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Ok I've updated Stitch's AC and saves in his tag line. Man, I should really figure out how to maximize his AC more.. that crap dex and crap str really hurt his AC. Maybe I'll just have him using medium armor and take the AC penalty...
Might I suggest you get some Drakeheart Mutagen to help with that? Might want to buy it by the barrel full.

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Eesh, not a big fan of that recall penalty. Stitch has the full range, and good bonuses to the recall skills. I'll honestly probably just wear medium armor and deal with the str/dex and speed penalties. Mostly I'm riding Meat Wagon anyhow, and if I fall into the mud, well, I'm just gonna get stuck like an upside down turtle. Hopefully someone will pull him out.

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Ouch indeed! Don't let them get Mister Midnight too! D:
Having caught up on Discussion, here we go:
Assuming she survives the mission, Fran publishes a short research paper on the nature of curses - specifically, curses inflicted by hags...
Downtime - Curse Lore: 1d20 + 8 ⇒ (15) + 8 = 23
PFS ID: 192133 - 2005
Player: Fran Rosemont
Faction: Radiant Oath
GP: 69.09
XP: 20
I've really hardly played any 2e at all, so I should be good to play just about anything!
*edit* Though I'll be attending an in-person con in two weeks so I might play a game or two there. If I do, I'll be sure to let you guys know which scenarios ASAP.

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Here is my >PFS Tracker<. I am sitting upon a pile of AcP, so replays are possible.
Bella wavers between a snooty stuck up princess and a carefree Disney princess. Mostly she's concerned with her father's murder, the joy of lex(icology) and maintaining her purple stained armor.
Her sister Khiari is more of a writer and journalist, fascinated with the Material Plane and its denizens.

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Ah yes, I'm also sitting atop a 200+ hoard of AcP so replays shouldn't be a problem for me either.

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"Hold on! I was told I was allowed a long vacation to have my feathers done. What's this about that I need to be back to meet Marcos Farabellus and some students?!"

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Does he even read the fine print in our contracts? Maybe next time he'll stay awake in legal lore class.
Even while on vacation agents are subject to immediate recall to action based on the whims of theGMVenture-Captain. You cannot run, you cannot hide. We have access to scrying magic and teleportation, we WILL find you.

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wow... your dice all suddenly went cold... I think 7 is the longest combat I've had so far... I had a workplace game go into double figure rounds but it was because the players for some reason decided that they were going to use blades when they had firearms... (it was OS3 - Head Shot the Rot)

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Wait, what? What?? The whole point of HStR is that you have guns! Why wouldn't you USE THE GUNS!?

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Wait, what? What?? The whole point of HStR is that you have guns! Why wouldn't you USE THE GUNS!?
Exactly! I had one person walking up to the zombos and sticking them with the bayonet... finally after clearing the theater I just handwaved everything else because it got way too much for me...

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Wait, what? What?? The whole point of HStR is that you have guns! Why wouldn't you USE THE GUNS!?
I had one of them try to open the lockbox with a dragon mouth pistol. I posted something along the lines of "the GM dives out the window! I'd rather take my chances with the zombos than with you lot!" :)

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Stitch, is Meat immune to mental effects as well? (probably is but I'd like to make sure) :)

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Stitch, is Meat immune to mental effects as well? (probably is but I'd like to make sure) :)
Immunities: Because it's a construct, your construct companion is immune to bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious. Because the construct isn't a living creature, effects that heal living creatures can't help it recover Hit Points. Restoring Hit Points to it requires using the Repair action or other means that can restore Hit Points to objects and nonliving creatures.
I don't see anything that says its immune to mental.

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Performance: 1d20 + 6 ⇒ (17) + 6 = 23 Success. 0.4 gp
Bella's mockery of Aslynn and her foolish efforts to defeat the Pathfinders causes quite a stir among playwrights and entertainers. Her impromptu fashion show also gets some good attention.

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Stitch's chronicle looks good. He and Meat Wagon have been upgraded to level 3. He's decided to indeed keep using a breast plate, even though the Society wouldn't let him keep the nice +1 resilient one from the treasure vault.
He's also finally pocketed enough coin and favor to purchase a crafter's eye piece! Next purchase likely will be something to boost his medicine skill bonus for fixing the meat popsicles.
Crafter's Eyepiece Item 3+
Invested Magical Transmutation
Source Core Rulebook pg. 609 3.0
Usage worn eyepiece This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. While worn, this eyepiece gives you a +1 item bonus to Crafting checks. When you Repair an item, increase the Hit Points restored by 15 per proficiency rank instead of 10. 60g

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Your earned income was actually included in the gold earned, but for some reason the text wasn't included...

GM Bret |
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Sounds like you have just finished the scenario.
How do people want to do the macros sheet, RPGChronicle link and slide link? I can have all those ready tomorrow. I’m used to using a more recent version of Doug H’s macro sheet. It is similar but each character had a sheet where they fill in their skills.
Let me know if I should just Direct Message chadius with the links or post them here and how people want to handle the macros sheet.
Thanks,
Bret

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The newer sheet doesn't compute initiative like the older one (the one you modified for 03-06). Which is why I kept it :)
But yes, just message chadius and have him add the links to the top of the page :)

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Hey folks, I'm heading out of town to a convention today and won't be home until Monday afternoon at some point. I'll be taking my Chromebook with me as I expect I'll have some downtime between sessions to check in on the forums. All that said, please feel free to bot Fran (and Mister Midnight!) if need be.
Also...did chronicles go out already and I just missed them somewhere? :)

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I got my chronicle in the email, Fran. Double check your spam folder (or ask the GM to post it somewhere.)
Level 3.
HP 47
General Feat: Feather Step
Great Fortitude: Fort Saves Expert
Vivacious Speed: Status bonus is 5ft. 10ft with Panache
Stylish Tricks: Assurance (Performance)
Opportune Riposte: Bella can React to Critical Misses with a Strike or Disarm.
My plan is to purchase a cold iron dagger, but I'll do it later.

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Hey folks, I'm heading out of town to a convention today and won't be home until Monday afternoon at some point. I'll be taking my Chromebook with me as I expect I'll have some downtime between sessions to check in on the forums. All that said, please feel free to bot Fran (and Mister Midnight!) if need be.
Also...did chronicles go out already and I just missed them somewhere? :)
Sent them on the 31st. I'll send you a link.

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^Thanks! I probably forgot to list my email this time as I didn't see anything in Spam or anywhere else.

GM Bret |

The newer sheet doesn't compute initiative like the older one (the one you modified for 03-06). Which is why I kept it :)
But yes, just message chadius and have him add the links to the top of the page :)
I completely forgot that I had done that hack.
Sounds like a reason to keep the current macro sheet.

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Yes, give me a heads up when you want to change the header with new links.
I didn't realize how much level 3 would bring- Bella is so fast now. I could have taken Fleet to really speed her up, but I'd rather deal with difficult terrain.
Now I'm fretting over level 4. Leading Dance is very strong, but giving Khiari 2 Primal cantrips opens her up to magic casting. Decisions!

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^Thanks! I probably forgot to list my email this time as I didn't see anything in Spam or anywhere else.
I re-sent the email. If you still don't see it, let me know and I'll drop a link to Google Drive.

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What are we playing? What level are we?
Level 3, we all just hit lvl 3 except Bret. Bret is GMing next, scroll up a page for what he's planning.

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I got my chronicle in the email, Fran. Double check your spam folder (or ask the GM to post it somewhere.)
Level 3.
HP 47
General Feat: Feather Step
Great Fortitude: Fort Saves Expert
Vivacious Speed: Status bonus is 5ft. 10ft with Panache
Stylish Tricks: Assurance (Performance)
Opportune Riposte: Bella can React to Critical Misses with a Strike or Disarm.My plan is to purchase a cold iron dagger, but I'll do it later.
Stitch took these for feats, nothing very powerful but spot on RP-wise. Got a couple skill training bumps in crafting and society.. Oh and +1 damage to overdrive.
Ancestral Paragon: Feat 3: General: Source Core Rulebook pg. 258 4.0
Whether through instinct, study, or magic, you feel a deeper connection to your ancestry. You gain a 1st-level ancestry feat. (Fire Savvy)
Fire Savvy: Feat 1: Uncommon Dwarf: Source Guns & Gears pg. 200: Access You are from Dongun Hold or Alkenstar.
You've grown up around a forge and are well-suited to dealing with smoke and flame. Your flat check to remove persistent fire damage is DC 10 instead of DC 15, which is reduced to DC 5 with appropriate assistance. In addition, if you roll a success on a saving throw against suffocation or choking due to smoke or ash, you get a critical success instead.
Meat Wagon takes a good bump in power at level 4, just the +1s for level 3 and another d6 on explode.

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Fran Rosemont wrote:^Thanks! I probably forgot to list my email this time as I didn't see anything in Spam or anywhere else.I re-sent the email. If you still don't see it, let me know and I'll drop a link to Google Drive.
Got it! I'll try and get Fran updated before I head to bed tonight. (Con proper starts tomorrow afternoon~).
Also, hiiiii Hmm! Glad you could join us :)

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What's so confusing? There's only 23 characters listed!
Stitch Steeltoe: Dwarven Construct innovation (Meat Wagon) inventor, combat medic
Roark Thunderbird: Dancing corvid swashbuckler
Bella Sidare: Dancing human swashbuckler, summoner archetype, Fey Eidolon: Khiari
Nicole Flames: Human bomber alchemist
Fran Rosemont: Witch with her trusty kitty Mr Midnight
Vardarel: Bret's cleric we haven't met

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We've also all got our GM aliases dotted in since we've been using this same thread for all our games. I think the only characters that need to be marked inactive are GM Red & his character Finn and maaaybe our primary aliases.

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You can also remove Lokaloka from the active characters list. I only used her to hand Bella a drawing of a bathtub... :)

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Jackpot the leshy... no wonder it sounded familiar... :)
Roark sees the newcomer and wanders over to look them over...

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Fran is leveled up and signed in! :)
*edit* Macros and slides should also be done now.

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Macros and Slides done.

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Jackpot just discovered that he's Level 4 because Math is hard. So he'll let Clover play.
(And yes, Jackpot was created after I wrote a certain scenario.)

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Nicole is leveled up as well. Done with Macros and Slides too.

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Jackpot just discovered that he's Level 4 because Math is hard. So he'll let Clover play.
(And yes, Jackpot was created after I wrote a certain scenario.)
One that I'm currently running... high tier no less...

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Welcome, Bret and Hmm! It's great to play alongside you again. I decided to reopen the Longroads Coffeehouse and start a GM rotation. Lots of fun so far. We just hit level 3, so we're going to do a few more 1-4 games before we peek at 3-7 stuff.

GM Bret |

Good morning all!
So how many glyphs do we have the the group? I allow the extra hero point per glyph in bounties. I expect we have enough in the group where everyone will start with two hero points, but it is always good to find out.
Clover needs time to update her character sheet. Is everyone else ready?
Given that Stitch will be traveling for the weekend, do we want to wait and start on Monday?