[SFS - PbP Outpost V] 3-99 Perils of the Past - GM bigboom (Inactive)

Game Master bigboom

Maps & Slides
Timeline
Convention Main Thread


51 to 93 of 93 << first < prev | 1 | 2 | next > last >>
Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

1 The Emissary
2 Halls of Eternity
3 A Fading Trail

Might as well complete all exploration missions, it's so rare to do so.

Acquisitives

Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

1. A Fading Trail
2. The Emissary
3. Halls of Eternity


Starship Actions ; Live Exploration Extreme!

With no one mission ahead of another, I'll roll into the Emissary since that one is the last of the exploration missions still open.


Starship Actions ; Live Exploration Extreme!

On slide one, there are 5 more missions. I'll again ask everyone to list out these 5 missions in your order of preference. Ignore the grayed out bit. That just indicates those two missions are not yet available but that is purely for my own tracking.

You guys are burning through these missions fast!!

Acquisitives

Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

1. A Fading Trail
2. The Stacks (once unlocked)
3. Road's End
4. Halls of Eternity
5. All that Remains (once unlocked)

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

1 Road's End
2 All That Remains
3 Halls of Eternity
4 A Fading Trail
5 The Stacks

Wayfinders

Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

1 Fading Trail
2 Road's End
3 All That Remains
4 Halls of Eternity
5 The Stacks


Starship Actions ; Live Exploration Extreme!

A Fading Trail = 1+4+1 = 6
The Stacks = 2+5+5 = 12
Road's End = 3+1+2 = 6
Halls of Eternity = 4+3+4 = 11
All that Remains = 5+2+3 = 10

Okay, based on the feedback so far, the order of missions we'll go with is:

  • A Fading Trail
  • Road's End
  • All that Remains
  • Halls of Eternity
  • The Stacks

  • Exo-Guardians

    Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

    That order if fine with me.

    Exo-Guardians

    Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

    Are we playing up? I'm just wondering because the skill check DC's seem so low.


    Starship Actions ; Live Exploration Extreme!

    Skill check-wise, we're playing at level 5-6 so it should be correct. If desired, I could add a blanket +5 to all skill check DCs... ;-)

    I'm not surprised the group is breezing through non-combat encounters. But I am surprised at how quickly this party has overcome combat encounters.

    Exo-Guardians

    Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

    Glad to hear that, Staar is built to plow through combats, though not completely optimized - the necrograft addiction is quite expensive.


    Starship Actions ; Live Exploration Extreme!
    Cavaler Traleth wrote:

    [dice=Culture]1d20+11

    [dice=Mysticsim]1d20+4

    "These corpses have Wayfinder insignia on them. I also sense that the temporal energy we detected is coming from them. It's as if they were shunted through time and from the distant past."

    Back at base Cavaler reloads his rocket rifle and buys another spell gem (hurl forcedisk). I think that spell is rapidly becoming my favorite.

    Cavaler, steps forward and addresses the ghosts. "As a duly designated representative of the Starfinder Society and the districts of Absalom Station, I order you to cease any and all supernatural activity and return forthwith to your place of origin or to the nearest convenient parallel dimension."

    [dice=Diplomacy + Aid Another]1d20+14+2

    Oh my word! You, dear sir, win all the internets AND the peebeepee's that reside therein!!


    Starship Actions ; Live Exploration Extreme!

    Due to the recently announced conditions, the party has a couple bonuses. I'm going to recap the other two conditions from the beginning of the adventure as well.

  • Advantageous Anomaly: The first time during this adventure that a foe would critically hit a PC, the attack instead misses. This is caused by a distortion in time that lets the PC dodge the attack as if it were happening in slow motion.
  • Coalescent Chronology: When the House GM announces the Coalescent Chronology condition, the PCs gain insight into the strange happenings around them. Once before the end of the adventure, each PC can reroll a failed saving throw within the ruins.
  • Survivors: Remove one Pathfinder zombie from the encounter in area C2 and remove one Pathfinder ghost from the encounter in area F1. <--- This one removed a zombie from the earlier mission and removed a ghost from the current mission
  • Warning of Peril: When the House GM announces the Warning of Peril condition, information is relayed to the PCs regarding the hazards within the ruins. Each PC gains a +1 bonus to Reflex saves and Perception checks until the end of their current mission.

    I'll apply Advantageous Anomaly when and if it comes up. For Coalescent Chronology, I've added a new token column on slide 5 to track this bonus. And for Warning of Peril, feel free to call it out if you want it applied at any point during this mission!

  • Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    Let's just use Warning of Peril on our next mission and not overthink it

    Exo-Guardians

    Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2
    Kai Starchaser wrote:
    Let's just use Warning of Peril on our next mission and not overthink it

    Second

    Exo-Guardians

    Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

    I prefer to save it for Part 3 - unless there are no ruins in part 3.


    Starship Actions ; Live Exploration Extreme!

    The Warning of Peril bonus can be used only during this current "All That Remains" mission. Once this current mission is over, the opportunity to use it is lost.

    Apologies for the confusion when I said call it out. I misunderstood the bonus - I thought it was a one time only but it actually applies to ALL rolls for the remainder of the current mission. So there's nothing to call out... it just automatically applies.

    So it's actually fairly timely because most everyone (except Kai) currently needs to roll three Reflex saves this round!


    Starship Actions ; Live Exploration Extreme!

    Added Preternatural Insight to the list of conditions below. However, I'm going to throw this up onto a slide and keep them listed there for easier tracking. Currently slide 3:

  • Advantageous Anomaly: The first time during this adventure that a foe would critically hit a PC, the attack instead misses. This is caused by a distortion in time that lets the PC dodge the attack as if it were happening in slow motion.
  • Coalescent Chronology: When the House GM announces the Coalescent Chronology condition, the PCs gain insight into the strange happenings around them. Once before the end of the adventure, each PC can reroll a failed saving throw within the ruins.
  • Preternatural Insight: When the House GM announces the Preternatural Insight condition, the barriers between past and present weaken momentarily, giving hints to the future. Once before the end of this adventure, as part of a 10-minute or longer rest, each PC can cast augury as a spell-like ability without spending Resolve Points
  • Survivors: Remove one Pathfinder zombie from the encounter in area C2 and remove one Pathfinder ghost from the encounter in area F1. <--- This one removed a zombie from the earlier mission and removed a ghost from the current mission
  • Warning of Peril: When the House GM announces the Warning of Peril condition, information is relayed to the PCs regarding the hazards within the ruins. Each PC gains a +1 bonus to Reflex saves and Perception checks until the end of their current mission.


  • Starship Actions ; Live Exploration Extreme!

    We're still about a week and a half away from officially concluding but I'm going to get a head start on filling out the details of your chronicle sheets.

    Can everyone double check slide #2 and make sure your details are correct? I'll be using the details listed here for your chronicles. Thanks!!

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    My details look right to me.


    Starship Actions ; Live Exploration Extreme!
    Senko, Shirren Xenohunter wrote:
    GM bigboom wrote:
    Senko, are you using your pistol or are you actually using a melee weapon going into that flank? Unless you have an ability I'm unaware of, a melee weapon is needed to flank whereas the attack with the sonic pistol opens you up to an AoO. Let me know if I'm missing something, thanks!

    I am moving into a flanking position to provide Staar a flank using my sword cane (which is attached to my sonic pistol via a bayonet bracket), but I am attacking with the pistol. Because the successful trick attack skill check makes the target flatfooted against my attack, and flatfooted prevents the use of reactions, the target cannot take reactions (including opportunity attacks) triggered by my attack.

    If my skill roll for the trick attack was lower, I would've included in my post some more complex stuff, like "If the trick was successful, this attack is using the sonic pistol vs. flatfooted EAC. If the trick was unsuccessful, this attack is using the sword cane (with an additional +1 to hit) vs. regular KAC."

    Gotcha. Thanks for the explanation!


    Starship Actions ; Live Exploration Extreme!

    Heya everyone! I'll be heading out of town for a trip on Apr 13, so unless this special ends earlier than the anticipated Apr 15 date, a very generous, overqualified backup GM will come in to cover the last couple days.

    In anticipation of this, I've put together your chronicles a bit early in order to make sure I've got all your details right and that you'll be all set before the backup GM takes over.

    So can everyone take a look at the chronicles here and let me know if your details look good or if there are any corrections needed? LINK

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    My chronicle looks good to me.

    Acquisitives

    Char. sheet Android mercenary Soldier 7 SP 56/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

    Looks good.

    Exo-Guardians

    Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

    Mine looks good, I assume I will need to list all the gear purchases I made during the session.

    Acquisitives

    Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

    My chronicle looks correct. Thanks for the game, and have a good trip!


    Starship Actions ; Live Exploration Extreme!
    Cavaler Traleth wrote:
    Mine looks good, I assume I will need to list all the gear purchases I made during the session.

    Yep, that's correct!!


    Starship Actions ; Live Exploration Extreme!

    As I'll be soon heading out of town, I expect our backup GM, the great GM Aerondor to be joining us soon! Before he takes over though, I expect to at least start up the first round of the next encounter!!

    Acquisitives

    Char. sheet Android mercenary Soldier 7 SP 56/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

    Have a great trip and thanks for running!

    Lantern Lodge

    SFS 05-99 BftB

    I am here!

    Exo-Guardians

    Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

    Enjoy, you trip and thanks for running the session. I hope I can play on one of your tables again.


    Starship Actions ; Live Exploration Extreme!

    Thank you GM Aerondor! Your assistance is greatly appreciated!!

    Everyone, you're in great hands! I'll drop a quick check-in post later this week when things are wrapping up!

    Exo-Guardians

    Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

    Take two rounds worth of actions next round? Pretty sure there next round will be the last - for the hound at least.


    Starship Actions ; Live Exploration Extreme!

    Thanks everyone for joining the table and I hope all had a good time! Congratulations on getting through a massive amount of content this special! Enjoy the rest of Outpost 5!

    And a huge thanks to GM Aerondor for bringing this table over the finish line!

    Lantern Lodge

    SFS 05-99 BftB

    My pleasure.

    Exo-Guardians

    Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

    Thanks for GMing!

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    Thank you GMs!

    Exo-Guardians

    Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

    Profession: Politician: 1d20 + 20 ⇒ (16) + 20 = 36

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    Oh right, day jobs.

    Kai, profession, researcher: 1d20 + 18 ⇒ (9) + 18 = 27

    Acquisitives

    Char. sheet Android mercenary Soldier 7 SP 56/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

    profession, mercenary: 1d20 + 10 ⇒ (10) + 10 = 20

    Exo-Guardians

    Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

    No downtime here. Great group and great run as usual GM! Thanks all.


    Starship Actions ; Live Exploration Extreme!

    I'll be archiving these threads in about 24 hours. Thanks again everyone!

    51 to 93 of 93 << first < prev | 1 | 2 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / [SFS - PbP Outpost V] 3-99 Perils of the Past - GM bigboom All Messageboards

    Want to post a reply? Sign in.