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1 The Emissary
2 Halls of Eternity
3 A Fading Trail
Might as well complete all exploration missions, it's so rare to do so.

GM bigboom |

With no one mission ahead of another, I'll roll into the Emissary since that one is the last of the exploration missions still open.

GM bigboom |

On slide one, there are 5 more missions. I'll again ask everyone to list out these 5 missions in your order of preference. Ignore the grayed out bit. That just indicates those two missions are not yet available but that is purely for my own tracking.
You guys are burning through these missions fast!!

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1. A Fading Trail
2. The Stacks (once unlocked)
3. Road's End
4. Halls of Eternity
5. All that Remains (once unlocked)

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1 Road's End
2 All That Remains
3 Halls of Eternity
4 A Fading Trail
5 The Stacks

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1 Fading Trail
2 Road's End
3 All That Remains
4 Halls of Eternity
5 The Stacks

GM bigboom |

A Fading Trail = 1+4+1 = 6
The Stacks = 2+5+5 = 12
Road's End = 3+1+2 = 6
Halls of Eternity = 4+3+4 = 11
All that Remains = 5+2+3 = 10
Okay, based on the feedback so far, the order of missions we'll go with is:

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That order if fine with me.

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Are we playing up? I'm just wondering because the skill check DC's seem so low.

GM bigboom |

Skill check-wise, we're playing at level 5-6 so it should be correct. If desired, I could add a blanket +5 to all skill check DCs... ;-)
I'm not surprised the group is breezing through non-combat encounters. But I am surprised at how quickly this party has overcome combat encounters.

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Glad to hear that, Staar is built to plow through combats, though not completely optimized - the necrograft addiction is quite expensive.

GM bigboom |

[dice=Culture]1d20+11
[dice=Mysticsim]1d20+4"These corpses have Wayfinder insignia on them. I also sense that the temporal energy we detected is coming from them. It's as if they were shunted through time and from the distant past."
Back at base Cavaler reloads his rocket rifle and buys another spell gem (hurl forcedisk). I think that spell is rapidly becoming my favorite.
Cavaler, steps forward and addresses the ghosts. "As a duly designated representative of the Starfinder Society and the districts of Absalom Station, I order you to cease any and all supernatural activity and return forthwith to your place of origin or to the nearest convenient parallel dimension."
[dice=Diplomacy + Aid Another]1d20+14+2
Oh my word! You, dear sir, win all the internets AND the peebeepee's that reside therein!!

GM bigboom |

Due to the recently announced conditions, the party has a couple bonuses. I'm going to recap the other two conditions from the beginning of the adventure as well.
I'll apply Advantageous Anomaly when and if it comes up. For Coalescent Chronology, I've added a new token column on slide 5 to track this bonus. And for Warning of Peril, feel free to call it out if you want it applied at any point during this mission!

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Let's just use Warning of Peril on our next mission and not overthink it

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Let's just use Warning of Peril on our next mission and not overthink it
Second

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I prefer to save it for Part 3 - unless there are no ruins in part 3.

GM bigboom |

The Warning of Peril bonus can be used only during this current "All That Remains" mission. Once this current mission is over, the opportunity to use it is lost.
Apologies for the confusion when I said call it out. I misunderstood the bonus - I thought it was a one time only but it actually applies to ALL rolls for the remainder of the current mission. So there's nothing to call out... it just automatically applies.
So it's actually fairly timely because most everyone (except Kai) currently needs to roll three Reflex saves this round!

GM bigboom |

Added Preternatural Insight to the list of conditions below. However, I'm going to throw this up onto a slide and keep them listed there for easier tracking. Currently slide 3:

GM bigboom |

We're still about a week and a half away from officially concluding but I'm going to get a head start on filling out the details of your chronicle sheets.
Can everyone double check slide #2 and make sure your details are correct? I'll be using the details listed here for your chronicles. Thanks!!

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My details look right to me.

GM bigboom |

GM bigboom wrote:Senko, are you using your pistol or are you actually using a melee weapon going into that flank? Unless you have an ability I'm unaware of, a melee weapon is needed to flank whereas the attack with the sonic pistol opens you up to an AoO. Let me know if I'm missing something, thanks!I am moving into a flanking position to provide Staar a flank using my sword cane (which is attached to my sonic pistol via a bayonet bracket), but I am attacking with the pistol. Because the successful trick attack skill check makes the target flatfooted against my attack, and flatfooted prevents the use of reactions, the target cannot take reactions (including opportunity attacks) triggered by my attack.
If my skill roll for the trick attack was lower, I would've included in my post some more complex stuff, like "If the trick was successful, this attack is using the sonic pistol vs. flatfooted EAC. If the trick was unsuccessful, this attack is using the sword cane (with an additional +1 to hit) vs. regular KAC."
Gotcha. Thanks for the explanation!

GM bigboom |

Heya everyone! I'll be heading out of town for a trip on Apr 13, so unless this special ends earlier than the anticipated Apr 15 date, a very generous, overqualified backup GM will come in to cover the last couple days.
In anticipation of this, I've put together your chronicles a bit early in order to make sure I've got all your details right and that you'll be all set before the backup GM takes over.
So can everyone take a look at the chronicles here and let me know if your details look good or if there are any corrections needed? LINK

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My chronicle looks good to me.

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Looks good.

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Mine looks good, I assume I will need to list all the gear purchases I made during the session.

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My chronicle looks correct. Thanks for the game, and have a good trip!

GM bigboom |

Mine looks good, I assume I will need to list all the gear purchases I made during the session.
Yep, that's correct!!

GM bigboom |

As I'll be soon heading out of town, I expect our backup GM, the great GM Aerondor to be joining us soon! Before he takes over though, I expect to at least start up the first round of the next encounter!!

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Have a great trip and thanks for running!

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Enjoy, you trip and thanks for running the session. I hope I can play on one of your tables again.

GM bigboom |

Thank you GM Aerondor! Your assistance is greatly appreciated!!
Everyone, you're in great hands! I'll drop a quick check-in post later this week when things are wrapping up!

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Take two rounds worth of actions next round? Pretty sure there next round will be the last - for the hound at least.

GM bigboom |

Thanks everyone for joining the table and I hope all had a good time! Congratulations on getting through a massive amount of content this special! Enjoy the rest of Outpost 5!
And a huge thanks to GM Aerondor for bringing this table over the finish line!

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Thanks for GMing!

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Profession: Politician: 1d20 + 20 ⇒ (16) + 20 = 36

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Oh right, day jobs.
Kai, profession, researcher: 1d20 + 18 ⇒ (9) + 18 = 27

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profession, mercenary: 1d20 + 10 ⇒ (10) + 10 = 20

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No downtime here. Great group and great run as usual GM! Thanks all.

GM bigboom |

I'll be archiving these threads in about 24 hours. Thanks again everyone!