Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

I had Jean skip out on most of the day. He has never been hung over before and he is not enjoying it.


Jon said he would be back by the 5th. I also haven't heard from him via PM. So does anyone have any fellow players that might be interested? Jacen has had even less contact with me so he is most likely not coming back. If you don't have any players that might work I will be opening up the recruitment again.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

I have no one. So go for recruitment.


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

1d10 ⇒ 5 HP

Can one of our bards take Moment of Greatness, it doubles all morale bonuses!


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Future idea:
Cause fear and Swallow your fear With Moment of Greatness! +4 on str and con checks.

They are all 1st level spells!


Inspire Competence can be used to aid allies that can hear or see the bardic performance on abiliry checks as well. Only one round is used but the bard must continue playing for the entire hour.

Luckily your group has 2 bard's!

What classes are we missing?

Paladin/sorcerer, bard/cleric, bard/..., druid/..., ranger/..., Warder/Monk, rogue/..., dragon/wizard,

So we are missing: rogue, barbarian, Fighter, alchemist, witch, magus.

We have a tank, we have ranged support,

We need more ... players? IDK


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

4d12 ⇒ (8, 1, 1, 11) = 21


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

1d12 ⇒ 9


German:
Your life flashes before your eyes as your life is cut short before it should have ended. Then you find yourself in a black room with no light source but it seems you are glowing as you are able to see yourself and the chair you sit in. It doesn’t even seem there is a floor, walls, or a ceiling, more like a black void. Please spoil your response as each of these will be unique to each player.

After a few moments a gorgeous glowing girl appears before you and says in a disinterested voice, "Ah another life cut short before experiencing a full life. Welcome to the afterlife. You are in fact dead." She waits a few moments to let it sink in before touching up her hair and continuing in a prideful way, "I am Alethia, a goddess that guides humans who die young to the afterlife."

Getting a bit serious she gives you your options, "Now you have two choices before you. You may ascend to heaven, to tell you the truth heaven isn't the dreamy place you all imagine it to be. The dull place is full of spirits, you don't even have a physical body anymore so you can't do anything sexual, either. Just basking in the sun and working."

"Or go to a new world one of adventure, action, and like the world that you came from. This world has been invaded by dark forces that continue to spread and decimate the population of the world. You get to go with your body and memories intact. You will get to bring one great ability with you as well, a weapon of great power, a supreme ability, or even an ally of some sort."

"There will be many opportunities to change as you wish." She spins and a flurry of cards come from her hands and land before you as suggestions. After a few moments she says annoyed, "Hurry up and choose.... you know that I have a lot of dead people to offer this choice too as well."

As you state what you want, she smiles at you and gleefully says, "You have chosen well and for that the people of Arcanium will know you as a Chosen. May you prosper and do well in Arcanium! Should you find and destroy any of the 13 dark souls you will be granted a wish. Also closing any portals to other worlds will gain you another wish to make Arcanium safe once more. Good luck and may your travels be blessed."


Germain extension:
Once all of those choices are made, then you appear in New Beginnings and see a knight with a flaming sword. He introduces himself as Sir Drystan and would love to have you come with him on a mission to the South.

Besides the gnolls that you defeat, what other creature or threat do you destroy?

When you get back to New Beginnings Sir Drystan does his best to get you equipped but there is not much more than a general store with simple equipment. From there you travel to New Faces. Where do you go?

This could also drastically change if certain perameters are accomplished.


CG Human Slayer 3 | Status: Ok
Stats:
AC 18 (T 14, FF 14) | CMB +4, CMD 18 | Init +4 | Speed 30ft | F +4, R +7, W +2 | Perc +7, SM +1
HP 26/26

After dealing with the threats:
Germán and Sir Drystan have been around for a while, and it's nice to be back to somewhere they could call home.

First, a gnoll raid needed to be dealt with. Germán assisted the fierce warrior as best as he could, given he wasn't really ready for such a feat. When interrogated, the gnoll leader told them about a powerful warlock leaving on the other side of the hills, who had made the gnolls go and fetch human skins for him in exchange for treating the terrible curse that has fallen upon the gnoll chieftain's daughter.

Sir Drystan understood the decision of a father trying to help his child, and promised to free the gnoll girl from her curse as long as the gnolls kept to their lands. They both went and defeated the warlock, who confessed the human skins were part of a more elaborate plan and they wouldn't cure any curse. With the warlock dispatched, further investigation of his notes granted them a hint of a cure - a rare herb growing in an isolated valley guarded by an ogre.

Now the ogre made quite the fight, but in the end the two men managed to slay him. After dealing with the curse thanks to the herb, they both agreed to go back to town for some well deserved rest.

NOW

Germán talks extensively to Sir Drystan. Where to go now? Well, to him, it's obvious - first they need to find a tavern and ask to have their hearthstones attuned there.

Because that's how it works, right?

Well, even if it doesn't, Germán finally convinces the brave Knight that taverns are usually where all exciting adventures begin.

So let's go to the tavern! I'll answer the Goddess' questions later on.


CG Human Slayer 3 | Status: Ok
Stats:
AC 18 (T 14, FF 14) | CMB +4, CMD 18 | Init +4 | Speed 30ft | F +4, R +7, W +2 | Perc +7, SM +1
HP 26/26

With the Godess:

GM Wolf wrote:
After a few moments a gorgeous glowing girl appears before you and says in a disinterested voice, "Ah another life cut short before experiencing a full life. Welcome to the afterlife. You are in fact dead." She waits a few moments to let it sink in before touching up her hair and continuing in a prideful way, "I am Alethia, a goddess that guides humans who die young to the afterlife."

"So this is it..." Germán murmurs, trying to absorb the fact that the world as he knew it is gone. "Hello, I guess... and thanks for labeling me as young." His witty remarks, a signature skill, is something that apparently he's kept after death. And they still need polishing. He looks at himself and his body is very, very similar, though more... perfect. As if he would have reached his physical potential. Back to what the cute girl was saying...

GM Wolf wrote:

Getting a bit serious she gives you your options, "Now you have two choices before you. You may ascend to heaven, to tell you the truth heaven isn't the dreamy place you all imagine it to be. The dull place is full of spirits, you don't even have a physical body anymore so you can't do anything sexual, either. Just basking in the sun and working."

"Or go to a new world one of adventure, action, and like the world that you came from. This world has been invaded by dark forces that continue to spread and decimate the population of the world. You get to go with your body and memories intact. You will get to bring one great ability with you as well, a weapon of great power, a supreme ability, or even an ally of some sort."

"There will be many opportunities to change as you wish." She spins and a flurry of cards come from her hands and land before you as suggestions. After a few moments she says annoyed, "Hurry up and choose.... you know that I have a lot of dead people to offer this choice too as well."

"Yeah, well... I guess this is like living in an MMO, and the alternative seems boring enough, so I guess I'll bite." He's not 100% sure, though, since he's not been in Heaven to check it with his own eyes, but anyway... He'd always thought he would rot under the earth, so maybe it's time for the last Leroy Jenkins.

Skimming through the cards, he starts thinking that he usually would read all the rules chapter before choosing, but he doesn't seem to have that option here. Having a rough idea of what kind of role he'll be playing, he directly asks. "For the special ability... is there anything that allows me to sneak on my enemies? As in, hey, I just popped behind you and this is my friend the knife. Or even unpop from here and pop there. Or be able to strike from shadows where you least expect me... something like that."

He recalls that his favourite band in life had a singer for some years - when the original frontman went away and before he came back - that chose "The Ripper" as his nick, after one famous song by the band talking roughly about Jack the Ripper. One of the lines went:

When you least expect me
And you turn your back
I'll attack.

So maybe he'll need a card in the future for a name change. But thinking about the wish, he thinks about all kinds of possibilities. "Damn, difficult choice." Finally, knowing that he might have the chance to change races or acquire templates later, he decides to go with some utilty first. "I'd like to have a lot of different abilities. I think the Infinite Feats card will go well with what I have in mind."

GM Wolf wrote:
As you state what you want, she smiles at you and gleefully says, "You have chosen well and for that the habitants of Arcanium will know you as a Chosen. May you prosper and do well in Arcanium! Should you find and destroy any of the 13 dark souls you will be granted a wish. Also closing any portals to other worlds will gain you another wish to make Arcanium safe once more. Good luck and may your travels be blessed."

"What? Just like that? But... I need a tutorial! And some starting equipment! Hey, I'm still on my uniform!" But she's gone, so Germán starts wandering around trying not to die on his forst day of Afterlife.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Jereru, welcome to the game! I'm not sure if we played together in other forum games, but your name is well known!


Male Human Teacher (Adults) 1

Which doesn't really have to be any good! XD


Germán:
She nods at your request and has three cards show up: Shadow Jaunt 1/encounter as a move action slip into your shadow and come out another shadow.
Shadow dagger, as a full round action, as you attack your foe a spectral Shadow dagger mimics your own daggers motions.
Shadow stance, free action you summon shadows to your 5 foot square giving you 20% concealment.

"As you wish, with Infinite feats you gain three more feats now and a bonus feat at every new level."

Germán you could have your nick name and given name. Just a suggestion.


Male Human Teacher (Adults) 1

That sounds great!

I think I'll leave the proper name out of it, I can see how the punctuation is giving everyone else a big pain (I've already read "German", "Germain" and "Germaine" XD). And Jeler is my real life nickname anyways, I use it since my IRC days. Actually, Jereru was an attempt to make it sound Japanese which started when we began playing L5R (Akodo Jereru was my first character).

So that leaves me with the question: what shall I roll to open the loot boxes, and what is exactly 'several chests of coins and a pile of gems'? Or are these chest the 500 gp you mentioned before?

Edit: are we allowed race alternate features? For example, with all the extra bonus feats, I might exchange the human bonus feat for something else. Is that okay?


Yeah you can switch out your bonus human feat for another trait, though it won't matter as you had planned on switching to elf or half elf, which would lose the new trait as well.

The wealth that you and Sir Drystan share is totalling for you:

500 gp of gear.
3 random loot boxes. Which are used now.
a MC weapon.
two chests of coins: 100 cp, 200 sp, and 50 gp.
and a pile of gems: 4 gems each worth 100 gp.


Male Human Teacher (Adults) 1

Okay, thank you.

From the three cards above, I don't know what the shadow dagger does mechanically, and so I think I'll choose the Shadow Jaunt 1/encounter. Looks so cool! Shall I use it by the wording in the spell?

And finishing my crunch. Damn, all those feats got me analysis paralysis :p


Yup!
No worries get to them when you can you can leave it blank and fill it in later.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

WOW! It's awesome Alta wants to be in the familia, but to get a bronze dragon in the familia would be amazing!!


CG Human Slayer 3 | Status: Ok
Stats:
AC 18 (T 14, FF 14) | CMB +4, CMD 18 | Init +4 | Speed 30ft | F +4, R +7, W +2 | Perc +7, SM +1
HP 26/26

Sorry. What languages one would need to communicate in Arcanium? I'm guessing my starting languages should be the ones I can speak in real life (in this case, Spanish and a bit of English). Then I guess the characters will receive a proficiency in Common, am I right? Is that for free?

Also, Hit Points:

2d10 ⇒ (1, 3) = 4

Edit: I don't like that :P


Yes everyone gains common. You do remember the languages you knew in your previous life, so Spanish, Russian, English, and so many more. You also gain D&D languages if you have a postive modifier for intelligence.

2d10 ⇒ (6, 10) = 16

So second level you gain 3 hp and at third you gain 10 hp! I am fine if you roll less than half the average of your HD you may make a second roll and take the higher of the two.


CG Human Slayer 3 | Status: Ok
Stats:
AC 18 (T 14, FF 14) | CMB +4, CMD 18 | Init +4 | Speed 30ft | F +4, R +7, W +2 | Perc +7, SM +1
HP 26/26

Alright, thx!

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Yeah, I am all for aligning with the church of Cayden, but I am not up to joining the family yet. Maybe someday.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

I am with you Jean, we can wait to see what bonuses they gain.


Sorry I wasn't on this weekend, Saturday was my IRL campaign and we played a lot longer than normal. Sunday was a long church service, shopping, and preparations for the coming school year. Let alone from my fatigue from the long game.


Mead, Wasp
Source PPC:MM

Price 400 gp; Weight 2 lbs.

A rare breed of wasp produces the honey used to make this spiced, mead-like drink. For 1 hour after consuming a glass of wasp mead (this takes 1 round), the drinker is quick to respond to harm, gaining a +1 alchemical bonus on attack rolls against any creature that has damaged her with an attack within the previous round. This bonus does not stack with itself. A typical bottle holds four glasses’ worth of wasp mead.

---
Did I miss any posts? Anyone around?

---
Chosen of Death
1st: gain a +2 to one ability. (Wis)
2nd: Gain a bonus on a skill - +2 on ... (diplomacy)
3rd: Gain a special - Unearthly Grace (Su)
4th: +2 to one ability, your choice different than before: (Dex)
5th: gain a bonus feat (extra channel)
6th: (Divine Health)
7th: +2 to one ability, your choice different than before (Cha)
8th: Gain a special
9th: Gain a bonus on a skill - +2 on ...
10th: +2 to one ability, your choice; or +1 to two abilities.

Chosen of Cayden Cailean
1st: gain a +2 to one ability.
2nd: Gain a bonus on a skill - +2 on ...
3rd: Gain a special at level or below
4th: +2 to one ability, your choice different than before:
5th: gain a bonus feat, and Gain a bonus on a skill - +2 on ...
6th: Gain a special at level or below
7th: +2 to one ability, your choice different than before
8th: Gain a bonus on a skill - +2 on ...
9th: Gain a special at level or below
10th: +2 to one ability, your choice; or +1 to two abilities.

-
The Chosen of Death gained the Elixir/Draught of Youthful Restoration:

You regress if older than 30 or develop if younger than 18. You become youthful again gaining the best body that you had in your previous life.

For the first 24 hours after drinking it you gain +4 to all physical abilities and +2 to all mental ability scores.

After that you choose two physical ability scores to keep a permanent +2.

The Chosen of Cayden Cailean gain several elixirs:
Elixir of Youth: You become youthful again gaining the best body that you had in your previous life. This will be given to you by a cleric of Cayden Cailean.

1/month: Godsbrew of Bravery. Estimated cost 2,000 gp. You gain the ability: Drunk Warrior for the next 24 hours. When you drink an alcoholic beverage you gain a +1 luck bonus on all attack rolls and saves versus fear. You can stack it up to 1/2 your level. It appears in your holy symbol each month.

1/day Elixir of Strength: First use gives you a +4 enhancement bonus to strength. Every use after gives a +2 on str checks, CMB, and CMD; with a duration equal to (four + half your levels) in hours. During that time you may choose to add +10 to a single str check but then the magic is used up. When praying for spells or soon after you wake up, you choose which Elixir you want for the day.

Or instead of the Elixir of Str you may select the Elixir of charm. Which works much like the previous elixir.
First use gives you a +4 enhancement bonus to Charisma. Every use after gives a +2 on cha checks, with a duration equal to (four + half your levels) in hours. During that time you may choose to add +10 to a single cha check but then the magic is used up.


Under the effects of the Elixir of Str if you have any of the feats, one of their bonuses can be doubled:
Bravery in Action, Courage in a Bottle, Drunken Brawler, Drunken God's Blessings, Liberation Channel, Two-Weapon Drunkard, Unbound Bravery, Undaunted Bravery


Now I have been dealing with pain, kidney stones. So I hope to be able to post but no promises.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Thanks for keeping us in the loop.


I fear we have lost Jon, would somebody please reach out to him. Jean are you with us?

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

I am here. I was just flying around while other did stuff.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Cayden Cailean Familia:

1st: gain a +2 to one ability. +2 Dex
2nd: Gain a bonus on a skill - +2 on ... Acrobatics


CG Human Slayer 3 | Status: Ok
Stats:
AC 18 (T 14, FF 14) | CMB +4, CMD 18 | Init +4 | Speed 30ft | F +4, R +7, W +2 | Perc +7, SM +1
HP 26/26

Right, so I got the dagger of Shadows. What can I do with it other than stab people and clean my teeth?

I'll also cancel the credit in the shop and pay the rest with my own gold.


Presently it is a +1 cold iron dagger that gives you 10% more concealment when in shadows.


CG Human Slayer 3 | Status: Ok
Stats:
AC 18 (T 14, FF 14) | CMB +4, CMD 18 | Init +4 | Speed 30ft | F +4, R +7, W +2 | Perc +7, SM +1
HP 26/26

Excellent! Thank you!


CG Human Slayer 3 | Status: Ok
Stats:
AC 18 (T 14, FF 14) | CMB +4, CMD 18 | Init +4 | Speed 30ft | F +4, R +7, W +2 | Perc +7, SM +1
HP 26/26
Matthew_Locke wrote:

He gets up and helps Alia to her feet. As he walks to the door he secures his greatsword into its sheath on his back. He nods to the doorman, once everyone is outside he takes the lead and heads down an alley, then another one and then to a gate. He picks up some dirt and lets it fall on the lock. It unlocks and he opens it. Beyond is a small garden with a grass lawn. He offers, "Take a vegetable and eat it."

Once everyone has done so he walks out to the alleys again. Getting to a doorway he presses three stones which each glow. He states, "Press the three stones and then pass under." +1 Wisdom.

Question: who exactly was present here?


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Can't think of a good encounter other than this one.

Find a child asleep under the stars wearing a holy symbol of Desna. Try to quietly put a coin in the child's beggar's cup.

You get a bonus for your generosity. Person who was the most quiet donating a coin in the cup gets an additional bonus.


I am waiting for the players to make their moves first before NPCs make their random choices! :) Also I haven't had time to post their actions.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Thanks for the boosted ability.. boosts, GM Wolf. Spent the day taking the wife to a hospital an hour away and had been away from the forums. Just got Zaidel's post in before bed. I'll apply the new boosts tomorrow.


Is your wife better/alright?


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Cyndy had to have a procedure. She's alright. Thanks for asking. Prep for later in the year.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

I am glad she is doing well.


So Jean chose not to go with the group to find boosts in town? He soaked in a pool but nothing else?

I am dropping Jon... he will just fade into obscurity... maybe go on an adventure with Sir Drystan. If you want either of the npcs to stay with the group you are going to need to interact with them. This also goes for the other npcs. Except for Matthew, but shunning him would be bad.

---
Jean on a seperate note it would take you 15 hours to do the daily quest.

So 8 am to 8 pm is 12 hours. So you get done at 11 pm! That is surely cutting it close!


Jeler wrote:
Matthew_Locke wrote:

He gets up and helps Alia to her feet. As he walks to the door he secures his greatsword into its sheath on his back. He nods to the doorman, once everyone is outside he takes the lead and heads down an alley, then another one and then to a gate. He picks up some dirt and lets it fall on the lock. It unlocks and he opens it. Beyond is a small garden with a grass lawn. He offers, "Take a vegetable and eat it."

Once everyone has done so he walks out to the alleys again. Getting to a doorway he presses three stones which each glow. He states, "Press the three stones and then pass under." +1 Wisdom.

Question: who exactly was present here?

So far: Zaidel, Mia, Matthew, Alia, Jeler, and Angelica.

Somehow Jean was following. Maybe flying overhead. Sir Drystan got invited and likely would have gone too...


This shouldn't be the Zaidel show. Jean what do you do for your 1 hour rests? Who do you interact with, where do you want to go?

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean would go soak in various colored pools for an hour each and talk to anyone who happens to be there.


Jean you soak in the dark blue pool for an hour, I don't think anyone is near you.

---

Some of the daily quest rules:
One person can try to aid two people during an hour work out. DC 6 for a +1, DC 10 for +2, DC 14 for +3, DC 18 for +4.

If you continue to make more checks without resting it increases the DCs by 2 each time.

If you fail a check and don't rest it increases the DC by 5 each time.

Many magical bonuses can be expended at the beginning of the hour long work out. The lowest denomination is needed.
Guidance, 1 round of Rage, bull strength, inspiring bardic music for 1 round, etc.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day
Jean de Montes wrote:
Jean would go soak in various colored pools for an hour each and talk to anyone who happens to be there.
GM Wolf wrote:
Jean you soak in the dark blue pool for an hour, I don't think anyone is near you.

Zaidel isn't above getting loud. The satyr would LOVE to chat up the dragon.


I have Covid and it is kicking me when I am down. I don't work tomorrow but with aches, Covid fog, etc. We will see when I get to posting tomorrow.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

I hope you feel better soon.

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