Sipho Munali

Zahur of Crowstreet's page

101 posts. Alias of Sir Longears.


Full Name

Zahur of Crowstreet

Race

| HP: 51/51 | AC: 22 (15 Tch, 18 Fl) | CMB: +10*, CMD: 24* | F: +9, R: +10, W: +5 | Init: +3 | Perc: +9, SM +9

Classes/Levels

| Speed 30ft | Active conditions: none.

Gender

Male N half-orc brawler (hinyasi) 5

About Zahur of Crowstreet

Zahur of Crowstreet
Male half-orc brawler (hinyasi) 5
N Medium humanoid (human, orc)
Init +3; Senses Perception +9
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DEFENSE
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AC 22, touch 15, flat-footed 18 (+7 armor, +1 deflection, +3 Dex, +1 dodge)
hp 51 (5d10+15)
Fort +9, Ref +10, Will +5
Defensive Abilities ac bonus +1, sacred tattoo
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OFFENSE
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Speed 30 ft.
Melee grappling hook +15 (1d8+10/x4) [disarm, trip] or +13/+13 (1d8+8/x4) or
Melee unarmed strike +10 (1d8+6) or +8/+8 (1d8+6)
Special Attacks brawler's flurry, brawler's strike (magic), martial flexibility 5/day
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STATISTICS
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Str 18 (+4), Dex 16 (+3), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 7 (-2)
Base Atk +5; CMB +10 (+5 with hook, +3 to disarm, +2 to dirty trick, grapple, reposition and steal); CMD 24 (+3 vs. disarm, +2 vs. dirty trick, grapple, reposition and steal)
Feats Catch Off-Guard, Deft Maneuvers, Hook Fighter, Unarmed Combatant, Weapon Focus (close), Weapon Specialization (close)
Traits Fate's Favored, Surprise Weapon
Skills 25 Ranks; 10 Background
Acrobatics +12 (4 ranks, 3 class, 3 Dex, 1 race)
Climb +13 (3 ranks, 3 class, 4 Str, 1 race, 2 competence)
Intimidate +2 (1 rank, 3 class, -2 Cha)
Knowledge (geography) +5 (5 ranks)
Knowledge (local) +10 (5 ranks, 3 class, 0 Int, 2 race)
Perception +9 (5 ranks, 3 class, 1 Wis)
Profession (cook) +9 (5 ranks, 3 class, 1 Wis)
Ride +7 (1 rank, 3 class, 3 Dex)
Sense Motive +9 (5 ranks, 3 class, 1 Wis)
Swim +8 (1 rank, 3 class, 4 Str)
Armor Check -0
Languages Common, Orc
SQ brawler's cunning, city-raised, humble beginnings, improvisation mastery (two-handed), improvisation training, improvised maneuver (disarm), maneuver training (disarm +1), martial training, rock climber, skilled, unarmed strike
Favor Class Bonuses: +5hp
HP rolls/Average: 10, 6, 6, 8, 6
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EQUIPMENT
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Weapons cooking knife, grappling hook
Worn +1 mithral breastplate
Slotted Items cloak of resistance +1, ring of balanced grip, ring of protection +1
Wands, Rods, Etc -
Backpack, Masterwork bloodvine rope, climber's kit, cooking kit
-Consumables:
Belt Pouch coins 366gp
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SPECIAL ABILITIES
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AC Bonus (Ex) When Zahur wears light or no armor, he gains a +1 dodge bonus to AC and CMD. These bonuses to AC apply against touch attacks. He loses these bonuses while immobilized or helpless, wearing medium or heavy armor, or carrying a medium or heavy load.
Brawler’s Cunning (Ex) Zahur’s Intelligence score counts as 13 for the purpose of meeting the prerequisites of combat feats.
Brawler's Flurry (Ex) Zahur can make a brawler’s flurry as a full-attack action, gaining the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, close weapons, or weapons with the “monk” special feature. He does not need to use two different weapons to use this ability. Zahur applies his full Strength modifier to her damage rolls for all attacks made with brawler’s flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. He can also substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler’s flurry.
Brawler’s Strike (Ex) Zahur’s unarmed strikes are treated as magic weapons for the purpose of overcoming damage reduction.
Catch Off-Guard (feat) Zahur does not suffer any penalties for using an improvised weapon. Unarmed opponents are flat-footed against any attacks he makes with an improvised weapon. He receives a +1 circumstance bonus on attack rolls made with thrown splash weapons.
City-Raised Zahur knows little of his orc ancestry and was raised among humans and other half-orcs in Korvosa. He is proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks.
Deft Maneuver (feat) Zahur does not provoke an attack of opportunity when performing a dirty trick, disarm, reposition, steal or trip combat maneuvers. In addition, he receives a +2 bonus on checks with these maneuvers, and you can make a Bluff check to feint in combat as a move action. Zahur also receives a +2 bonus to his Combat Maneuver Defense whenever an opponent tries to one of these maneuvers against him.
Fate's Favored (trait, faith) The fates watch over Zahur. Whenever he is under the effect of a luck bonus of any kind, that bonus increases by 1.
Hook Fighter (feat) Zahur treats a grappling hook as a one-handed weapon that deals piercing damage equal to a heavy pick of its size and that has the disarm and trip special weapon features. If Zahur is proficient with whips and his grappling hook has at least 10 feet of rope or chain attached to it, he can treat it as a two-handed melee weapon with 15-foot reach, though he can use it against foes anywhere within your reach (including adjacent foes), though he doesn’t threaten any squares with it. Changing between using a grappling hook as a normal weapon and a reach weapon is a move action. When performing a reposition maneuver with a grappling hook, Zahur can only move the target toward him from its original position.
Humble Beginnings (Ex) Zahur gains Catch Off-Guard as a bonus feat.
Improvisation Mastery (Ex) Zahur gains a +2 bonus on attack and damage rolls with two-handed improvised weapons.
Improvisation Training (Ex) Zahur deals damage equal to his unarmed strike damage while fighting with an improvised weapon. He treats improvised weapons as weapons from the close fighter weapon group.
Improvised Maneuver (Ex) When Zahur hits an opponent with an improvised weapon, once per round he can perform a disarm combat maneuver against the same target as a free action. He takes a –4 penalty on the combat maneuver check.
Maneuver Training (Ex) Zahur gains a +1 bonus on Disarm combat maneuver checks and a +1 bonus to his CMD when defending against disarm atempts.
Martial Flexibility (Ex) Zahur can take a move action to gain the benefit of a combat feat he doesn’t possess. This effect lasts for 1 minute. Zahur must meet all the feat’s prerequisites and can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation, any uses of that combat feat while using this ability count toward that feat’s daily limit.
Martial Training (Ex) Zahur counts his total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats as well as for items that have different effects based on whether the character has levels in those classes.
Rock Climber As a mountain climber, Zahur gains a +1 racial bonus on Acrobatics and Climb checks
Sacred Tattoo Proud of his shoanti blood Zahur decorates himself with various tattoos and gains a +1 luck bonus on all saving throws.
Skilled Second- and third-generation half-orcs often favor their human heritage more than their orc heritage. Zahur gains 1 additional skill rank per level.
Surprise Weapon (trait, combat) Zahur is skilled at fighting with objects not traditionally considered weapons. He gains a +2 trait bonus on attack rolls with improvised weapons.
Unarmed Combatant (feat) Zahur is considered to be armed even when unarmed. He does not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, he receives a +2 bonus on checks made to grapple a foe and a +2 bonus to his Combat Maneuver Defense whenever an opponent tries to grapple him.
Unarmed Strike Zahur gains Unarmed Combatant as a bonus feat. He may attack with fists, elbows, knees, and feet. This means that he may make unarmed strikes with her hands full and applies his full Strength modifier on damage rolls for all her unarmed strikes. Usually, Zahur’s unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on her attack roll. His unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.