[SFS - PbP Outpost V] 3-99 Perils of the Past - GM bigboom (Inactive)

Game Master bigboom

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Starship Actions ; Live Exploration Extreme!

Welcome everybody! Thank you for joining my table. This game starts March 6. More instructions coming soon!!!

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Looking forward to this insanity!


Starship Actions ; Live Exploration Extreme!

Welcome! Welcome! A couple more weeks and it all begins!

;-)


Starship Actions ; Live Exploration Extreme!

Heya everyone!!! The slides are ready - links are up top and in my name header!

We're about a week and a half away from starting so when you are ready, please go ahead and:

  • Enter your character information into slide 3
  • Enter your initiative and your perception on slide 4
  • Also on slide 4, please set up your marching order
  • Bring your character sheet up to date (if you haven't already)
  • Dot into the gameplay thread (if you haven't already)

    Lastly, feel free to introduce your characters to each other and/or banter in the gameplay thread prior to our official start on March 6.

    Any questions? Please fire away!!!

  • Exo-Guardians

    Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

    Staar is a heavy hitter, but can't tank at all.

    She'll usually be second place in a line, standing right by a vanguard or melee soldier.

    Exo-Guardians

    Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

    Hef will go 3 or 4. He is melee support (soaks a couple hits the front liners would take) and a healer.

    Exo-Guardians

    Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

    Cavaler, is a pretty squishy jack of all trades. He's got the usual envoy abilities, but he can also cast spells from spell gems, throw grenades, and inject poison so he's versatile.

    Cav's tagline is up to date, but his profile on the Paizo site is not. His up to date character sheet is linked in his tagline.

    Acquisitives

    Char. sheet Android mercenary Soldier 7 SP 56/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

    Terminatrix usually is on frontline taking hits and hitting heavily. Gunner or pilot in starship combat.

    I have played this on lower tier.


    Starship Actions ; Live Exploration Extreme!
    Hef Sadir wrote:
    Hef bows to each Starfinder, "Ah good, little talk to distract us from the mission. This group should do well."

    Haha! Nice!

    Exo-Guardians

    Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2
    GM bigboom wrote:
    Hef Sadir wrote:
    Hef bows to each Starfinder, "Ah good, little talk to distract us from the mission. This group should do well."
    Haha! Nice!

    :D

    It looks like we at least have a solid frontliner, some support and some dps, that is excellent.

    Exo-Guardians

    Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

    If we get our whole party mustered can we kick this one off before the official Outpost start date?


    Starship Actions ; Live Exploration Extreme!

    Unfortunately no. The whole special gets kicked off with a single announcement from the House GM to all the tables. As the table GM, I can't kick things off early and have to adhere to the overall special's time line.

    But I appreciate the enthusiasm!!

    Acquisitives

    Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

    Senko primarily uses pistols, but he is definitely able to get into melee to provide a flank when needed. Staar expressed a desire to be in the second rank, so Senko can be up front with Terminatrix, or he can guard the rear. Whichever we need.

    For starship roles, he can be a pilot, gunner, magic officer, engineer, or science officer.

    Also, bigboom, how do you handle creature identification checks in combat? Senko will always make such checks against anything we're fighting (including humanoids) at the start of his first turn, so that knowledge can inform which actions he takes (and because he gets a bonus to trick attack against identified creatures).

    For expedience, would it be useful for you to roll the checks for me and tell me the result? For creature identification, Senko has +14 Engineering, +14 Life Science (and -5 to the Life Science DC for rare creatures), and +15 Mysticism. Do you handle creature identification with the GM choosing which information the player gets, or with the player asking questions?

    Acquisitives

    Male N android ace pilot Technomancer 4 | SP 20 HP 24 | RP 5 | EAC 20; KAC 20 | Fort +2; Ref +6; Will +4; +2 vs. disease, mind-affecting effects, poison, sleep, spells, and other magic effects | Init: +5 | Perc +0, SM -2, low-light vision, Darkvision 60ft. | Speed 30ft

    I would like to bring my lvl 5 Technomancer (not leveled up yet). He is a longarm guy, and shooting his rifle is the main thing he does, but he has some utility and damage spells as well. He's also a pretty good pilot (+13) which is what I prefer him to do, but he is decent in other roles as well.


    Starship Actions ; Live Exploration Extreme!

    Welcome Delta-5!

    Senko, for identification, I generally respond after a player states they are attempting to identify a creature. I don't mind rolling ahead of time for you but I'll caveat that with I might not remember to do so. Usually, I go with players asking questions but if preferred, I can give out the additional information.

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    Unfortunately, I just realized that Delta-5, doesn't get his Dead Suns chronicle until he hits level 5 (which explains how I had not leveled him up yet).

    I will bring Kai Starchaser unless slow track is an option and we want another martial type, in which case I can bring Hadir.

    Kai is also a very good pilot, and that is the role I prefer in starship combat.

    GM, can you remove Delta-5 from the campaign? I already dotted in with him.


    Starship Actions ; Live Exploration Extreme!

    Sure, I'll take Delta-5 out. And unless I've missed it somewhere, there is no slow track for SFS.

    Acquisitives

    Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)
    GM bigboom wrote:
    Senko, for identification, I generally respond after a player states they are attempting to identify a creature. I don't mind rolling ahead of time for you but I'll caveat that with I might not remember to do so. Usually, I go with players asking questions but if preferred, I can give out the additional information.

    Alright, sounds good. I'll roll my skill check and ask a list of questions in the same post to speed things along.

    Though even with a list of questions, there are instances where it makes sense to deviate from it. Like, if I learn that a creature's breath weapon is recharged when hit by damage it's immune to, my next question would absolutely be about immunities, regardless of the order of my initial list. I'll trust your judgement for when you think there's an important piece of info that should go to the top of the list.

    ... trying to take the back & forth question & answer of creature identification and condensing it into one post of questions and one reply of answers seems hard. Do any of you more experienced than me in PbP know of a good solution?

    Exo-Guardians

    Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

    I only have one knowledge check expert. She simply has a list of information priorities and sticks to that every time (resistances, vulnerabilities, special attacks, etc...).

    PbP lacks a bit in some areas to F2F, while benefiting greatly in other areas. It is very difficult to complete a quick back and forth with the GM over anything. Which is definitely the biggest downside.

    But a major upside is having the ability to add flavor and RP and flesh out your character beyond just a double sided character sheet of dice modifiers. Plus the whole 'post when I can during the day' vs. needing to set aside 5-6 hours to run a scenario with a group.

    TLDR: It isn't easy to do that in PbP in my experience.


    Starship Actions ; Live Exploration Extreme!

    Starship combat is also difficult to replicate well in PbP while keeping up the pace. So in the end, some compromises or made or nuance is lost with respect to the mechanics. However, as Hef said, there are benefits to be had in return.

    Ultimately, if we miss something mechanically due to the asynchronous nature of PvP, there is also opportunity to retroactively correct it. For example, Senko rolls an attack and misses. But it is pointed out a post later that Senko actually would've hit because he actually would've identified the target at that time. In this case, I can retoractively apply the hit in my next post. That's no problem and when it comes to PbP limitations causing these types of situations, I'll generally lean towards an outcome that is in the players' favor.

    No worries!!

    Acquisitives

    Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

    Alright, thanks for the insight.

    I've never done a starship combat in an asynchronous game, but that does not sound great. This adventure doesn't have the Starship tag, right?


    Starship Actions ; Live Exploration Extreme!

    Nope, this one doesn't have a starship tag. For those of you who have played other specials, there's also no aid tokens so that's a couple less mechanics to deal with!

    ;-)

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    I have noticed that in discord pbp it is a little easier or more common to be able to have a back and forth with the GM or other players in realtime. Of course, there are still plenty of times you're not on discord at the same time and there's a delay. But the delays are shorter on average as well.

    Exo-Guardians

    Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

    Notifications in discord are a great advantage. Paizo should've come up with a PbP app years ago, based on the amount of traffic their forum has.

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    Someone made a pretty decent pbp app for Android a while back, but they stopped supporting it a few years ago and it doesn't work anymore.

    I had been planning to make a cross-platform app with notifications and stuff, but now that I mostly play on discord it doesn't seem to be worth the trouble anymore.

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    Kai is leveled and should be ready to go. He has an ally boon slotted that gives him +1 to fort saves and all dexterity and strength skill checks.

    Acquisitives

    Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

    bigboom, what is the process for making a character token on the slides?

    Staar, do you have any preference for which of us is in the front with Terminatrix ? Or, Kai, would you like to be in the front?


    Starship Actions ; Live Exploration Extreme!

    Senko, I've gone ahead and put yours as well as Kai's tokens up on the slides.

    Everyone, feel free to arrange your marching order!

    Exo-Guardians

    Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

    Cavaler is good in the middle of the formation.


    Starship Actions ; Live Exploration Extreme!

    Terminatrix-42 and Kai Starchaser, can you both fill out your character's details on slide 3 please?

    Thank you!

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8
    GM bigboom wrote:

    Terminatrix-42 and Kai Starchaser, can you both fill out your character's details on slide 3 please?

    Thank you!

    Done on slides 3 *and* 4!

    Acquisitives

    Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

    I have not played SFS in a while, so I have no idea who Ixthia is. Unless necessary for the adventure, I'd like to not have spoilers for whatever happened to Zigvigix.

    Though, knowing what adventures to play to learn their fate would not be bad!


    Starship Actions ; Live Exploration Extreme!

    I haven't been keeping up with the SFS plot line as well. So I also have no idea who Ixthia is. I think the chances of spoiling Ziggy's fate are pretty low in this special, at least from what I can tell of this special's content.

    Acquisitives

    Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

    Okay, cool.

    Also, I mistyped my Perception check for Fitch as an Engineering check (but I used my Perception modifier, at least).

    Exo-Guardians

    Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

    Season 4 metaplot, definitely.

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    Noooo, surely not season 4 metaplot. I haven't played any of that season yet. The only reason I signed up for this one was because I understood this was the start of specials that don't relate to the metaplot anymore.

    EDIT: The scenario does *not* have the metaplot tag.

    Exo-Guardians

    Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

    Zigvigix fate is part of season 4 metaplot.

    Exo-Guardians

    Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

    Did the Pathfinder people get conditions from our successes as well?


    Starship Actions ; Live Exploration Extreme!

    Frozen Refractions 1+3+4+2+1 = 11
    The Singing Pillars 2+4+3+5+5 = 19
    Memory of Water 3+2+2+1+2 = 10
    Rimerunning 4+1+1+3+4 = 13
    The Emissary 5+5+5+4+3 = 22

    Current order of missions:

  • Memory of Water
  • Frozen Refractions
  • Rimerunning
  • The Singing Pillars
  • The Emissary

    We can later adjust as new missions open up later in the scenario!

    Cavaler Traleth wrote:
    Actually, I'm going to go First Seeker's Intuition for Cavaler's ally boon. Will there be starship combat in this scenario?

    Your slotted boons are noted in current slide 10. Nope, this scenario doesn't have the starship tag.

    Staar wrote:
    Did the Pathfinder people get conditions from our successes as well?

    They would but there currently isn't a Pathfinder special ongoing so I'm not entirely sure of the mechanics of when Tyranius will announce the conditions as active. However, I've got the info of how to apply the conditions themselves when the situation warrants.


  • Starship Actions ; Live Exploration Extreme!

    Just a quick note in case expectations weren't previously set.

    Because this is a special, the pace has to be kept relatively quick. As a result, depending on the situation, I may continue to progress the scenario forward even though not everyone has yet posted.

    In combat, if someone has not posted after 24 hours has passed or if everyone except one has taken their turn, then I may proceed with botting in order to move us into the next combat round. If anyone would like your character to be botted in a particular manner, please include botting instructions on your profile / character sheet.

    Apologies if, at times, portions of the special feels rushed!


    Starship Actions ; Live Exploration Extreme!

    And one more note. If I DO progress the scenario and you didn't have a chance to post something or take an action, please always feel free to do that retroactively and we'll retcon it in as needed. Don't hold back!!

    Acquisitives

    Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

    Cavaler, doesn't a resolve point boosted Improved Get 'Em give a bonus to damage as well, not just attack?

    Exo-Guardians

    Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

    Nice catch, you are exactly right. Everyone's damage roll should get a +2 bonus to it also.

    Exo-Guardians

    Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

    The art for the ice elementals is outstanding!


    Starship Actions ; Live Exploration Extreme!

    I agree, they look pretty kickass!

    Exo-Guardians

    Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

    Starfinder art is stellar. I’ve also noticed pfs2 art is really nice too.

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    Sorry for my absence everyone. I've had a lot of things come up at with this week and so I have been working late a lot this week. I'll try to keep up better going forward, but continue to bot me as needed,

    --

    I put my boons in the slides (no change from the default allocation on my character sheet).

    I know it's a bit late but my preferred order for the encounters is:

    1. Rimerunning
    2. The Singing Pillars
    3. The Emissary
    4. Memory of Water
    5. Frozen Refractions


    Starship Actions ; Live Exploration Extreme!

    No worries Kai. Will continue to bot you as needed. Thanks for the heads up!


    Starship Actions ; Live Exploration Extreme!

    Per slides 2 and 3, there are currently three missions open and the current chase mission will soon be wrapping up. What mission is everyone interested in next?

  • The Emissary
  • Halls of Eternity
  • A Fading Trail

    I'll move us into the most popular mission as soon as this current one wraps up.

  • Exo-Guardians

    Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

    1. Halls of Eternity
    2. A Fading Trail
    3. The Emissary

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