauses, thinking. "Locke, Daniel, Johnathan, wanna stay here as well, and help me out?"

Well, sh|t. I didn't want to 'split the party' again. I was under the impression that New beginnings wasn't too far away. If Davin staying at the cottage, I'm more inclined to stay with him and get an early start on the unicorn quesst. Should I redact my actions going back to New Beginnings?

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

I think so. I think that is what we agreed to do before we left town.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Hey I don't care what we as a group do lets just do it as a group.


Your proposed actions of leaving can be changed if you want.


Based on some conversations I have heard, it seems that some of us can't seem to deal with situations as well as others.

Davin Lintini wrote:
Look, I get we're all adults here, but if every other scene is gonna be a bangfest cuz ya'll are too horny or whatever, tell me now and I'll take my leave. It's starting to get a bit uncomfortable. I don't play RPGs to live out my weird sex fantasies and I'm not interested in repeated sex scenes.

He is a saytr and saytrs and bards are known for their eagerness for sex. Now given that Zaidel is not a bard that may or may not change. Though in my previous games there has been some fun in the background through spoilers with many of my players, so being a bard or saytr shouldn't matter either, it is character choice.

To this point I will bid farewell to Davin/GodMonkey and Daniel as they do not feel like they will be comfortable in a game that has sex. Now if you have the same problem you may leave the game as well. I didn't think I needed to rate the game as mature but apparently I needed to. Sorry for any confusion as most of my games seem to lead down this road. As I allow players to develop their characters in any way they deem appropriate and may act on their own free will as well.

As a disclaimer anything sexual at all is done in a spoiler and if it is not labeled for you, thus it becomes meta knowledge. Now if a player feels uncomfortable with this play style then I bid you ado.


Male Weremonkey Rogue/Ranger/Trickster

LOlololol,

I am totally okay with sex scenes, all I asked was to maybe not have them so often? Like, it's been just over a full day or so in game, and there's already been two sex scenes.

That's all. I don't wanna stop people from having fun, but I also don't think asking for a compromise is too much.

I do think it's amusing Zaidel felt the need to basically tell on me. I was completely respectful in my messages to him(wasn't nasty, no name calling, etc.), so I'm unsure why he felt the need to rope in the GM.

All that said, I would like to keep playin, if you'll still have me. I figure worse case, I'll just ignore Zaidel as necessary.


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Yeah, sorry, just not something I want to deal with in my entertainment. Have fun the rest of you! Sorry to waste your time by showing up and immediately dropping out.


Too much you say? Sure twice in a day when budding romance is in the air... things just go from one thing to another. Did Mia and Zaidel rush off into the woods since they would be apart, no. Are they or other characters for that matter force you to watch? I feel like each person should be able to play they want.

Daniel PMed me and I took that as the second person to tell me they were uncomfortable and I thought it would be best to address the issue. MonkeyGod I don't you would enjoy my games from your previous statement and I think it would be best if you left.

I don't plan on putting on a show in front of all the players. Unless of course they chose to have some fun at a brothel as a group or some shenanigans of the like.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +28|Heal +22|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +14|UMD +24
Vitals:
HP 199/199|F: +17, R: +15, W: +24|Init + 4|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +9 CMD 23
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Forgot I had a plan for when I leveled.

I took one of my Background Skill points out of Perform (sing) and put it into Linguistics, so Zaidel could learn (Drow) Sign language, and hopefully communicate with Mia better.


Wow, I a little surprised they just ghosted us. Well we will see what happens to them in game, now that they are NPCs.

Also Mia doesn't know sign language so you will have to teach her too.


Semi Non-Binary (M) Aiuvarin Psychic (Skysage) 2 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||
GM Wolf wrote:

Wow, I a little surprised they just ghosted us. Well we will see what happens to them in game, now that they are NPCs.

Also Mia doesn't know sign language so you will have to teach her too.

and you KNOW I went to check if you had marked them as "previous"

wow
it's a shame this campaign is SO depraved and nice people can't be part of it, yeah, that for sure suks huge satyr dicks ...


1 person marked this as a favorite.
Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +28|Heal +22|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +14|UMD +24
Vitals:
HP 199/199|F: +17, R: +15, W: +24|Init + 4|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +9 CMD 23
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

I can't speak for Wolf, but I'd love to have you back Jacen!

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Well I go to work and people go plum loco. I am here to play, so game on.


Male Weremonkey Rogue/Ranger/Trickster
GM Wolf wrote:

Wow, I a little surprised they just ghosted us. Well we will see what happens to them in game, now that they are NPCs.

Also Mia doesn't know sign language so you will have to teach her too.

1) Who says I ghosted? You said "I think it would be best if you left." Did you want me to stick around and argue? lol

2) I brought this up in my discord channel for this game. Zaidel and I have come to an understanding. I even tagged you, lol.

3) Jacen left cuz he and I had a very *minor* disagreement over internet slang(literally all I said was 'people say hashtag IRL?') regarding an entirely different game. He's also left that game. I can provide a screenshot.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Hey GM I am following the black powder inquisition so MY RIFLE IS MY FRIEND!


Yeah it seems when I check Discord no one says anything, so I forget it.

Yeah I suppose, though I typically have characters walk off in their own special way. But most people who drop from a game are just gone, ghosting the party in the lurch as I run them as NPCs.

So what was decided?


Male Weremonkey Rogue/Ranger/Trickster

Yeah, idk why others aren't using it as much, but I have been trying to reply to you at least, and I did chat with Zaidel about the witch patron I came across in the book I was reading that I thought he would like.

You basically kicked me out. I figured it would be rude to have posted leaving, retiring or whatever in game.

Zaidel said there were planning on toning down the sex a bit, though I suppose he should come here and inform us if that's still the case or not.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +28|Heal +22|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +14|UMD +24
Vitals:
HP 199/199|F: +17, R: +15, W: +24|Init + 4|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +9 CMD 23
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day
Monkeygod wrote:
Zaidel said there were planning on toning down the sex a bit, though I suppose he should come here and inform us if that's still the case or not.

Zaidel is an adult character. I built him to be so. I have agreed to change Zaidel's reaction to channeling positive energy from orgasmic to bracing and invigorating.

That being said, if Zaidel comes across a beautiful adversary, like a demon, dragon, or other hot anime monster, the satyr might still try to seduce it. GM Wolf (and to a lesser entext, Zaidel's rolls) are the ultimate arbitors of his success. The possibility of sexual relations between party members and Zaidel are still on the table, IF BOTH PARTIES AGREE.

Zaidel's a hornball, but I shall do my best to tone it down.


Male Weremonkey Rogue/Ranger/Trickster

Legit question, does every single sex scene need to be fully roleplayed out, or can some of them be handled off screen, as it were?

I would like to keep playing and hopefully reach a compromise that allows me to do so. I definitely don't mind sex in my games, and actually wouldn't mind hookin up with some female NPCs. But, I also don't need or have any desire to RP those scenes. A simple 'fade to black' is sufficient for me.

As I said to Zaidel privately, if one of my PCs in any game we were in together, was making him as a player a bit uncomfortable, I would expect him to say so. We're all here to have fun and tell stories together, and if I was somehow preventing him from having a good time, I would want to be told that, so I can try and fix my behavior.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

It's like some books one might read we as readers can skip the scene or not read if we find it not agreeable. My two cents are that if Zeidel goes for it and gets lucky then we might fade to black at that point with a monty python "and then there was much rejoicing."

I personally won't be engaging in such behavior as an action in thought is an action in deed and I have made a vow with my wife. A vow is your word with another and Yahweh, so that's it. What ever any other does is their choice.

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

I am with Niv. And since they were using spoilers for the scenes its very easy to just skip over and move on. Its not my thing, but if Zaidel and GM Wolf are enjoying the RPing and character moments then more fun for them.

When Zaidal dies badly for sleeping with a barbed demon, that's on him. :P


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +28|Heal +22|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +14|UMD +24
Vitals:
HP 199/199|F: +17, R: +15, W: +24|Init + 4|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +9 CMD 23
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day
Jean de Montes wrote:
When Zaidal dies badly for sleeping with a barbed demon, that's on him. :P

I legitimately 'laughed-out-loud' when I read this!! I found what that barbed devil would look it. Haha!


Male. Mostly. Human. Mostly. Archaeologist

Honestly, my assumption was that pretty much all 'adult encounters' had to be fade to black thanks to the Paizo community guidelines. Personally, I don't care about them - I'm not expecting any kinda of adult activity for this Jon, since he's just been told his wife and kids are two hundred years dead and that tends to put a dampener on the libido. Or it would mine, at least.


I have always based how much detail I have done with players based on their preferences.

So I am hearing:
If most players have romantic encounters they will fade to black. Or other options in spoilers as wanted.
Davin is sticking around to see how it goes.

I have not posted much as this situation has tipped my mood. Also as you can tell I can't come up with the words I want to say.


Male. Mostly. Human. Mostly. Archaeologist

I'm fairly neutral. I don't mind folks doing e-rp, hell it was how my wife explained she was initially interested in me, but if it's getting a heavy focus then fade to black/spoilers/private messages are probably the way to go. Especially if other players are less comfortable with it. It simply seems polite to consider everyone's needs and comfort.

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

I am sorry to hear this dampened your mood. I just want to put in that I am having a blast with this game. :D

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Take a breath, know I am having a good time, and know that we are all human and doing the best we can.


Niversal you can also post your round 1 actions!


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

1d12 ⇒ 9 hp


Male Human L. Sorcerer 2

1d6 ⇒ 6 HP

Wolf, could I take Sign of Discovery as a spell known?


Sure

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Not that I am super excited by two cursed items, but did you get a chance to figure out what you wanted to do with the items from the loot boxes?


Male Human L. Sorcerer 2
Jean de Montes wrote:
Not that I am super excited by two cursed items, but did you get a chance to figure out what you wanted to do with the items from the loot boxes?

Remember, all cursed items are to be given to Jon, lol


I have tried making this post a couple of times and now I am just going to roll off screen because it will be easier.

Random Loot boxes:

Davin:

5 --> Musical instrument: Pan flute
43 --> A potion of bull strength.

Jean:

97 = 3 rerolls all must be under 61 and 1,ooo gp.
27= lizard, a real lizard
and a dice set.

Item 1: Type of Lesser Medium Item: 1d100 ⇒ 2 So I would get a lesser medium armor or shield. Not that I can use it but eh.

Lesser Medium Specific Magic Armor chart: 1d100 ⇒ 64 Which turns out to be a cursed Rhino Hide.
*There is a few other charts to roll from before going to specific magic armor chart.
Thus it is a drawback curse. You don't know what it does.

'Padded armor +1.'

Item 2 Type of Lesser Minor item: 1d100 ⇒ 52 So this would be a scroll. Blah.

Scroll Level : 1d100 ⇒ 57 This means I get a cursed 2nd level spell scroll at caster level 3.

It is a scroll of shield of faith and you must cut your body and present some blood, 1d4 damage, to cast it.

Jon:

83= 2 rerolls all must be under 61 and 5oo gp.
17= stuffed toy
5d100 ⇒ (37, 44, 58, 26, 55) = 220
37 = Jewelry (1,000 gp)
44 = Scroll of wish

Z:

77 --> reroll 2 times and 500 gp.

40 --> Magical heavy mace. It glows red.

72 --> Minor Tech (cell phone, laptop, ) Your choice!

30 --> You gain a key with blue sapphires set into the handle and it is made of a cold dark metal. The key is very intricate.

Daniel:

56

Shield, light wooden, magical. A slight jolt shoots up your arm when you touch it.

93 Reroll 3 times

43 potion of invisibility

64
Arcane Scroll of Marionette Possession
https://www.d20pfsrd.com/magic/all-spells/m/marionette-possession
spell level: 3rd caster level: 5th

21 rat

Ignore above 61 for rerolls and add 1,000 gp

What cursed items? Most of you don't even know they are magical! XD

Let me know if I missed you.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

2d100 ⇒ (4, 3) = 7 random loot boxes:

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

loot: 2d100 ⇒ (42, 13) = 55


Matthew and Niversal:

Matthew you get: Paper pad/notebook
Simple Ring (5 gp)

Niversal you get: an Endless bandolier
and a pair of gloves.

Endless bandolier
Small loops sewn into this bandolier look like they can hold twenty alchemical cartridges (ammunition for a firearm), but due to a subtle bending of space can actually hold up to 60 cartridges. Additionally, the six thin pockets on the bandolier are extradimensional spaces meant to hold extra guns and gear. The four small pockets can each hold a one-handed firearm, 1 pound of ammunition, a powder horn, or a similarly sized object. The two large pockets are large enough to hold a two-handed firearm or a similarly sized object. The wearer can draw an item stored in the bandolier as easily as if from an ordinary ammunition pouch or holster. The bandolier weighs the same no matter what is placed inside it.


Male Human L. Sorcerer 2

When the loot box items appear in Davin's hands, he chuckles. "These are terrible items for casters! Hey Zaidel, you want this Pan flute? I feel like a satyr without a flute is like a Dryad without a tree."

He likewise offers Jon the potion. "I think you'll make use of this more than I will."

He'll also cast Detect Magic on the flute, and any other items the group got.

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