Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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Male Human L. Sorcerer 2

Yeah, idk, I'm guessing it's probably nothing carved/fancy:

Quarterstaff but obviously Davin can afford it if somebody in New Beginnings is selling one that's a bit fancier, lol


You see some commoners with quarterstaves, daggers, maces, clubs, and other farming tools.


Male Weremonkey Rogue/Ranger/Trickster
GM Wolf wrote:

Khor Wolf Knight#3088

Sorry Monkey I saw it and got distracted.

Hmm, discord is givin me an error message when I try to send you a friend request.

Try sending me one(or messaging me) at: UncleMonkey#9791


Friend request sent!

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Please bot me for the next week due to a death in the family.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +28|Heal +22|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +14|UMD +24
Vitals:
HP 199/199|F: +17, R: +15, W: +24|Init + 4|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +9 CMD 23
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

So sorry to hear that, Niversal. My thoughts and prayers go out to you and your family.

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Sorry to hear that Niversal. Take the time you need.


Male. Mostly. Human. Mostly. Archaeologist

Oh, that's horrible to hear. I'm so sorry for you and your family.


Sorry for your loss Niversal. We will be here when you get back. I will take care of your character for you.


Male Weremonkey Rogue/Ranger/Trickster

Very sorry to hear that Niv. Take your time, and come back when you're feeling up to it!

I promise I'll do my best to hopefully, maybe not let your PC die, lol


I miss my NPCs from the first rendition.

Jacen is bowing out of the game.

Has anyone heard from Otto? Is there anymore that we have lost?

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

I have not heard from either.


Male Human L. Sorcerer 2

Wolf, would it be okay if my Greater Polymorph power also give me the ability to speak the native language of whatever I shift into? Cuz I don't *think* it normally does.

Also, I believe we're down to the four of us? Can I ask in my discord if anybody is interested in joining, or are you okay with who we've got?

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Five with Niv. Not saying I am against more, but hopefully Niv feels up to joining us again soon.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +28|Heal +22|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +14|UMD +24
Vitals:
HP 199/199|F: +17, R: +15, W: +24|Init + 4|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +9 CMD 23
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

I echo Jean's sentiment.


Considering how you worded your ability I would be fine with you to be able to speak the native tongue of the shape you take.

Sure you can invite others.

Yup!

Everyone check in with a few items under 50 gp each that you would like to see in treasure/loot.

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean just wants gaudy jewelry to wear and sleep on.


Male Weremonkey Rogue/Ranger/Trickster

I believe the various class kits all are under 50g. Masterwork backpack is 50g even. A lot of the various skill type kits are 50g and under.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

I'd go for a Jon-sized shield.

Grand Lodge

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Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Hey I am back now and slowly returning to posting gonna read this novel you guys have going lol


Sounds good Niversal, you know they were heading to the North East looking for some caves. Now that you have secured the cottage, you might want to catch up with the rest of the group. Survival DC 12 to get to the caves without getting lost.


Male Human L. Sorcerer 2

Glad to have you back Niversal!

Wolf, if you're okay with one more player, I have a friend who is interested in possibly joining.

I met him several years ago here on Paizo, and we've become friends off the boards as well. We chat almost every day on Discord, and we're friends on Facebook and Twitter as well.

If possible could Davin have known his PC on earth, prior to our deaths, thus also be buddies in the new world?


Yup sounds good!


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Hello hello! I am the above-mentioned friend. I'm still working on fleshing this profile out, part of which is rolling stats:

Stats: 3d6 ⇒ (1, 5, 4) = 10
Stats: 3d6 ⇒ (1, 1, 2) = 4
Stats: 3d6 ⇒ (4, 1, 4) = 9
Stats: 3d6 ⇒ (1, 6, 1) = 8
Stats: 3d6 ⇒ (6, 1, 4) = 11
Stats: 3d6 ⇒ (4, 2, 6) = 12
Stats: 3d6 ⇒ (4, 2, 6) = 12

Well, that's... quite pathetic, really. I'll have to see what I can do with that. At least I can throw away the four. XD

Starting the conversation:

Daniel looks around in confusion, wracking his brain for how in the world he ended up in this void. Before he can draw any conclusions, however, someone shows up to explain what's happening.

GM Wolf wrote:
After a few moments a gorgeous glowing girl appears before you and says in a disinterested voice, "Ah another life cut short before experiencing a full life. Welcome to the afterlife. You are in fact dead." She waits a few moments to let it sink in before touching up her hair and continuing in a prideful way, "I am Alethia, a goddess that guides humans who die young to the afterlife."

Okay, this is starting to sound rather like the beginning of an Isekai... Daniel thinks to himself. Which... brings up all kinds of theological questions from my perspective, but...

GM Wolf wrote:

Getting a bit serious she gives you your options, "Now you have two choices before you. You may ascend to heaven, to tell you the truth heaven isn't the dreamy place you all imagine it to be. The dull place is full of spirits, you don't even have a physical body anymore so you can't do anything sexual, either. Just basking in the sun and working."

"Or go to a new world one of adventure, action, and like the world that you came from. This world has been invaded by dark forces that continue to spread and decimate the population of the world. You get to go with your body and memories intact. You will get to bring one great ability with you as well, a weapon of great power, a supreme ability, or even an ally of some sort."

"Uh..." Daniel stalls as he takes all this in. Definitely sounds just like an Isekai story... but if she does this a lot she's probably gotten that comment a lot lately.

"Well... I don't know how much you know about me, but 'work' is honestly what I expect out of heaven. Not having bodies is the odd part," he comments, thoughtfully. "Not to mention you said nothing about any kind of judgment, though that might be because it's already been done? On the other hand, it seems likely that you don't offer this choice to just everyone, which means that you might already know I'd be inclined to go for the whole 'new life in a world with magic' idea..."

...which might mean that she's pressuring me to not think it through since there's a catch, the suspicious part of Daniel adds. Of course, he doesn't want to just accuse this being who seems to hold his fate in her hands of that.

On the other hand, sometimes in these kinds of stories the deity can read your thoughts... so I might as well ask 'something'.

"So... how many people die horribly trying to face these dark forces? And do they end up going to heaven anyway afterward?"

He pauses, then thinks of one more question. "Oh, and is this one of those worlds that has a 'system' of some kind?"


Daniel I will let you reroll those stat, it is very underwhelming compared to the others.


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Thank you! That was pretty terrible. XD

Stats: 3d6 ⇒ (6, 4, 4) = 14
Stats: 3d6 ⇒ (6, 5, 3) = 14
Stats: 3d6 ⇒ (4, 5, 6) = 15
Stats: 3d6 ⇒ (1, 6, 1) = 8
Stats: 3d6 ⇒ (3, 5, 1) = 9
Stats: 3d6 ⇒ (3, 2, 4) = 9
Stats: 3d6 ⇒ (3, 3, 5) = 11

*That's* much better.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +28|Heal +22|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +14|UMD +24
Vitals:
HP 199/199|F: +17, R: +15, W: +24|Init + 4|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +9 CMD 23
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day
Xihe Kaza aka Daniel Newell wrote:
*That's* much better.

Keep away from him! He's been cursed by The Dice Gods!

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

His original stats were better then mine, but he probably won't become a dragon so he probably needs the help. :P


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Preliminary stats ready, obviously still need to get a special power and I need to go and edit a couple things that HeroLab can't easily be convinced to do.


Male Human L. Sorcerer 2

Wild Speech would be a useful feat to have, but it's only available to 6th level druids <cries>


Niversal, with you getting lost... it will take extra time to just find the cave. They have about an hour to catch up to you... Come on boys keep this moving!


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Okay, I think I'm done tweaking things, so I just need to have my conversation with Alethia!

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

It's all cool I am going to let the construct follow me and wear off some of the loadstone by running to work it off.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Apologies for being slow. I got a cold and a strained shoulder and hey, work too, because I'm way too proud to call in sick.


No worries Jonathan I know how a cold can keep me away too.


Jean if you want you could re-roll too.

Daniel:

Quote:

"So... how many people die horribly trying to face these dark forces? And do they end up going to heaven anyway afterward?"

He pauses, then thinks of one more question. "Oh, and is this one of those worlds that has a 'system' of some kind?"

"Die horribly... quite a few but there is magic and other systems in place to help you grow stronger and recover even from death. Though hunting a Dark Soul is very dangerous. Heaven after this place is very different than for those who go straight to Heaven. There are many planes of existence and they are all open to the Chosen." She relays apathetically.


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Continuing the conversation:
She answered my questions without... really answering my questions, he thinks to himself, noting her tone as well as the words. I can't tell if it's deliberate or if she's just... bored with the conversation, wants to get it over with. Beleaguered bureaucrat, maybe? Or playing the part... come on, Dan, you can't just be suspicious forever. Yes, a situation where the other side has all of the information and power is ripe for abuse but that doesn't automatically mean that it's being abused.

...and besides, if there *is* something she's hiding, I don't think I'll get it out of her. I'll just have to keep my eyes open and not assume everything's as it seems.

Aloud, Daniel says, "Well, it seems like a pretty good deal, then. So, how do we do this? I get to pick my one thing I bring with me?"

He pauses a moment, thoughtful. "Honestly what I'd like is the ability to learn really quickly... or rather, to be able to learn abilities and powers through unusual means."

Not clear from the initial description, do we realize on looking at the options that we're using a Pathfinder-based system? I'm assuming so from the description, but wanted to be sure before bringing up the wish to be a kitsune, since that's based specifically on Pathfinder's version of kitsune.

For his special ability, I'm wanting something Learning/Knowledge/Curiosity based. I was specifically thinking of some way of being able to learn skills/feats/abilities outside of leveling, but I recognize that might be too powerful even for an Isekai 'cheat skill'.

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

GM:
Sounds good!

Stat 1: 3d6 ⇒ (1, 6, 6) = 13
Stat 2: 3d6 ⇒ (2, 3, 3) = 8
Stat 3: 3d6 ⇒ (2, 3, 1) = 6
Stat 4: 3d6 ⇒ (6, 4, 1) = 11
Stat 5: 3d6 ⇒ (6, 4, 2) = 12
Stat 6: 3d6 ⇒ (1, 1, 1) = 3
Stat 7: 3d6 ⇒ (2, 4, 1) = 7

Wow...that manages to be in someways better while overall worse. Awesome. :P I will adjust accordingly.


Daniel:
Xihe Kaza aka Daniel Newell wrote:

Aloud, Daniel says, "Well, it seems like a pretty good deal, then. So, how do we do this? I get to pick my one thing I bring with me?"

He pauses a moment, thoughtful. "Honestly what I'd like is the ability to learn really quickly... or rather, to be able to learn abilities and powers through unusual means."

She replies dryly, "Yes it is a wish and then you gain an ability as well. Anything is possible here are a few options but not limited to them."

She waves her hand and three cards fly up in front of your face. The cards read, Super SSS Accelerated Learner, Infinity Knowledge, Skill Master.


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Daniel:
Daniel can't help but be a bit surprised when the cards show up. Reminds me of that one story I was reading recently where the main character got turned into a raven and the world used card game mechanics... too bad I didn't like the characters enough to keep following it, he thinks to himself.

As he starts looking over the cards, he asks the goddess, "One thing I've always wondered--why bring outside help in these situations? I mean, why reincarnate and empower someone from a different world to fight these dark souls instead of, say, reincarnating and empowering someone from the same world? Wouldn't they have an advantage from already knowing the world? Is there some kind of rule against that? Or is an outside perspective just that valuable?"

He stops talking enough to actually read what's on one of the cards. I'm making the assumption here that it's in clearly Pathfinder rules language. A grin breaks out on his face as he recognizes the style of writing.

"Wait, Pathfinder? First edition? That's... is this," he points at the card, "Actually written in Pathfinder rules-language, or is it just somehow being translated because that's what I'd understand best?"

Okay, this brings up some interesting possibilities. I mean, I know a lot about the system after all. But knowing myself, the first thing I'm going to debate about is switching species. It'd be kind of fun to be a griffon, but... well, not having opposable thumbs would be a huge pain, so I'll probably want to stay in the humanoid type. *But*, if I could shapeshift... well, if I go with Kitsune and use Spheres of Power...

"Um, I'm still interested in the knowledge ability, but... could I use the wish to be a kitsune that's particularly skilled at shapeshifting? The natural shapechanger trait, to be specific," he says aloud, still grinning.


Fight Map!
Here is the map but I can't edit it on my phone. Suggestions?

I hope someone can grab most of the squares and delete them. Then make a large cavern. Zaidel and Jean on the east side. Then there should be a tunnel on the south by south west side. Also a tunnel North.


Daniel:
She plainly says, "Rules are rules, trust me following the rules is so much better than chaos. We also don't want to waste unused potential."

Then to answer your next questions she states, "Moreso it is translated so you understand. Yes those abilities would easily be within the scope of your wish, to become a wish warped kitsume with the natural shapechanger trait."


Daniel:

She looks at you a bit concerned, "In the town of New Faces you could easily become a kitsume and with your ability set you would be able to learn to be a natural shapechanger rather easily. I wouldn't waste a wish on it now. But the choice is yours."


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +28|Heal +22|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +14|UMD +24
Vitals:
HP 199/199|F: +17, R: +15, W: +24|Init + 4|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +9 CMD 23
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Zaidel's Inspiration


Jon, obviously you are not looking at the map. There are presently four goblins in front of you and they are attacking you. The goblin with the skull is not within your view let alone range. So you going to stay with the same actions? You are at the front of the goblins, you have not seen Zaidel or Jean yet. I know you guys posted like you did but that doesn't work for timelines. *Trouble with splitting the group...*


Male. Mostly. Human. Mostly. Archaeologist

Apologies, I didn't even see we had a map. I'll just stab a goblin.

To Hit: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage: 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Yeah, scouting did not work out so well. We can skip that in the future.


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Daniel:
Daniel notes first, that there *are* rules governing this kind of thing, and second, his curiosity as to what is actually going on ‘under the hood’ that’s getting translated to Pathfinder rules.

Thinking about that might be part of why he’s caught a bit off-balance by her next statement. “Uh… oh,” he stammers, trying to mentally catch up with this.

So… if I put off the idea of changing species, I don’t have to spend a wish on it. And wait, there’s a *town* called New Faces? He grins a bit at that thought. Though that kind of implies there’s practically an industry based around changing species… well, I guess with magic it’s not so strange?

“It does sound like I’d be better off putting it off, then. Go for what I can’t get any other way through a wish,” he says aloud. “Maybe we should nail down the ability first, then. I want the ability of… Learning, I guess, to be able to learn new abilities by observation, study, and experimentation, not just leveling up. And if that’s already possible--since I’m assuming this whole thing isn’t going to just break my ability to learn--to become much better at it than I am.”

“Basically I know I’m a curious guy, who always wants to know how things work, how to do things, what the rules are and what I can do with them… so I want to take this strength and make it strengthen me.”

He pauses a moment, then chuckles slightly. “This must be a pretty strange job, but I’ll bet you’ve seen everything. All kinds of people being confused, being greedy, being scared…”

In typical fashion, his brain immediately makes a connection between what he’s saying and something he maybe should have thought of earlier. “Wait, my wife! I, uh, don’t remember anything about how I, well, died, so… did… is she okay?”


Locke and Davin retreated, so 60 feet away but Jon did not follow. Locke returned to Jon in round 2, you can return in round 2 too.

Daniel:
She waits for a question to answer, finally he finishes and she offers, "She was fine, it is now 200 years since you saw Earth, so all of your loved ones are long gone. You still have not decided on an ability or a wish."

Jon, there are no stats on your choking smoke. So until I have those at least on your character sheet it doesn't work.


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Daniel:
It takes Daniel a while to mentally catch up with that idea. Finally he says, "...Well, I... guess that's one way to not have to worry about that..."

So I guess they just... keep us in stasis that long? I wonder if it's deliberate so we *won't* be attached to our previous lives or if it's a side effect of something else that happens to be useful?

"So, that leaves me with deciding..." He turns his attention back to the three cards she'd shown him.

Infinity Knowledge certainly *sounds* good, but what would it actually do? Is it infinite in terms of suddenly knowing everything or in terms of continually coming to know things? If it's just injecting knowledge straight into my brain I'm not sure I'd want it... part of the fun is learning and figuring things out, after all, and not just fun, I think it's an important part of the process of truly turning information into knowledge.

Skill Master doesn't really sound like what I'm looking for, either... so I guess I'm left with Super SSS Accelerated Learner. At least, that's the one that has 'learn' in it.

He grabs the 'Super SSS Accelerated Learner' card. "I think this one's the closest to what I want, by the name. Exactly what would it do?"

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