GM_DBH's Curse Of The Crimson Throne

Game Master DBH

The city of Korvosa has dark and deadly secrets. Those secrets are coming home to roost as some unlikely heroes are drawn into the underbelly in search of answers to their pasts.

Plague has come to Korvosa, and while the new queen and her advisors bicker over how to address the calamity, fear takes hold on the streets.
As the number of sick folk grows, people take desperate measures to avoid the plague, shutting themselves within their homes, shunning the infected, and even seeking escape from the city.
The disease is prevalent in Korvosa’s most impoverished areas, particularly Old Korvosa—blister-faced beggars and hacking common folk are visible on every corner.

Loot sheet

Korvosa

Handout 1

Korvosa & Wards

VC note

Decree

Hospice 1

Hospice hoedown

Hospice below

Secret level

Combat:

Party <=========== May act!

Enemies


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Female Vishkanya Unchained Rogue 3/Sorcerer 4 | 41/41 HP | AC 17 T 13 FF 14 | Fort +3 Ref +8 Will +6 | Initiative +3 | Perception +12 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 2/3 | Sorcerer Spells: 1st—6/7 2nd—4/4

Vedika puts a finger to her lips, taps it twice, then points to the north.

"That one."


Are you sure you want to do that?

G3 Doctor Indoctrination
Cabinets and low benches fill this chamber. From pegs on the opposite side of the room, the empty black eyes of two beaked plague masks glare with soulless, unblinking stares.

Dark leather robes, high boots, wide-brimmed hats, and solid canes fill most of the cabinets. The doors of one large, glass-doored cabinet against the west wall reveal glass shelves covered in a variety of delicate doctors’ instruments, including containers of unguents, syringes,
magnifying lenses, and the like, plus a medicine jar full of black onyx gems. A small brass lock keeps these doors firmly shut.

The Plague doctor masks show up as magic.

What are you doing now?


Female Vishkanya Unchained Rogue 3/Sorcerer 4 | 41/41 HP | AC 17 T 13 FF 14 | Fort +3 Ref +8 Will +6 | Initiative +3 | Perception +12 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 2/3 | Sorcerer Spells: 1st—6/7 2nd—4/4

Vedika is immediately drawn to the medicine cabinet.

Perception (traps): 1d20 + 13 ⇒ (9) + 13 = 22
Disable Device: 1d20 + 12 ⇒ (8) + 12 = 20


Are you sure you want to do that?

Vedika finds the lock extremely well made.

DC30 for the lock


Female Human Magus (Armored Battlemage) 8 | HP: 80/80| AC: (24)22 (23/24) (26/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +8, CMD: 20 | Fort: +9, Reflex: +6, Will: +9 (+7)| Init: +2 | Arcane pool 9/10
Current effects::
Ablative Barrier, +2 Armor enhancement, Allied cloak (8 rounds remaining)

As Vedika focuses on the lock, Ariadne shifts her gaze into the arcane spectrum, studying the masks intently through the glass.

Spellcraft: 1d20 + 13 ⇒ (17) + 13 = 30


Female Human Cleric of Milani (Merciful Healer) 6 | hp -45- 45/45 (0 NL) | AC 20, t 12, ff 18 | Fort +7, Ref +6, Will +9 | Init +4 | Perc +3 | Spd 20 ft. | Channel Positive Energy 6/6 | Restorative Touch 6/6 | wand of CLW (46/50) | wand of spiritual weapon (46/50) | Conditons/Buffs: none

Seeing Vedika having some difficulty with the lock of the display case, Kayleigh moves next to her to continually grant her Milani's Blessing (guidance) while Vedika works her lockpicking magic.


Female Human Alchemist 7 | HP: 39/39| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +7, CMD: 20 | Fort: +6, Reflex: +7, Will: +2| Init: +2 | perception +9(+11 ha) | active conditions: barkskin, heightened awareness, mutagen, darkvision, scent

Brig lets the others search and concentrates on standing guard in case enemies try to sneak behind them from the other rooms.

perception: 1d20 + 11 ⇒ (8) + 11 = 19


Male N half-orc brawler (hinyasi) 8 | HP: 83/83 | AC: 22 (15 Tch, 18 Fl) | CMB: +13*, CMD: 27* | F: +11, R: +12, W: +6 | Init: +3 | Perc: +12, SM +12 | Speed 30ft | Active conditions: none.

"You sure 'bout looking at the cabinet? The longer we take, the more likely for reinforcements to arrive."

Take as long as you need, just RPing. ^^


Are you sure you want to do that?

DD + Guidance: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
DD + Guidance: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
DD + Guidance: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31

It takes a couple of attempts but Vedika manages to open the lock without smashing the glass.

Treasure: There are enough Queen’s Physician robes and other accouterments to outfit 20 doctors in this room. The collected clothes, boots, canes, and other accessories are well made and only slightly used, so each set is worth 5 gp.

There are also two plaguebringer’s masks here.

Locked behind the glass doors are four healer’s kits and 23 black onyx
gems worth 50gp each. At the back of the cabinet are four identical flasks containing potions of cure moderate wounds.

Where to now?


Female Vishkanya Unchained Rogue 3/Sorcerer 4 | 41/41 HP | AC 17 T 13 FF 14 | Fort +3 Ref +8 Will +6 | Initiative +3 | Perception +12 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 2/3 | Sorcerer Spells: 1st—6/7 2nd—4/4

"Just making sure there's nothing hidden there that we will feel bad about missing," lies Vedika as she pockets the onyxes.

She hands the potions over to Kayleigh for distribution.


Female Human Magus (Armored Battlemage) 8 | HP: 80/80| AC: (24)22 (23/24) (26/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +8, CMD: 20 | Fort: +9, Reflex: +6, Will: +9 (+7)| Init: +2 | Arcane pool 9/10
Current effects::
Ablative Barrier, +2 Armor enhancement, Allied cloak (8 rounds remaining)

"We should definitely take these masks. Interesting that they're able to enchant these to protect against Bloodveil, but haven't seemed able to cure anyone of anything." Ariadne points out. "It's almost like prisoners carrying an antidote with them, or taking an antitoxin."


Male N half-orc brawler (hinyasi) 8 | HP: 83/83 | AC: 22 (15 Tch, 18 Fl) | CMB: +13*, CMD: 27* | F: +11, R: +12, W: +6 | Init: +3 | Perc: +12, SM +12 | Speed 30ft | Active conditions: none.

"What? The murals with skeletons dancing over a dead Korvosa with bloodveil wasn't proof enough that whatever they are doing here it is not looking for a cure?" He asks, pointing to the murals of the room.

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