DM. |
- 3rd level, 20 PB, two traits, automatic bonus to AC and saves (but not to weapons, armor, or skills), standard WBL.
- Guns are allowed and encouraged. Guns are simple weapons that target normal AC, everyone starts with a gun (I would like your characters to use guns, though I'd prefer a switch hitter over a full gunslingers because standstill and full attack for an entire campaign sucks).
- I give a minimum of 4+int skill points per level for all non int full casters.
- The ride skill also works with any type of machine you might encounter (motorcycles, jet packs, etc).
- There are no gods. Divine power is fueled by demigods https://pathfinderwiki.com/wiki/Demigod
Mezel |
"My Suit is Raring to go!"
DM. |
You said guns are simple, but which ones are available (Simple, Advanced, etc.)? And do they still reload super slowly?
Quite frankly, I don't remember much of the official rules for guns beyond that they target touch AC- I'm open to suggestions of house rules and the like, but so far I think Simple guns and slow reload. I do plan to cover the slow reload weakness with special ammo that make the few shots worth it.
Storm Dragon |
Hrm. I'm not really keen to spec a character into using crossbows, but worse.
I think if you're taking away the one unique thing about guns (the Touch AC) they should just work like a bow. Attack normal AC, reload as a non-action, variable damage.
As-is they can fire off a shot every two rounds and have a chance of just...breaking for the rest of the combat any time you fire one. The rest of the day, really, unless you're playing specifically a Gunslinger and level high enough to get Quick Clear.