Harrow Bloodline

Davin Lintini's page

130 posts. Alias of Monkeygod.


Full Name

Davin "Lucky Monkey" Lintini

Race

Human

Classes/Levels

L. Sorcerer 2

Gender

Male

Size

Medium

Alignment

Chaotic Good

Languages

Common, Elven, Sylvan.

Strength 8
Dexterity 12
Constitution 10
Intelligence 14
Wisdom 12
Charisma 22

About Davin Lintini

Basic Info:
Initiative+1, Senses Perception+1

Defense:
AC 13(10 base, +1 Dex, +2 Cha), Touch 13, Flat-Footed 12

HP 12

Fort+0, Ref+1, Will+9

Offense:
Speed 30

Melee quarterstaff +1(1d6/1d6/x3)

Ranged

Special Attacks:

Statistics:
Base Attack+1 CMB+0, CMD 11

Feats Eschew Materials(bonus), Leadership, Persuasion, Skill Focus(Diplomacy)

Traits:Friend in Every Town(Local), Honest(+2 trait to dip if people are already friend/helpful), World Traveler(Sense Motive)

Alternate Racial Traits:

Skills(7/level) Bluff+11(2 ranks, +3 class skill, +6 Cha), Intimidate+8(No ranks, +2 Persuasion, +6 Cha), Diplomacy+21(2 ranks, +4 virtual ranks backstory, +3 class skill, +2 Persuasion, +3 Skill Focus, +6 Cha, +1 trait[Friend in Every Town]) , K:Arcana+9(2 ranks, +2 virtual ranks backstory, +3 class skill, +2 Int), K:Local+9(2 ranks, +1 virtual rank backstory, +3 class skill, +2 Int, +1 trait), K:Nature+8(2 ranks, +1 virtual rank backstory, +3 class skill, +2 Int), K:Planes+4(1 rank, +1 virtual rank, +2 Int), K:Religion+4(1 rank, +1 virtual rank backstory, +2 Int) Sense Motive+7(1 rank, +1 virtual rank backstory, +3 class skill, +1 Wis, +1 trait) Spellcraft+6(1 rank, +3 class skill, +2 Int)

Background Skills: Handle Animal+11(2 ranks, +3 class skill, +6 Cha), Lore:Greek Mythology+7(2 ranks, +3 class skill, +2 Int)

Special Abilities:

Greater Polymorph 3/day for 1 min/lvl. Additional forms/aspects beyond CRB allowed. Must have material component.(Major wish)

Super Ability: Luck. This functions as a Luckbringer's Moment of Chance(4 Luck points) and Fateful Footing.

Exceptional Memory: This functions as the Investigator talent Eidetic Recollection and grants me Inspiration as an Investigator of my level(2 Inspiration points)

Class Features:
The Legendary Sorcerer gets 4+Int ranks per level, and Diplomacy as a class skill. As such, I switched the skill for Friend in Every Town to Local, and the one for World Traveler to Sense Motive. 1 Rank went into Local(now +6) and one in Spellcraft(also +6).

Spellcasting: Upon reaching a new legendary sorcerer level, a
legendary sorcerer can choose to learn a new spell in place of one they already know. A legendary sorcerer may swap any number of spells at any given level and must choose whether or not to swap the spell at the same time that they gain new spells known for the level.

Metamagic: A legendary sorcerer does not increase the casting time of their spells by applying metamagic feats to them.

Arcane Edge (Su): At 1st level, the legendary sorcerer becomes skilled in basic magic. Whenever they use a legendary sorcerer cantrip that does damage, they may add half their Charisma modifier, rounded down, to the damage done.

Aura of Power (Su): The legendary sorcerer exudes an aura of magical power that is detectable by abilities that detect such things, such as detect magic. They appear as a magical item with a caster level equal to their class level. They do not register as a specific school, but a successful Spellcraft check against a DC of 15 + half their class level can identify them as a legendary sorcerer, determine what archetypes they possess (if any), and identify their bloodline.

Force of Personality (Ex): At 1st level, the legendary sorcerer can use their Charisma modifier in place of their Wisdom modifier for their Will saving throws.

Primal Voice (Su): You can speak with the primal creatures of the world. You gain the ability to speak to animal, plant and vermin type creatures as if you shared a language. This allows you to make Diplomacy, Bluff or Intimidate checks on such creatures and affect them with language-dependent spells or effects, with a bonus equal to 1/2 your class level. Mindless creatures are still immune to demoralize attempts.

Soul Shield (Su): As the legendary sorcerer learns to tap into their magical powers, their power affirms their reality, making them harder to hurt, as if their body were more real than the world around them. The legendary sorcerer receives a untyped bonus to AC equal to their Charisma modifier or class level, whichever is lower. This bonus does not stack with any armor or shield bonuses they may receive, or with any other effect that adds your Charisma bonus to your AC. This bonus applies to touch attacks and even while the legendary sorcerer is flatfooted or otherwise denied your Dexterity bonus.

Spellcasting:

Spells per Day: 1 6

Spells Known: 0: Detect Magic, Jolt, Prestidigitation, Scoop, Sign of Discovery, Spark, Vicious Claw(b).

1: Call Animal(b), Color Spray, Mage Armor, Magic Missile.

Gear:
Backpack, laptop, cell phone, wallet, vest of many pockets(Em jacket). Wishstone for later wish.

Backstory