| Race |
Female Human Cleric of Milani (Merciful Healer) 9| hp -50- 66/66 (0 NL) | AC 21, t 13, ff 19 | Fort +8, Ref +8, Will +12 | Init +4 | Perc +5 | Spd 20 ft. | Channel Positive Energy 6/6 | Restorative Touch 7/7 | wand of CLW (38/50) | |
| Classes/Levels |
wand of CMW (18/50) | wand of CSW (37/50) | wand of spiritual weapon (41/50) | Conditions/Buffs: |
| Strength |
13 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
13 |
| Wisdom |
20 |
| Charisma |
12 |
About Kayleigh M. Fairwind
Kayleigh Fairwind
_____________________________________________
Race Human
Gender Female
Age 19 DoB 3 Sarenith, 4688? (Liberty Day in Andoran)
Cleric (Merciful Healer) Level 9
Init +4 (+2 Dex, +2 trait); Senses Perception +5
AL NG
_____________________________________________
DEFENSE
_____________________________________________
AC 21, touch 13, flat-footed 19 (+7 armor, +1 deflection, +2 Dex, +1 shield)
hp 66 (8/5/5/5/5/5/5/5/5+18)
Fort +8, Ref +8, Will +12
Fort +6 base, +1 Con, +1 resistance; Ref +3 base, +2 Dex, +2 feat, +1 resistance; Will +6 base, +5 Wis, +1 resistance
[dice=Kayleigh Fairwind Fortitude Saving Throw]1d20+8[/dice]
[dice=Kayleigh Fairwind Reflex Saving Throw]1d20+8[/dice]
[dice=Kayleigh Fairwind Will Saving Throw]1d20+12[/dice]
_____________________________________________
OFFENSE
_____________________________________________
Speed 20 ft. (in armor)
Melee mwk silver morningstar +9/+4 (1d8+1 bludgeoning, piercing, silver) or dagger +7 (1d4+1 piercing, slashing/19-20)
[dice=Kayleigh Fairwind mwk silver morningstar (attack action; Vital Strike)]1d20+9[/dice] for [dice=bludgeoning, piercing, silver damage]2d8+1[/dice]
[dice=Kayleigh Fairwind mwk silver morningstar (full attack action; 1st attack)]1d20+9[/dice] for [dice=bludgeoning, piercing, silver damage]1d8+1[/dice]
[dice=Kayleigh Fairwind mwk silver morningstar (full attack action; iterative attack)]1d20+4[/dice] for [dice=bludgeoning, piercing, silver damage]1d8+1[/dice]
Ranged light crossbow +8 (1d8 piercing/19-20)
[dice=Kayleigh Fairwind light crossbow]1d20+8[/dice] for ]dice=piercing damage]1d8[/dice] (19-20)
Special Attacks channel positive energy 6/day (5d6)
[dice=Kayleigh Fairwind positive energy channel #? of 6]5d6[/dice] (plus mercy on 2 creatures)
Cleric Spells Prepared (CL 8th; concentration +13): (4/6+1/5+1/4+1/3+1/2+1)
5th—break enchantment (D), breath of life, flame strike
4th—freedom of movement, greater magic weapon, neutralize poison (D), restoration
3rd—cure serious wounds (D), dispel magic, good hope, prayer, sharesister
2nd—align weapon, hold person, lesser restoration, remove disease (D), sound burst x2
1st—bless x2, cure light wounds (D), shield of faith
0—create water, detect magic, guidance, light
Pearl of Power (2nd-Level): none yet
Pearl of Power (1st-Level): none yet
Domain/Subdomain: Healing (Restoration)
_____________________________________________
STATISTICS
_____________________________________________
Str 13, Dex 14, Con 12, Int 13, Wis 20, Cha 12
1st--+2 Wis; 4th--+1 Wis; 8th--+1 Wis; +2 Wis headband
Base Atk +6; CMB +7; CMD 19
Feats Extra Channel, Fast Learner, Lightning Reflexes, Weapon Focus (morningstar), Craft Magic Arms and Armor,
Vital Strike
Traits Reactionary (combat), Truth’s Agent (social)
____________________________________________
SKILLS (Class Skills In Bold)
7/level (2 class, 1 human/skilled, 1 Int, 1 Fast Learner, 2 Background Skills)
Background Skills (through 4th level): +2 Appraise, +3 Knowledge (history), +3 Knowledge (nobility)
____________________________________________
CLERIC CLASS SKILLS (Knowledge (local) Skill via Truth’s Agent trait)
[dice=Kayleigh Fairwind Appraise Check]1d20+6[/dice] – (+2 ranks, +3 class, +1 Int) [BG]
[dice=Kayleigh Fairwind Artistry () Check]1d20+1[/dice] – (+1 Int) [BG]
[dice=Kayleigh Fairwind Craft () Check]1d20+1[/dice] – (+1 Int) [BG]
[dice=Kayleigh Fairwind Diplomacy Check]1d20+13[/dice] – (+9 ranks, +3 class, +1 Cha)
----- [dice=Kayleigh Fairwind Diplomacy Check (Gather Information)]1d20+14[/dice] – (+13 base, +1 trait)
[dice=Kayleigh Fairwind Heal Check]1d20+16[/dice] – (+8 ranks, +3 class, +5 Wis)
[dice=Kayleigh Fairwind Knowledge (arcana) Check]1d20+12[/dice] – (+8 ranks, +3 class, +1 Int)
[dice=Kayleigh Fairwind Knowledge (history) Check]1d20+11[/dice] – (+7 ranks, +3 class, +1 Int) [BG]
[dice=Kayleigh Fairwind Knowledge (local) Check]1d20+9[/dice] – (+4 ranks, +3 class, +1 Int, +1 trait)
[dice=Kayleigh Fairwind Knowledge (nobility) Check]1d20+8[/dice] – (+4 ranks, +3 class, +1 Int) [BG]
[dice=Kayleigh Fairwind Knowledge (planes) Check]1d20+5[/dice] – (+1 rank, +3 class, +1 Int)
[dice=Kayleigh Fairwind Knowledge (religion) Check]1d20+6[/dice] – (+2 ranks, +3 class, +1 Int)
[dice=Kayleigh Fairwind Linguistics Check]1d20+1[/dice] – (+1 Int; cannot be used untrained except to read archaic/strange forms of known languages or to detect a forgery) [BG]
[dice=Kayleigh Fairwind Lore (Old Korvosa) Check]1d20+9[/dice] – (+5 ranks, +3 class, +1 Int) [BG]
[dice=Kayleigh Fairwind Profession () Check]1d20+[/dice] – (+5 Wis; cannot be used untrained) [BG]
[dice=Kayleigh Fairwind Sense Motive Check]1d20+17[/dice] – (+9 ranks, +3 class, +5 Wis)
[dice=Kayleigh Fairwind Spellcraft Check]1d20+11[/dice] – (+9 ranks, +3 class, +1 Int)
UNTRAINED SKILLS
[dice=Kayleigh Fairwind Acrobatics Check]1d20-1[/dice] – (+2 Dex, -4 ACP)
----- [dice=Kayleigh Fairwind Acrobatics Check (jumping)]1d20+1[/dice] – (+2 Dex, -1 ACP)
[dice=Kayleigh Fairwind Bluff Check]1d20+1[/dice] – (+1 Cha)
[dice=Kayleigh Fairwind Climb Check]1d20+0[/dice] – (+1 Str, -1 ACP)
[dice=Kayleigh Fairwind Disable Device Check]1d20+[/dice] – (+2 Dex, -4 ACP; cannot be used untrained)
[dice=Kayleigh Fairwind Disguise Check]1d20+1[/dice] – (+1 Cha)
[dice=Kayleigh Fairwind Escape Artist Check]1d20-2[/dice] – (+2 Dex, -4 ACP)
[dice=Kayleigh Fairwind Fly Check]1d20-2[/dice] – (+2 Dex, -4 ACP)
[dice=Kayleigh Fairwind Handle Animal Check]1d20+1[/dice] – (+1 Cha; untrained can handle and push domestic animals only) [BG]
[dice=Kayleigh Fairwind Intimidate Check]1d20+1[/dice] – (+1 Cha)
[dice=Kayleigh Fairwind Knowledge (dungeoneering) Check]1d20+1[/dice] – (+1 Int; up to DC 10 only without library)
[dice=Kayleigh Fairwind Knowledge (engineering) Check]1d20+1[/dice] – (+1 Int; up to DC 10 only without library) [BG]
[dice=Kayleigh Fairwind Knowledge (geography) Check]1d20+1[/dice] – (+1 Int; up to DC 10 only without library) [BG]
[dice=Kayleigh Fairwind Knowledge (nature) Check]1d20+1[/dice] – (+1 Int; up to DC 10 only without library)
[dice=Kayleigh Fairwind Perception Check]1d20+5[/dice] – (+5 Wis)
[dice=Kayleigh Fairwind Perform () Check]1d20+1[/dice] – (+1 Cha) [BG]
[dice=Kayleigh Fairwind Ride Check]1d20-2[/dice] – (+2 Dex, -4 ACP)
[dice=Kayleigh Fairwind Sleight of Hand Check]1d20-2[/dice] – (+2 Dex, -4 ACP; up to DC 10 only untrained, except to hide items on one’s body) [BG]
[dice=Kayleigh Fairwind Stealth Check]1d20-2[/dice] – (+2 Dex, -4 ACP)
[dice=Kayleigh Fairwind Survival Check]1d20+5[/dice] – (+5 Wis)
[dice=Kayleigh Fairwind Swim Check]1d20-3[/dice] – (+1 Str, -4 ACP)
[dice=Kayleigh Fairwind Use Magic Device Check]1d20+[/dice] – (+1 Cha; cannot use untrained)
Languages Common, Varisian
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ combat medic, healer’s blessing, merciful healing (diseased, poisoned, sickened), restorative touch 8/day (dazed, fatigued, shaken, sickened, or staggered), true healer
____________________________________________
EQUIPMENT AND GOLD
____________________________________________
Gear masterwork silver morningstar (398/6), dagger (2/1), +1 agile breastplate (1,550/25), masterwork buckler (155/5), headband of inspired Wisdom +2 (4,000/1), silver holy symbol (25/1), pearl of power (1st) (1,000/-), pearl of power (2nd) (4,000/-), cloak of resistance +1 (1,000/1), ring of protection +1 (2,000/-), wand of CLW 38/50 (???/?), wand of CMW 18/50 (????/?), [i]wand of CSW 37/50 (???/?), [i]wand of spiritual weapon 41/50, masterwork backpack (50/4), spell component pouch (5/2), belt pouch (1/.5), healer’s kit (50/1), bloodblock (25/-), holy water (25/1), alchemist’s fire (20/1), peasant’s outfit (.1/2), potion of cure moderate wounds (300/-), 40-ft. knotted silk rope (10/5),waterskin (1/!) ! = kept empty until she uses create water
Gear in Apartment: cleric’s vestments (5/6), explorer’s outfit (free/8), tabard (5/1), midwife’s kit (10/2), surgeon’s tools (20/5), symptom kit (25/5), veterinarian’s kit (25/1), holy water (25/1), holy text of Milani (73/12), incense of meditation (3; 4,900/1 each)
Carrying Capacity
Str 13: (Light) 50 lbs. or less; (Medium) 51–100 lbs.; (Heavy) 101–150 lbs.
Str 14: (Light) 58 lbs. or less; (Medium) 59–116 lbs.; (Heavy) 117–175 lbs.
Current Encumbrance: 49.5 lbs.
Bridgefront Apartment Suite: 3 gp/month rent (Good lock); took 98 gp from Gold for lock & 6 mos. rent
Gold 2,660 gp, 9 sp (after distribution; 8/30/24) (got lots of gear in 2025 loot split; 500 gp diamond dust)
____________________________________________
APPEARANCE
____________________________________________
Height 5’6”
Weight 133 lbs.
Eye Color Hazel
Hair Color Dirty Blonde
Region of Origin Korvosa
Parents Regions of Origin Korvosa
Deity Milani (the Everbloom)
Appearance
Kayleigh is a pretty if not striking young woman with pale skin and short blonde hair. She has a kindness that is reflected in her eyes and her face projects an element of naivety.
Personality
Kayleigh’s a friendly person, if not particularly outgoing with strangers. Once someone’s earned her loyalty, however, she’s a friend for life. Kayleigh’s something of a bleeding heart, often caring more for the poor and downtrodden than she does for herself.
Healing Domain (Restoration Subdomain)
Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Restorative Touch (Su): You can touch a creature, letting the healing power of your deity flow through you to relieve the creature of a minor condition. Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition. You choose which condition is removed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
Domain Spells: 1st—cure light wounds, 2nd—remove disease, 3rd—cure serious wounds, 4th—neutralize poison, 5th—break enchantment, 6th—heal, 7th—regenerate, 8th—cure critical wounds (mass) , 9th—heal (mass) .
Merciful Healer Notes
The merciful healer is a master of battlefield revivification, sustaining and restoring allies to keep them in the fight. A merciful healer has the following class features.
Willing Healer: A merciful healer must choose the Healing domain. She does not gain a second domain. If the cleric worships a deity, that deity must be one that grants the Healing domain. A merciful healer must channel positive energy.
Channel Energy (Su): As the cleric ability, save that a merciful healer must channel positive energy, and when she does, she cannot choose to target undead. This ability is otherwise identical to the cleric ability of the same name.
Combat Medic (Ex): A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells.
Merciful Healing (Su): At 3rd level, a merciful healer can channel positive energy to relieve one or more harmful conditions.
The merciful healer chooses one of the following harmful conditions at 3rd level: fatigued, shaken, or sickened. When the merciful healer channels energy she can remove the chosen condition from one living creature that she heals within her channel energy burst.
At 6th level, she can choose another condition. It can be one of those she didn’t choose at 3rd level, or one of the following conditions: dazed, diseased, or staggered. She can remove the selected condition or the one she chose at 3rd level from up to two creatures within her channel energy burst.
She gains another condition at 9th level, and can choose an above condition or one of the following conditions: cursed, exhausted, frightened, nauseated, or poisoned. She can remove that condition, or a condition she previously chose, from one or two creatures within the burst.
Finally, at 12th level, she can choose a lower-level condition or one of the following conditions: blinded, deafened, paralyzed, or stunned. She can remove that condition or one she previously chose from one, two, or three creatures within her channel energy burst.
Feats and effects that affect a paladin’s mercy also affect this ability.
True Healer (Su): At 8th level, when a merciful healer channels holy energy, she can choose to apply the benefits of merciful healing or to reroll any 1s when determining how much damage she heals with the holy energy. She must choose which benefit to take before she rolls to see how much damage she heals.