GM_DBH's Curse Of The Crimson Throne

Game Master DBH

The city of Korvosa has dark and deadly secrets. Those secrets are coming home to roost as some unlikely heroes are drawn into the underbelly in search of answers to their pasts.

Plague has come to Korvosa, and while the new queen and her advisors bicker over how to address the calamity, fear takes hold on the streets.
As the number of sick folk grows, people take desperate measures to avoid the plague, shutting themselves within their homes, shunning the infected, and even seeking escape from the city.
The disease is prevalent in Korvosa’s most impoverished areas, particularly Old Korvosa—blister-faced beggars and hacking common folk are visible on every corner.

Loot sheet

Korvosa

Handout 1

Korvosa & Wards

VC note

Decree

Hospice 1

Hospice hoedown

Hospice below

Secret level

Secret level battle

Combat:

The Party <=========== May act!

Cultists


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Female Human Alchemist 8 | HP: 59/59| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +7, CMD: 22 | Fort: +9, Reflex: +9, Will: +3| Init: +2 | perception +11(+13 ha) | active conditions: barkskin, heightened awareness, mutagen, darkvision, scent

Brig blinks in surprise at the cleric's anger. Pride to be her friend making the big woman do something that she rarely does as well.

Smile.

Then she turns to the doctor. "We've treated the disease and want to help." as proof she describes the disease, symptoms, and what they know.

heal: 1d20 + 11 ⇒ (16) + 11 = 27


Female Human Magus (Armored Battlemage) 8 | HP: 80/80| AC: (25)22 (23/24) (25/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +8, CMD: 20 | Fort: +9, Reflex: +6, Will: +9 (+7)| Init: +2 | Arcane pool 8/10
Current effects::
Ablative Barrier, +2 Armor enhancement, Ironskin +4 Nat armor

Ariadne strides purposefully through the door, taking a moment to size up the situation.


Male N half-orc brawler (hinyasi) 8 | HP: 83/83 | AC: 22 (15 Tch, 18 Fl) | CMB: +13*, CMD: 27* | F: +11, R: +12, W: +6 | Init: +3 | Perc: +12, SM +12 | Speed 30ft | Active conditions: none.

Zahur follows, but doesn't add anything. There is no way for him to convince anyone that he wasn't out of place there.


Female Vishkanya Unchained Rogue 3/Sorcerer 4/Arcane Trickster 1 | 46/46 HP | AC 17 T 13 FF 14 | Fort +3 Ref +9 Will +7 | Initiative +3 | Perception +13 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 0/3 | Sorcerer Spells: 1st—6/7 2nd—2/4

Vedika moves invisibly...:
Under cover of magic, Vedika does her best to slip in behind the doctors taking the corpse out back and see if she can make it through the door before it shuts behind them, without drawing the notice of the Gray Maidens.

Stealth, invisible: 1d20 + 15 + 20 ⇒ (6) + 15 + 20 = 41


Are you sure you want to do that?

Vedika easily slips in behind the two Physicians carrying the corpse downstairs.

Taking the stairs on the top far right of the map.

Use the 'Hospice below' map Vedika.

Vedika:

F6 Private Hall
The rough functionality of the warehouse below gives way to beige tile and a whitewashed hall on this floor. Double doors engraved with images of rampant gazelles stands to the south, their once fine teak bearing obvious scores and chips from rough use.

This hall once served as an entryway to the clerks’ and manager’s offices beyond. Now it is little more than a guardroom. Two more Grey maidens stand guard here.

F7 Experimentation Ward
Rows of white-sheeted beds line the walls of this room. Each bed holds a patient restrained by leather straps that bind the figure to the sturdy metal frame. At the room’s center stretch simple wooden worktables, each covered in fluid filled beakers, intricate glass tubes, small burners, and other alchemical instruments.

As the corpse is taken into F7 Vedika can see Physicians in the room experimenting on the patients strapped to the tables.

Much noise and shouting up top, but no real violence yet. What are you doing Vedika?


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Female Vishkanya Unchained Rogue 3/Sorcerer 4/Arcane Trickster 1 | 46/46 HP | AC 17 T 13 FF 14 | Fort +3 Ref +9 Will +7 | Initiative +3 | Perception +13 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 0/3 | Sorcerer Spells: 1st—6/7 2nd—2/4

Since her vanish spell has a very short duration, Vedika slips back out to rejoin the team in the midst of the chaos. When she reappears, she does so from behind Brigita.

She peeks out from behind the helpful warrior and adds, "Just so you know, they're doing medical experimentation on the helpless victims in the room below."


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Female Human Alchemist 8 | HP: 59/59| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +7, CMD: 22 | Fort: +9, Reflex: +9, Will: +3| Init: +2 | perception +11(+13 ha) | active conditions: barkskin, heightened awareness, mutagen, darkvision, scent

Brig startled slightly as Vedika's soft voice announces an atrocity behind her. A low growl comes from her chest, followed by her grabbing one more of her potions and drinking it down, her skin become rough as bark.

Ready for initiative?


Are you sure you want to do that?

I decided to move things along, luckily Vedika followed the hook. Upstairs the cover is too good for you to go to combat immediately. Now you have a reason. :)


Female Human Magus (Armored Battlemage) 8 | HP: 80/80| AC: (25)22 (23/24) (25/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +8, CMD: 20 | Fort: +9, Reflex: +6, Will: +9 (+7)| Init: +2 | Arcane pool 8/10
Current effects::
Ablative Barrier, +2 Armor enhancement, Ironskin +4 Nat armor

Eyes narrowing at Vedika's revelation, Ariadne draws her sword. "That ends today"


Male N half-orc brawler (hinyasi) 8 | HP: 83/83 | AC: 22 (15 Tch, 18 Fl) | CMB: +13*, CMD: 27* | F: +11, R: +12, W: +6 | Init: +3 | Perc: +12, SM +12 | Speed 30ft | Active conditions: none.

Zahur enters the building and closes the door behind him.

If there is something to bar the door, he does so as well.


Are you sure you want to do that?

The Physician calls for the Grey maidens desperately, while blocking the doorway.

Morale?:

random: 1d100 ⇒ 24

The Nurse raises her hands and edges towards the door, "Whatever they're doing I don't have anything to do with it!"

Footsteps as the Grey maidens come towards reception in a hurry. Physician is oddly standing his ground? What is everyone doing now?

Hospice Hoedown map updated to show where they are moving.


Female Human Alchemist 8 | HP: 59/59| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +7, CMD: 22 | Fort: +9, Reflex: +9, Will: +3| Init: +2 | perception +11(+13 ha) | active conditions: barkskin, heightened awareness, mutagen, darkvision, scent

The alchemist has had enough waiting and charges into the room, pushing past the doctor, before trying to hammer him into running.

taking an aoo just to get out of bunched in the room and letting the others come out, then attack the doc in front of the door

hammer, power attack, furious focus: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 2d6 + 14 ⇒ (5, 4) + 14 = 23

her ac is 22 because of mutagen and barkskin.


Are you sure you want to do that?

The Physician swings desperately at Brigita.

club: 1d20 + 5 ⇒ (11) + 5 = 16

He misses and Brigita pulps him.

Next.


Female Human Magus (Armored Battlemage) 8 | HP: 80/80| AC: (25)22 (23/24) (25/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +8, CMD: 20 | Fort: +9, Reflex: +6, Will: +9 (+7)| Init: +2 | Arcane pool 8/10
Current effects::
Ablative Barrier, +2 Armor enhancement, Ironskin +4 Nat armor

With combat fully engaged, Ariadne wastes no time, taking the nurse at her word and dashing past her, turning to face the oncoming physicians and Grey Maidens, as she utters the words to a spell, causing the multicolored sand in her palm to explode outward, unleashing a vivid cone of clashing colors that washes over those before her.

Cast Color Spray DC 14 Will negates
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 ⇒ (2, 1) = 3 rounds, then blinded and stunned for 1d4 ⇒ 3 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 ⇒ 1 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.
Sightless creatures are not affected by color spray.


Are you sure you want to do that?

Will save vs Color spray Black: 1d20 + 1 ⇒ (18) + 1 = 19
Will save vs Color spray Purple: 1d20 + 1 ⇒ (13) + 1 = 14
Will save vs Color spray Orange: 1d20 + 21 ⇒ (1) + 21 = 22 Why do my NPC"s roll so well? My own characters just suck. :)

All resist Ariadne's spell.

Orange slashes at Zahur and misses.

longsword: 1d20 + 7 ⇒ (9) + 7 = 16

Lilac swings at Brigita missing.

club: 1d20 + 5 ⇒ (7) + 5 = 12

Purple swings at Zahur missing.

club: 1d20 + 5 ⇒ (7) + 5 = 12

Black attacks Ariadne and misses. Used up all my good rolls!

club: 1d20 + 5 ⇒ (14) + 5 = 19

Yellow lines up her bow on Ariadne and fluffs it.

longbow: 1d20 + 4 ⇒ (18) + 4 = 22

Green & Blue shoot from the catwalk at Ariadne and put arrows into the walls.

longbow: 1d20 + 4 ⇒ (10) + 4 = 14
longbow: 1d20 + 4 ⇒ (17) + 4 = 21

The party can now act!


Female Vishkanya Unchained Rogue 3/Sorcerer 4/Arcane Trickster 1 | 46/46 HP | AC 17 T 13 FF 14 | Fort +3 Ref +9 Will +7 | Initiative +3 | Perception +13 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 0/3 | Sorcerer Spells: 1st—6/7 2nd—2/4

Punch dagger attack: 1d20 + 7 ⇒ (16) + 7 = 23

Vedika licks her punch dagger and then shanks the minion to her right. (Unless that's the nurse who opted out, in which case Vedika stabs the guy north of her instead.)

Punch dagger damage: 1d4 + 1 ⇒ (1) + 1 = 2

DC 14 Fort save or staggered. If the initial save fails, save again every round for 6 rounds, or until a success. A second failure means unconscious for 1 minute.


Female Human Alchemist 8 | HP: 59/59| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +7, CMD: 22 | Fort: +9, Reflex: +9, Will: +3| Init: +2 | perception +11(+13 ha) | active conditions: barkskin, heightened awareness, mutagen, darkvision, scent

hammer: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
damage: 2d6 + 14 + 4d6 ⇒ (4, 4) + 14 + (5, 1, 3, 4) = 35

Brid deflects the clumsy sword with her bark skinned arm, then stalked around him to smash him in the stomach with her hammer.

move, around him... wait are those TINY beds difficult terrain? If so she will stay where she stared, just south of purple and hit him without flank and sneak attack, so 15 to hit and 22 damage


Male N half-orc brawler (hinyasi) 8 | HP: 83/83 | AC: 22 (15 Tch, 18 Fl) | CMB: +13*, CMD: 27* | F: +11, R: +12, W: +6 | Init: +3 | Perc: +12, SM +12 | Speed 30ft | Active conditions: none.

Between the doctor and the maiden, Zahur feels the maiden is more dangerous, so he focuses on her first, stepping back and attacking with his hook.

Attack (hook), risky strike: 1d20 + 15 - 2 ⇒ (5) + 15 - 2 = 18
Damage, outslug, risky strike: 1d8 + 8 + 1 + 4 ⇒ (8) + 8 + 1 + 4 = 21
Attack (hook), risky strike: 1d20 + 15 - 2 ⇒ (13) + 15 - 2 = 26
Damage, outslug, risky strike: 1d8 + 8 + 1 + 4 ⇒ (6) + 8 + 1 + 4 = 19
Attack (hook), risky strike: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Damage, outslug, risky strike: 1d8 + 8 + 1 + 4 ⇒ (8) + 8 + 1 + 4 = 21

Disarm, risky strike: 1d20 + 21 - 4 - 2 ⇒ (12) + 21 - 4 - 2 = 27

The disarm triggers as soon as he hits an enemy once. If a target is disarmed, it also loses his Dex and dodge bonus to AC against Zahur's attacks.

AC: 23 (16 Tch, 18 Fl) | CMB: +10*, CMD: 27*


Female Human Magus (Armored Battlemage) 8 | HP: 80/80| AC: (25)22 (23/24) (25/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +8, CMD: 20 | Fort: +9, Reflex: +6, Will: +9 (+7)| Init: +2 | Arcane pool 8/10
Current effects::
Ablative Barrier, +2 Armor enhancement, Ironskin +4 Nat armor

Ignoring the physician's flailing attempt to strike her, Ariadne assesses the arches at the biggest threat, focusing her spellcasting to leave no opening as she conjures an arrow of pure acid, sending it up at one of the maidens on the catwalk.

Acid Arrow (touch) vs Green: 1d20 + 7 ⇒ (17) + 7 = 24
Acid: 2d4 ⇒ (1, 3) = 4

Concentration: 1d20 + 14 ⇒ (7) + 14 = 21


Are you sure you want to do that?

Brigita splatters the Physician that attacked her.

Zahur hits the Grey Maiden once. He then disarms her easily.

Heavy wound and sword is on the ground.

Ariadne hits Green with her Acid arrow, getting a foul oath as the acid sizzles into her skin.

Vedika can't reach anyone this round.

Ariadne & Keyleigh in the way, plus there is a wall between you and Black. Red is the former nurse, now maing a run for it.

Kayleigh squeezes past Ariadne into the fetid main room.

Green & Blue decide the spellcaster is the most dangerous and both again shoot at Ariadne.

longbow: 1d20 + 4 ⇒ (8) + 4 = 12
longbow: 1d20 + 4 ⇒ (3) + 4 = 7 Pffft!

Orange curses and swings her shield at Zahur.

Yellow hustles forward to assist Orange but is slowed by the cramped quarters.

The party can now act.
shield bash: 1d20 + 3 ⇒ (5) + 3 = 8

Her clumsy attack missing badly.

Zahur, you get an AOO on her as she doesn't have the Shield bash feat.

Black swings desperately at Ariadne

club: 1d20 + 5 ⇒ (8) + 5 = 13

Purple swings at Zahur.

club: 1d20 + 5 ⇒ (12) + 5 = 17


Female Human Alchemist 8 | HP: 59/59| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +7, CMD: 22 | Fort: +9, Reflex: +9, Will: +3| Init: +2 | perception +11(+13 ha) | active conditions: barkskin, heightened awareness, mutagen, darkvision, scent

With her hammer over her head, Brid charged the armored warrior threatening Zahur. Thundering boots, knocking a tiny bed out of the way, then she swings hard at the woman.

hammer: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
damage: 2d6 + 14 ⇒ (4, 6) + 14 = 24

charge so -2 ac for 20


Female Human Magus (Armored Battlemage) 8 | HP: 80/80| AC: (25)22 (23/24) (25/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +8, CMD: 20 | Fort: +9, Reflex: +6, Will: +9 (+7)| Init: +2 | Arcane pool 8/10
Current effects::
Ablative Barrier, +2 Armor enhancement, Ironskin +4 Nat armor

As the arrows slam into the wall behind her, Ariadne effortlessly deflects the physician's attack, her quick, intricate spellcasting leaving no opening for her enemies as she steps forward, leaving her attacker for Vedika to take care of as she step forward, her blade glowing with a cold blue energy as she slashes the advancing Grey Maiden.

Concentration (armored): 1d20 + 14 ⇒ (16) + 14 = 30
Cold Iron masterwork Longsword vs Yellow (spellstrike): 1d20 + 9 ⇒ (18) + 9 = 27
Slashing: 1d8 + 3 ⇒ (2) + 3 = 5
Chill touch (Negative energy): 1d6 ⇒ 5
DC 14 Fort save or +1 Str damage

Acid arrow round 2 vs Green: 2d4 ⇒ (1, 2) = 3


Male N half-orc brawler (hinyasi) 8 | HP: 83/83 | AC: 22 (15 Tch, 18 Fl) | CMB: +13*, CMD: 27* | F: +11, R: +12, W: +6 | Init: +3 | Perc: +12, SM +12 | Speed 30ft | Active conditions: none.

@GM_DBH Normally, everyone can make a shield bash without provoking an AOO as it is considered a weapon no matter what. What happens is that without Improved Shield Bash, now the Grey Maiden will lose her shield bonus to AC for one round.

Zahur weaves back in where he was, now swinging his hook at the doctor to also disarm him, before continuing to attack the maiden.

5ft. step to gain the benefit of Outslug Style, then brawler's flurry.

Attack (hook), risky strike: 1d20 + 15 - 2 ⇒ (2) + 15 - 2 = 15 VS. purple
Damage, outslug, risky strike: 1d8 + 8 + 1 + 4 ⇒ (7) + 8 + 1 + 4 = 20
Attack (hook), risky strike: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28 VS. purple, or orange (with no shield) if purple was already hit once
Damage, outslug, risky strike: 1d8 + 8 + 1 + 4 ⇒ (3) + 8 + 1 + 4 = 16
Attack (hook), risky strike: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17 VS. purple, or orange (with no shield) if purple was already hit once
Damage, outslug, risky strike: 1d8 + 8 + 1 + 4 ⇒ (4) + 8 + 1 + 4 = 17

Disarm, risky strike: 1d20 + 21 - 4 - 2 ⇒ (13) + 21 - 4 - 2 = 28 The disarm triggers as soon as he hits an enemy once. If a target is disarmed, it also loses his Dex and dodge bonus to AC against Zahur's attacks.

AC: 23 (16 Tch, 18 Fl) | CMB: +10*, CMD: 27*


Are you sure you want to do that?

@Zahur. Thanks for that. I looked but couldn't find the ruling..

I'm going to speed this up. They're just mooks. Time consuming but no real danger.

You roll over the guards and Physicians without any trouble. Aside from the moans and groans of the many sick patients in the beds. You do notice that the Physicians fight more like Rogues than academics?

No real loot unless anyone wants a MW club?.

Fort save DC17 from everyone please.

Time to move below. Vedika can tell the party what awaits them down the stairs.

What now?


Female Human Magus (Armored Battlemage) 8 | HP: 80/80| AC: (25)22 (23/24) (25/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +8, CMD: 20 | Fort: +9, Reflex: +6, Will: +9 (+7)| Init: +2 | Arcane pool 8/10
Current effects::
Ablative Barrier, +2 Armor enhancement, Ironskin +4 Nat armor

That Grey maiden plate armor looks pretty good, but realistically makes more sense to take it when we leave.


Are you sure you want to do that?

It is full plate, not masterwork though.


Are you sure you want to do that?

Ok, Vedika can tell you the layout and number of guards down below. Use the Hospice below map for this.

What are you doing now?


Female Human Magus (Armored Battlemage) 8 | HP: 80/80| AC: (25)22 (23/24) (25/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +8, CMD: 20 | Fort: +9, Reflex: +6, Will: +9 (+7)| Init: +2 | Arcane pool 8/10
Current effects::
Ablative Barrier, +2 Armor enhancement, Ironskin +4 Nat armor

Taking the time to relieve one of the slain Grey Maidens of her armor, Ariadne packs it up to take with them when they leave, ideas for its modification and use already occurring to her trained eye.

"Okay, so two more Maidens and two more physicians down there, we should focus on taking the Grey Maidens down first as the bigger threat."


Male N half-orc brawler (hinyasi) 8 | HP: 83/83 | AC: 22 (15 Tch, 18 Fl) | CMB: +13*, CMD: 27* | F: +11, R: +12, W: +6 | Init: +3 | Perc: +12, SM +12 | Speed 30ft | Active conditions: none.

"The thing about keeping it quiet is out, so we should do this as fast as we can... reinforcements could arrive at any moment." Zahur tells the others. "So we rush forward so they can't bottleneck us and I'll try to disarm than as fast as I can."


Female Vishkanya Unchained Rogue 3/Sorcerer 4/Arcane Trickster 1 | 46/46 HP | AC 17 T 13 FF 14 | Fort +3 Ref +9 Will +7 | Initiative +3 | Perception +13 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 0/3 | Sorcerer Spells: 1st—6/7 2nd—2/4

"Sounds good. I'll try to hit one with my venom, maybe we'll get lucky."


Female Human Cleric of Milani (Merciful Healer) 8| hp -50- 59/59 (0 NL) | AC 20, t 12, ff 18 | Fort +7, Ref +6, Will +9 | Init +4 | Perc +3 | Spd 20 ft. | Channel Positive Energy 2/6 | Restorative Touch 7/7 | wand of CLW (46/50) | wand of CMW (18/50) | wand of spiritual weapon (45/50) | Conditions/Buffs: none

"I can cast a bless spell on us all as soon as we hit resistance and save my stronger spells for later," Kayleigh chimes in.


Female Human Magus (Armored Battlemage) 8 | HP: 80/80| AC: (25)22 (23/24) (25/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +8, CMD: 20 | Fort: +9, Reflex: +6, Will: +9 (+7)| Init: +2 | Arcane pool 8/10
Current effects::
Ablative Barrier, +2 Armor enhancement, Ironskin +4 Nat armor

"Alright, let's do this!" Ariadne says, renewing the enhancement on her armor and leading the way down the steps, preparing to throw open the door as soon as everyone is ready.

Chill touch would likely have expired. Shield, Ablative Barrier still active. Spend 1 Arcane pt to enhance armor to +3. Current AC: 30


Are you sure you want to do that?

You move to the back room.

F4 Warehouse Lift
Several cubbies and wooden lockers line the walls of this small workroom. Four rickety chairs surround a water-damaged table, and a well-used but solid-looking cargo lift rises up through the ceiling.

And then down the stairs.

F6 Private Hall
The rough functionality of the warehouse below gives way to beige tile and a whitewashed hall on this floor. Double doors engraved with images of rampant gazelles stands to the south, their once fine teak bearing obvious scores and chips from rough use.

Vedika remembers two Grey maidens standing guard here, they are not doing so now? The door to the next room is now barred on the other side.

They've forted up. What are you doing now?


Female Human Cleric of Milani (Merciful Healer) 8| hp -50- 59/59 (0 NL) | AC 20, t 12, ff 18 | Fort +7, Ref +6, Will +9 | Init +4 | Perc +3 | Spd 20 ft. | Channel Positive Energy 2/6 | Restorative Touch 7/7 | wand of CLW (46/50) | wand of CMW (18/50) | wand of spiritual weapon (45/50) | Conditions/Buffs: none

Kayleigh holds off casting bless until the group actually has someone or something to fight. Instead, she spams Brigita (if we're trying to break down the doors) or Vedika (if she tries to disable the bar on the door, if possible) with guidance orisons to boost her friends' chance of success.


Female Human Alchemist 8 | HP: 59/59| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +7, CMD: 22 | Fort: +9, Reflex: +9, Will: +3| Init: +2 | perception +11(+13 ha) | active conditions: barkskin, heightened awareness, mutagen, darkvision, scent

Brig tightens her hands on her hammer's shaft but looks to Vedika first to see if she wants to try disabling first.


Female Vishkanya Unchained Rogue 3/Sorcerer 4/Arcane Trickster 1 | 46/46 HP | AC 17 T 13 FF 14 | Fort +3 Ref +9 Will +7 | Initiative +3 | Perception +13 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 0/3 | Sorcerer Spells: 1st—6/7 2nd—2/4

Vedika checks to see if she can slip a thin blade through the door and lift the bar.

Disable device: 1d20 + 14 ⇒ (14) + 14 = 28


Are you sure you want to do that?

Vedika surprises the people on the other side by slipping her thin blade through and easily lifting the bar blocking the door.

Door is still closed but can be pushed open now.

What are you doing?


Female Human Magus (Armored Battlemage) 8 | HP: 80/80| AC: (25)22 (23/24) (25/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +8, CMD: 20 | Fort: +9, Reflex: +6, Will: +9 (+7)| Init: +2 | Arcane pool 8/10
Current effects::
Ablative Barrier, +2 Armor enhancement, Ironskin +4 Nat armor

Sword in hand, Ariadne briefly touches a random brass key hanging from her belt, uttering an arcane word, and makes a gesture toward the door, flinging it open.

Cast Open/Close


Female Human Cleric of Milani (Merciful Healer) 8| hp -50- 59/59 (0 NL) | AC 20, t 12, ff 18 | Fort +7, Ref +6, Will +9 | Init +4 | Perc +3 | Spd 20 ft. | Channel Positive Energy 2/6 | Restorative Touch 7/7 | wand of CLW (46/50) | wand of CMW (18/50) | wand of spiritual weapon (45/50) | Conditions/Buffs: none

Kayleigh gets ready to cast bless on her allies if more than one foe is revealed when Ariadne pushes open the door.


Are you sure you want to do that?

The door flies open in response to Ariadne's spell, revealing two very surprised Grey Maidens and another two physicians standing ready.

Use the Hospice below map for this.

The party may have a surprise round on the enemies.


Female Human Cleric of Milani (Merciful Healer) 8| hp -50- 59/59 (0 NL) | AC 20, t 12, ff 18 | Fort +7, Ref +6, Will +9 | Init +4 | Perc +3 | Spd 20 ft. | Channel Positive Energy 2/6 | Restorative Touch 7/7 | wand of CLW (46/50) | wand of CMW (18/50) | wand of spiritual weapon (45/50) | Conditions/Buffs: none

Having run part of CotCT before, I'm pretty sure the grid squares have a scale of 10 feet, which would help to reduce some of the bottlenecking going on.

Kayleigh casts bless on the group (duration 7 mins., +1 on attacks and saves vs. fear) and lets the more martially inclined do their thing on the Grey Maidens blocking the doorway.


Female Vishkanya Unchained Rogue 3/Sorcerer 4/Arcane Trickster 1 | 46/46 HP | AC 17 T 13 FF 14 | Fort +3 Ref +9 Will +7 | Initiative +3 | Perception +13 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 0/3 | Sorcerer Spells: 1st—6/7 2nd—2/4

"Hit 'em before they can react!"


Female Human Magus (Armored Battlemage) 8 | HP: 80/80| AC: (25)22 (23/24) (25/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +8, CMD: 20 | Fort: +9, Reflex: +6, Will: +9 (+7)| Init: +2 | Arcane pool 8/10
Current effects::
Ablative Barrier, +2 Armor enhancement, Ironskin +4 Nat armor

Her face a mask of utter focus, Ariadne quickly utters and arcane phrase extending her hand in a fluid motion that leaves no opening in her defense as a sudden gout of flame erupts forward, completely enveloping the Grey Maidens, washing over them toward the physicians.

Concentration (Casting defensively armored): 1d20 + 14 ⇒ (17) + 14 = 31
Burning Hands: 5d4 ⇒ (2, 2, 4, 4, 3) = 15

15 ft cone, as is would hit everyone, if it's 10ft squares the physicians might be just out of range.


Male N half-orc brawler (hinyasi) 8 | HP: 83/83 | AC: 22 (15 Tch, 18 Fl) | CMB: +13*, CMD: 27* | F: +11, R: +12, W: +6 | Init: +3 | Perc: +12, SM +12 | Speed 30ft | Active conditions: none.

The doors open and Zahur swings his hook at the nearest maiden.

Entering Outslug Style as swift action, then regular attack

Attack (hook), risky strike, cover: 1d20 + 17 - 2 - 4 ⇒ (11) + 17 - 2 - 4 = 22
Damage, risky strike: 1d8 + 10 + 6 ⇒ (6) + 10 + 6 = 22

Disarm, risky strike, cover: 1d20 + 21 - 2 - 4 - 4 ⇒ (9) + 21 - 2 - 4 - 4 = 20

If the map is indeed scaled to 10ft, this likely means Zahur can attack someone with having to deal of cover penalties. If so, he gets +4 to hit on both his regular attack and the free disarm attempt!


Female Human Alchemist 8 | HP: 59/59| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +7, CMD: 22 | Fort: +9, Reflex: +9, Will: +3| Init: +2 | perception +11(+13 ha) | active conditions: barkskin, heightened awareness, mutagen, darkvision, scent

Brig knows enough about armor that she needs to hit the target in a way that does not deflect the blow. So she rams the heavy head into the faceplate of the nearest sister.

not using power attack, since I assume their AC is high

damage, bless: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 Well didn't think it would be THAT high :)
damage: 2d6 + 8 ⇒ (5, 2) + 8 = 15


Are you sure you want to do that?

Private stuff:

stealth + Invisibility: 1d20 + 15 + 20 ⇒ (15) + 15 + 20 = 50

Ok, same story. It takes a couple of rounds but you deal with these mooks as well.

Perception DC30:

While you were dealing with the Physicians and Grey maidens the door at the back of the room swung open and then closed again. You couldn't see anyone though?

What are you doing now?


Female Human Alchemist 8 | HP: 59/59| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +7, CMD: 22 | Fort: +9, Reflex: +9, Will: +3| Init: +2 | perception +11(+13 ha) | active conditions: barkskin, heightened awareness, mutagen, darkvision, scent

The resistance goes down easily, though with each crushing blow, shattering bone, Brig gets more and more angry. "What are they defending?" she rumbles.

will drink her heightened awareness potion.
perception: 1d20 + 11 ⇒ (17) + 11 = 28
SO CLOSE


Female Vishkanya Unchained Rogue 3/Sorcerer 4/Arcane Trickster 1 | 46/46 HP | AC 17 T 13 FF 14 | Fort +3 Ref +9 Will +7 | Initiative +3 | Perception +13 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 0/3 | Sorcerer Spells: 1st—6/7 2nd—2/4

Perception: 1d20 + 12 ⇒ (5) + 12 = 17

"Dunno, but we shouldn't waste time in case they start destroying evidence—or killing people!"


Female Human Cleric of Milani (Merciful Healer) 8| hp -50- 59/59 (0 NL) | AC 20, t 12, ff 18 | Fort +7, Ref +6, Will +9 | Init +4 | Perc +3 | Spd 20 ft. | Channel Positive Energy 2/6 | Restorative Touch 7/7 | wand of CLW (46/50) | wand of CMW (18/50) | wand of spiritual weapon (45/50) | Conditions/Buffs: none

Kayleigh can't hit that DC alone, but maybe she can help Brigita.

Kayleigh Fairwind Perception Check (Aid Another-Brigita): 1d20 + 3 ⇒ (17) + 3 = 20


Are you sure you want to do that?

You manage to make the Perception check and realize that someone slipped past you invisibly while you were fighting.

F6 Private Hall
The rough functionality of the warehouse below gives way to beige tile and a whitewashed hall on this floor. Double doors engraved with images of rampant gazelles stands to the south, their once fine teak bearing obvious scores and chips from rough use.

F7 Experimentation Ward
Rows of white-sheeted beds line the walls of this room. Each bed holds a patient restrained by leather straps that bind the figure to the sturdy metal frame. At the room’s center stretch simple wooden worktables, each covered in fluid filled beakers, intricate glass tubes, small burners, and other alchemical instruments.

Each of the beds is occupied, but the patients are unconscious.

Heal DC15:

They are being kept unconscious with drugs?

Craft Alchemy DC25:

From the terse notes and the various equipment setups on the worktables it seems the patients are immune to the disease and the Physicians were trying to work out why?.

F8 Doctor’s Office
Blood, bile, and other humors bubble away within oddly formed beakers
and twisted tubes in this sizable laboratory. Any wall space left in view between cabinets or over-laden bookshelves is covered by worn parchments depicting magnified aspects of human anatomy in grisly
detail—many pierced with pins and flags like the war maps of a veteran campaigner.
In the corner, a desk of elegantly carved white ash bears the image of a herd of antelope, but stains from dark chemicals and gore disfigure the once-beautiful piece.

This seems to be Doctor Davaulus's office, he is not there.

Perception DC16:

With a successful DC 16 Perception check made while searching the desk, a PC uncovers Dr. Davaulus’s scattered notes on the source of some Varisians’ immunity to blood veil.

Perception DC24:

As you are searching the rooms you faintly hear the elevator in F4 moving. It is going down below the warehouse? There are no stairs or doors leading down. The elevator must have a secret way of reaching hidden levels?

What are you doing now?

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