Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +28|Heal +22|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +14|UMD +24
Vitals:
HP 199/199|F: +17, R: +15, W: +24|Init + 4|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +9 CMD 23
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Strange how the one player who looks MOST like a 'classic devil' got the 666th post in Gameplay.


Male Human L. Sorcerer 2
Zaidel wrote:
Strange how the one player who looks MOST like a 'classic devil' got the 666th post in Gameplay.

Strange? Or planned out that way? :P lol


Daniel:
Sorry I think this is the 3rd time I have tried to get this post up, too many distractions.

She pulls out her hand and a cell phone screen appears and she begins looking at it ignoring you. She also begins to blow a bubble gum.

Several screens appear and state:

Infinity Knowledge can be either infinite in terms of suddenly knowing everything or in terms of continually coming to know thing. Most brains cant process the download so the second is the viable option.

Super SSS Accelerated Learner is an interesting skill set. You can increase your knowledge by merely doing or acting.

Reading a book has multiple effects: Gain a skill point, know and remember that content, and gain a temporary bonus to the associated skill for a week +2 max.

If you observe a feat used, you can replicate it with ease for the rest of the day.
2. You can increase your knowledge by merely reading books.
3. Once per day you can use another classes class feature if you study it for 1 minute.

These can be adjusted.


Sorry folks I have been super busy, I should be able to catch up tomorrow.


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

I feel that, some days the ADHD is especially strong... and some days the distractions are legitimate. I'm a bit fuzzy here, though. Did you mean to include that last bit with the three different options in the post, or is the ability just the reading a book part?


Yes, you can take it as is with the three extra ability options or make some adjustments.

Whereas if you wanted infinity knowledge we could look at some options too.


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Daniel:
Daniel jumps a little when the screens start to appear. Okay, *now* this is really seeming like a stereotypical Isekai story... though I wonder if that's because I anticipate it? Is it another translation kind of thing? If it is I want to get at the underlying truth of it sometime...

He shakes his head a bit. Focus, Dan. It looks like you're boring her, and it's probably not a good idea to get on the nerves of the being responsible for your reincarnation. So... Super SSS Accelerated Learner looks *nice*. No idea how easy it will be for me to find books, but if every one I find is a skill point plus other stuff? That's awesome! Though... not that helpful in combat.

Daniel grimmaces a bit. Right... combat. I'm going to have to fight. Definitely going for a spellcasting class. I just... don't think I could get in melee. Not right off the bat. Anyway, the rest of this ability will help with that. Being able to copy feats? Amazing. Being able to copy one class feature a day? That'll be... the thing I always save because I might need it even more later. Because that's amazing.

He tries mentally telling the screens to close, then turns back to the goddess. "I'm picking Super SSS Accelerated Learner for my ability! So now I just need to decide on a wish, right?"

I asked for knowledge, here's where I should ask for wisdom, right? The problem is, wisdom in terms of Pathfinder stats isn't what I'd want, really. I'd want more... knowing what's right, knowing the best solution, knowing the ethical way through a problem, but... if I base that off of Pathfinder, about the closest I could think of to that would be a phlyactery of faithfulness, which is... far short of what I'd want.

So, I guess that means it's up to me to develop wisdom on my own, which... well, probably for the best, in some ways. So, if I want to spend my wish on something I couldn't get easily myself, and changing species is surprisingly easy... what would I want?

Daniel mulls things over for a moment, before breaking out in a chuckle. Well, I'm already going Brennus halfway, why not go all the way?

"Could I wish for a magic third eye?" he asks. "Um... in Pathfinder terms, I'm thinking that it could work like an always-on divination from the Divination Sphere--one I can switch around between all the divinations I know. I guess that's assuming I can learn some divinations pretty quickly. But would that work?"

I'm pretty happy with the abilities as-stated, I don't see much need to tweak them. Though I'm sure as we play with them we'll see places we want to be more specific or things we want to change with them.


Daniel:
I just had troubles grasping what you want. Then I realized that you had already did it with what you said. We will make it work!

She looks up from her phone for a moment and murmurs, "Mmm hmmm."

"That is pretty straightforward, the details can be hammered out with using it. Anything else? Oh your group have been in there for about a week, do you want to apparate near them or in New Beginnings?"

After your answer she finalizes your ability and wish, then pushes you into a portal. You may go to gameplay now, though if you want to go to New Beginnings we should stay here and keep going with spoilers.


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Daniel:
Daniel is a little surprised at how easily the wish is accepted. Should he have asked for more?

Don't get greedy--you still don't know all the rules around this, he thinks to himself as he mulls things over.

So I have a group? Probably other reincarnators like me? I suppose I could ask that. But that's really useful--my ability works really well with having a group, since I'll easily be able to learn things from them.

Also there's a *place* called New Beginnings? ...how often has this whole reincarnation thing been done? Is there an entire industry around it?

Aloud he says, "Is this group some other people getting reincarnated like me? Do they know about me? I think I'll go ahead and show up near them. Don't split the party, after all." He grins. Also it seems easier on you to not have to keep up this split thing for too much longer.

Rules stuff:
I tried to make it as clear as was natural for Daniel to say. :D How about this for the official rules language:

Third Eye: You have a third eye in your forehead which can see the unseen. As long as it is open, you can perceive the world around you as if concentrating on any one divination you know in addition to your normal senses. You can change which divination you are using as a swift action. If you switch to a divination that requires spending a spell point, you must spend a spell point when you switch to it.

To start with, he'll have the Alteration, Time, and Warp spheres in addition to the Divination sphere, so he'll have access to their divinations along with the default Detect Magic divination. The main one to be aware of there is the Time divination--it gives him a (very) limited ability to look back in time. The page I linked above describes how it works in detail.

Let's see... other things... Daniel picked Green Magic as one of his Hedgewitch paths, which gives him an animal companion. Will he show up with his animal companion, or will he need to acquire it in-world?

I have been putting more thought into how to define Super SSS Accelerated Learner, too. Here's what I'm thinking:

For observing a feat used, we should nail down what that means. It's pretty obvious when something like Improved Trip is used, but what about, say, Toughness or Skill Focus? Would he have to observe someone getting hit to observe Toughness being used? Skill Focus brings up another point--for feats that you have to choose something, he should probably only be able to copy the choice he observed. So seeing someone use Skill Focus (Disable Device) should only let him copy Skill Focus (Disable Device).

I feel like option 2 has been fully absorbed by the "Reading a book has multiple effects" part, it probably doesn't need to be listed separately at this point.

For option 3 we may need to say if there are any restrictions on class features. For example, could he use another class's spellcasting? Though that might be covered by one minute being not nearly enough to rest to memorize spells/recover spell slots. :D We may also want to make clear if he can only replicate it immediately after studying it, or if he could, say, study everyone in the party's class features and then once during the day choose one to replicate for one minute.

Daniel is probably going to annoy people by asking them to show him stuff over and over. :D He's also going to involve a lot of bookkeeping.

Speaking of repetition, we might want to think about some more permanent learning eventually if he keeps repeating copying certain feats. Though I was also thinking there's a way I could use a mind sphere ability to more-or-less permanently copy things.

The last thought I had on it is that it doesn't have anything about learning magic faster in it. That's not necessarily a problem--it's already strong as-is, and adding being able to copy spells he sees or something might be too much. It might be a good thing for him to spend a wish on in the future if he decides he wants to expand the ability (and gets a wish).


Male. Mostly. Human. Mostly. Archaeologist

Welp, that sucks, but thanks for the game! Can't exactly roll a replacement character when you're playing you.


What do you mean JonGarrett?

Daniel:
You will have to acquire the animal companion in the world.

I don't think you would be able to learn Toughness as a feat through your ability, the key words is 'feats in use' or 'feat being used'.

Quote:
So seeing someone use Skill Focus (Disable Device) should only let him copy Skill Focus (Disable Device).

Yes I agree!

Quote:
For option 3 we may need to say if there are any restrictions on class features. For example, could he use another class's spellcasting? Though that might be covered by one minute being not nearly enough to rest to memorize spells/recover spell slots. :D We may also want to make clear if he can only replicate it immediately after studying it, or if he could, say, study everyone in the party's class features and then once during the day choose one to replicate for one minute.

Any restrictions on a specific class still applies to the ability replicated, so a super natural or spell like ability from a paladin would require you to be Lawful Good and abide by their code of conduct. You could learn a spell from someone that just cast it in different ways, though that would require you to have a spell slot available of the appropriate level. I would be fine with studying everyone in the party's class features and then once during the day choose one to replicate for one minute.

We will see about spells in the future! There also will be limits to what you can learn as per your level you can only have 2 extra 1st level spells known and 1 extra 2nd level spell known. Even as a witch you can still get a scroll and feed it to your familiar. I won't let you have the ability to cast more spells than your class.

Daniel player:
She smiles at your thoughts, her smile leaves her face as you begin to talk again. She replies with, "Yes they were all reincarnated. They don't know about you but with your modern clothes they will identify you quickly. Excelllent!" She shouts the last word and in Spartan fashion she kicks your chest and you are thrown back into a portal.

You appear in a cave. There is a dragon moving to the North. To the South you see a collection of humanoids with two light sources shedding light. You see a large giant of a man, a wolf man, a saytr, and a scruffy human. Go to gameplay! Now!

It is true it is easier on me to keep the group together!


Male. Mostly. Human. Mostly. Archaeologist

Uhhh...you said I'm dead-dead, aren't I? You said I was at -16/17 con, and failed to stabilize, so I'm at my con score and therefore totally dead? And we're level 1, so no one has Reincarnate or anything that can heal death. And since we're paying us, I can't exactly roll up a brand new Jon. So I'm done, right?

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

It seems like the amulets just bring you back. Apparently, we should all do the ceremony with Zaidel to get one of our own.


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Daniel last notes:
One note for role-playing before I transition to Gameplay--does all the knowledge from first level just kind of appear in his mind when Daniel goes through the portal? I'm specifically thinking of knowing how to cast magic--I want to know if I should role-play him realizing he suddenly knows how to do it. :D

I've built Daniel as a hedgewitch, which means he's using spherecasting and so doesn't have spell slots and spell levels. His interfacing with the normal 'Vancian' spellcasting of Pathfinder will probably be primarily through rituals.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Ah, read the thread. A magic item triggered so now I'm less dead for now. OK.


Uh no Jon. If you look at gameplay Locke was able to bring you back using his positive energy, he will have some ability damage from doing it but he brought you back. Also Zaidel can do the ritual on one of the players and use it to bring you back.

That is correct Jean!!!

Daniel:
Yes the skills, abilities and such from your class are 'downloaded' as if you spent years honing those abilities. You know how to cast a spell. You start with your familiar. The animal companion can easily be acquired through the needed ritual that you know.

Okay I will have to look into your class and see if there is anything that you can use. We will see.


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Daniel:
I apologize for springing this on you, when I asked about hedgewitch before and you approved I thought you knew how different they were. I'm perfectly happy to teach a bit about them if you'd like--if you haven't done Spheres of Power before at all this page is a good place to start on learning how different it is from the normal Pathfinder spellcasting system.

And in spite of having 'witch' in the name, the Hedgewitch class actually has nothing to do with the base Witch class, including not having a familiar by default. Confusing, I know. :D


Daniel:
Its all good, I can learn some new stuff.

You could gain a familiar if you wanted. XD

We might use your spell pool in order to cast another spell that someone has casted.


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Daniel:
Familiar *is* an option for a Hedgewitch secret. I'd been debating about taking it at some point... though I'm kind of leaning towards asking about making my animal companion also a familiar at some point. ;)

I believe the Ritual rules give a conversion rate for spell points to spell levels. Looks like it's levels 0-2: 1 spell point, 3-5: 2 spell points, 6-8: 3 spell points, 9: 4 spell points. And the max level I can cast is 1/2 my caster level, basically.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

How much further is it for me to meet the group and will it remove the loadstone's curse when I get there?


Niversal you can remove the curse of the loadstone at any time, though at the moment you would just gain copper pieces.

Niversal you are at the front of the caves, which one do you want to take? Also at that time the blue screen with completed Quest appears and the new quest.

The construct opens up ready to hold you once more.


Male Weremonkey Rogue/Ranger/Trickster

Just giving you all a heads up, on top of my weekend being taking up by probably close to 20hrs of wrestling, my brother who I live with(along with our mom and grandmother) might possibly have Covid, maybe.

Either that, or it was a really bad panic attack.

Regardless, I've barely slept, and will probably taking a nap shortly. I will do my best to catch up on gameplay later tonight.


Ok thanks for the update Monkey God, get plenty of rest.


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Ooof, you just can't get a break. Hope things calm down for you!


Male Human L. Sorcerer 2

All caught up. Yesterday ended up mostly being a day of extended rest.

Thankfully, it appears my brother does not have Covid, but rather had a really bad panic attack(his first ever). He seems fine now :)

Shall I jump back in game? Does Davin get any loot, and should I have him just auto accept the new quests?


Niversal I vaguely remember that, for some reason it is all missing from your character sheet. Let alone your vital information. Also 100 hp does seem unreasonable, especially compared to any other player. Let's do double of your hp. It is a hulking construct so it moves slowly being that it has the thickest of armors. Dropping the AC down to 20 but we can keep the DR 5/ adamantine and DR10/magic.

---
Glad to know Davin, I am glad you are all healthy. Yes just jump back into the game we have had you just chilling in the back. You need to meet Daniel, Jean the new mother and his goblin younglings. We haven't found much loot, I am sure you will get your share, just ask. It's up to you if you accept the new quests, I think most have.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Yes we have the info in messages if you want to review, and the move was 30 for ac 25, etc. It's cool for the retcon. I did have it up above under special info in my profile but not below so will fix that. However if I haven't downed that orc at round 8 he kills the f*ck out of me and the construct regenerates with only 22 hp

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Sorry Niv, if I was not herding goblins I would have come racing out to help. :/


I also am making the Great axe just masterwork, so you have DR 10 vs it. It only hit you twice, right? Now I have to look back again. He has only hit you twice so my info in gameplay is accurate except it does 1 less damage so you would get two more hp back on your construct. I will go adjust this now.


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Daniel would not be the one in front, so I haven't posted yet. :D

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Can we all join in during round 9?


Male Human L. Sorcerer 2

Aye, yeah, Davin likewise wouldn't be near the front.


Most of you can join in Round 9, Jean can fly forward but the goblins move 10 feet per move at most...

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

You know me Davin?


:P He can't even see your face Niversal, even if you turned around... ;)


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

It's been amusing realizing that I'd probably bounce between excitement and paranoia in a typical Isekai situation. :D

A couple notes on Daniel:
* His third eye's range is only 25 feet right now, since Divination sphere is close range.
* His spellcasting requires only somatic components, no verbal components the way I built his casting tradition.

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

So I do not think anyone has done it yet, but the GM said to level to 2 I think.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +28|Heal +22|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +14|UMD +24
Vitals:
HP 199/199|F: +17, R: +15, W: +24|Init + 4|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +9 CMD 23
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day
Jean de Montes wrote:
So I do not think anyone has done it yet, but the GM said to level to 2 I think.

Technically, we level when we go to sleep, but maybe we could do some prep work in the meantime?

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Do we all get two loot boxes? From which Quest? I will forgo the three Fletcher's daughter options for other people.


Yes you get to level up to 2. After you rest. You are more than welcome to start leveling up.

Yes you all get two loot boxes and a bag of 23 sp.
Mia actually has the longbow from the quest and the quiver, offering it to whoever wants it.

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Loot Box 1: 1d100 ⇒ 97

Loot Box 2: 1d100 ⇒ 27

When I found the magic weapons (mace and bow) I also found a bunch of coins per your post. How much did that work out to?


300 cp, 34 sp, 2 gp, and 7 gems each worth 2 gp.

Jean :
I will be updating this post so keep an eye on it.

97 = 3 rerolls all must be under 61 and 1,ooo gp.
27= lizard, a real lizard
5d100 ⇒ (46, 2, 87, 42, 89) = 266

46 = Very Cursed Lesser Medium magical item
2 = dice set
42 = Very Cursed Lesser Minor magical item

Jon:
I will be updating this post so keep an eye on it.

83= 2 rerolls all must be under 61 and 5oo gp.
17= stuffed toy
5d100 ⇒ (37, 44, 58, 26, 55) = 220
37 = Jewelry (1,000 gp)
44 = Very Cursed Greater Minor magical item

Jean:
Magical item rolls
2d100 ⇒ (23, 89) = 112
2d100 ⇒ (36, 100) = 136
2d100 ⇒ (53, 12) = 65

Jon:
Magical item rolls
2d100 ⇒ (19, 38) = 57
2d100 ⇒ (25, 51) = 76
2d100 ⇒ (3, 97) = 100


Male Human L. Sorcerer 2

1d100 ⇒ 5

1d100 ⇒ 43


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +28|Heal +22|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +14|UMD +24
Vitals:
HP 199/199|F: +17, R: +15, W: +24|Init + 4|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +9 CMD 23
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day
GM Wolf wrote:

Yes you all get two loot boxes and a bag of 23 sp.

Mia actually has the longbow from the quest and the quiver, offering it to whoever wants it.

If no one claims the bow and quiver, Zaidel will take it. But I bet Davin or Daniel could use it more.

In case a party member claims the bow and quiver..
Lootbox 1: 1d100 ⇒ 77
Lootbox 2: 1d100 ⇒ 30


M Human Hedgewitch 1 | HP 8/8 | AC: 12 T: 12 Fl: 10 | CMB: -1 CMD: 11 | F +0 R +2 W +3 | Init +2 | Perc: +3 | Spell Points 6/6 | Third Eye Divination: Detect Magic | Current Effects:

Ah, it's percentile dice for the loot boxes?

Box 1: 1d100 ⇒ 56
Box 2: 1d100 ⇒ 93

Daniel *could* use the longbow, but the way Spheres of Power works he'll basically always be able to use a spell of some kind, which will often be better than using his mediocre attack accuracy to fire an arrow. That said, if there's no one else who would use the bow more, he can get some use out of it.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +28|Heal +22|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +14|UMD +24
Vitals:
HP 199/199|F: +17, R: +15, W: +24|Init + 4|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +9 CMD 23
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Daniel, take the bow. You need something as a weapon.

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Anti-magic areas exist. SR Exists. Golems exist. Have a weapon in case you need it.

I gain +1 Wisdom and Artisan skill kit.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +28|Heal +22|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +14|UMD +24
Vitals:
HP 199/199|F: +17, R: +15, W: +24|Init + 4|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +9 CMD 23
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Level 2

HP: 1d8 ⇒ 4 + 1 = 5

BAB +1, Fort +1, Will +1

+1 0-level cleric spell per day
+1 1st-level cleric spell per day

Skills
+1 Diplomacy
+1 Heal
+1 Perception
+1 Sense Motive
+1 Knowledge (religion)

+1 Perform (wind)
+1 Perform (sing)


Male Human L. Sorcerer 2

Do we each get the +1 to an ability score from the 'goblin kiddie quest', or just Jean?


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +28|Heal +22|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +14|UMD +24
Vitals:
HP 199/199|F: +17, R: +15, W: +24|Init + 4|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +9 CMD 23
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

I think the +1 to Wisdom for Jean is part of his dragon level progression.

Grand Lodge

Skills:
Diplomacy +26, Fly +15, K(Arcana, Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 256/256 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +21, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 8; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

I think everyone gets the +1 stat from what the GM said. It had nothing to do with hitting level 2.

He specified that we all get a kit, but most of the time when we get item rewards like that, we only get one.

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