
Kayleigh M. Fairwind |

"Ooh! Found some notes here about some Varisians' immunity to the blood veil! I didn't even realize that was the case...." Kayleigh puts the documents into her backpack for future perusal, blissfully unaware that someone slipped past invisibly.
Kayleigh Fairwind Perception Check (guidance): 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19

Brigita Ungurlan |
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"Someone escaped..." she smells the air, her mutagen had given her a better nose. Kailyn manages to point her in a direction. "While we were fighting. We should follow." she wants to lead everyone to where the door opened and closed, but there are people needing attention here.
heal: 1d20 + 12 ⇒ (8) + 12 = 20
alchemy: 1d20 + 11 ⇒ (14) + 11 = 25
perception: 1d20 + 12 ⇒ (19) + 12 = 31
Brid looks at the people on the tables with a clenched fist. She forces herself to look past the desire to do violence on whoever did this and look at what is being done. "They are keeping them unconscious with drugs..." she taps the beakers, then thinks "They must be immune to the disease and these... doctors... are trying to figure out why."
"I hear Something." she explains what is in the spoiler above.

Kayleigh M. Fairwind |

Kayleigh returns to the infirmary to help Brigita after nabbing the interesting notes. Looking to find the two patients who look the healthiest (relatively speaking), Kayleigh ask Brig (assuming the others chase after the invisible person) to carry one of the two to the doctor's office while she carries the second. There she burns one of her channels to use merciful healing to remove the diseased condition from them.
"Hopefully, this way they'll be able to recover while the drugs wear off without being re-infected by other patients."

GM_DBH |

@Kayeligh. Where are you getting a patient from? The patients in F7 are all Varisian's. None of them have the disease, in fact all are immune. That's why they're being examined. They are also all at -2 hp and stable. So channeling here will get them all back on their feet.
The elevator at F4 is gone, there is a wooden flap covering the shaft so you can't see down, but the actual carriage is gone. You'll have to find some other way of getting down.

Kayleigh M. Fairwind |

I misunderstood. For some reason I thought there was a mix of sick and immune citizens used in whatever experiments have been going on here.

Ariadne Rithann |

"Alright, so they're stable for now?" Ariadne confirms with Brig and Kayleigh. "We need to catch whoever is running, and see what other horrors lie below. Does anyone see a way to call the elevator back up?"

GM_DBH |

Good question Ariadne. There is a button panel by the side of the elevator, one button for the level above you. One for this. There is also a hole for a third button, the button is gone so you can't use it. I wonder where it goes?
You can just force the elevator doors open and jump down, hoping your weight will break the panel. :)

Ariadne Rithann |

"Looks like they took the button that would let it go to the lower level." the magus says after a few moments of studying the mechanism. "We might have to jump or clomb down, Brig, think to can pry these doors open?"

Kayleigh M. Fairwind |

"I'll bet Vedika can make the lift come back up with those little lockpick things she uses!" Kayleigh blurts out excitedly.

Vedika Bhatia |

Vedika nods at Kayleigh's suggestion, glances down the shaft and says, "I could probably climb down and try to re-activate the lift. Just have to make sure nobody spots me."

GM_DBH |

Rereading the description I see what I got wrong.
F4 Warehouse Lift
Several cubbies and wooden lockers line the walls of this small workroom. Four rickety chairs surround a water-damaged table, and a well-used but solid-looking cargo lift rises up through the ceiling
Formerly a break and storage area for the warehouse’s workers, this room contains a powerful lift, allowing sizable cargo to be hauled to the floors above or hidden in the chambers below.
Any character who gets on the lift can plainly see controls that cause the contraption to operate. A successful DC20 Perception check reveals an additional control set within the slot of the operating lever, a simple hole that’s missing the button to operate it.
So it's not obvious that there's a third destination. My mistake. Obviously the warehouse has been used for smuggling and has a hidden basement.
Now you've found the hidden control it's a DC35 Disable device roll to get the lift working again and get access to the hidden level.
What are you doing now?
I mean it's in the module itself! If he sees you stomping his guards he goes invisible and uses the lift to sneak below. It's a low-tech cargo lift! It's going to be noisy, and freaking obvious!

Vedika Bhatia |

"Yeah this looks... complex. Could take quite a while, and I don't have any way to do it magically."

Kayleigh M. Fairwind |

Kayleigh can use guidance to give a +1 to the check of either Vedika or to whoever wants to try to break the doors, but that's about it.

Kayleigh M. Fairwind |

Here, but unable to do much.

Ariadne Rithann |

Here. Not really anything I can do. We're basically stalled by a skill challenge that requires a perfect roll to pass.

Vedika Bhatia |

Still here, no idea what to do, since I can't hit that disable DC.

Zahur of Crowstreet |

"How about we just break it." Zahur says, seeing Vedika's indecision, and soon kicks the covers.
Attack (unarmed strike), Power Attack: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
Damage, Power Attack: 1d8 + 6 + 4 ⇒ (7) + 6 + 4 = 17
Attack (unarmed strike), Power Attack: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Damage, Power Attack: 1d8 + 6 + 4 ⇒ (7) + 6 + 4 = 17
Attack (unarmed strike), Power Attack: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
Damage, Power Attack: 1d8 + 6 + 4 ⇒ (7) + 6 + 4 = 17
A simple wooden door has hardness 5 and 10 hp, so the first kick might have already done the trick, but rolled just in case. If the covers are obviously made of more resistant material, I could spend an use of martial flexibility to get the Smash feat, which allows me to ignore 5 hardness. With that, I'm confident Zahur could bring down even an iron door in 2-3 more rounds.

Kayleigh M. Fairwind |

Kayleigh is about to hand her morningstar to Zahur when her comrade swiftly reduces the door to splinters. Not saying a word, she casually withdraws the offered weapon and tries to act like nothing happened. She does give Zahur a quick nod and smile, complimenting him of the thoroughness of his destructive work.

GM_DBH |

Zahur smashes the concealing cover, revealing a shaft that drops 30' down to the roof of the elevator.
Climb DC5. Shaft is 10' by 10' with stone walls, but you have the elevator cables so you can easily slide down to the roof.
You know that someone slipped past you and retreated down the elevator. They know you are coming!
What are you doing now?

Kayleigh M. Fairwind |

Kayleigh replaces the morningstar back onto her hip so she'll have two hands available for the climb down. "I suppose I ought to go first, just in case I fall. Don't want to land on anyone else, right?" With a nervous chuckle, the young woman tries her luck and descends the lift shaft, after muttering a quick prayer to Milani.
Kayleigh Fairwind Climb Check (guidance): 1d20 + 0 + 1 ⇒ (10) + 0 + 1 = 11

Brigita Ungurlan |

Brid waits till last, letting the others figure out how to get into the elevator before sliding down after them.

Brigita Ungurlan |

As her companions open the hatch, enter the elevator from above, then open the doors to access the secret floor, Brig slides down the rope and joins them.
:)

GM_DBH |
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climb: 1d20 + 3 ⇒ (10) + 3 = 13
Ariadne slips easily down the cables and joins on the roof of the elevator.
The roof hatch isn't locked or trapped and you open it to reveal the elevator. The doors are opened meaning the elevator is open to the room outside.
Looking down into the elevator and the room beyond shows it is dark, there is no light down here.
Use the secret level map up top for this.
What now?

Brigita Ungurlan |

Brig with her animal mutagen still active provides both darkvision and scent. While the others work at getting a light source active, she creeps into the other room.
stealth: 1d20 + 9 + 4 ⇒ (7) + 9 + 4 = 20

GM_DBH |

perception Red: 1d20 + 2 ⇒ (9) + 2 = 11
perception Orange: 1d20 + 2 ⇒ (4) + 2 = 6
perception Yellow: 1d20 + 2 ⇒ (9) + 2 = 11
perception Green: 1d20 + 2 ⇒ (19) + 2 = 21
Due to distance and lighting Green just misses spotting Brigita.
Brigita can make out 4 Grey maidens with longbows waiting for the party to step into view!
What are you doing now?

Vedika Bhatia |

Vedika whispers as softly as she can, "If it were me, knowing people are coming down here, I'd set up an ambush. Wish I'd remembered to bring a smoke bomb."

Brigita Ungurlan |

Brig slips back into the elevator and informs her companions, then charges the nearest grey (red?).
+1 earth breaker, charge: 1d20 + 13 ⇒ (13) + 13 = 26
damage, power attack: 2d6 + 14 + 4d6 ⇒ (5, 1) + 14 + (1, 1, 4, 5) = 31
she will also do 4 bleed damage due to bleeding attacks

Zahur of Crowstreet |

Zahur will not leave Brigita alone so follows along. Out of the elevator, he swings his hook at the maidens, taking advantage of his great reach.
Swift to activate Outslug Style, then flurry with lunge for 20 ft. reach
Flurry, Lunge, Risky Strike: 1d20 + 14 - 2 - 3 ⇒ (19) + 14 - 2 - 3 = 28 vs. Green
Damage, Risky Strike: 1d10 + 7 + 6 ⇒ (5) + 7 + 6 = 18
Disarm, Risky Strike: 1d20 + 22 - 2 - 4 - 3 ⇒ (9) + 22 - 2 - 4 - 3 = 22 vs. Green
Flurry, Lunge, Risky Strike: 1d20 + 14 - 2 - 3 ⇒ (3) + 14 - 2 - 3 = 12 vs. Yellow
Damage, Risky Strike: 1d10 + 7 + 6 ⇒ (7) + 7 + 6 = 20
Flurry, Lunge, Risky Strike: 1d20 + 9 - 2 - 3 ⇒ (6) + 9 - 2 - 3 = 10 vs. Yellow
Damage, Risky Strike: 1d10 + 7 + 6 ⇒ (10) + 7 + 6 = 23
Flurry, Lunge, Risky Strike: 1d20 + 9 - 2 - 3 ⇒ (11) + 9 - 2 - 3 = 15 vs. Yellow
Damage, Risky Strike: 1d10 + 7 + 6 ⇒ (5) + 7 + 6 = 18
AC 21.

Ariadne Rithann |

Ariadne utters an arcane incantation, making a bief gesture as her cloak seems to come to life around her, her sword held at the ready as sigils flare to life on her armor.
Standard action: cast Allied Cloak +2 AC (AID 1/round), Swift action: spend 1 Arcane point (+2 armor enhancement)

GM_DBH |

Zahur rushes forward and wounds Green, disarming her with a nasty twist, his follow-up strikes on Yellow don't beat her defense.
Vedika slips into the room, keeping to the shadows.
stealth: 1d20 + 15 ⇒ (11) + 15 = 26
The Grey maidens had longbows in their hands and were planning on firing at anyone coming down in the elevator, so this round they are scrambling to draw their swords.
The party can now act!

Brigita Ungurlan |

The bear of a blacksmith steps forward, the silver sheen of her hammer marred with the blood of one grey maiden. "What are you protecting?" she asks with rage at these 'Protectors' being part of what they saw upstairs. The question does not stop her from attempting to end her opponent.
+1 earth breaker: 1d20 + 13 ⇒ (7) + 13 = 20
damage, power attack: 2d6 + 14 ⇒ (2, 5) + 14 = 21

Ariadne Rithann |

Ariadne simply charges forward, striking out with her blade at one of the Grey Maidens.
Cold Iron masterwork Longsword / Charge: 1d20 + 10 ⇒ (12) + 10 = 22
Slahing/Cold Iron: 1d8 + 3 ⇒ (4) + 3 = 7

Zahur of Crowstreet |

Zahur keeps the pressure up, now switching to the other maiden and then back again.
Flurry, Risky Strike: 1d20 + 14 - 3 ⇒ (2) + 14 - 3 = 13 vs. Yellow
Damage, Risky Strike: 1d10 + 7 + 6 ⇒ (8) + 7 + 6 = 21
Flurry, Risky Strike: 1d20 + 14 - 3 ⇒ (15) + 14 - 3 = 26 vs. Yellow
Damage, Risky Strike: 1d10 + 7 + 6 ⇒ (4) + 7 + 6 = 17
Disarm, Risky Strike: 1d20 + 22 - 4 - 3 ⇒ (3) + 22 - 4 - 3 = 18 vs. Yellow
Flurry, Risky Strike: 1d20 + 9 - 3 ⇒ (4) + 9 - 3 = 10 vs. Green
Damage, Risky Strike: 1d10 + 7 + 6 ⇒ (2) + 7 + 6 = 15
Flurry, Risky Strike: 1d20 + 9 - 3 ⇒ (18) + 9 - 3 = 24 vs. Green
Damage, Risky Strike: 1d10 + 7 + 6 ⇒ (1) + 7 + 6 = 14

Vedika Bhatia |

"'scuse me!" says Vedika as she sidesteps Zahur to get in close.
Punch dagger attack: 1d20 + 7 ⇒ (15) + 7 = 22
Punch dagger damage: 1d4 + 1 ⇒ (3) + 1 = 4

GM_DBH |

Botting Kayleigh
Morningstar: 1d20 + 7 ⇒ (6) + 7 = 13
Kayleigh hurries in but misses.
Vedika scratches Yellow.
Longsword Orange: 1d20 + 7 ⇒ (13) + 7 = 20
Longsword Yellow: 1d20 + 7 ⇒ (4) + 7 = 11
who?: 1d3 ⇒ 3
Both the remaining Maidens miss their attacks.
Outnumbered and wounded. I'm handwaving the rest of the fight. They're dead.
G1 Entry Hall
The scuffed stone walls of this chamber have been plastered over and then decorated with lurid murals of skeletons cavorting among the dead of a Korvosa that has completely succumbed to blood veil.
Simple wooden doors lead to the north, south, and west, each bearing a painting of a scythe wielding skeleton. A sizable double door stands on the east wall, appearing in the mural as a massive set of double doors opening into the pyramid foundation of Castle Korvosa.
Two more scythe-wielding skeletons decorate these large doors.
What are you doing now?

Vedika Bhatia |

"This smells like a trap to me. Anyone able to sense if there's any animating magic in those scythe-wielding skeletons?"

GM_DBH |
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Don't you have Detect magic Vedika?
I suppose I should use your Trap spotter ability more often.
perception Traps: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 Exactly what was needed!.
Vedika spots the two traps on the Northern door and the eastern double doors. Both have magical wards set on them that will animate the Skeletons to attack if the doors are opened.
Use your disable device DC25 :)

Ariadne Rithann |

Ariadne stands ready to defend Vedika as she moves to disable the trap.

Vedika Bhatia |
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Disable Device, masterwork tools: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28