
Zaidel |

If no one else wishes to interact with the NPCs at this time, Zaidel is ready to greet a new town!

Jonathan Garrett. |

I'd intended to get it checked out, learning what I can and can't do with a Wish (and hopefully finding out the drawback) but it can wait until the next town, or if it's not possible to do it there, when we get back here/go somewhere that can.

Zaidel |

Yes! My degeneracy can only increase with his presence!

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Sure.

GM Wolf |

Getting to the building you see:
The large stairs are not built for human feet but giants. Two large columns as if from a grand roman building hold the roof up with a very solid wall of marble. Each of the blocks making the wall are eight feet wide by four feet tall. There is no obvious door. Though at the top of the stairs there is a metal seal with swirling and glowing runes imbedded into it. On the sides of the Guardian's house stand massive statues of heroes in armor with weapons. A total of three on each side and three on the back.

GM Wolf |

If you move back and stand on the silver plate you hear a voice in your head, "I am the Guardian. What is your quest? What is your favorite color? What is the name of the legendary sword Arthur Pendragon weilded?"

Jonathan Garrett. |

"And since you skipped 'WHAT is your name', I'm Jonathan. Nice to meet you."

GM Wolf |


Jonathan Garrett. |


GM Wolf |

Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you. Even wish, however, has its limits. A wish can produce any one of the following effects.
Duplicate any sorcerer/wizard spell of 8th level or lower, provided the spell does not belong to one of your opposition schools.
Duplicate any non-sorcerer/wizard spell of 7th level or lower, provided the spell does not belong to one of your opposition schools.
Duplicate any sorcerer/wizard spell of 7th level or lower, even if it belongs to one of your opposition schools.
Duplicate any non-sorcerer/wizard spell of 6th level or lower, even if it belongs to one of your opposition schools.
Undo the harmful effects of many other spells, such as geas/quest or insanity.
Grant a creature a +1 inherent bonus to an ability score. Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three wishes for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies.
Remove injuries and afflictions. A single wish can aid one creature per caster level, and all subjects are cured of the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all poison effects from everyone in the party, but not do both with the same wish.
Revive the dead. A wish can bring a dead creature back to life by duplicating a resurrection spell. A wish can revive a dead creature whose body has been destroyed, but the task takes two wishes: one to recreate the body and another to infuse the body with life again. A wish cannot prevent a character who was brought back to life from gaining a permanent negative level.
Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.
Undo misfortune. A wish can undo a single recent event. The wish forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish could undo an opponent’s successful save, a foe’s successful critical hit (either the attack roll or the critical roll), a friend’s failed save, and so on. The re-roll, however, may be as bad as or worse than the original roll. An unwilling target gets a Will save to negate the effect, and Spell Resistance (if any) applies.
You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM’s discretion.)
Duplicated spells allow saves and Spell Resistance as normal (but save DCs are for 9th-level spells).
When a wish duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component (in addition to the 25,000 gp diamond component for this spell)."

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I will be on vacation from tonight through Monday. I am not sure what my internet situation will be through the trip, but I will try and be available to post at least once a day. Bot me as needed if I am taking to long.

Zaidel |

Umm. Is Whisper still with us?

Zaidel |

I thought he slept in the stable like Jon did. Whisper is a rogue so he can be hidden.

Zaidel |

Probably due to the misty weather, Zaidel did attack the ogre's hand, not aware he was provoking AoO.

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I hope you had a safe drive. I did a lot of driving this weekend.

JonGarrett |

Sure. Symbiotic Knight Armorist.
It's a Spheres class with the Low caster side of things, full BAB, and a gimmick for summoning all the gear you could need.

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I am here. :D

Matthew_Locke |

GM Wolf wrote:Jon what do you do with the breastplate? Jon please clarify if you have it being light armor or something else, also what form does the symbiote take?For now, it'll get packed away unless someone else wants it. And no, using it in heavy mode - the Symbiote has no ASF, and Armorist gives me proficiency in heavy armour, so this is the one suit of heavy armour I can actually wear.
How would I know that you are offering the armor to the group unless you say or do something in regards to that?

GM Wolf |

Well explain to me what you think it turns into as heavy armor? Dont you think it would have Arcane Spell Failure? What armor is it mimicking?
Ah I see your dilemma of only being proficient in light armor and everything has been medium or heavy.
So if you still want to go with the class I compared some things. Heavy armor typically has 35% spell failure and medium armor has 20% or more. I would be willing to half both of those to 10% and 20% for heavy.
I don't see anywhere that it states about ASF.

Jonathan Garrett. |

I wouldn't say it's mimicking any armour. The stats for the heavy one don't match plate, for example, and it doesn't list ASF. After all, Spheres doesn't have arcane spell failure.
Since I wouldn't wanna play anything awkward, and I've still gotta cast, I'll go find another class for now. It'll just take a little while to sort out.

Zaidel |

7gp deducted from Zaidel's funds for inn stay/room and board. Thanks GM Wolf.

Zaidel |

Jon considered. Maybe he should pick up some alchemy, invent energy drinks. Did this world have lime flavour? Or cherry? Some things were not worth coming back from the dead for...
You KNOW Zaidel would support you emotionally and financially if possible. Hell. The satyr could be your spokesfey.
Endorsed by The Caydenite Faith!
Matthew_Locke |

Hell Yeah!!!
Share your ideas we never know what we could create together!
Still tossing around what class to take... sorcerer, ninja, something that does both, Scaled Fist Monk!

GM Wolf |

Same here sorry for being slow, life is hectic right now. I think tomorrow night will be much better. I am beat and I am going to crash. 10 hours organizing classroom so they can clean it was killer.
FYI, I will be on vacation for a week and a half, no wifi in the bunkhouse. I will see what I can do but no promises, we will see.

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Have fun. I will be on vacation from the 23-30th. I have no idea how much internet I will have during the trip, but I will try and post as I can.

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I don't think Handle Animals works with Vermin unless you have a special ability that targets vermin. Animals are a specific type and Vermin are not considered animals.
Apparently, there is a Feat for Duerger to use Handle Animals on Vermin. But normally, they are unaffected.