| Vedika Bhatia |
Vedika puts a finger to her lips, taps it twice, then points to the north.
"That one."
| GM_DBH |
G3 Doctor Indoctrination
Cabinets and low benches fill this chamber. From pegs on the opposite side of the room, the empty black eyes of two beaked plague masks glare with soulless, unblinking stares.
Dark leather robes, high boots, wide-brimmed hats, and solid canes fill most of the cabinets. The doors of one large, glass-doored cabinet against the west wall reveal glass shelves covered in a variety of delicate doctors’ instruments, including containers of unguents, syringes,
magnifying lenses, and the like, plus a medicine jar full of black onyx gems. A small brass lock keeps these doors firmly shut.
The Plague doctor masks show up as magic.
What are you doing now?
| Vedika Bhatia |
Vedika is immediately drawn to the medicine cabinet.
Perception (traps): 1d20 + 13 ⇒ (9) + 13 = 22
Disable Device: 1d20 + 12 ⇒ (8) + 12 = 20
| Ariadne Rithann |
As Vedika focuses on the lock, Ariadne shifts her gaze into the arcane spectrum, studying the masks intently through the glass.
Spellcraft: 1d20 + 13 ⇒ (17) + 13 = 30
| Kayleigh M. Fairwind |
Seeing Vedika having some difficulty with the lock of the display case, Kayleigh moves next to her to continually grant her Milani's Blessing (guidance) while Vedika works her lockpicking magic.
| Brigita Ungurlan |
Brig lets the others search and concentrates on standing guard in case enemies try to sneak behind them from the other rooms.
perception: 1d20 + 11 ⇒ (8) + 11 = 19
| Zahur of Crowstreet |
"You sure 'bout looking at the cabinet? The longer we take, the more likely for reinforcements to arrive."
Take as long as you need, just RPing. ^^
| GM_DBH |
DD + Guidance: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
DD + Guidance: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
DD + Guidance: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
It takes a couple of attempts but Vedika manages to open the lock without smashing the glass.
Treasure: There are enough Queen’s Physician robes and other accouterments to outfit 20 doctors in this room. The collected clothes, boots, canes, and other accessories are well made and only slightly used, so each set is worth 5 gp.
There are also two plaguebringer’s masks here.
Locked behind the glass doors are four healer’s kits and 23 black onyx
gems worth 50gp each. At the back of the cabinet are four identical flasks containing potions of cure moderate wounds.
Where to now?
| Vedika Bhatia |
"Just making sure there's nothing hidden there that we will feel bad about missing," lies Vedika as she pockets the onyxes.
She hands the potions over to Kayleigh for distribution.
| Ariadne Rithann |
"We should definitely take these masks. Interesting that they're able to enchant these to protect against Bloodveil, but haven't seemed able to cure anyone of anything." Ariadne points out. "It's almost like prisoners carrying an antidote with them, or taking an antitoxin."
| Zahur of Crowstreet |
"What? The murals with skeletons dancing over a dead Korvosa with bloodveil wasn't proof enough that whatever they are doing here it is not looking for a cure?" He asks, pointing to the murals of the room.
| Brigita Ungurlan |
"They need a cure so the people the want to survive does so. People that they can control or have like minds." Brig rumbles with anger, as she grabs the masks looks at each of them and hands out the masks to Vedika and Kayleigh. "Better to be safe" she says simply to counter their potential distaste to wear the mask of an enemy.
I know Kayleigh's fort score is better than Brig's ( !!! :) ) but I'd image the blacksmith looks like she would have a better fort score.
| Vedika Bhatia |
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"This all screams 'Norgorber cult" to me."
| Ariadne Rithann |
"Agreed. Or Urgathoa, which makes sense actually... ties back to the plague ship and the unholy symbol we found." Ariadne replies grimly.
| Zahur of Crowstreet |
"They need a cure so the people the want to survive does so. People that they can control or have like minds." Brig rumbles with anger, as she grabs the masks looks at each of them and hands out the masks to Vedika and Kayleigh. "Better to be safe" she says simply to counter their potential distaste to wear the mask of an enemy.
"Or they already have the cure and the people they want to live are already immune to it... And what they are doing is making sure no one else gets a cure."
| GM_DBH |
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Stealth: 1d20 + 9 ⇒ (10) + 9 = 19
Stealth: 1d20 + 9 ⇒ (13) + 9 = 22
Stealth: 1d20 + 9 ⇒ (7) + 9 = 16
Stealth: 1d20 + 9 ⇒ (19) + 9 = 28
Perception checks from all of you please
A Physician is creeping up behind you from G2
2 Physicians are creeping up behind you from G2
3 Physicians are creeping up behind you from G2
4 Physicians are creeping up behind you from G2
What are you doing now?
| Brigita Ungurlan |
perception: 1d20 + 11 ⇒ (14) + 11 = 25
| Vedika Bhatia |
Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Bluff: 1d20 + 11 ⇒ (17) + 11 = 28
Vedika gently taps Kayleigh and subtly points with her blade while pretending that she hasn't seen anything.
| Kayleigh M. Fairwind |
Kayleigh's dumbfounded by the thought that the someone(s) would be so irredeemably evil as to use the blood veil to eliminate otherwise innocent 'undesirables' that Vedika has to save her bacon by bringing the cleric back into the here-and-now with a subtle tap and point of her dagger.
Since Kayleigh lacks a whole lot of subtlety, she'll probably spin around to engage the incoming baddies. I also moved her into the northern room, since she was last seen giving guidance to Vedika.
Kayleigh Fairwind Perception Check: 1d20 + 3 ⇒ (7) + 3 = 10
| Brigita Ungurlan |
Seeing the others (at least one other) notices the sneaking doctors, Brig charges the nearest with a low growl of disgust.
assuming it is allowed it looks like she is directly in line for a charge, no worries if not, or we need to roll init, just use the below as her first attack in the combat. -2 AC due to the charge, would put her at 20
+1 earth breaker, charge: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
damage, power attack: 2d6 + 14 + 4d6 ⇒ (4, 3) + 14 + (4, 2, 5, 5) = 37
HA!
| Ariadne Rithann |
Ariadne is caught completely unaware, as Brig suddenly charges, revealing the approach of hidden enemies.
Perception: 1d20 ⇒ 4
| Zahur of Crowstreet |
Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Zahur notices the enemies creeping on them. As Brigita charges them, he also turns.
| Vedika Bhatia |
Vedika draws a shuriken, licks it, and tosses it toward one of the doctors.
Shuriken attack: 1d20 + 7 ⇒ (14) + 7 = 21
Shuriken damage: 1d2 + 1 ⇒ (2) + 1 = 3
Sneak attack damage: 2d6 ⇒ (5, 4) = 9
DC 14 Fort save or staggered for 1d4 rounds. If that save fails, must save again on the following round or fall asleep for 1 minute.
| Vedika Bhatia |
Vedika rushes to take up a flank and bring her punch dagger to bear against orange.
Punch dagger attack, flanking: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Punch dagger damage: 1d4 + 1 ⇒ (2) + 1 = 3
Sneak attack damage: 2d6 ⇒ (6, 1) = 7
| Brigita Ungurlan |
Twisting, Brig ignores the doctor's attacks and swings her bloodied hammer up into the chest of the next cultist.
attacking green
+1 earth breaker: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 2d6 + 14 ⇒ (3, 4) + 14 = 21
| Ariadne Rithann |
Ariadne moves forward with a quick sword strike at the same physician that Brig smashes.
Cold Iron masterwork Longsword: 1d20 + 10 ⇒ (9) + 10 = 19
Slashing: 1d8 + 3 ⇒ (2) + 3 = 5
| Zahur of Crowstreet |
Even if behind the others and not really in a good spot to swing his grappling hook, Zahur tries to go for the closest physician first.
Starting with green, then yellow if green falls. Since Zahur's weapon has reach, both enemies should be benefitting from soft cover.
Flurry: 1d20 + 16 ⇒ (14) + 16 = 30
Damage, Outslug: 1d10 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Disarm: 1d20 + 22 - 4 ⇒ (1) + 22 - 4 = 19
Flurry: 1d20 + 16 ⇒ (11) + 16 = 27
Damage, Outslug: 1d10 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Flurry: 1d20 + 11 ⇒ (11) + 11 = 22
Damage, Outslug: 1d10 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Flurry: 1d20 + 11 ⇒ (10) + 11 = 21
Damage, Outslug: 1d10 + 8 + 1 ⇒ (8) + 8 + 1 = 17
| GM_DBH |
Brigita & Ariadne finish off Green.
Zahur slings his hook around Yellows throat and casually tears it opens.
All dead, they were all Rogues. Trouble if they'd jumped you while you were fighting the Grey maidens, but not a problem by themselves.
They all are wearing the Plague-bringer masks (4).
You have the door in G3, or the double doors in G1. Where to now?
| Kayleigh M. Fairwind |
Kayleigh collects the plague-bringer masks, handing one to each of her friends. Though she feels silly and is certain she looks goofy, the healer puts on one of the masks for the rest of the exploration.
| Brigita Ungurlan |
The blacksmith looks down in dismay at the mask Kayleigh gives her but sighs and puts it on.
Want to bite the bullet and go through G1?
| Vedika Bhatia |
"If we had robes to go with the masks I bet some of us might be able to just... walk on in to various places."
| Ariadne Rithann |
Taking one of the masks, Ariadne contemplates it for a moment before slipping it on. "True, but if we go back for them now, whoever is still down here might get away"
| Vedika Bhatia |
"If the other single-door room is a small side room like this, we might as well take care of it and then go for those ominous double doors."
I suggest we clear G3 and then go to G1. Sorry Brigita!
| Brigita Ungurlan |
ha, no worries! Completionists are cool.
| GM_DBH |
Jackpot!
G7 Cult Quarters
Black-sheeted cots fill this room; their satin coverings and overstuffed pillows seem more akin to funerary trappings than the resting places of the living. Numerous skulls are set evenly within the room’s stone walls. Candles inside them cause them to glow like morbid jack-o’-lanterns and cast dim light across the room.
The door opens to reveal 4 Cultist's of Urgathoa, 3 more Physicians and 4 Skeletal servants relaxing in this room.
You have one round of surprise on them. What are you doing?
Secret level map updated.
| Kayleigh M. Fairwind |
Kayleigh hangs in back, keeping watch on the double doors to the east. Feeling that the element of surprise is pretty moot at this point, she casts guidance on herself to help out with the task. (And on Vedika, if she's looking for traps and/or picking a lock.)
Kayleigh Fairwind Perception Check (guidance): 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
| Kayleigh M. Fairwind |
For her action in the surprise round, Kayleigh will wait until everyone else has gone and then move up to the doorway to get a lay of the land (and a view of the enemies in the next room).
| Vedika Bhatia |
As the group crosses the hall, Vedika switches to her kukri, since the blade feels a bit more secure for heavy-duty fighting. She throws open the door and...
"Uh, I think we found the cult."
Kukri attack: 1d20 + 7 ⇒ (19) + 7 = 26
Kukri confirm crit: 1d20 + 7 ⇒ (2) + 7 = 9
Kukri damage: 1d4 + 1 ⇒ (2) + 1 = 3
Sneak attack damage: 2d6 ⇒ (5, 4) = 9
She lashes out at the foe just inside the door (green), hoping that she can clear the way for the rest of the team.
| Brigita Ungurlan |
just noticed I hadn't updated her sheet with the level up.
charge: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
damage: 2d6 + 14 + 4d6 ⇒ (2, 1) + 14 + (4, 1, 3, 6) = 31 +4 bleed... not that skeletons bleed
-2 ac for the round, so 20
Hoping to shatter their resolve, Brig barrels forward to hammer the nearest skeleton into what she hopes will be dust.
| Kayleigh M. Fairwind |
just noticed I hadn't updated her sheet with the level up.
To quote Hooper from "Jaws"...I got that beat. TWO level-ups behind. Gotta get that finished. Most of it's on paper, but....
| Zahur of Crowstreet |
With no room to charge, Zahur simply gets himself in position.
Entering Outslug Style as a swift action, then move.